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64 lines
2.1 KiB
C++
64 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MICROTILES_H
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#define NEVERHOOD_MICROTILES_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "common/util.h"
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#include "common/rect.h"
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namespace Neverhood {
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typedef uint32 BoundingBox;
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const BoundingBox FullBoundingBox = 0x00001F1F;
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const BoundingBox EmptyBoundingBox = 0x00000000;
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const int TileSize = 32;
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typedef Common::List<Common::Rect> RectangleList;
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class MicroTileArray {
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public:
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MicroTileArray(int16 width, int16 height);
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~MicroTileArray();
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void addRect(Common::Rect r);
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void clear();
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RectangleList *getRectangles();
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protected:
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BoundingBox *_tiles;
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int16 _tilesW, _tilesH;
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byte TileX0(const BoundingBox &boundingBox);
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byte TileY0(const BoundingBox &boundingBox);
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byte TileX1(const BoundingBox &boundingBox);
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byte TileY1(const BoundingBox &boundingBox);
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bool isBoundingBoxEmpty(const BoundingBox &boundingBox);
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bool isBoundingBoxFull(const BoundingBox &boundingBox);
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void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
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void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
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};
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} // namespace Neverhood
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#endif // NEVERHOOD_MICROTILES_H
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