mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
187 lines
7.0 KiB
C++
187 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
#include "zvision/zvision.h"
|
|
|
|
#include "zvision/core/console.h"
|
|
#include "zvision/cursors/cursor_manager.h"
|
|
#include "zvision/graphics/render_manager.h"
|
|
#include "zvision/scripting/script_manager.h"
|
|
#include "zvision/animation/rlf_animation.h"
|
|
|
|
#include "common/events.h"
|
|
#include "common/system.h"
|
|
#include "common/rational.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
|
|
namespace ZVision {
|
|
|
|
void ZVision::processEvents() {
|
|
while (_eventMan->pollEvent(_event)) {
|
|
switch (_event.type) {
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
onMouseDown(_event.mouse);
|
|
break;
|
|
|
|
case Common::EVENT_LBUTTONUP:
|
|
onMouseUp(_event.mouse);
|
|
break;
|
|
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
// TODO: Inventory logic
|
|
break;
|
|
|
|
case Common::EVENT_MOUSEMOVE:
|
|
onMouseMove(_event.mouse);
|
|
break;
|
|
|
|
case Common::EVENT_KEYDOWN:
|
|
switch (_event.kbd.keycode) {
|
|
case Common::KEYCODE_d:
|
|
if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
|
|
// Start the debugger
|
|
_console->attach();
|
|
_console->onFrame();
|
|
}
|
|
break;
|
|
case Common::KEYCODE_q:
|
|
if (_event.kbd.hasFlags(Common::KBD_CTRL))
|
|
quitGame();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_scriptManager->onKeyDown(_event.kbd);
|
|
break;
|
|
case Common::EVENT_KEYUP:
|
|
_scriptManager->onKeyUp(_event.kbd);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZVision::onMouseDown(const Common::Point &pos) {
|
|
_cursorManager->cursorDown(true);
|
|
|
|
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
|
|
_scriptManager->onMouseDown(pos, imageCoord);
|
|
}
|
|
|
|
void ZVision::onMouseUp(const Common::Point &pos) {
|
|
_cursorManager->cursorDown(false);
|
|
|
|
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
|
|
_scriptManager->onMouseUp(pos, imageCoord);
|
|
}
|
|
|
|
void ZVision::onMouseMove(const Common::Point &pos) {
|
|
Common::Point imageCoord(_renderManager->screenSpaceToImageSpace(pos));
|
|
|
|
bool cursorWasChanged = _scriptManager->onMouseMove(pos, imageCoord);
|
|
|
|
// Graph of the function governing rotation velocity:
|
|
//
|
|
// |---------------- working window ------------------|
|
|
// ^ |---------|
|
|
// | |
|
|
// +Max velocity | rotation screen edge offset
|
|
// | /|
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// | / |
|
|
// Zero velocity |______________________________ ______________________________/_________|__________________________>
|
|
// | Position -> | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// | | /
|
|
// -Max velocity | |/
|
|
// |
|
|
// |
|
|
// ^
|
|
|
|
if (_workingWindow.contains(pos)) {
|
|
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
|
|
if (renderState == RenderTable::PANORAMA) {
|
|
if (pos.x >= _workingWindow.left && pos.x < _workingWindow.left + ROTATION_SCREEN_EDGE_OFFSET) {
|
|
// Linear function of distance to the left edge (y = -mx + b)
|
|
// We use fixed point math to get better accuracy
|
|
Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.left)) - MAX_ROTATION_SPEED;
|
|
_renderManager->setBackgroundVelocity(velocity.toInt());
|
|
_cursorManager->setLeftCursor();
|
|
cursorWasChanged = true;
|
|
} else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) {
|
|
// Linear function of distance to the right edge (y = mx)
|
|
// We use fixed point math to get better accuracy
|
|
Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.right + ROTATION_SCREEN_EDGE_OFFSET);
|
|
_renderManager->setBackgroundVelocity(velocity.toInt());
|
|
_cursorManager->setRightCursor();
|
|
cursorWasChanged = true;
|
|
} else {
|
|
_renderManager->setBackgroundVelocity(0);
|
|
}
|
|
} else if (renderState == RenderTable::TILT) {
|
|
if (pos.y >= _workingWindow.top && pos.y < _workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET) {
|
|
// Linear function of distance to top edge
|
|
// We use fixed point math to get better accuracy
|
|
Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.top)) - MAX_ROTATION_SPEED;
|
|
_renderManager->setBackgroundVelocity(velocity.toInt());
|
|
_cursorManager->setUpCursor();
|
|
cursorWasChanged = true;
|
|
} else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) {
|
|
// Linear function of distance to the bottom edge (y = mx)
|
|
// We use fixed point math to get better accuracy
|
|
Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.bottom + ROTATION_SCREEN_EDGE_OFFSET);
|
|
_renderManager->setBackgroundVelocity(velocity.toInt());
|
|
_cursorManager->setDownCursor();
|
|
cursorWasChanged = true;
|
|
} else {
|
|
_renderManager->setBackgroundVelocity(0);
|
|
}
|
|
}
|
|
} else {
|
|
_renderManager->setBackgroundVelocity(0);
|
|
}
|
|
|
|
if (!cursorWasChanged) {
|
|
_cursorManager->revertToIdle();
|
|
}
|
|
}
|
|
|
|
} // End of namespace ZVision
|