mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
218e132e37
svn-id: r27024
460 lines
12 KiB
C++
460 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
|
|
#include "parallaction/parallaction.h"
|
|
#include "parallaction/sound.h"
|
|
|
|
namespace Parallaction {
|
|
|
|
|
|
void Parallaction::parseLocation(const char *filename) {
|
|
debugC(1, kDebugLocation, "parseLocation('%s')", filename);
|
|
|
|
uint16 _si = 1;
|
|
_gfx->setFont(kFontLabel);
|
|
|
|
Script *_locationScript = _disk->loadLocation(filename);
|
|
|
|
fillBuffers(*_locationScript, true);
|
|
while (scumm_stricmp(_tokens[0], "ENDLOCATION")) {
|
|
|
|
if (!scumm_stricmp(_tokens[0], "LOCATION")) {
|
|
// The parameter for location is 'location.mask'.
|
|
// If mask is not present, then it is assumed
|
|
// that path & mask are encoded in the background
|
|
// bitmap, otherwise a separate .msk file exists.
|
|
|
|
char *mask = strchr(_tokens[1], '.');
|
|
if (mask) {
|
|
mask[0] = '\0';
|
|
mask++;
|
|
}
|
|
|
|
// WORKAROUND: the original code erroneously incremented
|
|
// _currentLocationIndex, thus producing inconsistent
|
|
// savegames. This workaround modified the following loop
|
|
// and if-statement, so the code exactly matches the one
|
|
// in Big Red Adventure.
|
|
_currentLocationIndex = -1;
|
|
uint16 _di = 0;
|
|
while (_locationNames[_di][0] != '\0') {
|
|
if (!scumm_stricmp(_locationNames[_di], filename)) {
|
|
_currentLocationIndex = _di;
|
|
}
|
|
_di++;
|
|
}
|
|
|
|
if (_currentLocationIndex == -1) {
|
|
strcpy(_locationNames[_numLocations], filename);
|
|
_currentLocationIndex = _numLocations;
|
|
|
|
_numLocations++;
|
|
_locationNames[_numLocations][0] = '\0';
|
|
_localFlags[_numLocations] = 0;
|
|
} else {
|
|
_localFlags[_currentLocationIndex] |= kFlagsVisited; // 'visited'
|
|
}
|
|
|
|
strcpy(_location._name, _tokens[1]);
|
|
switchBackground(_location._name, mask);
|
|
|
|
if (_tokens[2][0] != '\0') {
|
|
_char._ani._left = atoi(_tokens[2]);
|
|
_char._ani._top = atoi(_tokens[3]);
|
|
}
|
|
|
|
if (_tokens[4][0] != '\0') {
|
|
_char._ani._frame = atoi(_tokens[4]);
|
|
}
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "DISK")) {
|
|
_disk->selectArchive(_tokens[1]);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "LOCALFLAGS")) {
|
|
_si = 1; // _localFlagNames[0] = 'visited'
|
|
while (_tokens[_si][0] != '\0') {
|
|
_localFlagNames->addData(_tokens[_si]);
|
|
_si++;
|
|
}
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "COMMANDS")) {
|
|
parseCommands(*_locationScript, _location._commands);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "ACOMMANDS")) {
|
|
parseCommands(*_locationScript, _location._aCommands);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "FLAGS")) {
|
|
if ((_localFlags[_currentLocationIndex] & kFlagsVisited) == 0) {
|
|
// only for 1st visit
|
|
_localFlags[_currentLocationIndex] = 0;
|
|
_si = 1;
|
|
|
|
do {
|
|
byte _al = _localFlagNames->lookup(_tokens[_si]);
|
|
_localFlags[_currentLocationIndex] |= 1 << (_al - 1);
|
|
|
|
_si++;
|
|
if (scumm_stricmp(_tokens[_si], "|")) break;
|
|
_si++;
|
|
} while (true);
|
|
}
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "COMMENT")) {
|
|
_location._comment = parseComment(*_locationScript);
|
|
debugC(3, kDebugLocation, "Location comment: '%s'", _location._comment);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "ENDCOMMENT")) {
|
|
_location._endComment = parseComment(*_locationScript);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "ZONE")) {
|
|
parseZone(*_locationScript, _zones, _tokens[1]);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "NODES")) {
|
|
parseWalkNodes(*_locationScript, _location._walkNodes);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "ANIMATION")) {
|
|
parseAnimation(*_locationScript, _animations, _tokens[1]);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "SOUND")) {
|
|
strcpy(_soundFile, _tokens[1]);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "MUSIC")) {
|
|
if (getPlatform() == Common::kPlatformAmiga)
|
|
_soundMan->setMusicFile(_tokens[1]);
|
|
}
|
|
if (!scumm_stricmp(_tokens[0], "SOUND")) {
|
|
// if (getPlatform() == Common::kPlatformAmiga)
|
|
// _soundMan->loadSfx(_tokens[1], atoi(_tokens[2]));
|
|
}
|
|
fillBuffers(*_locationScript, true);
|
|
}
|
|
|
|
resolveLocationForwards();
|
|
|
|
delete _locationScript;
|
|
|
|
return;
|
|
}
|
|
|
|
void Parallaction::resolveLocationForwards() {
|
|
|
|
for (uint16 _si = 0; _forwardedCommands[_si]; _si++) {
|
|
_forwardedCommands[_si]->u._animation = findAnimation(_forwardedAnimationNames[_si]);
|
|
_forwardedCommands[_si] = NULL;
|
|
}
|
|
|
|
_numForwards = 0;
|
|
return;
|
|
}
|
|
|
|
|
|
void Parallaction::freeLocation() {
|
|
debugC(7, kDebugLocation, "freeLocation");
|
|
|
|
_soundMan->stopSfx(0);
|
|
_soundMan->stopSfx(1);
|
|
_soundMan->stopSfx(2);
|
|
_soundMan->stopSfx(3);
|
|
|
|
if (_localFlagNames)
|
|
delete _localFlagNames;
|
|
|
|
// HACK: prevents leakage. A routine like this
|
|
// should allocate memory at all, though.
|
|
if ((_engineFlags & kEngineQuit) == 0) {
|
|
_localFlagNames = new Table(120);
|
|
_localFlagNames->addData("visited");
|
|
}
|
|
|
|
_location._walkNodes.clear();
|
|
|
|
// TODO (LIST): helperNode should be rendered useless by the use of a Common::List<>
|
|
// to store Zones and Animations. Right now, it holds a list of Zones to be preserved
|
|
// but that'll pretty meaningless with a single list approach.
|
|
freeZones();
|
|
freeAnimations();
|
|
|
|
if (_location._comment) {
|
|
free(_location._comment);
|
|
}
|
|
_location._comment = NULL;
|
|
|
|
_location._commands.clear();
|
|
_location._aCommands.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
void Parallaction::parseWalkNodes(Script& script, WalkNodeList &list) {
|
|
|
|
fillBuffers(script, true);
|
|
while (scumm_stricmp(_tokens[0], "ENDNODES")) {
|
|
|
|
if (!scumm_stricmp(_tokens[0], "COORD")) {
|
|
|
|
WalkNode *v4 = new WalkNode(
|
|
atoi(_tokens[1]) - _char._ani.width()/2,
|
|
atoi(_tokens[2]) - _char._ani.height()
|
|
);
|
|
|
|
list.push_front(v4);
|
|
}
|
|
|
|
fillBuffers(script, true);
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
void Parallaction::switchBackground(const char* background, const char* mask) {
|
|
// printf("switchBackground(%s)", name);
|
|
|
|
Gfx::Palette pal;
|
|
|
|
uint16 v2 = 0;
|
|
if (!scumm_stricmp(background, "final")) {
|
|
_gfx->clearScreen(Gfx::kBitBack);
|
|
for (uint16 _si = 0; _si <= 93; ) {
|
|
pal[_si] = v2;
|
|
pal[_si+1] = v2;
|
|
pal[_si+2] = v2;
|
|
v2 += 4;
|
|
_si += 3;
|
|
}
|
|
|
|
_gfx->setPalette(pal);
|
|
}
|
|
|
|
_disk->loadScenery(background, mask);
|
|
|
|
return;
|
|
}
|
|
|
|
extern Zone *_hoverZone;
|
|
extern Job *_jDrawLabel;
|
|
extern Job *_jEraseLabel;
|
|
|
|
void Parallaction::showSlide(const char *name) {
|
|
|
|
_disk->loadSlide(name);
|
|
_gfx->setPalette(_gfx->_palette);
|
|
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
|
|
|
|
debugC(1, kDebugLocation, "changeLocation: new background set");
|
|
|
|
_gfx->setFont(kFontMenu);
|
|
|
|
_gfx->displayCenteredString(14, _slideText[0]); // displays text on screen
|
|
_gfx->updateScreen();
|
|
|
|
waitUntilLeftClick();
|
|
|
|
debugC(2, kDebugLocation, "changeLocation: intro text shown");
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
changeLocation handles transitions between locations, and is able to display slides
|
|
between one and the other. The input parameter 'location' exists in some flavours:
|
|
|
|
1 - [S].slide.[L]{.[C]}
|
|
2 - [L]{.[C]}
|
|
|
|
where:
|
|
|
|
[S] is the slide to be shown
|
|
[L] is the location to switch to (immediately in case 2, or right after slide [S] in case 1)
|
|
[C] is the character to be selected, and is optional
|
|
|
|
The routine tells one form from the other by searching for the '.slide.'
|
|
|
|
NOTE: there exists one script in which [L] is not used in the case 1, but its use
|
|
is commented out, and would definitely crash the current implementation.
|
|
*/
|
|
void Parallaction::changeLocation(char *location) {
|
|
debugC(1, kDebugLocation, "changeLocation(%s)", location);
|
|
|
|
_soundMan->playLocationMusic(location);
|
|
|
|
// WORKAROUND: this if-statement has been added to avoid crashes caused by
|
|
// execution of label jobs after a location switch. The other workaround in
|
|
// Parallaction::runGame should have been rendered useless by this one.
|
|
if (_jDrawLabel != NULL) {
|
|
removeJob(_jDrawLabel);
|
|
removeJob(_jEraseLabel);
|
|
_jDrawLabel = NULL;
|
|
_jEraseLabel = NULL;
|
|
}
|
|
|
|
|
|
_hoverZone = NULL;
|
|
if (_engineFlags & kEngineMouse) {
|
|
changeCursor( kCursorArrow );
|
|
}
|
|
|
|
_animations.remove(&_char._ani);
|
|
|
|
freeLocation();
|
|
char buf[100];
|
|
strcpy(buf, location);
|
|
|
|
Common::StringList list;
|
|
char *tok = strtok(location, ".");
|
|
while (tok) {
|
|
list.push_back(tok);
|
|
tok = strtok(NULL, ".");
|
|
}
|
|
|
|
if (list.size() < 1 || list.size() > 4)
|
|
error("changeLocation: ill-formed location string '%s'", location);
|
|
|
|
if (list.size() > 1) {
|
|
if (list[1] == "slide") {
|
|
showSlide(list[0].c_str());
|
|
list.remove_at(0); // removes slide name
|
|
list.remove_at(0); // removes 'slide'
|
|
}
|
|
|
|
// list is now only [L].{[C]} (see above comment)
|
|
if (list.size() == 2) {
|
|
changeCharacter(list[1].c_str());
|
|
strcpy(_characterName, list[1].c_str());
|
|
}
|
|
}
|
|
|
|
_animations.push_front(&_char._ani);
|
|
|
|
strcpy(_saveData1, list[0].c_str());
|
|
parseLocation(list[0].c_str());
|
|
|
|
_char._ani._oldPos.x = -1000;
|
|
_char._ani._oldPos.y = -1000;
|
|
|
|
_char._ani.field_50 = 0;
|
|
if (_location._startPosition.x != -1000) {
|
|
_char._ani._left = _location._startPosition.x;
|
|
_char._ani._top = _location._startPosition.y;
|
|
_char._ani._frame = _location._startFrame;
|
|
_location._startPosition.y = -1000;
|
|
_location._startPosition.x = -1000;
|
|
}
|
|
|
|
|
|
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
|
|
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBit2);
|
|
_gfx->setBlackPalette();
|
|
|
|
if (_location._commands.size() > 0) {
|
|
runCommands(_location._commands);
|
|
runJobs();
|
|
_gfx->swapBuffers();
|
|
runJobs();
|
|
_gfx->swapBuffers();
|
|
}
|
|
|
|
if (_location._comment) {
|
|
doLocationEnterTransition();
|
|
}
|
|
|
|
runJobs();
|
|
_gfx->swapBuffers();
|
|
|
|
_gfx->setPalette(_gfx->_palette);
|
|
if (_location._aCommands.size() > 0) {
|
|
runCommands(_location._aCommands);
|
|
}
|
|
|
|
// _soundMan->playSfx(0);
|
|
|
|
debugC(1, kDebugLocation, "changeLocation() done");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// displays transition before a new location
|
|
//
|
|
// clears screen (in white??)
|
|
// shows location comment (if any)
|
|
// waits for mouse click
|
|
// fades towards game palette
|
|
//
|
|
// THE FINAL PALETTE IS NOT THE SAME AS THE MAIN PALETTE!!!!!!
|
|
//
|
|
void Parallaction::doLocationEnterTransition() {
|
|
debugC(1, kDebugLocation, "doLocationEnterTransition");
|
|
|
|
if (_localFlags[_currentLocationIndex] & kFlagsVisited) {
|
|
debugC(3, kDebugLocation, "skipping location transition");
|
|
return; // visited
|
|
}
|
|
|
|
byte pal[PALETTE_SIZE];
|
|
_gfx->buildBWPalette(pal);
|
|
_gfx->setPalette(pal);
|
|
|
|
jobRunScripts(NULL, NULL);
|
|
jobEraseAnimations(NULL, NULL);
|
|
jobDisplayAnimations(NULL, NULL);
|
|
|
|
_gfx->setFont(kFontDialogue);
|
|
_gfx->swapBuffers();
|
|
_gfx->copyScreen(Gfx::kBitFront, Gfx::kBitBack);
|
|
|
|
int16 w, h;
|
|
_gfx->getStringExtent(_location._comment, 130, &w, &h);
|
|
|
|
Common::Rect r(10 + w, 5 + h);
|
|
r.moveTo(5, 5);
|
|
_gfx->floodFill(Gfx::kBitFront, r, 0);
|
|
r.grow(-1);
|
|
_gfx->floodFill(Gfx::kBitFront, r, 1);
|
|
_gfx->displayWrappedString(_location._comment, 3, 5, 130, 0);
|
|
|
|
_gfx->updateScreen();
|
|
waitUntilLeftClick();
|
|
|
|
_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront );
|
|
|
|
// fades maximum intensity palette towards approximation of main palette
|
|
for (uint16 _si = 0; _si<6; _si++) {
|
|
_gfx->quickFadePalette(pal);
|
|
_gfx->setPalette(pal);
|
|
waitTime( 1 );
|
|
}
|
|
|
|
debugC(1, kDebugLocation, "doLocationEnterTransition completed");
|
|
|
|
return;
|
|
}
|
|
|
|
} // namespace Parallaction
|