mirror of
https://github.com/libretro/scummvm.git
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218e132e37
svn-id: r27024
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_PARSER_H
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#define PARALLACTION_PARSER_H
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#include "common/stream.h"
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#include "parallaction/defs.h"
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namespace Parallaction {
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uint16 fillBuffers(Common::SeekableReadStream &stream, bool errorOnEOF = false);
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char *parseNextToken(char *s, char *tok, uint16 count, const char *brk);
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extern char _tokens[][40];
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class Script : public Common::SeekableReadStream {
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Common::SeekableReadStream *_input;
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bool _disposeSource;
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public:
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Script(Common::SeekableReadStream *, bool _disposeSource = false);
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~Script();
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uint32 read(void *dataPtr, uint32 dataSize);
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char *readLine(char *buf, size_t bufSize);
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bool eos() const;
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uint32 pos() const;
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uint32 size() const;
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void seek(int32 offset, int whence = SEEK_SET);
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};
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} // namespace Parallaction
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#endif
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