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agi
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Fixed a warning about an uninitialized variable
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2009-06-19 07:56:30 +00:00 |
agos
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Remove unused old code.
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2009-06-09 06:37:42 +00:00 |
cine
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Name Operation Stealth's global variables 251 and 252 and init them in main loop.
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2009-06-27 12:26:26 +00:00 |
cruise
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
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2009-06-30 10:36:50 +00:00 |
drascula
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
gob
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Fixing text strings embedded in the TOT
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2009-06-26 19:03:37 +00:00 |
groovie
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Fix groovie's GUI game options
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2009-06-14 22:10:17 +00:00 |
igor
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
kyra
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Fix invisible mouse cursor, when picking up items.
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2009-06-29 23:14:35 +00:00 |
lure
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
m4
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
made
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
parallaction
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
queen
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
saga
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
sci
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After discussing with waltervn, committing my fix for the King's Quest I Demo (original from Patch #2795916). I'm also fixing the full game as well :)
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2009-06-25 00:14:07 +00:00 |
scumm
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Merging in changes from trunk
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2009-07-01 14:45:24 +00:00 |
sky
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
sword1
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sword1: slight cleanup of psx related sound code and comments
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2009-06-08 17:54:44 +00:00 |
sword2
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
tinsel
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tinsel: added some comments to psx palette mapper
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2009-06-23 13:24:46 +00:00 |
touche
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
tucker
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simplified .raw/.wav data files handling in introduction sequences
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2009-06-14 15:07:34 +00:00 |
advancedDetector.cpp
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Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
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2009-06-06 19:47:55 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engine.h
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engines.mk
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Added build rules for SCI32 games
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2009-03-30 08:09:02 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |