scummvm/backends/platform/dc
2019-12-15 16:06:56 +02:00
..
audio.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
cache.S JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
check_plugin_symbols DC: Check plugins for required symbols 2011-01-07 14:40:25 +00:00
dc-fs.cpp BACKENDS: Improve AbstractFSNode::createDirectory() stubs 2019-08-06 07:17:29 +03:00
dc.h BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
DCLauncherDialog.h DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
dcloader.cpp DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
dcloader.h DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
dcmain.cpp AUDIO: Remove unused parameter from the MixerImpl constructor 2019-11-30 17:47:34 +02:00
deficon.h BUILD: Update logos and icons on ports 2019-04-02 10:55:57 -04:00
display.cpp BACKENDS: Add default implementation for GraphicsMode functions 2019-12-15 16:06:56 +02:00
dreamcast.mk BUILD: Fix broken Dreamcast ronin handling & feature detection 2018-08-18 13:32:14 +02:00
icon.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
icon.h DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
input.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
ip.txt.in JANITORIAL: Update copyright year 2014-01-01 12:44:08 +02:00
label.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
label.h DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
Makefile DC: Clarify comment 2011-06-01 18:17:35 +02:00
module.mk DC: Move dynamic plugin handling into the platform 2011-04-20 23:46:44 +02:00
plugin_head.S JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
plugin.syms DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
plugin.x DC: Implement atexit handling for plugins 2016-09-27 13:06:15 +02:00
plugins.cpp DC: Allow plugins to be grouped into subdirectories 2018-07-17 13:06:02 +02:00
portdefs.h DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
README DC: Update versions of dependencies in README 2016-09-27 13:06:15 +02:00
selector.cpp DC: Update for the engineId changes 2019-11-03 11:43:00 +01:00
softkbd.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
softkbd.h DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
time.cpp DC: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
vmsave.cpp DC: Fix indentation 2016-09-28 16:11:08 +02:00

Compiling ScummVM for SEGA Dreamcast
====================================

If you want to compile ScummVM for your Dreamcast,
you'll need the following:

* gcc-4.6.3 configured as a cross-compiler for `sh-elf'

* binutils-2.18 configured likewise

* newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.19.0.tar.gz>

* libronin-0.6 : <URL:http://peter.bortas.org/scumm/libronin-0.6.tar.gz>

* libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz>

* GNU make


Edit the Makefile to contain the path to libronin if you installed it
somewhere other than /usr/local/ronin, then run `make dist', and you
should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG.

For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make',
to get a static binary with the name `scummvm.elf'.