mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-17 22:20:12 +00:00
3936 lines
103 KiB
C++
3936 lines
103 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "engines/grim/lua.h"
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#include "engines/grim/actor.h"
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#include "engines/grim/registry.h"
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#include "engines/grim/localize.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/costume.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/smush/smush.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/lua/luadebug.h"
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#include "engines/grim/lua/lauxlib.h"
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#include "engines/grim/imuse/imuse.h"
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namespace Grim {
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extern Imuse *g_imuse;
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Common::StringList g_listfiles;
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Common::StringList::const_iterator g_filesiter;
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static int refSystemTable;
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static int refTypeOverride;
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static int refOldConcatFallback;
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static int refTextObjectX;
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static int refTextObjectY;
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static int refTextObjectFont;
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static int refTextObjectWidth;
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static int refTextObjectHeight;
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static int refTextObjectFGColor;
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static int refTextObjectBGColor;
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static int refTextObjectFXColor;
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static int refTextObjectHIColor;
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static int refTextObjectDuration;
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static int refTextObjectCenter;
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static int refTextObjectLJustify;
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static int refTextObjectRJustify;
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static int refTextObjvVolume;
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static int refTextObjectBackground;
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#define strmatch(src, dst) (strlen(src) == strlen(dst) && strcmp(src, dst) == 0)
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static inline bool isObject(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('STAT'))
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return true;
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return false;
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}
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static inline bool isActor(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('ACTR'))
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return true;
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return false;
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}
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static inline bool isColor(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('COLR'))
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return true;
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return false;
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}
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static inline bool isFont(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('FONT'))
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return true;
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return false;
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}
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static inline bool isBitmapObject(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('VBUF'))
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return true;
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return false;
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}
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// Helper functions to ensure the arguments we get are what we expect
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static inline ObjectState *check_object(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('STAT'))
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return static_cast<ObjectState *>(lua_getuserdata(param));
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luaL_argerror(num, "objectstate expected");
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return NULL;
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}
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Actor *check_actor(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('ACTR'))
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return static_cast<Actor *>(lua_getuserdata(param));
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luaL_argerror(num, "actor expected");
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return NULL;
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}
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Color *check_color(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('COLR'))
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return static_cast<Color *>(lua_getuserdata(param));
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luaL_argerror(num, "color expected");
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return NULL;
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}
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static inline Font *check_font(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('FONT'))
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return static_cast<Font *>(lua_getuserdata(param));
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luaL_argerror(num, "font expected");
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return NULL;
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}
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static inline PrimitiveObject *check_primobject(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('PRIM'))
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return static_cast<PrimitiveObject *>(lua_getuserdata(param));
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luaL_argerror(num, "primitive expected");
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return NULL;
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}
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static inline TextObject *check_textobject(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('TEXT'))
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return static_cast<TextObject *>(lua_getuserdata(param));
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luaL_argerror(num, "textobject expected");
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return NULL;
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}
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static inline Bitmap *check_bitmapobject(int num) {
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lua_Object param = lua_getparam(num);
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if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('VBUF'))
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return static_cast<Bitmap *>(lua_getuserdata(param));
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luaL_argerror(num, "image object expected");
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return NULL;
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}
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static inline bool getbool(int num) {
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return !lua_isnil(lua_getparam(num));
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}
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static inline void pushbool(bool val) {
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if (val)
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lua_pushnumber(1);
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else
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lua_pushnil();
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}
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static Costume *get_costume(Actor *a, int param, const char *called_from) {
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Costume *result;
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if (lua_isnil(lua_getparam(param))) {
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result = a->currentCostume();
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if (!result && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
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warning("Actor %s has no costume [%s]", a->name(), called_from);
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} else {
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result = a->findCostume(lua_getstring(lua_getparam(param)));
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if (!result && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
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warning("Actor %s has no costume %s [%s]", a->name(), lua_getstring(lua_getparam(param)), called_from);
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}
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return result;
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}
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// Lua interface to bundle_dofile
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int luaA_passresults();
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static void new_dofile() {
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const char *fname_str = luaL_check_string(1);
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if (bundle_dofile(fname_str) == 0)
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if (luaA_passresults() == 0)
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lua_pushuserdata(NULL);
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}
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// Debugging message functions
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static void PrintDebug() {
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if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL) {
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Common::String msg("Debug: ");
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msg += Common::String(luaL_check_string(1)) + "\n";
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printf(msg.c_str());
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}
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}
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static void PrintError() {
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if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL) {
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Common::String msg("Error: ");
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msg += Common::String(luaL_check_string(1)) + "\n";
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printf(msg.c_str());
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}
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}
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static void PrintWarning() {
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if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL) {
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Common::String msg("Warning: ");
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msg += Common::String(luaL_check_string(1)) + "\n";
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printf(msg.c_str());
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}
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}
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static void FunctionName() {
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const char *name;
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char buf[256];
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const char *filename;
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int32 line;
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if (!lua_isfunction(lua_getparam(1))) {
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sprintf(buf, "function InvalidArgsToFunctionName");
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lua_pushstring(buf);
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return;
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}
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lua_funcinfo(lua_getparam(1), &filename, &line);
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switch (*lua_getobjname(lua_getparam(1), &name)) {
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case 'g':
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sprintf(buf, "function %.100s", name);
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break;
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case 't':
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sprintf(buf, "`%.100s' tag method", name);
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break;
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default:
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{
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if (line == 0)
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sprintf(buf, "main of %.100s", filename);
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else if (line < 0)
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sprintf(buf, "%.100s", filename);
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else {
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sprintf(buf, "function (%.100s:%d)", filename, (int)line);
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filename = NULL;
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}
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}
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}
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int curr_line = lua_currentline(lua_getparam(1));
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if (curr_line > 0)
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sprintf(buf + strlen(buf), " at line %d", curr_line);
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if (filename)
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sprintf(buf + strlen(buf), " [in file %.100s]", filename);
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lua_pushstring(buf);
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}
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static void CheckForFile() {
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const char *filename = luaL_check_string(1);
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pushbool(g_resourceloader->fileExists(filename));
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}
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static byte clamp_color(int c) {
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if (c < 0)
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return 0;
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else if (c > 255)
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return 255;
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else
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return c;
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}
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static void MakeColor() {
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Color *c = new Color (clamp_color(lua_getnumber(lua_getparam(1))),
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clamp_color(lua_getnumber(lua_getparam(2))), clamp_color(lua_getnumber(lua_getparam(3))));
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lua_pushusertag(c, MKID_BE('COLR'));
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}
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static void GetColorComponents() {
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Color *c = check_color(1);
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lua_pushnumber(c->red());
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lua_pushnumber(c->green());
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lua_pushnumber(c->blue());
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}
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static void ReadRegistryValue() {
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const char *key = luaL_check_string(1);
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const char *val = g_registry->get(key, "");
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if (val[0] == 0)
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lua_pushnil();
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else
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lua_pushstring(const_cast<char *>(val));
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}
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static void WriteRegistryValue() {
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const char *key = luaL_check_string(1);
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const char *val = luaL_check_string(2);
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g_registry->set(key, val);
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}
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// Actor functions
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static void LoadActor() {
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const char *name;
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if (lua_isnil(lua_getparam(1)))
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name = "<unnamed>";
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else
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name = luaL_check_string(1);
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lua_pushusertag(new Actor(name), MKID_BE('ACTR'));
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}
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static void GetActorTimeScale() {
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// return 1 so the game doesn't halt when Manny attempts
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// to pick up the fire extinguisher
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lua_pushnumber(1);
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}
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static void SetSelectedActor() {
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Actor *act = check_actor(1);
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g_grim->setSelectedActor(act);
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}
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/* Get the currently selected actor, this is used in
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* "Camera-Relative" mode to handle the appropriate
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* actor for movement
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*/
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static void GetCameraActor() {
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Actor *act = g_grim->selectedActor();
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lua_pushusertag(act, MKID_BE('ACTR'));
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}
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static void SetSayLineDefaults() {
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const char *key_text = NULL;
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lua_Object table_obj;
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lua_Object key = LUA_NOOBJECT;
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table_obj = lua_getparam(1);
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for (;;) {
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lua_pushobject(table_obj);
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if (key_text)
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lua_pushobject(key);
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else
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lua_pushnil();
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// If the call to "next" fails then register an error
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if (lua_call("next") != 0) {
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error("SetSayLineDefaults failed to get next key!");
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return;
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}
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key = lua_getresult(1);
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if (lua_isnil(key))
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break;
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key_text = lua_getstring(key);
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if (strmatch(key_text, "font"))
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sayLineDefaults.font = check_font(2);
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else
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error("Unknown SetSayLineDefaults key %s", key_text);
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}
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}
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static void SetActorTalkColor() {
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Actor *act = check_actor(1);
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Color *c = check_color(2);
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act->setTalkColor(*c);
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}
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static void GetActorTalkColor() {
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Actor *act = check_actor(1);
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Color *c = new Color(act->talkColor());
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lua_pushusertag(c, MKID_BE('COLR'));
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}
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static void SetActorRestChore() {
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int chore;
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Costume *costume;
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Actor *act = check_actor(1);
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if (lua_isnil(lua_getparam(2))) {
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chore = -1;
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costume = NULL;
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} else {
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chore = lua_getnumber(lua_getparam(2));
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costume = get_costume(act, 3, "SetActorRestChore");
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}
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act->setRestChore(chore, costume);
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}
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static void SetActorWalkChore() {
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Actor *act = check_actor(1);
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int chore = lua_getnumber(lua_getparam(2));
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Costume *costume = get_costume(act, 3, "SetActorWalkChore");
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if (!costume) {
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if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
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warning("SetActorWalkChore() could not find the requested costume, attempting to load...");
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act->pushCostume(lua_getstring(lua_getparam(3)));
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costume = get_costume(act, 3, "SetActorWalkChore");
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if (!costume) {
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if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
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error("SetActorWalkChore() could not find the requested costume!");
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return;
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}
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}
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act->setWalkChore(chore, costume);
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}
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static void SetActorTurnChores() {
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Actor *act = check_actor(1);
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int left_chore = lua_getnumber(lua_getparam(2));
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int right_chore = lua_getnumber(lua_getparam(3));
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Costume *costume = get_costume(act, 4, "SetActorTurnChores");
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act->setTurnChores(left_chore, right_chore, costume);
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}
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static void SetActorTalkChore() {
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int chore;
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Actor *act = check_actor(1);
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int index = lua_getnumber(lua_getparam(2));
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if (lua_isnumber(lua_getparam(3)))
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chore = lua_getnumber(lua_getparam(3));
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else
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chore = -1;
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Costume *costume = get_costume(act, 4, "setActorTalkChore");
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act->setTalkChore(index, chore, costume);
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}
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static void SetActorMumblechore() {
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Actor *act = check_actor(1);
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int chore = lua_getnumber(lua_getparam(2));
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Costume *costume = get_costume(act, 3, "SetActorMumblechore");
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act->setMumbleChore(chore, costume);
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}
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static void SetActorVisibility() {
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Actor *act = check_actor(1);
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bool val = getbool(2);
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act->setVisibility(val);
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}
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static void PutActorAt() {
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Actor *act = check_actor(1);
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act->setPos(Graphics::Vector3d(luaL_check_number(2), luaL_check_number(3), luaL_check_number(4)));
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}
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static void GetActorPos() {
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Actor *act = check_actor(1);
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Graphics::Vector3d pos = act->pos();
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// It is important to process this request for all actors,
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// even for actors not within the active scene
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lua_pushnumber(pos.x());
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lua_pushnumber(pos.y());
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lua_pushnumber(pos.z());
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}
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static void SetActorRot() {
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Actor *act = check_actor(1);
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lua_Object p = lua_getparam(2);
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lua_Object y = lua_getparam(3);
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lua_Object r = lua_getparam(4);
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if (!lua_isnumber(p) || !lua_isnumber(y) || !lua_isnumber(r))
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return;
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float pitch = lua_getnumber(p);
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float yaw = lua_getnumber(y);
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float roll = lua_getnumber(r);
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if (getbool(5))
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act->turnTo(pitch, yaw, roll);
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else
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act->setRot(pitch, yaw, roll);
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}
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static void GetActorRot() {
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Actor *act = check_actor(1);
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lua_pushnumber(act->pitch());
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lua_pushnumber(act->yaw());
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lua_pushnumber(act->roll());
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}
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static void IsActorTurning() {
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Actor *act = check_actor(1);
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pushbool(act->isTurning());
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}
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static void GetAngleBetweenActors() {
|
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Actor *act1 = check_actor(1);
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Actor *act2 = check_actor(2);
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lua_pushnumber(act1->angleTo(*act2));
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}
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static void GetActorYawToPoint() {
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Graphics::Vector3d yawVector;
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Actor *act = check_actor(1);
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lua_Object param2 = lua_getparam(2);
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|
// when this gets called by the tube-switcher guy it's sending
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|
// only two things: an actor and a table with components x, y, z
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|
if (lua_isnumber(param2)) {
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yawVector = Graphics::Vector3d(luaL_check_number(2), luaL_check_number(3), luaL_check_number(4));
|
|
} else if (lua_istable(param2)) {
|
|
yawVector = tableToVector(param2);
|
|
} else {
|
|
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
|
error("Unhandled data type for GetActorYawToPoint!");
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
lua_pushnumber(act->yawTo(yawVector));
|
|
}
|
|
|
|
/* Changes the set that an actor is associated with,
|
|
* by changing the set to "nil" an actor is disabled
|
|
* but should still not be destroyed.
|
|
*/
|
|
static void PutActorInSet() {
|
|
const char *set = "";
|
|
Actor *act = check_actor(1);
|
|
// If the set is "nil" then set to an empty string, we should not render
|
|
// objects in the empty set or bad things will happen like the Bone
|
|
// Wagon not changing scenes correctly.
|
|
lua_Object param2 = lua_getparam(2);
|
|
if (!lua_isnil(param2))
|
|
set = luaL_check_string(2);
|
|
// Make sure the actor isn't already in the set
|
|
if (!act->inSet(set))
|
|
act->putInSet(set);
|
|
}
|
|
|
|
static void SetActorWalkRate() {
|
|
Actor *act = check_actor(1);
|
|
float rate = luaL_check_number(2);
|
|
act->setWalkRate(rate);
|
|
}
|
|
|
|
static void GetActorWalkRate() {
|
|
Actor *act = check_actor(1);
|
|
lua_pushnumber(act->walkRate());
|
|
}
|
|
|
|
static void SetActorTurnRate() {
|
|
Actor *act = check_actor(1);
|
|
float rate = luaL_check_number(2);
|
|
act->setTurnRate(rate);
|
|
}
|
|
|
|
static void WalkActorForward() {
|
|
Actor *act = check_actor(1);
|
|
act->walkForward();
|
|
}
|
|
|
|
static void SetActorReflection() {
|
|
Actor *act = check_actor(1);
|
|
float angle = luaL_check_number(2);
|
|
act->setReflection(angle);
|
|
}
|
|
|
|
static void GetActorPuckVector() {
|
|
Actor *act = check_actor(1);
|
|
Graphics::Vector3d result = act->puckVector();
|
|
lua_pushnumber(result.x());
|
|
lua_pushnumber(result.y());
|
|
lua_pushnumber(result.z());
|
|
}
|
|
|
|
static void WalkActorTo() {
|
|
Actor *act = check_actor(1);
|
|
act->walkTo(Graphics::Vector3d(luaL_check_number(2), luaL_check_number(3), luaL_check_number(4)));
|
|
}
|
|
|
|
static void IsActorMoving() {
|
|
Actor *act = check_actor(1);
|
|
pushbool(act->isWalking());
|
|
}
|
|
|
|
static void Is3DHardwareEnabled() {
|
|
pushbool(g_driver->isHardwareAccelerated());
|
|
}
|
|
|
|
static void SetHardwareState() {
|
|
// changing only in config setup (software/hardware rendering)
|
|
bool accel = getbool(1);
|
|
if (accel)
|
|
g_registry->set("soft_renderer", "FALSE");
|
|
else
|
|
g_registry->set("soft_renderer", "TRUE");
|
|
}
|
|
|
|
static void SetVideoDevices() {
|
|
int devId;
|
|
int modeId;
|
|
|
|
devId = lua_getnumber(lua_getparam(1));
|
|
modeId = lua_getnumber(lua_getparam(2));
|
|
// ignore setting video devices
|
|
}
|
|
|
|
static void GetVideoDevices() {
|
|
lua_pushnumber(0.0);
|
|
lua_pushnumber(-1.0);
|
|
}
|
|
|
|
static void EnumerateVideoDevices() {
|
|
lua_Object result = lua_createtable();
|
|
lua_pushobject(result);
|
|
lua_pushnumber(0.0); // id of device
|
|
lua_pushstring(g_driver->getVideoDeviceName()); // name of device
|
|
lua_settable();
|
|
lua_pushobject(result);
|
|
}
|
|
|
|
static void Enumerate3DDevices() {
|
|
lua_Object result = lua_createtable();
|
|
int num = lua_getnumber(lua_getparam(1));
|
|
lua_pushobject(result);
|
|
lua_pushnumber(-1.0);
|
|
if (g_driver->isHardwareAccelerated()) {
|
|
lua_pushstring("OpenGL"); // type of 3d renderer
|
|
} else {
|
|
lua_pushstring("/engn003/Software"); // type of 3d renderer
|
|
}
|
|
lua_settable();
|
|
lua_pushobject(result);
|
|
}
|
|
|
|
static void IsActorResting() {
|
|
Actor *act = check_actor(1);
|
|
pushbool(!(act->isWalking() || act->isTurning()));
|
|
}
|
|
|
|
/* Get the location of one of the actor's nodes, this is
|
|
* used by Glottis to watch where Manny is located in
|
|
* order to hand him the work order. This function is
|
|
* also important for when Velasco hands Manny the logbook
|
|
* in Rubacava
|
|
*/
|
|
static void GetActorNodeLocation() {
|
|
Model::HierNode *allNodes;
|
|
Costume *c;
|
|
Actor *act;
|
|
int node;
|
|
|
|
act = check_actor(1);
|
|
node = lua_getnumber(lua_getparam(2));
|
|
c = act->currentCostume();
|
|
if (!c) {
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("GetActorNodeLocation() when actor has no costume (which means no nodes)!");
|
|
return;
|
|
}
|
|
allNodes = c->getModelNodes();
|
|
if (!allNodes) {
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("GetActorNodeLocation() when actor has no nodes!");
|
|
return;
|
|
}
|
|
lua_pushnumber(allNodes[node]._pos.x());
|
|
lua_pushnumber(allNodes[node]._pos.y());
|
|
lua_pushnumber(allNodes[node]._pos.z());
|
|
}
|
|
|
|
/* This function is called to stop walking actions that
|
|
* are in progress, it is unknown whether it should start
|
|
* walking actions that are not in progress.
|
|
*/
|
|
static void SetActorWalkDominate() {
|
|
lua_Object param2;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
if (!act) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
param2 = lua_getparam(2);
|
|
if (lua_isnil(param2)) {
|
|
lua_pushnil();
|
|
} else if (lua_isnumber(param2)) {
|
|
int walkcode = lua_getnumber(lua_getparam(2));
|
|
|
|
if (walkcode != 1) {
|
|
warning("Unknown SetActorWalkDominate 'walking code' value: %d", walkcode);
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
// When Manny is pursued out of the dam area by a demon
|
|
// beaver he needs to stop his walk chore
|
|
act->stopWalking();
|
|
lua_pushnumber(walkcode);
|
|
} else {
|
|
warning("Unknown SetActorWalkDominate parameter!");
|
|
lua_pushnil();
|
|
}
|
|
}
|
|
|
|
static void SetActorColormap() {
|
|
const char *mapname;
|
|
CMap *_cmap;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
mapname = luaL_check_string(2);
|
|
_cmap = g_resourceloader->loadColormap(mapname);
|
|
act->setColormap(mapname);
|
|
}
|
|
|
|
static void TurnActor() {
|
|
Actor *act;
|
|
int dir;
|
|
|
|
act = check_actor(1);
|
|
dir = lua_getnumber(lua_getparam(2));
|
|
act->turn(dir);
|
|
}
|
|
|
|
static void PushActorCostume() {
|
|
Actor *act;
|
|
const char *costumeName;
|
|
|
|
act = check_actor(1);
|
|
costumeName = luaL_check_string(2);
|
|
act->pushCostume(costumeName);
|
|
}
|
|
|
|
static void SetActorCostume() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
if (lua_isnil(lua_getparam(2)))
|
|
act->clearCostumes();
|
|
else {
|
|
const char *costumeName = luaL_check_string(2);
|
|
act->setCostume(costumeName);
|
|
}
|
|
}
|
|
|
|
static void GetActorCostume() {
|
|
Actor *act;
|
|
Costume *c;
|
|
|
|
act = check_actor(1);
|
|
c = act->currentCostume();
|
|
if (!c) {
|
|
lua_pushnil();
|
|
if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
|
|
printf("GetActorCostume() on '%s' when actor has no costume!", act->name());
|
|
return;
|
|
}
|
|
lua_pushstring(const_cast<char *>(c->filename()));
|
|
}
|
|
|
|
static void PopActorCostume() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
act->popCostume();
|
|
}
|
|
|
|
static void GetActorCostumeDepth() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
lua_pushnumber(act->costumeStackDepth());
|
|
}
|
|
|
|
static void PlayActorChore() {
|
|
Actor *act;
|
|
int num;
|
|
Costume *cost;
|
|
|
|
act = check_actor(1);
|
|
num = lua_getnumber(lua_getparam(2));
|
|
cost = get_costume(act, 3, "playActorChore");
|
|
if (!cost) {
|
|
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("Actor costume not found, unable to perform chore.");
|
|
return;
|
|
}
|
|
|
|
cost->playChore(num);
|
|
}
|
|
|
|
static void CompleteActorChore() {
|
|
Costume *cost;
|
|
Actor *act;
|
|
int num;
|
|
// CompleteActorChore appears to be an alias for PlayActorChore
|
|
// Except that we should jump to the last frame of the chore
|
|
//
|
|
// Example: When Manny puts the message tube back in his office
|
|
// the animation automatically puts the tube back into place
|
|
// and then calls this function to show the closed graphic
|
|
//
|
|
// Note: This does not appear to function entirely as it should
|
|
// TODO: Make this operation work better
|
|
|
|
act = check_actor(1);
|
|
num = lua_getnumber(lua_getparam(2));
|
|
cost = get_costume(act, 3, "completeActorChore");
|
|
if (!cost) {
|
|
if (gDebugLevel == DEBUG_CHORES || gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("Actor costume not found, unable to perform chore.");
|
|
return;
|
|
}
|
|
|
|
cost->setChoreLastFrame(num);
|
|
}
|
|
|
|
static void PlayActorChoreLooping() {
|
|
Actor *act;
|
|
int num;
|
|
Costume *cost;
|
|
|
|
act = check_actor(1);
|
|
num = lua_getnumber(lua_getparam(2));
|
|
cost = get_costume(act, 3, "playActorChoreLooping");
|
|
if (!cost)
|
|
return;
|
|
|
|
cost->playChoreLooping(num);
|
|
}
|
|
|
|
static void SetActorChoreLooping() {
|
|
Actor *act;
|
|
int num;
|
|
bool val;
|
|
Costume *cost;
|
|
|
|
act = check_actor(1);
|
|
num = lua_getnumber(lua_getparam(2));
|
|
val = getbool(3);
|
|
cost = get_costume(act, 4, "setActorChoreLooping");
|
|
if (!cost)
|
|
return;
|
|
|
|
cost->setChoreLooping(num, val);
|
|
}
|
|
|
|
static void StopActorChore() {
|
|
Actor *act;
|
|
Costume *cost;
|
|
|
|
act = check_actor(1);
|
|
cost = get_costume(act, 3, "stopActorChore");
|
|
if (!cost)
|
|
return;
|
|
|
|
if (lua_isnil(lua_getparam(2)))
|
|
cost->stopChores();
|
|
else
|
|
cost->stopChore(lua_getnumber(lua_getparam(2)));
|
|
}
|
|
|
|
static void IsActorChoring() {
|
|
bool excludeLooping;
|
|
lua_Object param2;
|
|
Costume *cost;
|
|
Actor *act;
|
|
int result = -1;
|
|
|
|
act = check_actor(1);
|
|
excludeLooping = getbool(3);
|
|
cost = get_costume(act, 4, "isActorChoring");
|
|
if (!cost) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
// This function can be called with "nil" to get the current
|
|
// chore, a number to check to see if that chore ID is
|
|
// running, or a string that will check to see if the
|
|
// chore of a particular name is running
|
|
param2 = lua_getparam(2);
|
|
if (lua_isnil(param2))
|
|
result = cost->isChoring(excludeLooping);
|
|
else if (lua_isnumber(param2))
|
|
result = cost->isChoring(lua_getnumber(lua_getparam(2)), excludeLooping);
|
|
else if (lua_isstring(param2))
|
|
result = cost->isChoring(lua_getstring(param2), excludeLooping);
|
|
else {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("IsActorChoring: LUA Parameter 2 is of unhandled type!");
|
|
}
|
|
|
|
if (result < 0)
|
|
lua_pushnil();
|
|
else
|
|
lua_pushnumber(result);
|
|
}
|
|
|
|
static void ActorLookAt() {
|
|
lua_Object actorObj = lua_getparam(1);
|
|
lua_Object xObj = lua_getparam(2);
|
|
lua_Object yObj = lua_getparam(3);
|
|
lua_Object zObj = lua_getparam(4);
|
|
lua_Object rateObj = lua_getparam(5);
|
|
|
|
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKID_BE('ACTR'))
|
|
return;
|
|
Actor *actor = static_cast<Actor *>(lua_getuserdata(actorObj));
|
|
if (!actor->currentCostume())
|
|
return;
|
|
|
|
if (lua_isnumber(rateObj))
|
|
actor->setLookAtRate(lua_getnumber(rateObj));
|
|
|
|
// Look at nothing
|
|
if (lua_isnil(xObj)) {
|
|
if (actor->isLookAtVectorZero())
|
|
return;
|
|
|
|
actor->setLookAtVectorZero();
|
|
if (lua_isnumber(yObj))
|
|
actor->setLookAtRate(lua_getnumber(yObj));
|
|
} else if (lua_isnumber(xObj)) { // look at xyz
|
|
float fY;
|
|
float fZ;
|
|
|
|
float fX = lua_getnumber(xObj);
|
|
|
|
if (lua_isnumber(yObj))
|
|
fY = lua_getnumber(yObj);
|
|
else
|
|
fY = 0.0f;
|
|
|
|
if (lua_isnumber(zObj))
|
|
fZ = lua_getnumber(zObj);
|
|
else
|
|
fZ = 0.0f;
|
|
|
|
Graphics::Vector3d vector;
|
|
vector.set(fX, fY, fZ);
|
|
actor->setLookAtVector(vector);
|
|
} else if (lua_isuserdata(xObj) && lua_tag(xObj) == MKID_BE('ACTR')) { // look at another actor
|
|
Actor *lookedAct = static_cast<Actor *>(lua_getuserdata(xObj));
|
|
|
|
actor->setLookAtVector(lookedAct->pos());
|
|
|
|
if (lua_isnumber(yObj))
|
|
actor->setLookAtRate(lua_getnumber(yObj));
|
|
} else {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("ActorLookAt: Don't know what to look at!");
|
|
return;
|
|
}
|
|
|
|
actor->setLooking(true);
|
|
}
|
|
|
|
/* Turn the actor to a point specified in the 3D space,
|
|
* this should not have the actor look toward the point
|
|
* but should rotate the entire actor toward it.
|
|
*
|
|
* This function must use a yaw value around the unit
|
|
* circle and not just a difference in angles.
|
|
*/
|
|
static void TurnActorTo() {
|
|
float x, y, z, yaw;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
if (lua_isnumber(lua_getparam(2))) {
|
|
x = luaL_check_number(2);
|
|
y = luaL_check_number(3);
|
|
z = luaL_check_number(4);
|
|
} else if (isActor(2)) {
|
|
Actor *destActor;
|
|
|
|
destActor = check_actor(2);
|
|
x = destActor->pos().x();
|
|
y = destActor->pos().y();
|
|
z = destActor->pos().z();
|
|
} else {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("TurnActorTo() parameter type not understood");
|
|
return;
|
|
}
|
|
|
|
// Find the vector pointing from the actor to the desired location
|
|
Graphics::Vector3d turnToVector(x, y, z);
|
|
Graphics::Vector3d lookVector = turnToVector - act->pos();
|
|
// find the angle the requested position is around the unit circle
|
|
yaw = lookVector.unitCircleAngle();
|
|
// yaw is offset from forward by 90 degrees
|
|
yaw -= 90.0f;
|
|
act->turnTo(0, yaw, 0);
|
|
|
|
// Game will lock in elevator if this doesn't return false
|
|
pushbool(false);
|
|
}
|
|
|
|
/* PointActorAt seems to be an alias for TurnActorTo
|
|
*/
|
|
static void PointActorAt() {
|
|
TurnActorTo();
|
|
}
|
|
|
|
/* WalkActorVector handles the movement of the selected actor
|
|
* when the game is in "Camera-Relative Movement Mode"
|
|
*
|
|
* NOTE: The usage for paramaters 1 and 5 are as-yet unknown.
|
|
*/
|
|
static void WalkActorVector() {
|
|
float moveHoriz, moveVert, yaw;
|
|
Actor *act;
|
|
|
|
// Second option is the actor returned by GetCameraActor
|
|
act = check_actor(2);
|
|
// Third option is the "left/right" movement
|
|
moveHoriz = luaL_check_number(3);
|
|
// Fourth Option is the "up/down" movement
|
|
moveVert = luaL_check_number(4);
|
|
|
|
// Get the direction the camera is pointing
|
|
Graphics::Vector3d cameraVector = g_grim->currScene()->_currSetup->_interest - g_grim->currScene()->_currSetup->_pos;
|
|
// find the angle the camera direction is around the unit circle
|
|
float cameraYaw = cameraVector.unitCircleAngle();
|
|
|
|
// Handle the turning
|
|
Graphics::Vector3d adjustVector(moveHoriz, moveVert, 0);
|
|
// find the angle the adjust vector is around the unit circle
|
|
float adjustYaw = adjustVector.unitCircleAngle();
|
|
|
|
yaw = cameraYaw + adjustYaw;
|
|
// yaw is offset from forward by 180 degrees
|
|
yaw -= 180.0f;
|
|
// set the yaw so it can be compared against the current
|
|
// value for the actor yaw
|
|
if (yaw < 0.0f)
|
|
yaw += 360.0f;
|
|
if (yaw >= 360.0f)
|
|
yaw -= 360.0f;
|
|
// set the new direction or walk forward
|
|
if (act->yaw() != yaw)
|
|
act->turnTo(0, yaw, 0);
|
|
else
|
|
act->walkForward();
|
|
}
|
|
|
|
/* RotateVector takes a vector and rotates it around
|
|
* the point (0,0,0) by the requested number of degrees.
|
|
* This function is used to calculate the locations for
|
|
* getting on and off of the Bone Wagon.
|
|
*/
|
|
static void RotateVector() {
|
|
lua_Object param1, param2, result;
|
|
|
|
param1 = lua_getparam(1);
|
|
param2 = lua_getparam(2);
|
|
if (lua_istable(param1) && lua_istable(param2)) {
|
|
Graphics::Vector3d vec1 = tableToVector(param1);
|
|
lua_Object rotateObject = getTableValue(param2, "y");
|
|
float rotate, currAngle, newAngle;
|
|
|
|
// The signpost uses an indexed table (1,2,3) instead of
|
|
// a value-based table (x,y,z)
|
|
if (rotateObject == 0)
|
|
rotateObject = getIndexedTableValue(param2, 2);
|
|
rotate = lua_getnumber(rotateObject);
|
|
Graphics::Vector3d baseVector(sin(0.0f), cos(0.0f), 0);
|
|
currAngle = angle(baseVector, vec1) * (180 / LOCAL_PI);
|
|
newAngle = (currAngle - rotate) * (LOCAL_PI / 180);
|
|
Graphics::Vector3d vec2(sin(newAngle), cos(newAngle), 0);
|
|
vec2 *= vec1.magnitude();
|
|
|
|
result = lua_createtable();
|
|
lua_pushobject(result);
|
|
lua_pushstring("x");
|
|
lua_pushnumber(vec2.x());
|
|
lua_settable();
|
|
lua_pushobject(result);
|
|
lua_pushstring("y");
|
|
lua_pushnumber(vec2.y());
|
|
lua_settable();
|
|
lua_pushobject(result);
|
|
lua_pushstring("z");
|
|
lua_pushnumber(vec2.z());
|
|
lua_settable();
|
|
} else {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("RotateVector() parameter type not understood!");
|
|
// This will likely cause a crash since LUA is expecting
|
|
// a table out of this function
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
lua_pushobject(result);
|
|
}
|
|
|
|
/* Set the pitch of the actor to the requested value,
|
|
* this will rotate an actor toward/away from the ground.
|
|
* This is used when Glottis runs over the signpost in
|
|
* the Petrified Forest
|
|
*/
|
|
static void SetActorPitch() {
|
|
lua_Object param2;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
param2 = lua_getparam(2);
|
|
if (lua_isnumber(param2)) {
|
|
float pitch = lua_getnumber(param2);
|
|
|
|
act->setRot(pitch, act->yaw(), act->roll());
|
|
} else {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("SetActorPitch() parameter type not understood!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void SetActorLookRate() {
|
|
Actor *act;
|
|
float rate;
|
|
|
|
act = check_actor(1);
|
|
rate = luaL_check_number(2);
|
|
act->setLookAtRate(rate);
|
|
}
|
|
|
|
static void GetActorLookRate() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
lua_pushnumber(act->lookAtRate());
|
|
}
|
|
|
|
static void SetActorHead() {
|
|
float maxRoll, maxPitch, maxYaw;
|
|
int joint1, joint2, joint3;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
joint1 = lua_getnumber(lua_getparam(2));
|
|
joint2 = lua_getnumber(lua_getparam(3));
|
|
joint3 = lua_getnumber(lua_getparam(4));
|
|
maxRoll = luaL_check_number(5);
|
|
maxPitch = luaL_check_number(6);
|
|
maxYaw = luaL_check_number(7);
|
|
act->setHead(joint1, joint2, joint3, maxRoll, maxPitch, maxYaw);
|
|
}
|
|
|
|
static void PutActorAtInterest() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
if (!g_grim->currScene())
|
|
return;
|
|
|
|
act->setPos(g_grim->currScene()->_currSetup->_interest);
|
|
}
|
|
|
|
static void SetActorFollowBoxes() {
|
|
Actor *act;
|
|
bool mode;
|
|
|
|
act = check_actor(1);
|
|
mode = !lua_isnil(lua_getparam(2));
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("SetActorFollowBoxes() not implemented");
|
|
// that is not walkbox walking, but temporary hack
|
|
// act->enableWalkbox(mode);
|
|
act->setConstrain(mode);
|
|
}
|
|
|
|
static void SetActorConstrain() {
|
|
// Actor *act = check_actor(1);
|
|
// bool constrain = !lua_isnil(lua_getparam(2));
|
|
|
|
// that below should be enabled, but for now it's disabled realated to
|
|
// above func SetActorFollowBoxes.
|
|
// act->setConstrain(constrain);
|
|
}
|
|
|
|
static void GetVisibleThings() {
|
|
lua_Object result = lua_createtable();
|
|
Actor *sel;
|
|
|
|
sel = g_grim->selectedActor();
|
|
for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); i++) {
|
|
if (!(*i)->inSet(g_grim->sceneName()))
|
|
continue;
|
|
// Consider the active actor visible
|
|
if (sel == (*i) || sel->angleTo(*(*i)) < 90) {
|
|
lua_pushobject(result);
|
|
lua_pushusertag(*i, MKID_BE('ACTR'));
|
|
lua_pushnumber(1);
|
|
lua_settable();
|
|
}
|
|
}
|
|
lua_pushobject(result);
|
|
}
|
|
|
|
static void SetShadowColor() {
|
|
int r = lua_getnumber(lua_getparam(1));
|
|
int g = lua_getnumber(lua_getparam(2));
|
|
int b = lua_getnumber(lua_getparam(3));
|
|
|
|
g_driver->setShadowColor(r, g, b);
|
|
}
|
|
|
|
static void KillActorShadows() {
|
|
Actor *act = check_actor(1);
|
|
|
|
act->clearShadowPlanes();
|
|
}
|
|
|
|
static void SetActiveShadow() {
|
|
Actor *act = check_actor(1);
|
|
int shadowId = lua_getnumber(lua_getparam(2));
|
|
|
|
act->setActiveShadow(shadowId);
|
|
}
|
|
|
|
static void SetActorShadowPoint() {
|
|
Actor *act = check_actor(1);
|
|
float x = luaL_check_number(2);
|
|
float y = luaL_check_number(3);
|
|
float z = luaL_check_number(4);
|
|
|
|
act->setShadowPoint(Graphics::Vector3d(x, y, z));
|
|
}
|
|
|
|
static void SetActorShadowPlane() {
|
|
Actor *act = check_actor(1);
|
|
const char *name = lua_getstring(lua_getparam(2));
|
|
|
|
act->setShadowPlane(name);
|
|
}
|
|
|
|
static void AddShadowPlane() {
|
|
Actor *act = check_actor(1);
|
|
const char *name = lua_getstring(lua_getparam(2));
|
|
|
|
act->addShadowPlane(name);
|
|
}
|
|
|
|
static void ActivateActorShadow() {
|
|
Actor *act = check_actor(1);
|
|
int shadowId = lua_getnumber(lua_getparam(2));
|
|
bool state = getbool(3);
|
|
|
|
act->setActivateShadow(shadowId, state);
|
|
g_grim->flagRefreshShadowMask(true);
|
|
}
|
|
|
|
static void SetActorShadowValid() {
|
|
Actor *act = check_actor(1);
|
|
int valid = lua_getnumber(lua_getparam(2));
|
|
|
|
warning("SetActorShadowValid(%d) unknown purpose", valid);
|
|
|
|
act->setShadowValid(valid);
|
|
}
|
|
|
|
// 0 - translate from '/msgId/'
|
|
// 1 - don't translate - message after '/msgId'
|
|
// 2 - return '/msgId/'
|
|
int translationMode = 0;
|
|
|
|
Common::String parseMsgText(const char *msg, char *msgId) {
|
|
Common::String translation = g_localizer->localize(msg);
|
|
const char *secondSlash = NULL;
|
|
|
|
if (msg[0] == '/' && msgId) {
|
|
secondSlash = strchr(msg + 1, '/');
|
|
if (secondSlash) {
|
|
strncpy(msgId, msg + 1, secondSlash - msg - 1);
|
|
msgId[secondSlash - msg - 1] = 0;
|
|
} else {
|
|
msgId[0] = 0;
|
|
}
|
|
}
|
|
|
|
if (translationMode == 1)
|
|
return secondSlash;
|
|
|
|
if (translationMode == 2)
|
|
return msg;
|
|
|
|
return translation;
|
|
}
|
|
|
|
static void TextFileGetLine() {
|
|
char textBuf[512];
|
|
textBuf[0] = 0;
|
|
const char *filename;
|
|
Common::SeekableReadStream *file;
|
|
|
|
filename = luaL_check_string(1);
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
file = saveFileMan->openForLoading(filename);
|
|
if (!file) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
int pos = lua_getnumber(lua_getparam(2));
|
|
file->seek(pos, SEEK_SET);
|
|
file->readLine_NEW(textBuf, 512);
|
|
delete file;
|
|
|
|
lua_pushstring(textBuf);
|
|
}
|
|
|
|
static void TextFileGetLineCount() {
|
|
char textBuf[512];
|
|
const char *filename;
|
|
Common::SeekableReadStream *file;
|
|
|
|
filename = luaL_check_string(1);
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
file = saveFileMan->openForLoading(filename);
|
|
if (!file) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
lua_Object result = lua_createtable();
|
|
|
|
int line = 0;
|
|
for (;;) {
|
|
if (file->eos())
|
|
break;
|
|
lua_pushobject(result);
|
|
lua_pushnumber(line);
|
|
int pos = file->pos();
|
|
lua_pushnumber(pos);
|
|
lua_settable();
|
|
file->readLine_NEW(textBuf, 512);
|
|
line++;
|
|
}
|
|
delete file;
|
|
|
|
lua_pushobject(result);
|
|
lua_pushstring("count");
|
|
lua_pushnumber(line);
|
|
lua_settable();
|
|
lua_pushobject(result);
|
|
}
|
|
|
|
// Localization function
|
|
|
|
static void LocalizeString() {
|
|
char msgId[32], buf[640];
|
|
const char *str, *result;
|
|
|
|
str = luaL_check_string(1);
|
|
// If the string that we're passed isn't localized yet then
|
|
// construct the localized string, otherwise spit back what
|
|
// we've been given
|
|
if (str[0] == '/' && str[strlen(str)-1] == '/') {
|
|
Common::String msg = parseMsgText(str, msgId);
|
|
sprintf(buf, "/%s/%s", msgId, msg.c_str());
|
|
result = buf;
|
|
} else {
|
|
result = str;
|
|
}
|
|
lua_pushstring(result);
|
|
}
|
|
|
|
static void SayLine() {
|
|
int /*vol = 64, */paramId = 2;
|
|
char msgId[32];
|
|
Common::String msg;
|
|
lua_Object paramObj;
|
|
Actor *act;
|
|
|
|
paramObj = lua_getparam(paramId++);
|
|
act = check_actor(1);
|
|
if (!lua_isnil(paramObj)) {
|
|
do {
|
|
if (lua_isstring(paramObj)) {
|
|
const char *tmpstr = lua_getstring(paramObj);
|
|
msg = parseMsgText(tmpstr, msgId);
|
|
} else if (lua_isnumber(paramObj)) {
|
|
// ignore
|
|
} else if (lua_istable(paramObj)) {
|
|
const char *key_text = NULL;
|
|
lua_Object key = LUA_NOOBJECT;
|
|
for (;;) {
|
|
lua_pushobject(paramObj);
|
|
if (key_text)
|
|
lua_pushobject(key);
|
|
else
|
|
lua_pushnil();
|
|
// If the call to "next" fails then register an error
|
|
if (lua_call("next") != 0) {
|
|
error("SayLine failed to get next key!");
|
|
return;
|
|
}
|
|
key = lua_getresult(1);
|
|
if (lua_isnil(key))
|
|
break;
|
|
warning("SayLine() not null table");
|
|
key_text = lua_getstring(key);
|
|
if (strmatch(key_text, "x"))
|
|
/*int x = */atoi(lua_getstring(lua_getresult(2)));
|
|
else if (strmatch(key_text, "y"))
|
|
/*int y = */atoi(lua_getstring(lua_getresult(2)));
|
|
else if (strmatch(key_text, "background"))
|
|
/*const char *backgorund = */lua_getstring(lua_getresult(2));
|
|
else if (strmatch(key_text, "skip_log"))
|
|
/*int skip_log = */atoi(lua_getstring(lua_getresult(2)));
|
|
else
|
|
error("Unknown SayLine key '%s' = '%s'", key_text, lua_getstring(lua_getresult(2)));
|
|
}
|
|
} else {
|
|
error("SayLine() unknown type of param");
|
|
}
|
|
paramObj = lua_getparam(paramId++);
|
|
} while (!lua_isnil(paramObj));
|
|
if (msg.empty()) {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("SayLine: Did not find a message ID!");
|
|
return;
|
|
}
|
|
act->sayLine(msg.c_str(), msgId);
|
|
}
|
|
}
|
|
|
|
static void InputDialog() {
|
|
int c, i = 0;
|
|
char buf[512];
|
|
|
|
fprintf(stderr, "%s %s: ", luaL_check_string(1), luaL_check_string(2));
|
|
while (i < 512 && (c = fgetc(stdin)) != EOF && c != '\n')
|
|
buf[i++] = c;
|
|
buf[i] = '\0';
|
|
|
|
lua_pushstring(buf);
|
|
}
|
|
|
|
static void IsMessageGoing() {
|
|
Actor *act;
|
|
|
|
if (lua_getparam(1) == LUA_NOOBJECT) {
|
|
pushbool(g_imuse->isVoicePlaying());
|
|
} else {
|
|
act = check_actor(1);
|
|
pushbool(act->talking());
|
|
}
|
|
}
|
|
|
|
static void ShutUpActor() {
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
if (act)
|
|
act->shutUp();
|
|
}
|
|
|
|
// Sector functions
|
|
/* Find the sector (of any type) which contains
|
|
* the requested coordinate (x,y,z).
|
|
*/
|
|
static void GetPointSector() {
|
|
lua_Object xparam, yparam, zparam;
|
|
Sector *result;
|
|
float x = 0.0f, y = 0.0f, z = 0.0f;
|
|
|
|
xparam = lua_getparam(1);
|
|
yparam = lua_getparam(2);
|
|
zparam = lua_getparam(3);
|
|
if (lua_isnumber(xparam) && lua_isnumber(yparam) && lua_isnumber(zparam)) {
|
|
Graphics::Vector3d point(x, y, z);
|
|
|
|
// Find the point in any available sector
|
|
result = g_grim->currScene()->findPointSector(point, 0xFFFF);
|
|
} else {
|
|
result = NULL;
|
|
}
|
|
if (!result) {
|
|
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
|
error("GetPointSector() passed an unhandled type or failed to find any matching sector!");
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
lua_pushnumber(result->id());
|
|
lua_pushstring(const_cast<char *>(result->name()));
|
|
lua_pushnumber(result->type());
|
|
}
|
|
|
|
static void GetActorSector() {
|
|
Actor *act;
|
|
int sectorType;
|
|
|
|
act = check_actor(1);
|
|
sectorType = lua_getnumber(lua_getparam(2));
|
|
Sector *result = g_grim->currScene()->findPointSector(act->pos(), sectorType);
|
|
if (result) {
|
|
lua_pushnumber(result->id());
|
|
lua_pushstring(const_cast<char *>(result->name()));
|
|
lua_pushnumber(result->type());
|
|
} else {
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
}
|
|
}
|
|
|
|
static void IsActorInSector() {
|
|
int i, numSectors;
|
|
const char *name;
|
|
Actor *act;
|
|
|
|
act = check_actor(1);
|
|
name = luaL_check_string(2);
|
|
numSectors = g_grim->currScene()->getSectorCount();
|
|
for (i = 0; i < numSectors; i++) {
|
|
Sector *sector = g_grim->currScene()->getSectorBase(i);
|
|
if (sector->visible() && strmatch(sector->name(), name)) {
|
|
if (sector->isPointInSector(act->pos())) {
|
|
lua_pushnumber(sector->id());
|
|
lua_pushstring((char *)sector->name());
|
|
lua_pushnumber(sector->type());
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
lua_pushnil();
|
|
}
|
|
|
|
static void MakeSectorActive() {
|
|
lua_Object sectorName;
|
|
bool visible;
|
|
int i = 0, numSectors;
|
|
|
|
|
|
sectorName = lua_getparam(1);
|
|
visible = !lua_isnil(lua_getparam(2));
|
|
// FIXME: This happens on initial load. Are we initting something in the wrong order?
|
|
if (!g_grim->currScene() && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)) {
|
|
warning("!!!! Trying to call MakeSectorActive without a scene!");
|
|
return;
|
|
}
|
|
|
|
if (g_grim->currScene())
|
|
numSectors = g_grim->currScene()->getSectorCount();
|
|
else
|
|
numSectors = 0;
|
|
|
|
if (lua_isstring(sectorName)) {
|
|
const char *name = luaL_check_string(1);
|
|
|
|
for (i = 0; i < numSectors; i++) {
|
|
Sector *sector = g_grim->currScene()->getSectorBase(i);
|
|
if (strmatch(sector->name(), name)) {
|
|
sector->setVisible(visible);
|
|
return;
|
|
}
|
|
}
|
|
} else if (lua_isnumber(sectorName)) {
|
|
int id = lua_getnumber(lua_getparam(1));
|
|
|
|
for (i = 0; i < numSectors; i++) {
|
|
Sector *sector = g_grim->currScene()->getSectorBase(i);
|
|
if (sector->id() == id) {
|
|
sector->setVisible(visible);
|
|
return;
|
|
}
|
|
}
|
|
} else if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL){
|
|
warning("MakeSectorActive Parameter is not a sector ID or Name");
|
|
return;
|
|
} else
|
|
return;
|
|
}
|
|
|
|
// Scene functions
|
|
static void LockSet() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (!lua_isstring(nameObj))
|
|
return;
|
|
|
|
const char *name = lua_getstring(nameObj);
|
|
// TODO implement proper locking
|
|
g_grim->setSceneLock(name, true);
|
|
}
|
|
|
|
static void UnLockSet() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (!lua_isstring(nameObj))
|
|
return;
|
|
|
|
const char *name = lua_getstring(nameObj);
|
|
// TODO implement proper unlocking
|
|
g_grim->setSceneLock(name, false);
|
|
}
|
|
|
|
static void MakeCurrentSet() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (!lua_isstring(nameObj)) {
|
|
// TODO setting current set null
|
|
return;
|
|
}
|
|
|
|
const char *name = lua_getstring(nameObj);
|
|
if (gDebugLevel == DEBUG_NORMAL || gDebugLevel == DEBUG_ALL)
|
|
printf("Entered new scene '%s'.\n", name);
|
|
g_grim->setScene(name);
|
|
}
|
|
|
|
static void MakeCurrentSetup() {
|
|
lua_Object setupObj = lua_getparam(1);
|
|
if (!lua_isnumber(setupObj))
|
|
return;
|
|
|
|
int num = lua_getnumber(lua_getparam(1));
|
|
// FIXME there are differences here
|
|
int prevSetup = g_grim->currScene()->setup();
|
|
g_grim->currScene()->setSetup(num);
|
|
|
|
lua_beginblock();
|
|
lua_Object camChangeHandler = getEventHandler("camChangeHandler");
|
|
if (camChangeHandler != LUA_NOOBJECT) {
|
|
lua_pushnumber(prevSetup);
|
|
lua_pushnumber(num);
|
|
lua_callfunction(camChangeHandler);
|
|
}
|
|
lua_endblock();
|
|
|
|
lua_beginblock();
|
|
lua_Object postCamChangeHandler = getEventHandler("postCamChangeHandler");
|
|
if (postCamChangeHandler != LUA_NOOBJECT) {
|
|
lua_pushnumber(num);
|
|
lua_callfunction(postCamChangeHandler);
|
|
}
|
|
lua_endblock();
|
|
}
|
|
|
|
/* Find the requested scene and return the current setup
|
|
* id number. This function cannot just use the current
|
|
* scene or else when Manny opens his inventory information
|
|
* gets lost, such as the position for the demon beavors
|
|
* in the Petrified Forest.
|
|
*/
|
|
static void GetCurrentSetup() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (!lua_isstring(nameObj))
|
|
return;
|
|
|
|
const char *name = lua_getstring(nameObj);
|
|
|
|
// FIXME there are some big difference here !
|
|
Scene *scene = g_grim->findScene(name);
|
|
if (!scene) {
|
|
warning("GetCurrentSetup() Requested scene (%s) is not loaded!", name);
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
lua_pushnumber(scene->setup());
|
|
}
|
|
|
|
static void GetShrinkPos() {
|
|
lua_Object xObj = lua_getparam(1);
|
|
lua_Object yObj = lua_getparam(2);
|
|
lua_Object zObj = lua_getparam(3);
|
|
lua_Object rObj = lua_getparam(4);
|
|
|
|
if (!lua_isnumber(xObj) || !lua_isnumber(yObj) || !lua_isnumber(zObj) || !lua_isnumber(rObj))
|
|
return;
|
|
|
|
float x = lua_getnumber(1);
|
|
float y = lua_getnumber(2);
|
|
float z = lua_getnumber(3);
|
|
float r = lua_getnumber(4);
|
|
Graphics::Vector3d pos;
|
|
pos.set(x, y, z);
|
|
|
|
// TODO
|
|
//UnShrinkBoxes();
|
|
// lua_pusnumber 1, 2, 3 or lua_pushnil
|
|
|
|
warning("Stub function GetShrinkPos(%g,%g,%g,%g) called", x, y, z, r);
|
|
}
|
|
|
|
// Sound functions
|
|
|
|
enum ImuseParam {
|
|
IM_SOUND_PLAY_COUNT = 0x100,
|
|
IM_SOUND_PEND_COUNT = 0x200,
|
|
IM_SOUND_GROUP = 0x400,
|
|
IM_SOUND_PRIORITY = 0x500,
|
|
IM_SOUND_VOL = 0x600,
|
|
IM_SOUND_PAN = 0x700
|
|
};
|
|
|
|
static void ImStartSound() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
lua_Object priorityObj = lua_getparam(2);
|
|
lua_Object groupObj = lua_getparam(3);
|
|
|
|
if (!lua_isstring(nameObj) && !lua_isnumber(nameObj))
|
|
return;
|
|
if (!lua_isnumber(priorityObj) || !lua_isnumber(groupObj))
|
|
return;
|
|
|
|
const char *soundName = lua_getstring(nameObj);
|
|
int priority = lua_getnumber(priorityObj);
|
|
int group = lua_getnumber(groupObj);
|
|
|
|
// Start the sound with the appropriate settings
|
|
if (g_imuse->startSound(soundName, group, 0, 127, 0, priority, NULL)) {
|
|
// FIXME actually it's pushnumber from result of startSound
|
|
lua_pushstring(soundName);
|
|
}
|
|
}
|
|
|
|
static void ImStopSound() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (lua_isnumber(nameObj))
|
|
error("ImStopsound: name from value not supported");
|
|
|
|
const char *soundName = lua_getstring(nameObj);
|
|
g_imuse->stopSound(soundName);
|
|
}
|
|
|
|
static void ImStopAllSounds() {
|
|
g_imuse->stopAllSounds();
|
|
}
|
|
|
|
static void ImPause() {
|
|
g_imuse->pause(true);
|
|
}
|
|
|
|
static void ImResume() {
|
|
g_imuse->pause(false);
|
|
}
|
|
|
|
static void ImSetVoiceEffect() {
|
|
const char *effectName;
|
|
|
|
effectName = luaL_check_string(1);
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("ImSetVoiceEffect(%s) Voice effects are not yet supported", effectName);
|
|
}
|
|
|
|
static void ImSetMusicVol() {
|
|
lua_Object volObj = lua_getparam(1);
|
|
if (!lua_isnumber(volObj))
|
|
return;
|
|
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, lua_getnumber(volObj));
|
|
}
|
|
|
|
static void ImGetMusicVol() {
|
|
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kMusicSoundType));
|
|
}
|
|
|
|
static void ImSetVoiceVol() {
|
|
lua_Object volObj = lua_getparam(1);
|
|
if (!lua_isnumber(volObj))
|
|
return;
|
|
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, lua_getnumber(volObj));
|
|
}
|
|
|
|
static void ImGetVoiceVol() {
|
|
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSpeechSoundType));
|
|
}
|
|
|
|
static void ImSetSfxVol() {
|
|
lua_Object volObj = lua_getparam(1);
|
|
if (!lua_isnumber(volObj))
|
|
return;
|
|
g_system->getMixer()->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, lua_getnumber(volObj));
|
|
}
|
|
|
|
static void ImGetSfxVol() {
|
|
lua_pushnumber(g_system->getMixer()->getVolumeForSoundType(Audio::Mixer::kSFXSoundType));
|
|
}
|
|
|
|
static void ImSetParam() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
lua_Object paramObj = lua_getparam(2);
|
|
lua_Object valueObj = lua_getparam(3);
|
|
|
|
if (lua_isnumber(nameObj))
|
|
error("ImSetParam: getting name from number is not supported");
|
|
if (!lua_isstring(nameObj)) {
|
|
lua_pushnumber(-1.0);
|
|
return;
|
|
}
|
|
|
|
const char *soundName = lua_getstring(nameObj);
|
|
int param = lua_getnumber(paramObj);
|
|
int value = lua_getnumber(valueObj);
|
|
if (value < 0)
|
|
value = 0;
|
|
switch (param) {
|
|
case IM_SOUND_VOL:
|
|
g_imuse->setVolume(soundName, value);
|
|
break;
|
|
case IM_SOUND_PAN:
|
|
g_imuse->setPan(soundName, value);
|
|
break;
|
|
default:
|
|
error("ImSetParam() Unimplemented %d", param);
|
|
}
|
|
}
|
|
|
|
void ImGetParam() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
lua_Object paramObj = lua_getparam(2);
|
|
|
|
if (lua_isnumber(nameObj))
|
|
error("ImGetParam: getting name from number is not supported");
|
|
if (!lua_isstring(nameObj)) {
|
|
lua_pushnumber(-1.0);
|
|
return;
|
|
}
|
|
|
|
const char *soundName = lua_getstring(nameObj);
|
|
int param = lua_getnumber(paramObj);
|
|
switch (param) {
|
|
case IM_SOUND_PLAY_COUNT:
|
|
lua_pushnumber(g_imuse->getCountPlayedTracks(soundName));
|
|
break;
|
|
case IM_SOUND_VOL:
|
|
lua_pushnumber(g_imuse->getVolume(soundName));
|
|
break;
|
|
default:
|
|
error("ImGetParam() Unimplemented %d", param);
|
|
}
|
|
}
|
|
|
|
static void ImFadeParam() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
lua_Object opcodeObj = lua_getparam(2);
|
|
lua_Object valueObj = lua_getparam(3);
|
|
lua_Object durationObj = lua_getparam(4);
|
|
|
|
if (!lua_isstring(nameObj) && !lua_isnumber(nameObj)) {
|
|
lua_pushnumber(0);
|
|
return;
|
|
}
|
|
if (!lua_isnumber(opcodeObj) || !lua_isnumber(valueObj) || !lua_isnumber(durationObj))
|
|
return;
|
|
|
|
if (lua_isnumber(nameObj)) {
|
|
error("ImFadeParam: getting name from number is not supported");
|
|
}
|
|
const char *soundName = lua_getstring(nameObj);
|
|
int opcode = lua_getnumber(opcodeObj);
|
|
int value = lua_getnumber(valueObj);
|
|
if (value < 0)
|
|
value = 0;
|
|
int duration = lua_getnumber(durationObj);
|
|
switch (opcode) {
|
|
case IM_SOUND_PAN:
|
|
g_imuse->setFadePan(soundName, value, duration);
|
|
break;
|
|
default:
|
|
error("ImFadeParam(%s, %x, %d, %d)", soundName, opcode, value, duration);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ImSetState() {
|
|
lua_Object stateObj = lua_getparam(1);
|
|
if (!lua_isnumber(stateObj))
|
|
return;
|
|
|
|
int state = lua_getnumber(stateObj);
|
|
g_imuseState = lua_getnumber(stateObj);
|
|
}
|
|
|
|
static void ImSetSequence() {
|
|
lua_Object stateObj = lua_getparam(1);
|
|
if (!lua_isnumber(stateObj))
|
|
return;
|
|
|
|
int state = lua_getnumber(stateObj);
|
|
lua_pushnumber(g_imuse->setMusicSequence(state));
|
|
}
|
|
|
|
static void SaveIMuse() {
|
|
SaveGame *savedIMuse = new SaveGame("grim.tmp", true);
|
|
if (!savedIMuse)
|
|
return;
|
|
g_imuse->saveState(savedIMuse);
|
|
delete savedIMuse;
|
|
}
|
|
|
|
static void RestoreIMuse() {
|
|
SaveGame *savedIMuse = new SaveGame("grim.tmp", false);
|
|
if (!savedIMuse)
|
|
return;
|
|
g_imuse->stopAllSounds();
|
|
g_imuse->resetState();
|
|
g_imuse->restoreState(savedIMuse);
|
|
delete savedIMuse;
|
|
g_system->getSavefileManager()->removeSavefile("grim.tmp");
|
|
}
|
|
|
|
static void SetSoundPosition() {
|
|
Graphics::Vector3d pos;
|
|
int minVolume = 10;
|
|
int maxVolume = 127;
|
|
float someParam = 0;
|
|
int argId = 1;
|
|
lua_Object paramObj;
|
|
|
|
if (g_grim->currScene()) {
|
|
g_grim->currScene()->getSoundParameters(&minVolume, &maxVolume);
|
|
}
|
|
|
|
lua_Object nameObj = lua_getparam(argId++);
|
|
if (!lua_isnumber(nameObj) && !lua_isstring(nameObj))
|
|
return;
|
|
|
|
lua_Object actorObj = lua_getparam(argId++);
|
|
if (lua_isuserdata(actorObj) && lua_tag(actorObj) == MKID_BE('ACTR')) {
|
|
Actor *actor = static_cast<Actor *>(lua_getuserdata(actorObj));
|
|
if (!actor)
|
|
return;
|
|
pos = actor->pos();
|
|
} else if (lua_isnumber(actorObj)) {
|
|
float x = lua_getnumber(actorObj);
|
|
float y = lua_getnumber(argId++);
|
|
float z = lua_getnumber(argId++);
|
|
pos.set(x, y, z);
|
|
}
|
|
|
|
paramObj = lua_getparam(argId++);
|
|
if (lua_isnumber(paramObj)) {
|
|
minVolume = lua_getnumber(paramObj);
|
|
if (minVolume > 127)
|
|
minVolume = 127;
|
|
}
|
|
paramObj = lua_getparam(argId++);
|
|
if (lua_isnumber(paramObj)) {
|
|
maxVolume = lua_getnumber(paramObj);
|
|
if (maxVolume > 127)
|
|
maxVolume = 127;
|
|
else if (maxVolume < minVolume)
|
|
maxVolume = minVolume;
|
|
}
|
|
|
|
paramObj = lua_getparam(argId++);
|
|
if (lua_isnumber(paramObj)) {
|
|
someParam = lua_getnumber(paramObj);
|
|
if (someParam < 0.0)
|
|
someParam = 0.0;
|
|
}
|
|
|
|
if (g_grim->currScene()) {
|
|
if (lua_isnumber(nameObj))
|
|
error("SetSoundPosition: number is not yet supported");
|
|
else {
|
|
const char *soundName = lua_getstring(nameObj);
|
|
g_grim->currScene()->setSoundParameters(minVolume, maxVolume);
|
|
g_grim->currScene()->setSoundPosition(soundName, pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IsSoundPlaying() {
|
|
// dummy
|
|
}
|
|
|
|
static void PlaySoundAt() {
|
|
// dummy
|
|
}
|
|
|
|
static void FileFindDispose() {
|
|
if (g_filesiter)
|
|
g_filesiter->begin();
|
|
g_listfiles.clear();
|
|
}
|
|
|
|
static void luaFileFindNext() {
|
|
if (g_filesiter == g_listfiles.end()) {
|
|
lua_pushnil();
|
|
FileFindDispose();
|
|
} else {
|
|
lua_pushstring(g_filesiter->c_str());
|
|
g_filesiter++;
|
|
}
|
|
}
|
|
|
|
static void luaFileFindFirst() {
|
|
lua_Object extObj = lua_getparam(1);
|
|
if (!lua_isstring(extObj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
FileFindDispose();
|
|
|
|
const char *extension = lua_getstring(extObj);
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
g_listfiles = saveFileMan->listSavefiles(extension);
|
|
g_filesiter = g_listfiles.begin();
|
|
|
|
if (g_filesiter == g_listfiles.end())
|
|
lua_pushnil();
|
|
else
|
|
luaFileFindNext();
|
|
}
|
|
|
|
void setFrameTime(float frameTime) {
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("frameTime");
|
|
lua_pushnumber(frameTime);
|
|
lua_settable();
|
|
}
|
|
|
|
void setMovieTime(float movieTime) {
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("movieTime");
|
|
lua_pushnumber(movieTime);
|
|
lua_settable();
|
|
}
|
|
|
|
void PerSecond() {
|
|
lua_Object rateObj = lua_getparam(1);
|
|
|
|
if (!lua_isnumber(rateObj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
float rate = lua_getnumber(rateObj);
|
|
lua_pushnumber(g_grim->perSecond(rate));
|
|
}
|
|
|
|
void EnableControl() {
|
|
lua_Object numObj = lua_getparam(1);
|
|
|
|
if (!lua_isnumber(numObj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
int num = lua_getnumber(numObj);
|
|
if (num < 0 || num >= KEYCODE_EXTRA_LAST)
|
|
error("control identifier out of range");
|
|
|
|
g_grim->enableControl(num);
|
|
}
|
|
|
|
void DisableControl() {
|
|
lua_Object numObj = lua_getparam(1);
|
|
|
|
if (!lua_isnumber(numObj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
int num = lua_getnumber(numObj);
|
|
if (num < 0 || num >= KEYCODE_EXTRA_LAST)
|
|
error("control identifier out of range");
|
|
|
|
g_grim->disableControl(num);
|
|
}
|
|
|
|
void GetControlState() {
|
|
lua_Object numObj = lua_getparam(1);
|
|
|
|
if (!lua_isnumber(numObj))
|
|
return;
|
|
|
|
int num = lua_getnumber(numObj);
|
|
if (num < 0 || num >= KEYCODE_EXTRA_LAST)
|
|
error("control identifier out of range");
|
|
if (num >= KEYCODE_AXIS_JOY1_X && num <= KEYCODE_AXIS_MOUSE_Z)
|
|
lua_pushnumber(g_grim->getControlAxis(num));
|
|
else {
|
|
pushbool(g_grim->getControlState(num)); // key down, originaly it push number if key down
|
|
//pushnil or number, what is is ?
|
|
}
|
|
}
|
|
|
|
static void killBitmapPrimitives(Bitmap *bitmap) {
|
|
for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); i++) {
|
|
PrimitiveObject *p = *i;
|
|
if (p->isBitmap() && p->getBitmapHandle() == bitmap) {
|
|
g_grim->killPrimitiveObject(p);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void GetImage() {
|
|
lua_Object nameObj = lua_getparam(1);
|
|
if (!lua_isstring(nameObj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
const char *bitmapName = lua_getstring(nameObj);
|
|
Bitmap *image = g_resourceloader->loadBitmap(bitmapName);
|
|
image->luaRef();
|
|
lua_pushusertag(image, MKID_BE('VBUF'));
|
|
}
|
|
|
|
static void FreeImage() {
|
|
Bitmap *bitmap = check_bitmapobject(1);
|
|
killBitmapPrimitives(bitmap);
|
|
}
|
|
|
|
static void BlastImage() {
|
|
Bitmap *bitmap = check_bitmapobject(1);
|
|
lua_Object xObj = lua_getparam(2);
|
|
lua_Object yObj = lua_getparam(3);
|
|
if (!lua_isnumber(xObj) || !lua_isnumber(yObj))
|
|
return;
|
|
|
|
int x = lua_getnumber(xObj);
|
|
int y = lua_getnumber(yObj);
|
|
bool transparent = getbool(4); // TODO transparent/masked copy into display
|
|
bitmap->setX(x);
|
|
bitmap->setY(y);
|
|
g_driver->createBitmap(bitmap);
|
|
g_driver->drawBitmap(bitmap);
|
|
}
|
|
|
|
void setTextObjectParams(TextObject *textObject, lua_Object tableObj) {
|
|
lua_Object keyObj;
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectX));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isnumber(keyObj)) {
|
|
textObject->setX(lua_getnumber(keyObj));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectY));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isnumber(keyObj)) {
|
|
textObject->setY(lua_getnumber(keyObj));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectFont));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isuserdata(keyObj) && lua_tag(keyObj) == MKID_BE('FONT')) {
|
|
textObject->setFont(static_cast<Font *>(lua_getuserdata(keyObj)));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectWidth));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isnumber(keyObj)) {
|
|
textObject->setWidth(lua_getnumber(keyObj));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectHeight));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isnumber(keyObj)) {
|
|
textObject->setHeight(lua_getnumber(keyObj));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectFGColor));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isuserdata(keyObj) && lua_tag(keyObj) == MKID_BE('COLR')) {
|
|
textObject->setFGColor(static_cast<Color *>(lua_getuserdata(keyObj)));
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectBGColor));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isuserdata(keyObj) && lua_tag(keyObj) == MKID_BE('COLR')) {
|
|
//textObject->setBGColor(static_cast<Color *>(lua_getuserdata(keyObj)));
|
|
warning("setTextObjectParams: dummy BGColor");
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectFXColor));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isuserdata(keyObj) && lua_tag(keyObj) == MKID_BE('COLR')) {
|
|
//textObject->setFXColor(static_cast<Color *>(lua_getuserdata(keyObj)));
|
|
warning("setTextObjectParams: dummy FXColor");
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectCenter));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (!lua_isnil(keyObj)) {
|
|
textObject->setJustify(1); //5
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectLJustify));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (!lua_isnil(keyObj)) {
|
|
textObject->setJustify(2); //4
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectRJustify));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (!lua_isnil(keyObj)) {
|
|
textObject->setJustify(3); //6
|
|
}
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushobject(lua_getref(refTextObjectDuration));
|
|
keyObj = lua_gettable();
|
|
if (keyObj) {
|
|
if (lua_isnumber(keyObj)) {
|
|
//textObject->setDuration(lua_getnumber(key));
|
|
warning("setTextObjectParams: dummy Duration: %d", lua_getnumber(keyObj));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CleanBuffer() {
|
|
g_driver->copyStoredToDisplay();
|
|
}
|
|
|
|
static void Exit() {
|
|
exit(0);
|
|
}
|
|
|
|
/* Destroy a text object since we don't need it anymore
|
|
* note that the menu creates more objects than it needs,
|
|
* so it deletes some objects right after creating them
|
|
*/
|
|
static void KillTextObject() {
|
|
lua_Object textObj = lua_getparam(1);
|
|
|
|
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKID_BE('TEXT')) {
|
|
TextObject *textObject = static_cast<TextObject *>(lua_getuserdata(textObj));
|
|
// TODO rewrote removing, but change only status, I guess disable or flag to removal
|
|
// as it's done in original engine
|
|
g_grim->killTextObject(textObject);
|
|
}
|
|
}
|
|
|
|
/* Make changes to a text object based on the parameters passed
|
|
* in the table in the LUA parameter 2.
|
|
*/
|
|
static void ChangeTextObject() {
|
|
const char *line;
|
|
lua_Object textObj = lua_getparam(1);
|
|
int paramId = 2;
|
|
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKID_BE('TEXT')) {
|
|
TextObject *textObject = static_cast<TextObject *>(lua_getuserdata(textObj));
|
|
do {
|
|
lua_Object paramObj = lua_getparam(paramId++);
|
|
if (!paramObj)
|
|
break;
|
|
if (!lua_isstring(paramObj)) {
|
|
if (!lua_istable(paramObj))
|
|
break;
|
|
setTextObjectParams(textObject, paramObj);
|
|
} else {
|
|
line = lua_getstring(paramObj);
|
|
textObject->setText((char *)line);
|
|
lua_getstring(paramObj);
|
|
|
|
}
|
|
textObject->destroyBitmap();
|
|
textObject->createBitmap();
|
|
|
|
lua_pushnumber(textObject->getBitmapWidth());
|
|
lua_pushnumber(textObject->getBitmapHeight());
|
|
} while (false);
|
|
}
|
|
}
|
|
|
|
/* Return the "text speed", this option must be handled
|
|
* to prevent errors in the "Options" menu even though
|
|
* we're not currently using the value
|
|
*/
|
|
static void GetTextSpeed() {
|
|
lua_pushnumber(g_grim->getTextSpeed());
|
|
}
|
|
|
|
static void SetTextSpeed() {
|
|
lua_Object speedObj = lua_getparam(1);
|
|
if (!lua_isnumber(speedObj))
|
|
return;
|
|
|
|
int speed = lua_getnumber(speedObj);
|
|
g_grim->setTextSpeed(speed);
|
|
}
|
|
|
|
static void MakeTextObject() {
|
|
TextObject *textObject = new TextObject(false);
|
|
lua_Object textObj = lua_getparam(1);
|
|
if (!lua_isstring(textObj))
|
|
return;
|
|
|
|
const char *line = lua_getstring(textObj);
|
|
Common::String text = line;
|
|
|
|
textObject->setDefaults(&blastTextDefaults);
|
|
lua_Object tableObj = lua_getparam(2);
|
|
if (lua_istable(tableObj))
|
|
setTextObjectParams(textObject, tableObj);
|
|
|
|
textObject->setText((char *)text.c_str());
|
|
textObject->createBitmap();
|
|
g_grim->registerTextObject(textObject);
|
|
|
|
lua_pushusertag(textObject, MKID_BE('TEXT'));
|
|
lua_pushnumber(textObject->getBitmapWidth());
|
|
lua_pushnumber(textObject->getBitmapHeight());
|
|
}
|
|
|
|
static void GetTextObjectDimensions() {
|
|
lua_Object textObj = lua_getparam(1);
|
|
|
|
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKID_BE('TEXT')) {
|
|
TextObject *textObject = static_cast<TextObject *>(lua_getuserdata(textObj));
|
|
lua_pushnumber(textObject->getBitmapWidth());
|
|
lua_pushnumber(textObject->getBitmapHeight());
|
|
}
|
|
}
|
|
|
|
static void ExpireText() {
|
|
// Expire all the text objects
|
|
g_grim->killTextObjects();
|
|
// Cleanup actor references to deleted text objects
|
|
for (GrimEngine::ActorListType::const_iterator i = g_grim->actorsBegin(); i != g_grim->actorsEnd(); i++)
|
|
(*i)->lineCleanup();
|
|
}
|
|
|
|
static void GetTextCharPosition() {
|
|
lua_Object textObj = lua_getparam(1);
|
|
if (lua_isuserdata(textObj) && lua_tag(textObj) == MKID_BE('TEXT')) {
|
|
TextObject *textObject = static_cast<TextObject *>(lua_getuserdata(textObj));
|
|
int pos = lua_getnumber(lua_getparam(2));
|
|
lua_pushnumber(textObject->getTextCharPosition(pos));
|
|
}
|
|
}
|
|
|
|
static void BlastText() {
|
|
TextObject *textObject = new TextObject(true);
|
|
lua_Object textObj = lua_getparam(1);
|
|
if (!lua_isstring(textObj))
|
|
return;
|
|
|
|
const char *line = lua_getstring(textObj);
|
|
Common::String text = line;
|
|
|
|
textObject->setDefaults(&blastTextDefaults);
|
|
lua_Object tableObj = lua_getparam(2);
|
|
if (lua_istable(tableObj))
|
|
setTextObjectParams(textObject, tableObj);
|
|
|
|
textObject->setText((char *)text.c_str());
|
|
textObject->createBitmap();
|
|
textObject->draw();
|
|
delete textObject;
|
|
}
|
|
|
|
static void SetOffscreenTextPos() {
|
|
// this sets where we shouldn't put dialog maybe?
|
|
}
|
|
|
|
static void SetSpeechMode() {
|
|
int mode;
|
|
|
|
mode = lua_getnumber(lua_getparam(1));
|
|
if (mode >= 1 && mode <= 3)
|
|
g_grim->setSpeechMode(mode);
|
|
}
|
|
|
|
static void GetSpeechMode() {
|
|
int mode;
|
|
|
|
mode = g_grim->getSpeechMode();
|
|
lua_pushnumber(mode);
|
|
}
|
|
|
|
static void StartFullscreenMovie() {
|
|
bool mode = getbool(2);
|
|
warning("StartFullscreenMovie() mode: %d", (int)mode);
|
|
|
|
lua_Object name = lua_getparam(1);
|
|
if (!lua_isstring(name)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
CleanBuffer();
|
|
g_grim->setMode(ENGINE_MODE_SMUSH);
|
|
pushbool(g_smush->play(lua_getstring(name), 0, 0));
|
|
}
|
|
|
|
static void StartMovie() {
|
|
bool mode = getbool(2);
|
|
int x = 0, y = 0;
|
|
|
|
warning("StartMovie() mode: %d", (int)mode);
|
|
|
|
lua_Object name = lua_getparam(1);
|
|
if (!lua_isstring(name)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
if (!lua_isnil(lua_getparam(3)))
|
|
x = lua_getnumber(lua_getparam(3));
|
|
|
|
if (!lua_isnil(lua_getparam(4)))
|
|
y = lua_getnumber(lua_getparam(4));
|
|
|
|
g_grim->setMode(ENGINE_MODE_NORMAL);
|
|
pushbool(g_smush->play(lua_getstring(name), x, y));
|
|
}
|
|
|
|
/* Fullscreen movie playing query and normal movie
|
|
* query should actually detect correctly and not
|
|
* just return true whenever ANY movie is playing
|
|
*/
|
|
static void IsFullscreenMoviePlaying() {
|
|
pushbool(g_smush->isPlaying() && g_grim->getMode() == ENGINE_MODE_SMUSH);
|
|
}
|
|
|
|
static void IsMoviePlaying() {
|
|
pushbool(g_smush->isPlaying() && g_grim->getMode() == ENGINE_MODE_NORMAL);
|
|
}
|
|
|
|
static void StopMovie() {
|
|
g_smush->stop();
|
|
}
|
|
|
|
static void PauseMovie() {
|
|
g_smush->pause(lua_isnil(lua_getparam(1)) != 0);
|
|
}
|
|
|
|
static void PurgePrimitiveQueue() {
|
|
g_grim->killPrimitiveObjects();
|
|
}
|
|
|
|
static void DrawPolygon() {
|
|
lua_Object pointObj;
|
|
Common::Point p1, p2, p3, p4;
|
|
Color color;
|
|
|
|
lua_Object tableObj1 = lua_getparam(1);
|
|
if (!lua_istable(tableObj1)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
int layer = 2;
|
|
lua_Object tableObj2 = lua_getparam(2);
|
|
if (lua_istable(tableObj2)) {
|
|
lua_pushobject(tableObj2);
|
|
lua_pushstring("color");
|
|
lua_Object colorObj = lua_gettable();
|
|
if (lua_isuserdata(colorObj) && lua_tag(colorObj) == MKID_BE('COLR')) {
|
|
color = static_cast<Color *>(lua_getuserdata(colorObj));
|
|
}
|
|
lua_pushobject(tableObj2);
|
|
lua_pushstring("layer");
|
|
lua_Object layerObj = lua_gettable();
|
|
if (lua_isnumber(layerObj))
|
|
layer = lua_getnumber(layerObj);
|
|
}
|
|
|
|
// This code support static 4 points polygon as game doesn't use other than that.
|
|
// However original engine can support many points per polygon
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(1);
|
|
pointObj = lua_gettable();
|
|
p1.x = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(2);
|
|
pointObj = lua_gettable();
|
|
p1.y = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(3);
|
|
pointObj = lua_gettable();
|
|
p2.x = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(4);
|
|
pointObj = lua_gettable();
|
|
p2.y = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(5);
|
|
pointObj = lua_gettable();
|
|
p3.x = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(6);
|
|
pointObj = lua_gettable();
|
|
p3.y = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(7);
|
|
pointObj = lua_gettable();
|
|
p4.x = (int)lua_getnumber(pointObj);
|
|
lua_pushobject(tableObj1);
|
|
lua_pushnumber(8);
|
|
pointObj = lua_gettable();
|
|
p4.y = (int)lua_getnumber(pointObj);
|
|
|
|
PrimitiveObject *p = new PrimitiveObject();
|
|
p->createPolygon(p1, p2, p3, p4, color);
|
|
g_grim->registerPrimitiveObject(p);
|
|
lua_pushusertag(p, MKID_BE('PRIM'));
|
|
}
|
|
|
|
static void DrawLine() {
|
|
Common::Point p1, p2;
|
|
Color color;
|
|
lua_Object x1Obj = lua_getparam(1);
|
|
lua_Object y1Obj = lua_getparam(2);
|
|
lua_Object x2Obj = lua_getparam(3);
|
|
lua_Object y2Obj = lua_getparam(4);
|
|
lua_Object tableObj = lua_getparam(5);
|
|
|
|
if (!lua_isnumber(x1Obj) || !lua_isnumber(y1Obj) || !lua_isnumber(x2Obj) || !lua_isnumber(y2Obj)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
|
|
p1.x = lua_getnumber(x1Obj);
|
|
p1.y = lua_getnumber(y1Obj);
|
|
p2.x = lua_getnumber(x2Obj);
|
|
p2.y = lua_getnumber(y2Obj);
|
|
|
|
int layer = 2;
|
|
if (lua_istable(tableObj)) {
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("color");
|
|
lua_Object colorObj = lua_gettable();
|
|
if (lua_isuserdata(colorObj) && lua_tag(colorObj) == MKID_BE('COLR')) {
|
|
color = static_cast<Color *>(lua_getuserdata(colorObj));
|
|
}
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("layer");
|
|
lua_Object layerObj = lua_gettable();
|
|
if (lua_isnumber(layerObj))
|
|
layer = lua_getnumber(layerObj);
|
|
}
|
|
|
|
PrimitiveObject *p = new PrimitiveObject();
|
|
p->createLine(p1, p2, color); // TODO Add layer support
|
|
g_grim->registerPrimitiveObject(p);
|
|
lua_pushusertag(p, MKID_BE('PRIM'));
|
|
}
|
|
|
|
static void ChangePrimitive() {
|
|
PrimitiveObject *psearch, *pmodify = NULL;
|
|
Color color;
|
|
|
|
lua_Object param1 = lua_getparam(1);
|
|
if (!lua_isuserdata(param1))
|
|
return;
|
|
|
|
lua_Object tableObj = lua_getparam(2);
|
|
if (!lua_istable(tableObj))
|
|
return;
|
|
|
|
psearch = check_primobject(1);
|
|
|
|
for (GrimEngine::PrimitiveListType::const_iterator i = g_grim->primitivesBegin(); i != g_grim->primitivesEnd(); i++) {
|
|
PrimitiveObject *p = *i;
|
|
if (p->getP1().x == psearch->getP1().x && p->getP2().x == psearch->getP2().x
|
|
&& p->getP1().y == psearch->getP1().y && p->getP2().y == psearch->getP2().y) {
|
|
pmodify = p;
|
|
break;
|
|
}
|
|
}
|
|
assert(pmodify);
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("color");
|
|
lua_Object colorObj = lua_gettable();
|
|
if (lua_isuserdata(colorObj) && lua_tag(colorObj) == MKID_BE('COLR')) {
|
|
color = static_cast<Color *>(lua_getuserdata(colorObj));
|
|
pmodify->setColor(color);
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("layer");
|
|
lua_Object layer = lua_gettable();
|
|
if (lua_isnumber(layer)) {
|
|
// TODO pmodify->setLayer(lua_getnumber(layer));
|
|
assert(0);
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("xoffset");
|
|
lua_Object xoffset = lua_gettable();
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("yoffset");
|
|
lua_Object yoffset = lua_gettable();
|
|
if (lua_isnumber(xoffset) || lua_isnumber(yoffset)) {
|
|
int x = 0;
|
|
int y = 0;
|
|
if (lua_isnumber(xoffset))
|
|
x = lua_getnumber(xoffset);
|
|
if (lua_isnumber(yoffset))
|
|
y = lua_getnumber(yoffset);
|
|
// TODO pmodify->setOffets(x, y);
|
|
assert(0);
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("x");
|
|
lua_Object xobj = lua_gettable();
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("y");
|
|
lua_Object yobj = lua_gettable();
|
|
if (lua_isnumber(xobj) || lua_isnumber(yobj)) {
|
|
int x = -1;
|
|
int y = -1;
|
|
if (lua_isnumber(xobj))
|
|
x = lua_getnumber(xobj);
|
|
if (lua_isnumber(yobj))
|
|
y = lua_getnumber(yobj);
|
|
pmodify->setPos(x, y);
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("x2");
|
|
lua_Object x2 = lua_gettable();
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("y2");
|
|
lua_Object y2 = lua_gettable();
|
|
if (lua_isnumber(x2) || lua_isnumber(y2)) {
|
|
int x = -1;
|
|
int y = -1;
|
|
if (lua_isnumber(x2))
|
|
x = lua_getnumber(x2);
|
|
if (lua_isnumber(y2))
|
|
y = lua_getnumber(y2);
|
|
// TODO pmodify->setSize(x, y);
|
|
assert(0);
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("width");
|
|
lua_Object width = lua_gettable();
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("height");
|
|
lua_Object height = lua_gettable();
|
|
if (lua_isnumber(width) || lua_isnumber(height)) {
|
|
int x = -1;
|
|
int y = -1;
|
|
if (lua_isnumber(width))
|
|
x = lua_getnumber(width);
|
|
if (lua_isnumber(height))
|
|
y = lua_getnumber(height);
|
|
// TODO pmodify->setSize(x, y);
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
static void DrawRectangle() {
|
|
Common::Point p1, p2;
|
|
Color color;
|
|
lua_Object objX1 = lua_getparam(1);
|
|
lua_Object objY1 = lua_getparam(2);
|
|
lua_Object objX2 = lua_getparam(3);
|
|
lua_Object objY2 = lua_getparam(4);
|
|
lua_Object tableObj = lua_getparam(5);
|
|
|
|
if (!lua_isnumber(objX1) || !lua_isnumber(objY1) || !lua_isnumber(objX2) || !lua_isnumber(objY2)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
p1.x = lua_getnumber(objX1);
|
|
p1.y = lua_getnumber(objY1);
|
|
p2.x = lua_getnumber(objX2);
|
|
p2.y = lua_getnumber(objY2);
|
|
bool filled = false;
|
|
|
|
if (lua_istable(tableObj)){
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("color");
|
|
lua_Object colorObj = lua_gettable();
|
|
if (lua_isuserdata(colorObj) && lua_tag(colorObj) == MKID_BE('COLR')) {
|
|
color = static_cast<Color *>(lua_getuserdata(colorObj));
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("filled");
|
|
lua_Object objFilled = lua_gettable();
|
|
if (!lua_isnil(objFilled))
|
|
filled = true;
|
|
}
|
|
|
|
PrimitiveObject *p = new PrimitiveObject();
|
|
p->createRectangle(p1, p2, color, filled);
|
|
g_grim->registerPrimitiveObject(p);
|
|
lua_pushusertag(p, MKID_BE('PRIM')); // FIXME: we use PRIM usetag here
|
|
}
|
|
|
|
static void BlastRect() {
|
|
Common::Point p1, p2;
|
|
Color color;
|
|
lua_Object objX1 = lua_getparam(1);
|
|
lua_Object objY1 = lua_getparam(2);
|
|
lua_Object objX2 = lua_getparam(3);
|
|
lua_Object objY2 = lua_getparam(4);
|
|
lua_Object tableObj = lua_getparam(5);
|
|
|
|
if (!lua_isnumber(objX1) || !lua_isnumber(objY1) || !lua_isnumber(objX2) || !lua_isnumber(objY2)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
p1.x = lua_getnumber(objX1);
|
|
p1.y = lua_getnumber(objY1);
|
|
p2.x = lua_getnumber(objX2);
|
|
p2.y = lua_getnumber(objY2);
|
|
bool filled = false;
|
|
|
|
if (lua_istable(tableObj)){
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("color");
|
|
lua_Object colorObj = lua_gettable();
|
|
if (lua_isuserdata(colorObj) && lua_tag(colorObj) == MKID_BE('COLR')) {
|
|
color = static_cast<Color *>(lua_getuserdata(colorObj));
|
|
}
|
|
|
|
lua_pushobject(tableObj);
|
|
lua_pushstring("filled");
|
|
lua_Object objFilled = lua_gettable();
|
|
if (!lua_isnil(objFilled))
|
|
filled = true;
|
|
}
|
|
|
|
PrimitiveObject *p = new PrimitiveObject();
|
|
p->createRectangle(p1, p2, color, filled);
|
|
p->draw();
|
|
delete p;
|
|
}
|
|
|
|
static void DimScreen() {
|
|
g_driver->dimScreen();
|
|
}
|
|
|
|
static void DimRegion() {
|
|
int x = lua_getnumber(lua_getparam(1));
|
|
int y = lua_getnumber(lua_getparam(2));
|
|
int w = lua_getnumber(lua_getparam(3));
|
|
int h = lua_getnumber(lua_getparam(4));
|
|
float level = lua_getnumber(lua_getparam(5));
|
|
g_driver->dimRegion(x, y, w, h, level);
|
|
}
|
|
|
|
static void GetDiskFreeSpace() {
|
|
// amount of free space in MB, used for creating saves
|
|
lua_pushnumber(50);
|
|
}
|
|
|
|
static void NewObjectState() {
|
|
int setupID = lua_getnumber(lua_getparam(1));
|
|
int val = (int)lua_getnumber(lua_getparam(2));
|
|
ObjectState::Position pos = (ObjectState::Position)val;
|
|
const char *bitmap = lua_getstring(lua_getparam(3));
|
|
const char *zbitmap = NULL;
|
|
if (!lua_isnil(lua_getparam(4)))
|
|
zbitmap = lua_getstring(lua_getparam(4));
|
|
bool visible = getbool(5);
|
|
|
|
ObjectState *state = new ObjectState(setupID, pos, bitmap, zbitmap, visible);
|
|
g_grim->currScene()->addObjectState(state);
|
|
lua_pushusertag(state, MKID_BE('STAT'));
|
|
}
|
|
|
|
static void FreeObjectState() {
|
|
ObjectState *state = check_object(1);
|
|
g_grim->currScene()->deleteObjectState(state);
|
|
}
|
|
|
|
static void SendObjectToBack() {
|
|
lua_Object param = lua_getparam(1);
|
|
if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('STAT')) {
|
|
ObjectState *state = static_cast<ObjectState *>(lua_getuserdata(param));
|
|
// moving object to top in list ?
|
|
g_grim->currScene()->moveObjectStateToFirst(state);
|
|
}
|
|
}
|
|
|
|
static void SendObjectToFront() {
|
|
lua_Object param = lua_getparam(1);
|
|
if (lua_isuserdata(param) && lua_tag(param) == MKID_BE('STAT')) {
|
|
ObjectState *state = static_cast<ObjectState *>(lua_getuserdata(param));
|
|
// moving object to last in list ?
|
|
g_grim->currScene()->moveObjectStateToLast(state);
|
|
}
|
|
}
|
|
|
|
static void SetObjectType() {
|
|
ObjectState *state = check_object(1);
|
|
int val = (int)lua_getnumber(lua_getparam(2));
|
|
ObjectState::Position pos = (ObjectState::Position)val;
|
|
state->setPos(pos);
|
|
}
|
|
|
|
static void GetCurrentScript() {
|
|
current_script();
|
|
}
|
|
|
|
static void ScreenShot() {
|
|
int width = lua_getnumber(lua_getparam(1));
|
|
int height = lua_getnumber(lua_getparam(2));
|
|
int mode = g_grim->getMode();
|
|
g_grim->setMode(ENGINE_MODE_NORMAL);
|
|
g_grim->updateDisplayScene();
|
|
Bitmap *screenshot = g_driver->getScreenshot(width, height);
|
|
g_grim->setMode(mode);
|
|
if (screenshot) {
|
|
screenshot->luaRef();
|
|
lua_pushusertag(screenshot, MKID_BE('VBUF'));
|
|
} else {
|
|
lua_pushnil();
|
|
}
|
|
}
|
|
|
|
static void GetSaveGameImage() {
|
|
int width = 250, height = 188;
|
|
char *data;
|
|
Bitmap *screenshot;
|
|
int dataSize;
|
|
|
|
lua_Object param = lua_getparam(1);
|
|
if (!lua_isstring(param)) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
const char *filename = lua_getstring(param);
|
|
SaveGame *savedState = new SaveGame(filename, false);
|
|
if (!savedState) {
|
|
lua_pushnil();
|
|
return;
|
|
}
|
|
dataSize = savedState->beginSection('SIMG');
|
|
data = new char[dataSize];
|
|
savedState->read(data, dataSize);
|
|
screenshot = new Bitmap(data, width, height, "screenshot");
|
|
if (screenshot) {
|
|
screenshot->luaRef();
|
|
lua_pushusertag(screenshot, MKID_BE('VBUF'));
|
|
} else {
|
|
lua_pushnil();
|
|
warning("Could not restore screenshot from file!");
|
|
return;
|
|
}
|
|
savedState->endSection();
|
|
delete savedState;
|
|
}
|
|
|
|
static void SubmitSaveGameData() {
|
|
lua_Object table, table2;
|
|
SaveGame *savedState;
|
|
const char *str;
|
|
table = lua_getparam(1);
|
|
|
|
savedState = g_grim->savedState();
|
|
if (!savedState)
|
|
error("Cannot obtain saved game!");
|
|
savedState->beginSection('SUBS');
|
|
int count = 0;
|
|
for (;;) {
|
|
lua_pushobject(table);
|
|
lua_pushnumber(count);
|
|
count++;
|
|
table2 = lua_gettable();
|
|
if (lua_isnil(table2))
|
|
break;
|
|
str = lua_getstring(table2);
|
|
int len = strlen(str) + 1;
|
|
savedState->write(&len, sizeof(int32));
|
|
savedState->write(str, len);
|
|
}
|
|
savedState->endSection();
|
|
}
|
|
|
|
static void GetSaveGameData() {
|
|
lua_Object param = lua_getparam(1);
|
|
if (!lua_isstring(param))
|
|
return;
|
|
const char *filename = lua_getstring(param);
|
|
SaveGame *savedState = new SaveGame(filename, false);
|
|
int32 dataSize = savedState->beginSection('SUBS');
|
|
lua_Object result = lua_createtable();
|
|
|
|
char str[200];
|
|
int strSize;
|
|
int count = 0;
|
|
|
|
for (;;) {
|
|
if (dataSize <= 0)
|
|
break;
|
|
savedState->read(&strSize, sizeof(int32));
|
|
savedState->read(str, strSize);
|
|
lua_pushobject(result);
|
|
lua_pushnumber(count);
|
|
lua_pushstring(str);
|
|
lua_settable();
|
|
dataSize -= strSize;
|
|
dataSize -= 4;
|
|
count++;
|
|
}
|
|
lua_pushobject(result);
|
|
|
|
savedState->endSection();
|
|
delete savedState;
|
|
}
|
|
|
|
static void Load() {
|
|
lua_Object fileName = lua_getparam(1);
|
|
if (lua_isnil(fileName)) {
|
|
g_grim->_savegameFileName = NULL;
|
|
} else if (lua_isstring(fileName)) {
|
|
g_grim->_savegameFileName = lua_getstring(fileName);
|
|
} else {
|
|
warning("Load() fileName is wrong");
|
|
return;
|
|
}
|
|
g_grim->_savegameLoadRequest = true;
|
|
}
|
|
|
|
static void Save() {
|
|
lua_Object fileName = lua_getparam(1);
|
|
if (lua_isnil(fileName)) {
|
|
g_grim->_savegameFileName = NULL;
|
|
} else if (lua_isstring(fileName)) {
|
|
g_grim->_savegameFileName = lua_getstring(fileName);
|
|
} else {
|
|
warning("Save() fileName is wrong");
|
|
return;
|
|
}
|
|
g_grim->_savegameSaveRequest = true;
|
|
}
|
|
|
|
static void lua_remove() {
|
|
if (g_system->getSavefileManager()->removeSavefile(luaL_check_string(1)))
|
|
lua_pushuserdata(NULL);
|
|
else {
|
|
lua_pushnil();
|
|
lua_pushstring(g_system->getSavefileManager()->getErrorDesc().c_str());
|
|
}
|
|
}
|
|
|
|
static PointerId saveCallback(int32 /*tag*/, PointerId ptr, SaveSint32 /*savedState*/) {
|
|
return ptr;
|
|
}
|
|
|
|
static PointerId restoreCallback(int32 /*tag*/, PointerId ptr, RestoreSint32 /*savedState*/) {
|
|
return ptr;
|
|
}
|
|
|
|
static void LockFont() {
|
|
lua_Object param1 = lua_getparam(1);
|
|
if (lua_isstring(param1)) {
|
|
const char *fontName = lua_getstring(param1);
|
|
Font *result = g_resourceloader->loadFont(fontName);
|
|
if (result) {
|
|
result->luaRef();
|
|
lua_pushusertag(result, MKID_BE('FONT'));
|
|
return;
|
|
}
|
|
}
|
|
|
|
lua_pushnil();
|
|
}
|
|
|
|
static void EnableDebugKeys() {
|
|
}
|
|
|
|
static void LightMgrSetChange() {
|
|
// that seems only used when some control panel is opened
|
|
}
|
|
|
|
static void SetAmbientLight() {
|
|
int mode = lua_getnumber(lua_getparam(1));
|
|
if (mode == 0) {
|
|
if (g_grim->currScene()) {
|
|
g_grim->currScene()->setLightEnableState(true);
|
|
}
|
|
} else if (mode == 1) {
|
|
if (g_grim->currScene()) {
|
|
g_grim->currScene()->setLightEnableState(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RenderModeUser() {
|
|
lua_Object param1 = lua_getparam(1);
|
|
if (!lua_isnil(param1) && g_grim->getMode() != ENGINE_MODE_DRAW) {
|
|
g_grim->setPreviousMode(g_grim->getMode());
|
|
g_smush->pause(true);
|
|
g_grim->setMode(ENGINE_MODE_DRAW);
|
|
} else if (lua_isnil(param1) && g_grim->getMode() == ENGINE_MODE_DRAW) {
|
|
g_smush->pause(false);
|
|
g_grim->refreshDrawMode();
|
|
g_grim->setMode(g_grim->getPreviousMode());
|
|
}
|
|
}
|
|
|
|
static void SetGamma() {
|
|
}
|
|
|
|
static void Display() {
|
|
if (g_grim->getFlipEnable()) {
|
|
g_driver->flipBuffer();
|
|
}
|
|
}
|
|
|
|
static void EngineDisplay() {
|
|
// it enable/disable updating display
|
|
bool mode = (int)lua_getnumber(lua_getparam(1)) != 0;
|
|
if (mode) {
|
|
g_grim->setFlipEnable(true);
|
|
} else {
|
|
g_grim->setFlipEnable(false);
|
|
}
|
|
}
|
|
|
|
static void ForceRefresh() {
|
|
g_grim->refreshDrawMode();
|
|
}
|
|
|
|
static void JustLoaded() {
|
|
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
|
error("OPCODE USAGE VERIFICATION: JustLoaded");
|
|
}
|
|
|
|
static void PlaySound() {
|
|
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
|
error("OPCODE USAGE VERIFICATION: PlaySound");
|
|
}
|
|
|
|
static void SetEmergencyFont() {
|
|
if (gDebugLevel == DEBUG_ERROR || gDebugLevel == DEBUG_ALL)
|
|
error("OPCODE USAGE VERIFICATION: SetEmergencyFont");
|
|
}
|
|
|
|
static void LoadBundle() {
|
|
// loading grimdemo.mus is allready handled
|
|
}
|
|
|
|
void typeOverride() {
|
|
lua_Object data = lua_getparam(1);
|
|
|
|
if (lua_isuserdata(data)) {
|
|
switch (lua_tag(data)) {
|
|
case MKID_BE('ACTR'):
|
|
lua_pushstring("actor");
|
|
lua_pushnumber(lua_tag(data));
|
|
return;
|
|
case MKID_BE('COST'):
|
|
lua_pushstring("costume");
|
|
lua_pushnumber(lua_tag(data));
|
|
return;
|
|
case MKID_BE('SET '):
|
|
lua_pushstring("set");
|
|
lua_pushnumber(lua_tag(data));
|
|
return;
|
|
case MKID_BE('KEYF'):
|
|
lua_pushstring("keyframe");
|
|
lua_pushnumber(lua_tag(data));
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
lua_pushobject(data);
|
|
lua_callfunction(lua_getref(refTypeOverride));
|
|
lua_Object param1 = lua_getresult(1);
|
|
lua_Object param2 = lua_getresult(2);
|
|
lua_pushobject(param1);
|
|
lua_pushobject(param2);
|
|
}
|
|
|
|
void concatFallback() {
|
|
lua_Object params[2];
|
|
char result[200];
|
|
char *strPtr;
|
|
|
|
params[0] = lua_getparam(1);
|
|
params[1] = lua_getparam(2);
|
|
result[0] = 0;
|
|
|
|
for (int i = 0; i < 2; i++) {
|
|
if (!lua_isnil(params[i]) && !lua_isuserdata(params[i]) && !lua_isstring(params[i])) {
|
|
lua_pushobject(params[0]);
|
|
lua_pushobject(params[1]);
|
|
lua_callfunction(lua_getref(refOldConcatFallback));
|
|
lua_pushobject(lua_getresult(1));
|
|
return;
|
|
}
|
|
|
|
int pos = strlen(result);
|
|
strPtr = &result[pos];
|
|
|
|
if (lua_isnil(params[i]))
|
|
sprintf(strPtr, "(nil)");
|
|
else if (lua_isstring(params[i]))
|
|
sprintf(strPtr, lua_getstring(params[i]));
|
|
else if (lua_tag(params[i]) == MKID_BE('ACTR')) {
|
|
Actor *a = check_actor(params[i]);
|
|
sprintf(strPtr, "(actor%d:%s)", (long)a,
|
|
(a->currentCostume() && a->currentCostume()->getModelNodes()) ?
|
|
a->currentCostume()->getModelNodes()->_name : "");
|
|
} else {
|
|
lua_pushobject(params[0]);
|
|
lua_pushobject(params[1]);
|
|
lua_callfunction(lua_getref(refOldConcatFallback));
|
|
lua_pushobject(lua_getresult(1));
|
|
return;
|
|
}
|
|
}
|
|
|
|
lua_pushstring(result);
|
|
}
|
|
|
|
// Stub function for builtin functions not yet implemented
|
|
static void stubWarning(const char *funcName) {
|
|
warning("Stub function: %s", funcName);
|
|
}
|
|
|
|
#define STUB_FUNC(name) static void name() { stubWarning(#name); }
|
|
STUB_FUNC(SetActorInvClipNode)
|
|
STUB_FUNC(NukeResources)
|
|
STUB_FUNC(UnShrinkBoxes)
|
|
STUB_FUNC(ShrinkBoxes)
|
|
STUB_FUNC(ResetTextures)
|
|
STUB_FUNC(AttachToResources)
|
|
STUB_FUNC(DetachFromResources)
|
|
STUB_FUNC(IrisUp)
|
|
STUB_FUNC(IrisDown)
|
|
STUB_FUNC(FadeInChore)
|
|
STUB_FUNC(FadeOutChore)
|
|
STUB_FUNC(SetActorClipPlane)
|
|
STUB_FUNC(SetActorClipActive)
|
|
STUB_FUNC(SetActorCollisionScale)
|
|
STUB_FUNC(SetActorCollisionMode)
|
|
STUB_FUNC(FlushControls)
|
|
STUB_FUNC(ActorToClean)
|
|
STUB_FUNC(LightMgrStartup)
|
|
STUB_FUNC(SetLightIntensity)
|
|
STUB_FUNC(SetLightPosition)
|
|
STUB_FUNC(TurnLightOn)
|
|
STUB_FUNC(GetAngleBetweenVectors)
|
|
STUB_FUNC(GetCameraLookVector)
|
|
STUB_FUNC(SetCameraRoll)
|
|
STUB_FUNC(SetCameraInterest)
|
|
STUB_FUNC(GetCameraPosition)
|
|
STUB_FUNC(LoadCostume)
|
|
STUB_FUNC(PrintActorCostumes)
|
|
STUB_FUNC(SpewStartup)
|
|
STUB_FUNC(PreRender)
|
|
STUB_FUNC(GetSectorOppositeEdge)
|
|
STUB_FUNC(PreviousSetup)
|
|
STUB_FUNC(NextSetup)
|
|
STUB_FUNC(WorldToScreen)
|
|
STUB_FUNC(SetActorRoll)
|
|
STUB_FUNC(IsPointInSector)
|
|
STUB_FUNC(SetActorFrustrumCull)
|
|
STUB_FUNC(DriveActorTo)
|
|
STUB_FUNC(GetActorRect)
|
|
STUB_FUNC(SetActorTimeScale)
|
|
STUB_FUNC(SetActorScale)
|
|
STUB_FUNC(GetTranslationMode)
|
|
STUB_FUNC(SetTranslationMode)
|
|
STUB_FUNC(PrintLine)
|
|
STUB_FUNC(KillPrimitive)
|
|
STUB_FUNC(WalkActorToAvoiding)
|
|
STUB_FUNC(GetActorChores)
|
|
STUB_FUNC(SetCameraPosition)
|
|
STUB_FUNC(GetCameraFOV)
|
|
STUB_FUNC(SetCameraFOV)
|
|
STUB_FUNC(GetCameraRoll)
|
|
STUB_FUNC(ActorPuckOrient)
|
|
STUB_FUNC(GetMemoryUsage)
|
|
STUB_FUNC(GetFontDimensions)
|
|
STUB_FUNC(PurgeText)
|
|
|
|
// new Monkey 4 opcodes:
|
|
|
|
STUB_FUNC(SetActiveCD)
|
|
STUB_FUNC(GetActiveCD)
|
|
STUB_FUNC(AreWeInternational)
|
|
STUB_FUNC(MakeScreenTextures)
|
|
STUB_FUNC(ThumbnailFromFile)
|
|
STUB_FUNC(ClearSpecialtyTexture)
|
|
STUB_FUNC(UnloadActor)
|
|
STUB_FUNC(PutActorInOverworld)
|
|
STUB_FUNC(RemoveActorFromOverworld)
|
|
STUB_FUNC(ClearOverworld)
|
|
STUB_FUNC(ToggleOverworld)
|
|
STUB_FUNC(ActorStopMoving)
|
|
STUB_FUNC(SetActorFOV)
|
|
STUB_FUNC(SetActorLighting)
|
|
STUB_FUNC(SetActorHeadLimits)
|
|
STUB_FUNC(ActorActivateShadow)
|
|
STUB_FUNC(EnableActorPuck)
|
|
STUB_FUNC(SetActorGlobalAlpha)
|
|
STUB_FUNC(SetActorLocalAlpha)
|
|
STUB_FUNC(SetActorSortOrder)
|
|
STUB_FUNC(GetActorSortOrder)
|
|
STUB_FUNC(AttachActor)
|
|
STUB_FUNC(DetachActor)
|
|
STUB_FUNC(IsChoreValid)
|
|
STUB_FUNC(IsChorePlaying)
|
|
STUB_FUNC(IsChoreLooping)
|
|
STUB_FUNC(StopActorChores)
|
|
STUB_FUNC(PlayChore)
|
|
STUB_FUNC(StopChore)
|
|
STUB_FUNC(PauseChore)
|
|
STUB_FUNC(AdvanceChore)
|
|
STUB_FUNC(CompleteChore)
|
|
STUB_FUNC(LockChore)
|
|
STUB_FUNC(UnlockChore)
|
|
STUB_FUNC(LockChoreSet)
|
|
STUB_FUNC(UnlockChoreSet)
|
|
STUB_FUNC(LockBackground)
|
|
STUB_FUNC(UnLockBackground)
|
|
STUB_FUNC(EscapeMovie)
|
|
STUB_FUNC(StopAllSounds)
|
|
STUB_FUNC(LoadSound)
|
|
STUB_FUNC(FreeSound)
|
|
STUB_FUNC(PlayLoadedSound)
|
|
STUB_FUNC(SetGroupVolume)
|
|
STUB_FUNC(GetSoundVolume)
|
|
STUB_FUNC(SetSoundVolume)
|
|
STUB_FUNC(EnableAudioGroup)
|
|
STUB_FUNC(EnableVoiceFX)
|
|
STUB_FUNC(PlaySoundFrom)
|
|
STUB_FUNC(PlayLoadedSoundFrom)
|
|
STUB_FUNC(SetReverb)
|
|
STUB_FUNC(UpdateSoundPosition)
|
|
STUB_FUNC(ImSelectSet)
|
|
STUB_FUNC(ImStateHasLooped)
|
|
STUB_FUNC(ImStateHasEnded)
|
|
STUB_FUNC(ImPushState)
|
|
STUB_FUNC(ImPopState)
|
|
STUB_FUNC(ImFlushStack)
|
|
STUB_FUNC(ImGetMillisecondPosition)
|
|
STUB_FUNC(GetSectorName)
|
|
STUB_FUNC(GetCameraYaw)
|
|
STUB_FUNC(YawCamera)
|
|
STUB_FUNC(GetCameraPitch)
|
|
STUB_FUNC(PitchCamera)
|
|
STUB_FUNC(RollCamera)
|
|
STUB_FUNC(UndimAll)
|
|
STUB_FUNC(UndimRegion)
|
|
STUB_FUNC(GetCPUSpeed)
|
|
STUB_FUNC(NewLayer)
|
|
STUB_FUNC(FreeLayer)
|
|
STUB_FUNC(SetLayerSortOrder)
|
|
STUB_FUNC(SetLayerFrame)
|
|
STUB_FUNC(AdvanceLayerFrame)
|
|
STUB_FUNC(PushText)
|
|
STUB_FUNC(PopText)
|
|
STUB_FUNC(NukeAllScriptLocks)
|
|
STUB_FUNC(ToggleDebugDraw)
|
|
STUB_FUNC(ToggleDrawCameras)
|
|
STUB_FUNC(ToggleDrawLights)
|
|
STUB_FUNC(ToggleDrawSectors)
|
|
STUB_FUNC(ToggleDrawBBoxes)
|
|
STUB_FUNC(ToggleDrawFPS)
|
|
STUB_FUNC(ToggleDrawPerformance)
|
|
STUB_FUNC(ToggleDrawActorStats)
|
|
STUB_FUNC(SectEditSelect)
|
|
STUB_FUNC(SectEditPlace)
|
|
STUB_FUNC(SectEditDelete)
|
|
STUB_FUNC(SectEditInsert)
|
|
STUB_FUNC(SectEditSortAdd)
|
|
STUB_FUNC(SectEditForgetIt)
|
|
STUB_FUNC(FRUTEY_Begin)
|
|
STUB_FUNC(FRUTEY_End)
|
|
|
|
static void dummyHandler() {
|
|
}
|
|
|
|
// Entries in the system table
|
|
static struct {
|
|
const char *name;
|
|
int key;
|
|
} system_defaults[] = {
|
|
{ "frameTime", 0 },
|
|
{ "movieTime", 0 }
|
|
};
|
|
|
|
struct luaL_reg mainOpcodes[] = {
|
|
{ "EngineDisplay", EngineDisplay },
|
|
{ "CheckForFile", CheckForFile },
|
|
{ "Load", Load },
|
|
{ "Save", Save },
|
|
{ "remove", lua_remove },
|
|
{ "SetActorColormap", SetActorColormap },
|
|
{ "GetActorCostume", GetActorCostume },
|
|
{ "SetActorCostume", SetActorCostume },
|
|
{ "SetActorScale", SetActorScale },
|
|
{ "GetActorTimeScale", GetActorTimeScale },
|
|
{ "SetActorTimeScale", SetActorTimeScale },
|
|
{ "GetActorNodeLocation", GetActorNodeLocation },
|
|
{ "SetActorWalkChore", SetActorWalkChore },
|
|
{ "SetActorTurnChores", SetActorTurnChores },
|
|
{ "SetActorRestChore", SetActorRestChore },
|
|
{ "SetActorMumblechore", SetActorMumblechore },
|
|
{ "SetActorTalkChore", SetActorTalkChore },
|
|
{ "SetActorWalkRate", SetActorWalkRate },
|
|
{ "GetActorWalkRate", GetActorWalkRate },
|
|
{ "SetActorTurnRate", SetActorTurnRate },
|
|
{ "SetSelectedActor", SetSelectedActor },
|
|
{ "LoadActor", LoadActor },
|
|
{ "GetActorPos", GetActorPos },
|
|
{ "GetActorRect", GetActorRect },
|
|
{ "GetActorPuckVector", GetActorPuckVector },
|
|
{ "GetActorYawToPoint", GetActorYawToPoint },
|
|
{ "SetActorReflection", SetActorReflection },
|
|
{ "PutActorAtInterest", PutActorAtInterest },
|
|
{ "PutActorAt", PutActorAt },
|
|
{ "PutActorInSet", PutActorInSet },
|
|
{ "WalkActorVector", WalkActorVector },
|
|
{ "WalkActorForward", WalkActorForward },
|
|
{ "DriveActorTo", DriveActorTo },
|
|
{ "WalkActorTo", WalkActorTo },
|
|
{ "WalkActorToAvoiding", WalkActorToAvoiding },
|
|
{ "ActorLookAt", ActorLookAt },
|
|
{ "SetActorLookRate", SetActorLookRate },
|
|
{ "GetActorLookRate", GetActorLookRate },
|
|
{ "GetVisibleThings", GetVisibleThings },
|
|
{ "GetCameraActor", GetCameraActor },
|
|
{ "SetActorHead", SetActorHead },
|
|
{ "SetActorVisibility", SetActorVisibility },
|
|
{ "SetActorFollowBoxes", SetActorFollowBoxes },
|
|
{ "ShutUpActor", ShutUpActor },
|
|
{ "SetActorFrustrumCull", SetActorFrustrumCull },
|
|
{ "IsActorInSector", IsActorInSector },
|
|
{ "GetActorSector", GetActorSector },
|
|
{ "IsPointInSector", IsPointInSector },
|
|
{ "GetPointSector", GetPointSector },
|
|
{ "TurnActor", TurnActor },
|
|
{ "GetActorRot", GetActorRot },
|
|
{ "SetActorRot", SetActorRot },
|
|
{ "SetActorPitch", SetActorPitch },
|
|
{ "SetActorRoll", SetActorRoll },
|
|
{ "IsActorTurning", IsActorTurning },
|
|
{ "PlayActorChore", PlayActorChore },
|
|
{ "PlayActorChoreLooping", PlayActorChoreLooping },
|
|
{ "StopActorChore", StopActorChore },
|
|
{ "CompleteActorChore", CompleteActorChore },
|
|
{ "IsActorMoving", IsActorMoving },
|
|
{ "IsActorChoring", IsActorChoring },
|
|
{ "IsActorResting", IsActorResting },
|
|
{ "SetActorChoreLooping", SetActorChoreLooping },
|
|
{ "GetActorChores", GetActorChores },
|
|
{ "GetActorCostumeDepth", GetActorCostumeDepth },
|
|
{ "WorldToScreen", WorldToScreen },
|
|
{ "exit", Exit },
|
|
{ "FunctionName", FunctionName },
|
|
{ "EnableDebugKeys", EnableDebugKeys },
|
|
{ "LockFont", LockFont },
|
|
{ "EnableControl", EnableControl },
|
|
{ "DisableControl", DisableControl },
|
|
{ "GetControlState", GetControlState },
|
|
{ "PrintError", PrintError },
|
|
{ "PrintWarning", PrintWarning },
|
|
{ "PrintDebug", PrintDebug },
|
|
{ "MakeCurrentSet", MakeCurrentSet },
|
|
{ "LockSet", LockSet },
|
|
{ "UnLockSet", UnLockSet },
|
|
{ "MakeCurrentSetup", MakeCurrentSetup },
|
|
{ "GetCurrentSetup", GetCurrentSetup },
|
|
{ "NextSetup", NextSetup },
|
|
{ "PreviousSetup", PreviousSetup },
|
|
{ "StartFullscreenMovie", StartFullscreenMovie },
|
|
{ "IsFullscreenMoviePlaying", IsFullscreenMoviePlaying },
|
|
{ "StartMovie", StartMovie },
|
|
{ "StopMovie", StopMovie },
|
|
{ "PauseMovie", PauseMovie },
|
|
{ "IsMoviePlaying", IsMoviePlaying },
|
|
{ "PlaySound", PlaySound },
|
|
{ "PlaySoundAt", PlaySoundAt },
|
|
{ "IsSoundPlaying", IsSoundPlaying },
|
|
{ "SetSoundPosition", SetSoundPosition },
|
|
{ "FileFindFirst", luaFileFindFirst },
|
|
{ "FileFindNext", luaFileFindNext },
|
|
{ "FileFindDispose", FileFindDispose },
|
|
{ "InputDialog", InputDialog },
|
|
{ "WriteRegistryValue", WriteRegistryValue },
|
|
{ "ReadRegistryValue", ReadRegistryValue },
|
|
{ "GetSectorOppositeEdge", GetSectorOppositeEdge },
|
|
{ "MakeSectorActive", MakeSectorActive },
|
|
{ "PreRender", PreRender },
|
|
{ "SpewStartup", SpewStartup },
|
|
{ "GetCurrentScript", GetCurrentScript },
|
|
{ "PrintActorCostumes", PrintActorCostumes },
|
|
{ "PushActorCostume", PushActorCostume },
|
|
{ "PopActorCostume", PopActorCostume },
|
|
{ "LoadCostume", LoadCostume },
|
|
{ "RotateVector", RotateVector },
|
|
{ "GetCameraPosition", GetCameraPosition },
|
|
{ "SetCameraPosition", SetCameraPosition },
|
|
{ "SetCameraInterest", SetCameraInterest },
|
|
{ "GetCameraFOV", GetCameraFOV },
|
|
{ "SetCameraFOV", SetCameraFOV },
|
|
{ "GetCameraRoll", GetCameraRoll },
|
|
{ "SetCameraRoll", SetCameraRoll },
|
|
{ "GetCameraLookVector", GetCameraLookVector },
|
|
{ "PointActorAt", PointActorAt },
|
|
{ "TurnActorTo", TurnActorTo },
|
|
{ "PerSecond", PerSecond },
|
|
{ "GetAngleBetweenVectors", GetAngleBetweenVectors },
|
|
{ "GetAngleBetweenActors", GetAngleBetweenActors },
|
|
{ "SetAmbientLight", SetAmbientLight },
|
|
{ "TurnLightOn", TurnLightOn },
|
|
{ "SetLightPosition", SetLightPosition },
|
|
{ "SetLightIntensity", SetLightIntensity },
|
|
{ "LightMgrSetChange", LightMgrSetChange },
|
|
{ "LightMgrStartup", LightMgrStartup },
|
|
{ "ImStartSound", ImStartSound },
|
|
{ "ImStopSound", ImStopSound },
|
|
{ "ImStopAllSounds", ImStopAllSounds },
|
|
{ "ImGetParam", ImGetParam },
|
|
{ "ImSetParam", ImSetParam },
|
|
{ "ImFadeParam", ImFadeParam },
|
|
{ "ImGetSfxVol", ImGetSfxVol },
|
|
{ "ImSetSfxVol", ImSetSfxVol },
|
|
{ "ImGetVoiceVol", ImGetVoiceVol },
|
|
{ "ImSetVoiceVol", ImSetVoiceVol },
|
|
{ "ImGetMusicVol", ImGetMusicVol },
|
|
{ "ImSetMusicVol", ImSetMusicVol },
|
|
{ "ImSetState", ImSetState },
|
|
{ "ImSetSequence", ImSetSequence },
|
|
{ "ImPause", ImPause },
|
|
{ "ImResume", ImResume },
|
|
{ "ImSetVoiceEffect", ImSetVoiceEffect },
|
|
{ "LoadBundle", LoadBundle },
|
|
{ "SetGamma", SetGamma },
|
|
{ "SetActorWalkDominate", SetActorWalkDominate },
|
|
{ "SetActorConstrain", SetActorConstrain },
|
|
{ "RenderModeUser", RenderModeUser },
|
|
{ "ForceRefresh", ForceRefresh },
|
|
{ "DimScreen", DimScreen },
|
|
{ "DimRegion", DimRegion },
|
|
{ "CleanBuffer", CleanBuffer },
|
|
{ "Display", Display },
|
|
{ "SetSpeechMode", SetSpeechMode },
|
|
{ "GetSpeechMode", GetSpeechMode },
|
|
{ "SetShadowColor", SetShadowColor },
|
|
{ "ActivateActorShadow", ActivateActorShadow },
|
|
{ "SetActorShadowPlane", SetActorShadowPlane },
|
|
{ "SetActorShadowPoint", SetActorShadowPoint },
|
|
{ "SetActiveShadow", SetActiveShadow },
|
|
{ "KillActorShadows", KillActorShadows },
|
|
{ "AddShadowPlane", AddShadowPlane },
|
|
{ "SetActorShadowValid", SetActorShadowValid },
|
|
{ "FreeObjectState", FreeObjectState },
|
|
{ "NewObjectState", NewObjectState },
|
|
{ "SetObjectType", SetObjectType },
|
|
{ "SendObjectToBack", SendObjectToBack },
|
|
{ "SendObjectToFront", SendObjectToFront },
|
|
{ "ActorToClean", ActorToClean },
|
|
{ "FlushControls", FlushControls },
|
|
{ "SetActorCollisionMode", SetActorCollisionMode },
|
|
{ "SetActorCollisionScale", SetActorCollisionScale },
|
|
{ "SetActorClipActive", SetActorClipActive },
|
|
{ "SetActorClipPlane", SetActorClipPlane },
|
|
{ "FadeOutChore", FadeOutChore },
|
|
{ "FadeInChore", FadeInChore },
|
|
{ "IrisDown", IrisDown },
|
|
{ "IrisUp", IrisUp },
|
|
{ "TextFileGetLineCount", TextFileGetLineCount },
|
|
{ "TextFileGetLine", TextFileGetLine },
|
|
{ "ScreenShot", ScreenShot },
|
|
{ "GetSaveGameImage", GetSaveGameImage },
|
|
{ "GetImage", GetImage },
|
|
{ "FreeImage", FreeImage },
|
|
{ "BlastImage", BlastImage },
|
|
{ "BlastRect", BlastRect },
|
|
{ "SubmitSaveGameData", SubmitSaveGameData },
|
|
{ "GetSaveGameData", GetSaveGameData },
|
|
{ "SetTextSpeed", SetTextSpeed },
|
|
{ "GetTextSpeed", GetTextSpeed },
|
|
{ "DetachFromResources", DetachFromResources },
|
|
{ "AttachToResources", AttachToResources },
|
|
{ "ActorPuckOrient", ActorPuckOrient },
|
|
{ "JustLoaded", JustLoaded },
|
|
{ "ResetTextures", ResetTextures },
|
|
{ "ShrinkBoxes", ShrinkBoxes },
|
|
{ "UnShrinkBoxes", UnShrinkBoxes },
|
|
{ "GetShrinkPos", GetShrinkPos },
|
|
{ "NukeResources", NukeResources },
|
|
{ "SetActorInvClipNode", SetActorInvClipNode },
|
|
{ "GetDiskFreeSpace", GetDiskFreeSpace },
|
|
{ "SaveIMuse", SaveIMuse },
|
|
{ "RestoreIMuse", RestoreIMuse },
|
|
{ "GetMemoryUsage", GetMemoryUsage },
|
|
{ "dofile", new_dofile },
|
|
|
|
// new Monkey 4 opcodes:
|
|
|
|
{ "SetActiveCD", SetActiveCD },
|
|
{ "GetActiveCD", GetActiveCD },
|
|
{ "AreWeInternational", AreWeInternational },
|
|
{ "MakeScreenTextures", MakeScreenTextures },
|
|
{ "ThumbnailFromFile", ThumbnailFromFile },
|
|
{ "ClearSpecialtyTexture", ClearSpecialtyTexture },
|
|
{ "UnloadActor", UnloadActor },
|
|
{ "PutActorInOverworld", PutActorInOverworld },
|
|
{ "RemoveActorFromOverworld", RemoveActorFromOverworld },
|
|
{ "ClearOverworld", ClearOverworld },
|
|
{ "ToggleOverworld", ToggleOverworld },
|
|
{ "ActorStopMoving", ActorStopMoving },
|
|
{ "SetActorFOV", SetActorFOV },
|
|
{ "SetActorLighting", SetActorLighting },
|
|
{ "SetActorHeadLimits", SetActorHeadLimits },
|
|
{ "ActorActivateShadow", ActorActivateShadow },
|
|
{ "EnableActorPuck", EnableActorPuck },
|
|
{ "SetActorGlobalAlpha", SetActorGlobalAlpha },
|
|
{ "SetActorLocalAlpha", SetActorLocalAlpha },
|
|
{ "SetActorSortOrder", SetActorSortOrder },
|
|
{ "GetActorSortOrder", GetActorSortOrder },
|
|
{ "AttachActor", AttachActor },
|
|
{ "DetachActor", DetachActor },
|
|
{ "IsChoreValid", IsChoreValid },
|
|
{ "IsChorePlaying", IsChorePlaying },
|
|
{ "IsChoreLooping", IsChoreLooping },
|
|
{ "StopActorChores", StopActorChores },
|
|
{ "PlayChore", PlayChore },
|
|
{ "StopChore", StopChore },
|
|
{ "PauseChore", PauseChore },
|
|
{ "AdvanceChore", AdvanceChore },
|
|
{ "CompleteChore", CompleteChore },
|
|
{ "LockChore", LockChore },
|
|
{ "UnlockChore", UnlockChore },
|
|
{ "LockChoreSet", LockChoreSet },
|
|
{ "UnlockChoreSet", UnlockChoreSet },
|
|
{ "LockBackground", LockBackground },
|
|
{ "UnLockBackground", UnLockBackground },
|
|
{ "EscapeMovie", EscapeMovie },
|
|
{ "StopAllSounds", StopAllSounds },
|
|
{ "LoadSound", LoadSound },
|
|
{ "FreeSound", FreeSound },
|
|
{ "PlayLoadedSound", PlayLoadedSound },
|
|
{ "SetGroupVolume", SetGroupVolume },
|
|
{ "GetSoundVolume", GetSoundVolume },
|
|
{ "SetSoundVolume", SetSoundVolume },
|
|
{ "EnableAudioGroup", EnableAudioGroup },
|
|
{ "EnableVoiceFX", EnableVoiceFX },
|
|
{ "PlaySoundFrom", PlaySoundFrom },
|
|
{ "PlayLoadedSoundFrom", PlayLoadedSoundFrom },
|
|
{ "SetReverb", SetReverb },
|
|
{ "UpdateSoundPosition", UpdateSoundPosition },
|
|
{ "ImSelectSet", ImSelectSet },
|
|
{ "ImStateHasLooped", ImStateHasLooped },
|
|
{ "ImStateHasEnded", ImStateHasEnded },
|
|
{ "ImPushState", ImPushState },
|
|
{ "ImPopState", ImPopState },
|
|
{ "ImFlushStack", ImFlushStack },
|
|
{ "ImGetMillisecondPosition", ImGetMillisecondPosition },
|
|
{ "GetSectorName", GetSectorName },
|
|
{ "GetCameraYaw", GetCameraYaw },
|
|
{ "YawCamera", YawCamera },
|
|
{ "GetCameraPitch", GetCameraPitch },
|
|
{ "PitchCamera", PitchCamera },
|
|
{ "RollCamera", RollCamera },
|
|
{ "UndimAll", UndimAll },
|
|
{ "UndimRegion", UndimRegion },
|
|
{ "GetCPUSpeed", GetCPUSpeed },
|
|
{ "NewLayer", NewLayer },
|
|
{ "FreeLayer", FreeLayer },
|
|
{ "SetLayerSortOrder", SetLayerSortOrder },
|
|
{ "SetLayerFrame", SetLayerFrame },
|
|
{ "AdvanceLayerFrame", AdvanceLayerFrame },
|
|
{ "PushText", PushText },
|
|
{ "PopText", PopText },
|
|
{ "NukeAllScriptLocks", NukeAllScriptLocks },
|
|
{ "ToggleDebugDraw", ToggleDebugDraw },
|
|
{ "ToggleDrawCameras", ToggleDrawCameras },
|
|
{ "ToggleDrawLights", ToggleDrawLights },
|
|
{ "ToggleDrawSectors", ToggleDrawSectors },
|
|
{ "ToggleDrawBBoxes", ToggleDrawBBoxes },
|
|
{ "ToggleDrawFPS", ToggleDrawFPS },
|
|
{ "ToggleDrawPerformance", ToggleDrawPerformance },
|
|
{ "ToggleDrawActorStats", ToggleDrawActorStats },
|
|
{ "SectEditSelect", SectEditSelect },
|
|
{ "SectEditPlace", SectEditPlace },
|
|
{ "SectEditDelete", SectEditDelete },
|
|
{ "SectEditInsert", SectEditInsert },
|
|
{ "SectEditSortAdd", SectEditSortAdd },
|
|
{ "SectEditForgetIt", SectEditForgetIt },
|
|
{ "FRUTEY_Begin", FRUTEY_Begin },
|
|
{ "FRUTEY_End", FRUTEY_End }
|
|
};
|
|
|
|
struct luaL_reg textOpcodes[] = {
|
|
{ "IsMessageGoing", IsMessageGoing },
|
|
{ "SetSayLineDefaults", SetSayLineDefaults },
|
|
{ "SetActorTalkColor", SetActorTalkColor },
|
|
{ "GetActorTalkColor", GetActorTalkColor },
|
|
{ "SayLine", SayLine },
|
|
{ "PrintLine", PrintLine },
|
|
{ "MakeTextObject", MakeTextObject },
|
|
{ "GetTextObjectDimensions", GetTextObjectDimensions },
|
|
{ "GetFontDimensions", GetFontDimensions },
|
|
{ "ChangeTextObject", ChangeTextObject },
|
|
{ "KillTextObject", KillTextObject },
|
|
{ "BlastText", BlastText },
|
|
{ "ExpireText", ExpireText },
|
|
{ "PurgeText", PurgeText },
|
|
{ "MakeColor", MakeColor },
|
|
{ "GetColorComponents", GetColorComponents },
|
|
{ "SetTranslationMode", SetTranslationMode },
|
|
{ "GetTranslationMode", GetTranslationMode },
|
|
{ "GetTextCharPosition", GetTextCharPosition },
|
|
{ "LocalizeString", LocalizeString },
|
|
{ "SetEmergencyFont", SetEmergencyFont },
|
|
{ "SetOffscreenTextPos", SetOffscreenTextPos }
|
|
};
|
|
|
|
struct luaL_reg primitivesOpcodes[] = {
|
|
{ "DrawLine", DrawLine },
|
|
{ "DrawPolygon", DrawPolygon },
|
|
{ "DrawRectangle", DrawRectangle },
|
|
{ "ChangePrimitive", ChangePrimitive },
|
|
{ "KillPrimitive", KillPrimitive },
|
|
{ "PurgePrimitiveQueue", PurgePrimitiveQueue }
|
|
};
|
|
|
|
struct luaL_reg hardwareOpcodes[] = {
|
|
{ "Is3DHardwareEnabled", Is3DHardwareEnabled },
|
|
{ "GetVideoDevices", GetVideoDevices },
|
|
{ "SetVideoDevices", SetVideoDevices },
|
|
{ "SetHardwareState", SetHardwareState },
|
|
{ "Enumerate3DDevices", Enumerate3DDevices },
|
|
{ "EnumerateVideoDevices", EnumerateVideoDevices }
|
|
};
|
|
|
|
struct luaL_reg miscOpcodes[] = {
|
|
{ " concatfallback", concatFallback },
|
|
{ " typeoverride", typeOverride },
|
|
{ " dfltcamera", dummyHandler },
|
|
{ " dfltcontrol", dummyHandler },
|
|
};
|
|
|
|
void register_lua() {
|
|
// Register main opcodes functions
|
|
luaL_openlib(mainOpcodes, ARRAYSIZE(mainOpcodes));
|
|
|
|
// Register text opcodes functions
|
|
luaL_openlib(textOpcodes, ARRAYSIZE(textOpcodes));
|
|
|
|
// Register primitives opcodes functions
|
|
luaL_openlib(primitivesOpcodes, ARRAYSIZE(primitivesOpcodes));
|
|
|
|
// Register hardware opcodes functions
|
|
luaL_openlib(hardwareOpcodes, ARRAYSIZE(hardwareOpcodes));
|
|
|
|
// Register miscOpcodes opcodes functions
|
|
luaL_openlib(miscOpcodes, ARRAYSIZE(miscOpcodes));
|
|
|
|
// Register system table
|
|
lua_Object system_table = lua_createtable();
|
|
lua_pushobject(system_table);
|
|
lua_setglobal("system");
|
|
|
|
lua_pushobject(system_table);
|
|
refSystemTable = lua_ref(1);
|
|
|
|
for (unsigned i = 0; i < ARRAYSIZE(system_defaults); i++) {
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring(system_defaults[i].name);
|
|
lua_pushnumber(system_defaults[i].key);
|
|
lua_settable();
|
|
}
|
|
|
|
// Create and populate system.controls table
|
|
lua_Object controls_table = lua_createtable();
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("controls");
|
|
lua_pushobject(controls_table);
|
|
lua_settable();
|
|
|
|
for (int i = 0; controls[i].name; i++) {
|
|
lua_pushobject(controls_table);
|
|
lua_pushstring(controls[i].name);
|
|
lua_pushnumber(controls[i].key);
|
|
lua_settable();
|
|
}
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("camChangeHandler");
|
|
lua_pushcfunction(dummyHandler);
|
|
lua_settable();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("axisHandler");
|
|
lua_pushcfunction(dummyHandler);
|
|
lua_settable();
|
|
|
|
lua_pushobject(lua_getref(refSystemTable));
|
|
lua_pushstring("buttonHandler");
|
|
lua_pushcfunction(dummyHandler);
|
|
lua_settable();
|
|
|
|
lua_pushobject(lua_getglobal("type"));
|
|
refTypeOverride = lua_ref(true);
|
|
lua_pushCclosure(typeOverride, 0);
|
|
lua_setglobal("type");
|
|
|
|
// Register constants for box types
|
|
lua_pushnumber(0);
|
|
lua_setglobal("NONE");
|
|
lua_pushnumber(0x1000);
|
|
lua_setglobal("WALK");
|
|
lua_pushnumber(0x2000);
|
|
lua_setglobal("CAMERA");
|
|
lua_pushnumber(0x4000);
|
|
lua_setglobal("SPECIAL");
|
|
lua_pushnumber(0x8000);
|
|
lua_setglobal("HOT");
|
|
|
|
lua_pushobject(lua_setfallback("concat", concatFallback));
|
|
refOldConcatFallback = lua_ref(1);
|
|
|
|
saveCallbackPtr = saveCallback;
|
|
restoreCallbackPtr = restoreCallback;
|
|
|
|
// initialize Text globals
|
|
lua_pushstring("x");
|
|
refTextObjectX = lua_ref(true);
|
|
lua_pushstring("y");
|
|
refTextObjectY = lua_ref(true);
|
|
lua_pushstring("font");
|
|
refTextObjectFont = lua_ref(true);
|
|
lua_pushstring("width");
|
|
refTextObjectWidth = lua_ref(true);
|
|
lua_pushstring("height");
|
|
refTextObjectHeight = lua_ref(true);
|
|
lua_pushstring("fgcolor");
|
|
refTextObjectFGColor = lua_ref(true);
|
|
lua_pushstring("bgcolor");
|
|
refTextObjectBGColor = lua_ref(true);
|
|
lua_pushstring("fxcolor");
|
|
refTextObjectFXColor = lua_ref(true);
|
|
lua_pushstring("hicolor");
|
|
refTextObjectHIColor = lua_ref(true);
|
|
lua_pushstring("duration");
|
|
refTextObjectDuration = lua_ref(true);
|
|
lua_pushstring("center");
|
|
refTextObjectCenter = lua_ref(true);
|
|
lua_pushstring("ljustify");
|
|
refTextObjectLJustify = lua_ref(true);
|
|
lua_pushstring("rjustify");
|
|
refTextObjectRJustify = lua_ref(true);
|
|
lua_pushstring("volume");
|
|
refTextObjvVolume = lua_ref(true);
|
|
// lua_pushstring(&text_buffer);
|
|
// refTextObjectBuffer = lua_ref(true);
|
|
lua_pushstring("background");
|
|
refTextObjectBackground = lua_ref(true);
|
|
}
|
|
|
|
int bundle_dofile(const char *filename) {
|
|
Block *b = g_resourceloader->getFileBlock(filename);
|
|
if (!b) {
|
|
delete b;
|
|
// Don't print warnings on Scripts\foo.lua,
|
|
// d:\grimFandango\Scripts\foo.lua
|
|
if (!strstr(filename, "Scripts\\") && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
|
|
warning("Cannot find script %s", filename);
|
|
|
|
return 2;
|
|
}
|
|
|
|
int result = lua_dobuffer(const_cast<char *>(b->data()), b->len(), const_cast<char *>(filename));
|
|
delete b;
|
|
return result;
|
|
}
|
|
|
|
lua_Object getTableFunction(lua_Object table, const char *name) {
|
|
lua_pushobject(table);
|
|
lua_pushstring(const_cast<char *>(name));
|
|
lua_Object handler = lua_gettable();
|
|
|
|
if (lua_isnil(handler))
|
|
return LUA_NOOBJECT;
|
|
|
|
if (lua_istable(handler)) {
|
|
lua_pushobject(handler); // Push handler object
|
|
lua_pushobject(handler); // For gettable
|
|
lua_pushstring(const_cast<char *>(name));
|
|
handler = lua_gettable();
|
|
if (lua_isnil(handler))
|
|
return LUA_NOOBJECT;
|
|
}
|
|
|
|
if (!lua_isfunction(handler)) {
|
|
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
|
|
warning("Invalid event handler %s", name);
|
|
return LUA_NOOBJECT;
|
|
}
|
|
|
|
return handler;
|
|
}
|
|
|
|
lua_Object getTableValue(lua_Object table, const char *name) {
|
|
const char *key_text = NULL;
|
|
lua_Object key = LUA_NOOBJECT;
|
|
|
|
if (!lua_istable(table)) {
|
|
error("getTableValue(): Parameter not a table!");
|
|
return 0;
|
|
}
|
|
|
|
for (;;) {
|
|
lua_pushobject(table);
|
|
if (key_text)
|
|
lua_pushobject(key);
|
|
else
|
|
lua_pushnil();
|
|
|
|
// If getTableValue is called against a bad value
|
|
// that it doesn't understand then an infinite loop
|
|
// will be set up repeating the same error.
|
|
if (lua_call("next") != 0) {
|
|
error("getTableValue could not find the next key!");
|
|
return 0;
|
|
}
|
|
key = lua_getresult(1);
|
|
if (lua_isnil(key))
|
|
break;
|
|
// If this function is called against a table that is
|
|
// indexed (rather than keyed) then return zero so
|
|
// the indexed version can be called instead. This
|
|
// operation cannot be done automatically since the
|
|
// index number needs to be known in order to obtain
|
|
// the correct value.
|
|
if (lua_isnumber(key))
|
|
return 0;
|
|
|
|
key_text = lua_getstring(key);
|
|
if (strmatch(key_text, name))
|
|
return lua_getresult(2);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
lua_Object getIndexedTableValue(lua_Object table, int index) {
|
|
if (!lua_istable(table)) {
|
|
error("getIndexedTableValue(): Parameter not a table!");
|
|
return 0;
|
|
}
|
|
lua_pushobject(table);
|
|
if (index == 1)
|
|
lua_pushnil();
|
|
else
|
|
lua_pushnumber(index - 1);
|
|
// If the call to "next" fails then register an error
|
|
if (lua_call("next") != 0) {
|
|
error("getIndexedTableValue failed to get next key!");
|
|
return 0;
|
|
}
|
|
return lua_getresult(2);
|
|
}
|
|
|
|
void setTableValue(lua_Object table, const char *name, int newvalue) {
|
|
lua_pushobject(table);
|
|
lua_pushstring(name);
|
|
lua_pushnumber(newvalue);
|
|
lua_settable();
|
|
}
|
|
|
|
void setTableValue(lua_Object table, const char *name, lua_Object newvalue) {
|
|
lua_pushobject(table);
|
|
lua_pushstring(name);
|
|
if (newvalue == 0)
|
|
lua_pushnil();
|
|
else
|
|
lua_pushobject(newvalue);
|
|
lua_settable();
|
|
}
|
|
|
|
/* Obtain the x, y, and z coordinates from a LUA table
|
|
* and then create a Vector3d object with these values
|
|
*/
|
|
Graphics::Vector3d tableToVector(lua_Object table) {
|
|
lua_Object xparam, yparam, zparam;
|
|
float x, y, z;
|
|
|
|
if (!lua_istable(table))
|
|
error("tableToVector passed a LUA object that is not a table!");
|
|
|
|
xparam = getTableValue(table, "x");
|
|
yparam = getTableValue(table, "y");
|
|
zparam = getTableValue(table, "z");
|
|
if (!lua_isnumber(xparam) || !lua_isnumber(yparam) || !lua_isnumber(zparam))
|
|
error("tableToVector passed a LUA table that does not contain vector coordinates!");
|
|
|
|
x = lua_getnumber(xparam);
|
|
y = lua_getnumber(yparam);
|
|
z = lua_getnumber(zparam);
|
|
return Graphics::Vector3d(x, y, z);
|
|
}
|
|
|
|
lua_Object getEventHandler(const char *name) {
|
|
lua_Object system_table = lua_getglobal("system");
|
|
return getTableFunction(system_table, name);
|
|
}
|
|
|
|
} // end of namespace Grim
|