scummvm/engines/saga2/combat.h
2021-07-01 01:37:40 +02:00

66 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_COMBAT_H
#define SAGA2_COMBAT_H
namespace Saga2 {
class Location;
enum weaponHitType {
hitMiss = 0,
hitShield,
hitTarget
};
//-----------------------------------------------------------------------
#define nullWeapon 0
enum combatSound {
arrowFlesh = 1,
arrowWood,
bluntBreak,
bluntFlesh,
bluntMetal,
swordBreak,
swordFlesh,
swordMetal,
whoosh1,
whoosh2,
whoosh3
};
void makeCombatSound(uint8 cs, Location l);
void makeGruntSound(uint8 cs, Location l);
} // end of namespace Saga2
#endif