mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef TSAGE_RINGWORLD_SCENES2_H
|
|
#define TSAGE_RINGWORLD_SCENES2_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "tsage/ringworld_logic.h"
|
|
#include "tsage/events.h"
|
|
#include "tsage/core.h"
|
|
#include "tsage/scenes.h"
|
|
#include "tsage/globals.h"
|
|
|
|
namespace tSage {
|
|
|
|
class Scene1000 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3 : public Action {
|
|
private:
|
|
void zoom(bool up);
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
public:
|
|
SceneObject _object1, _object2, _object3, _object4;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
class Scene1001 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
public:
|
|
SpeakerQText _speakerQText;
|
|
SpeakerSL _speakerSL;
|
|
SpeakerCText _speakerCText;
|
|
SpeakerCR _speakerCR;
|
|
Action1 _action1;
|
|
SceneObject _object1, _object2, _object3, _object4;
|
|
SceneObject _object5, _object6, _object7;
|
|
ASound _soundHandler1, _soundHandler2;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
class Scene1250 : public Scene {
|
|
public:
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
public:
|
|
SpeakerQText _speakerQText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
SceneObject _object1, _object2;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
class Scene1400 : public Scene {
|
|
public:
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
|
|
};
|
|
|
|
class Scene1500 : public Scene {
|
|
public:
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
public:
|
|
ASound _soundHandler;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
SceneObject _object1, _object2, _object3;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
|
|
|
|
} // End of namespace tSage
|
|
|
|
#endif
|