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9dddf76aa7
Conflicts: engines/tsage/ringworld_scenes1.cpp engines/tsage/ringworld_scenes5.cpp engines/tsage/tsage.h
896 lines
19 KiB
C++
896 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_RINGWORLD_SCENES3_H
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#define TSAGE_RINGWORLD_SCENES3_H
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#include "common/scummsys.h"
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#include "tsage/core.h"
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#include "tsage/converse.h"
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#include "tsage/ringworld_logic.h"
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namespace tSage {
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class Scene2000 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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class Action8 : public Action {
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public:
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virtual void signal();
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};
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class Action9 : public Action {
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public:
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virtual void signal();
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};
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class Action10 : public Action {
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public:
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virtual void signal();
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};
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class Action11 : public Action {
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public:
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virtual void signal();
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};
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class Action12 : public Action {
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public:
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virtual void signal();
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};
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class Action13 : public Action {
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public:
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virtual void signal();
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};
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class Action14 : public Action {
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public:
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virtual void signal();
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};
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public:
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SpeakerSL _speakerSL;
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SpeakerQR _speakerQR;
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SpeakerMR _speakerMR;
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SpeakerQText _speakerQText;
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SpeakerMText _speakerMText;
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SpeakerSText _speakerSText;
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SpeakerHText _speakerHText;
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SpeakerGameText _speakerGameText;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Action8 _action8;
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Action9 _action9;
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Action10 _action10;
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Action11 _action11;
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Action12 _action12;
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Action13 _action13;
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Action14 _action14;
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SceneObject _object1, _object2, _object3, _object4, _object5;
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SceneObject _object6, _object7, _object8, _object9, _object10;
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ASound _soundHandler1, _soundHandler2;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void stripCallback(int v);
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};
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class Scene2100 : public Scene {
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/* Actions */
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class Action1 : public ActionExt {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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class Action8 : public Action {
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public:
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virtual void signal();
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};
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class Action9 : public Action {
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public:
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virtual void signal();
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};
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class Action10 : public Action {
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public:
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virtual void signal();
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};
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class Action11 : public Action {
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public:
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virtual void signal();
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};
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class Action12 : public Action {
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public:
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virtual void signal();
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};
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class Action13 : public Action {
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public:
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virtual void signal();
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};
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class Action14 : public Action {
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public:
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virtual void signal();
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};
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class Action15 : public Action {
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public:
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virtual void signal();
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};
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class Action16 : public Action {
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public:
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virtual void signal();
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};
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class Action17 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot4 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot10 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot14 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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/* Objects */
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class Object1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Object3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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ASound _soundHandler;
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SpeakerMText _speakerMText;
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SpeakerMR _speakerMR;
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SpeakerQL _speakerQL;
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SpeakerQR _speakerQR;
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SpeakerQText _speakerQText;
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SpeakerGameText _speakerGameText;
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SpeakerSText _speakerSText;
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SpeakerSL _speakerSL;
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SpeakerSAL _speakerSAL;
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SpeakerHText _speakerHText;
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DisplayHotspot _hotspot1;
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Hotspot2 _hotspot2;
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Hotspot3 _hotspot3;
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Hotspot4 _hotspot4;
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DisplayHotspot _hotspot5, _hotspot6, _hotspot7;
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Hotspot8 _hotspot8;
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DisplayHotspot _hotspot9;
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Hotspot10 _hotspot10;
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DisplayHotspot _hotspot11, _hotspot12, _hotspot13;
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Hotspot14 _hotspot14;
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DisplayHotspot _hotspot15;
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Object1 _object1;
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Object2 _object2;
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Object3 _object3;
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SceneObject _object4;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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Action5 _action5;
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Action6 _action6;
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Action7 _action7;
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Action8 _action8;
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Action9 _action9;
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Action10 _action10;
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Action11 _action11;
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Action12 _action12;
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Action13 _action13;
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Action14 _action14;
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Action15 _action15;
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Action16 _action16;
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Action17 _action17;
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int _sitFl;
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SceneArea _area1, _area2, _area3, _area4;
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Scene2100();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void stripCallback(int v);
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virtual void signal();
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virtual void synchronize(Serializer &s);
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};
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class Scene2120 : public Scene {
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/* Actions */
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class Entry {
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public:
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int _size;
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int _lineNum;
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int _visage;
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Entry() { _size = 0; _lineNum = 0; _visage = 0; }
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Entry(int size, int lineNum, int visage) { _size = size; _lineNum = lineNum; _visage = visage; }
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};
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class Action1 : public Action {
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private:
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Common::Array<Entry> _entries;
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public:
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Action1();
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virtual void signal();
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virtual void dispatch();
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};
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public:
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ASound _soundHandler;
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SceneObject _topicArrowHotspot, _arrowHotspot, _visageHotspot;
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SceneObject _subjectButton, _nextPageButton, _previousPageButton, _exitButton;
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Action1 _action1;
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Rect _listRect;
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int _dbMode, _prevDbMode;
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bool _visageVisable;
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int _subjectIndex;
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int _lineOffset;
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Scene2120();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void synchronize(Serializer &s);
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};
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class Scene2150 : public Scene {
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/* Actions */
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class Action1 : public ActionExt {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot2 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot4 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot7 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot10 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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ASound _soundHandler;
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SequenceManager _sequenceManager;
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SpeakerGameText _speakerGameText;
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Rect _rect1, _rect2;
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Hotspot1 _hotspot1;
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Hotspot2 _hotspot2;
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DisplayHotspot _hotspot3;
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Hotspot4 _hotspot4;
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DisplayHotspot _hotspot5, _hotspot6;
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Hotspot7 _hotspot7;
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DisplayHotspot _hotspot8, _hotspot9;
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Hotspot10 _hotspot10;
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DisplayHotspot _hotspot11;
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SceneObject _hotspot12, _hotspot13, _hotspot14;
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SceneArea _area1, _area2, _area3, _area4;
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Action1 _action1;
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Action2 _action2;
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Scene2150();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void synchronize(Serializer &s);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene2200 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public ActionExt {
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public:
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virtual void signal();
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virtual void process(Event &event);
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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/* Hotspots */
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class Hotspot3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot5 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot9 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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public:
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SequenceManager _sequenceManager;
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SpeakerMText _speakerMText;
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SpeakerSText _speakerSText;
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SpeakerQText _speakerQText;
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SpeakerSL _speakerSL;
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SpeakerQR _speakerQR;
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SpeakerQL _speakerQL;
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SpeakerMR _speakerMR;
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SpeakerGameText _speakerGameText;
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Rect _exitRect;
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Action1 _action1;
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Action2 _action2;
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Action3 _action3;
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Action4 _action4;
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DisplayHotspot _hotspot1;
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Hotspot3 _hotspot3;
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Hotspot5 _hotspot5;
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Hotspot9 _hotspot9;
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DisplayHotspot _hotspot10;
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SceneObject _hotspot2, _hotspot4;
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SceneObject _hotspot6, _hotspot7, _hotspot8;
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ASound _soundHandler1, _soundHandler2;
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Scene2200();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void stripCallback(int v);
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virtual void synchronize(Serializer &s);
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virtual void signal();
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virtual void dispatch();
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};
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class Scene2222 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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public:
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ASound _soundHandler;
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SpeakerSText _speakerSText;
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SpeakerMText _speakerMText;
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SpeakerQText _speakerQText;
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SpeakerML _speakerML;
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SpeakerSR _speakerSR;
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Action1 _action1;
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Action2 _action2;
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SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4, _hotspot5;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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};
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class Scene2230 : public Scene {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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class Action2 : public Action {
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public:
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virtual void signal();
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};
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class Action3 : public Action {
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public:
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virtual void signal();
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};
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class Action4 : public Action {
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public:
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virtual void signal();
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};
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class Action5 : public Action {
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public:
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virtual void signal();
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};
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class Action6 : public Action {
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public:
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virtual void signal();
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};
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class Action7 : public Action {
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public:
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virtual void signal();
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};
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class Action8 : public Action {
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public:
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virtual void signal();
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};
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|
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/* Hotspots */
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class Hotspot1 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot3 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot4 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot5 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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class Hotspot6 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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class Hotspot7 : public SceneObject {
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public:
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virtual void doAction(int action);
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};
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class Hotspot8 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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class Hotspot10 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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|
class Hotspot11 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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class Hotspot12 : public SceneObject {
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|
public:
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virtual void doAction(int action);
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};
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|
public:
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|
ASound _soundHandler;
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Action1 _action1;
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Action2 _action2;
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|
Action3 _action3;
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|
Action4 _action4;
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|
Action5 _action5;
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|
Action6 _action6;
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Action7 _action7;
|
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Action8 _action8;
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Hotspot1 _hotspot1;
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Hotspot3 _hotspot3;
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Hotspot4 _hotspot4;
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SceneObject _hotspot2;
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Hotspot5 _hotspot5;
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Hotspot6 _hotspot6;
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Hotspot7 _hotspot7;
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Hotspot8 _hotspot8;
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DisplayHotspot _hotspot9;
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Hotspot10 _hotspot10;
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Hotspot11 _hotspot11;
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Hotspot12 _hotspot12;
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Rect _rect1;
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int _field30A;
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Scene2230();
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void synchronize(Serializer &s);
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virtual void dispatch();
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};
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|
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class Scene2280 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
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|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4 : public ActionExt {
|
|
public:
|
|
virtual void signal();
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|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot1 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
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|
};
|
|
class Hotspot2 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot4 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot7 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot8 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot10 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot12 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot14 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot15 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot16 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot17 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot18 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
|
|
public:
|
|
ASound _soundHandler;
|
|
SequenceManager _sequenceManager;
|
|
Rect _exitRect;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Hotspot1 _hotspot1;
|
|
Hotspot2 _hotspot2;
|
|
DisplayHotspot _hotspot3;
|
|
Hotspot4 _hotspot4;
|
|
DisplayHotspot _hotspot5, _hotspot6;
|
|
Hotspot7 _hotspot7;
|
|
Hotspot8 _hotspot8;
|
|
DisplayHotspot _hotspot9;
|
|
Hotspot10 _hotspot10;
|
|
DisplayHotspot _hotspot11;
|
|
Hotspot12 _hotspot12;
|
|
DisplayHotspot _hotspot13;
|
|
Hotspot14 _hotspot14;
|
|
DisplayHotspot _hotspot15, _hotspot16;
|
|
Hotspot17 _hotspot17;
|
|
Hotspot18 _hotspot18;
|
|
|
|
Scene2280();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
|
|
class Scene2300 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4 : public ActionExt {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot5 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot7 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
ASound _soundHandler1, _soundHandler2;
|
|
SpeakerSL _speakerSL;
|
|
SpeakerMText _speakerMText;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerSText _speakerSText;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4;
|
|
Hotspot5 _hotspot5;
|
|
SceneObject _hotspot6;
|
|
Hotspot7 _hotspot7;
|
|
SceneObject _hotspot8, _hotspot9, _hotspot10;
|
|
DisplayHotspot _hotspot11, _hotspot12, _hotspot13, _hotspot14, _hotspot15;
|
|
|
|
Scene2300();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
class Scene2310 : public Scene {
|
|
private:
|
|
int findObject(int objIndex);
|
|
|
|
/* Custom classes */
|
|
class ProtectionEntry {
|
|
public:
|
|
int _pageNumber;
|
|
int _connectionList[5];
|
|
|
|
void set(int pageNumber, int v1, int v2, int v3, int v4, int v5) {
|
|
_pageNumber = pageNumber;
|
|
_connectionList[0] = v1; _connectionList[1] = v2; _connectionList[2] = v3;
|
|
_connectionList[3] = v4; _connectionList[4] = v5;
|
|
}
|
|
};
|
|
|
|
public:
|
|
SequenceManager _sequenceManager;
|
|
int _wireIndex, _pageIndex;
|
|
SceneObject _wireList[5];
|
|
Rect _rectList[5];
|
|
SceneText _sceneText;
|
|
ProtectionEntry _pageList[21];
|
|
|
|
Scene2310();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void signal();
|
|
virtual void process(Event &event);
|
|
virtual void dispatch();
|
|
};
|
|
|
|
class Scene2320 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action2 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action3 : public ActionExt {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action4 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action5 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action6 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action7 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
class Action8 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
};
|
|
|
|
/* Hotspots */
|
|
class Hotspot5 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot6 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot8 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot10 : public SceneObjectExt {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot11 : public SceneObjectExt {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot12 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot14 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
class Hotspot15 : public SceneObject {
|
|
public:
|
|
virtual void doAction(int action);
|
|
};
|
|
public:
|
|
ASound _soundHandler;
|
|
SequenceManager _sequenceManager1, _sequenceManager2;
|
|
SpeakerMText _speakerMText;
|
|
SpeakerMR _speakerMR;
|
|
SpeakerML _speakerML;
|
|
SpeakerQText _speakerQText;
|
|
SpeakerQL _speakerQL;
|
|
SpeakerQR _speakerQR;
|
|
SpeakerSAL _speakerSAL;
|
|
SpeakerSL _speakerSL;
|
|
SpeakerSR _speakerSR;
|
|
SpeakerSText _speakerSText;
|
|
SpeakerGameText _speakerGameText;
|
|
SceneArea _area1, _area2, _area3, _area4;
|
|
DisplayHotspot _hotspot1, _hotspot2, _hotspot3, _hotspot4;
|
|
Hotspot5 _hotspot5;
|
|
Hotspot6 _hotspot6;
|
|
SceneObject _hotspot7, _hotspot9;
|
|
Hotspot8 _hotspot8;
|
|
Hotspot10 _hotspot10;
|
|
Hotspot11 _hotspot11;
|
|
Hotspot12 _hotspot12;
|
|
DisplayHotspot _hotspot13;
|
|
Hotspot14 _hotspot14;
|
|
Hotspot15 _hotspot15;
|
|
SceneObject _hotspot16;
|
|
SceneItem *_hotspotPtr;
|
|
Action1 _action1;
|
|
Action2 _action2;
|
|
Action3 _action3;
|
|
Action4 _action4;
|
|
Action5 _action5;
|
|
Action6 _action6;
|
|
Action7 _action7;
|
|
Action8 _action8;
|
|
|
|
Scene2320();
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
virtual void synchronize(Serializer &s);
|
|
virtual void signal();
|
|
};
|
|
|
|
class Scene2400 : public Scene {
|
|
/* Actions */
|
|
class Action1 : public Action {
|
|
public:
|
|
virtual void signal();
|
|
virtual void dispatch();
|
|
};
|
|
public:
|
|
Action1 _action1;
|
|
SceneObject _object;
|
|
|
|
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
|
};
|
|
|
|
} // End of namespace tSage
|
|
|
|
#endif
|