scummvm/engines/tsage/ringworld_scenes5.cpp
Max Horn 88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00

4442 lines
116 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "tsage/ringworld_scenes5.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
/*--------------------------------------------------------------------------
* Scene 4000 - Village
*
*--------------------------------------------------------------------------*/
void Scene4000::Action1::signal() {
// Quinn has the peg. Everybody enter the screen.
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0: {
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2870);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setPosition(Common::Point(116, 160));
Common::Point pt(208, 169);
NpcMover *mover = new NpcMover();
scene->_hotspot5.addMover(mover, &pt, this);
RING_INVENTORY._ale._sceneNumber = 0;
_globals->clearFlag(42);
_globals->clearFlag(36);
_globals->clearFlag(43);
_globals->clearFlag(37);
break;
}
case 1: {
scene->_guardRock.postInit();
scene->_guardRock.setVisage(4001);
scene->_guardRock.animate(ANIM_MODE_1, NULL);
scene->_guardRock.setObjectWrapper(new SceneObjectWrapper());
scene->_guardRock.setPosition(Common::Point(314, 132));
scene->_guardRock._moveDiff = Common::Point(4, 2);
ADD_PLAYER_MOVER_NULL(scene->_guardRock, 288, 167);
scene->_olo.postInit();
scene->_olo.setVisage(4006);
scene->_olo.animate(ANIM_MODE_1, NULL);
scene->_olo.setStrip(1);
scene->_olo.setPosition(Common::Point(207, 136));
ADD_PLAYER_MOVER_NULL(scene->_olo, 220, 151);
scene->_miranda.postInit();
scene->_miranda.setVisage(2701);
scene->_miranda.animate(ANIM_MODE_1, NULL);
scene->_miranda.setObjectWrapper(new SceneObjectWrapper());
scene->_miranda._moveDiff = Common::Point(4, 2);
scene->_miranda.setPosition(Common::Point(300, 135));
ADD_PLAYER_MOVER_THIS(scene->_miranda, 266, 169);
ADD_PLAYER_MOVER_NULL(_globals->_player, 241, 155);
break;
}
case 2:
scene->_stripManager.start(4400, this);
break;
case 3: {
Common::Point pt1(30, 86);
PlayerMover *mover1 = new PlayerMover();
scene->_miranda.addMover(mover1, &pt1, this);
ADD_PLAYER_MOVER_NULL(scene->_hotspot5, 3, 86);
break;
}
case 4:
ADD_MOVER(scene->_miranda, -30, 86);
ADD_MOVER_NULL(scene->_hotspot5, -40, 86);
break;
case 5:
_globals->_soundHandler.play(155);
_globals->setFlag(43);
_globals->setFlag(114);
scene->_stripManager.start(4430, this);
break;
case 6:
ADD_PLAYER_MOVER_THIS(scene->_olo, 277, 175);
ADD_PLAYER_MOVER_NULL(_globals->_player, 258, 187);
break;
case 7:
scene->_stripManager.start(4440, this);
break;
case 8:
setDelay(30);
break;
case 9:
_globals->setFlag(96);
_globals->_sceneManager.changeScene(4025);
break;
}
}
void Scene4000::Action2::signal() {
// Quinn, Seeker and Miranda walks down to the village
// Then, they talk to Rock, and enter the priest hut
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2801);
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5._moveDiff.x = 5;
scene->_hotspot5.setPosition(Common::Point(-8, 88));
scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
break;
case 1:
_globals->_player.disableControl();
scene->_lander.remove();
ADD_MOVER(scene->_guardRock, scene->_hotspot5._position.x + 30, scene->_hotspot5._position.y - 10);
break;
case 2:
_globals->_player.checkAngle(&scene->_guardRock);
scene->_hotspot5.checkAngle(&scene->_guardRock);
scene->_miranda.checkAngle(&scene->_guardRock);
scene->_stripManager.start(4000, this);
break;
case 3:
scene->_hotspot2.setVisage(4017);
scene->_hotspot2.animate(ANIM_MODE_1, NULL);
scene->_hotspot2.setStrip(2);
ADD_MOVER(scene->_hotspot2, 116, 160);
ADD_MOVER(scene->_hotspot5, 116, 160);
_globals->setFlag(37);
break;
case 4:
break;
case 5:
scene->_stripManager.start(4010, this);
break;
case 6:
ADD_PLAYER_MOVER_NULL(scene->_guardRock, 230, 149);
ADD_PLAYER_MOVER(210, 136);
ADD_PLAYER_MOVER_NULL(scene->_miranda, 210, 133);
break;
case 7:
_globals->_sceneManager.changeScene(4045);
break;
}
}
void Scene4000::Action3::signal() {
// The guard walks to the left and exits the screen
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_hotspot8.setVisage(4017);
scene->_hotspot8.setFrame2(-1);
scene->_hotspot8.animate(ANIM_MODE_1, NULL);
scene->_hotspot8.setObjectWrapper(new SceneObjectWrapper());
ADD_MOVER(scene->_hotspot8, 118, 145);
break;
case 1:
scene->_hotspot8.remove();
remove();
break;
}
}
void Scene4000::Action4::signal() {
// Quinn ties the rope to the rock
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player._uiEnabled = false;
ADD_MOVER(_globals->_player, 257, 57);
break;
case 1:
_globals->_player.setVisage(4008);
_globals->_player.setPosition(Common::Point(258, 83));
_globals->_player._frame = 1;
_globals->_player._strip = 3;
_globals->_player.animate(ANIM_MODE_4, 2, 1, this);
break;
case 2:
scene->_rope.postInit();
scene->_rope.setVisage(4000);
scene->_rope.setStrip(7);
scene->_rope.setFrame(3);
scene->_rope.setPosition(Common::Point(268, 44));
RING_INVENTORY._rope._sceneNumber = 4000;
_globals->_events.setCursor(CURSOR_USE);
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 3:
_globals->_player.setVisage(2602);
_globals->_player.setPosition(Common::Point(257, 57));
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player._uiEnabled = true;
_globals->setFlag(41);
remove();
break;
}
}
void Scene4000::Action5::signal() {
// Chat with Miranda
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(15);
break;
case 1:
scene->_stripManager.start(_globals->_stripNum, this);
break;
case 2:
setDelay(10);
break;
case 3:
scene->_hotspot8.setVisage(4017);
scene->_hotspot8.animate(ANIM_MODE_1, NULL);
scene->_hotspot8.setFrame2(-1);
scene->_hotspot8.setAction(&scene->_action3);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4000::Action6::signal() {
// Quinn and Miranda enter the screen and walk to the village.
// Rock comes and notices the alcohol. They all enter his hut.
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(30);
break;
case 1:
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
if (!_globals->getFlag(36))
scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
break;
case 2:
_globals->_player.disableControl();
ADD_MOVER(scene->_guardRock, _globals->_player._position.x + 30, _globals->_player._position.y - 5);
break;
case 3:
scene->_stripManager.start(_globals->getFlag(35) ? 4500 : 4502, this);
break;
case 4:
_globals->clearFlag(35);
ADD_MOVER_NULL(scene->_guardRock, 292, 138);
ADD_PLAYER_MOVER(283, 147);
if (!_globals->getFlag(36))
ADD_PLAYER_MOVER_NULL(scene->_miranda, 280, 150);
RING_INVENTORY._ale._sceneNumber = 4100;
break;
case 5:
_globals->_sceneManager.changeScene(4100);
break;
}
}
void Scene4000::Action7::signal() {
// Climb down left Chimney using a rope
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_rope.setFrame(1);
ADD_MOVER(_globals->_player, 247, 53);
break;
case 1:
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(1);
_globals->_player.fixPriority(16);
_globals->_player.setPosition(Common::Point(260, 55));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_sceneManager.changeScene(4050);
break;
}
}
void Scene4000::Action8::signal() {
// Climb down right Chimney using a rope
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
if (_globals->getFlag(41))
scene->_rope.setFrame(2);
ADD_MOVER(_globals->_player, 289, 53);
break;
case 1:
_globals->_player.setVisage(4008);
_globals->_player.setStrip(5);
_globals->_player.fixPriority(16);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(283, 52));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.remove();
setDelay(60);
break;
case 3:
_globals->_soundHandler.play(170);
scene->_smoke2.setVisage(4000);
scene->_smoke2.setStrip(6);
scene->_smoke2.animate(ANIM_MODE_2, NULL);
setDelay(60);
break;
case 4:
_globals->_soundHandler.play(77, this);
break;
case 5:
_globals->_game->endGame(4000, 15);
remove();
break;
}
}
void Scene4000::Action9::signal() {
// Villager animations
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
_actionIndex = 0;
break;
}
}
void Scene4000::Action10::signal() {
// Villager animations
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(119) + 240);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_8, 1, this);
_actionIndex = 0;
break;
}
}
void Scene4000::Action11::signal() {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_MOVER(scene->_lander, -30, 70);
break;
case 1:
setDelay(60);
break;
case 2:
scene->_hotspot5.postInit();
scene->_hotspot5.setVisage(2801);
scene->_hotspot5.animate(ANIM_MODE_1, NULL);
scene->_hotspot5.setObjectWrapper(new SceneObjectWrapper());
scene->_hotspot5._moveDiff.x = 4;
scene->_hotspot5.setPosition(Common::Point(-8, 88));
setAction(&scene->_sequenceManager1, this, 4001, &_globals->_player, NULL);
scene->_miranda.setPosition(Common::Point(-210, 139));
scene->_miranda.setAction(&scene->_sequenceManager2, NULL, 4002, &scene->_miranda, NULL);
scene->_lander.setAction(&scene->_sequenceManager3, NULL, 4003, &scene->_hotspot5, NULL);
break;
case 3:
scene->_stripManager.start(8000, this);
break;
case 4:
ADD_MOVER(scene->_olo, 263, 187);
scene->_olo.animate(ANIM_MODE_1, NULL);
break;
case 5:
scene->_soundHandler1.stop();
scene->_forceField.remove();
ADD_MOVER(_globals->_player, 340, 163);
ADD_MOVER_NULL(scene->_miranda, 340, 169);
ADD_MOVER_NULL(scene->_hotspot5, 340, 165);
break;
case 6:
_globals->_sceneManager.changeScene(4250);
break;
}
}
void Scene4000::Action12::signal() {
// Quinn enter Rock's hut
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(5);
break;
case 1:
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(4015, this);
break;
case 2:
_globals->setFlag(32);
if (scene->_stripManager._field2E8 == 275) {
_globals->setFlag(82);
ADD_MOVER_NULL(scene->_guardRock, 292, 138);
ADD_PLAYER_MOVER(283, 147);
} else {
setDelay(30);
}
break;
case 3:
if (scene->_stripManager._field2E8 == 275) {
_globals->_sceneManager.changeScene(4100);
} else {
ADD_PLAYER_MOVER_THIS(scene->_guardRock, 300, 132);
}
break;
case 4:
scene->_guardRock.hide();
scene->_stripManager.start(4020, this);
break;
case 5:
_globals->setFlag(35);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4000::Action13::signal() {
// Lander is landing
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
scene->_soundHandler2.play(151);
scene->_soundHandler2.holdAt(true);
ADD_MOVER(scene->_lander, -30, 70);
break;
case 2:
scene->_soundHandler2.release();
_globals->_sceneManager.changeScene(4010);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4000::Miranda::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 31);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 29);
break;
case CURSOR_TALK:
if (_globals->getFlag(31)) {
if (!_globals->getFlag(111)) {
_globals->setFlag(111);
_globals->_stripNum = 4070;
} else if (!_globals->getFlag(33))
_globals->_stripNum = 4094;
else if (!_globals->getFlag(112)) {
_globals->setFlag(112);
_globals->_stripNum = 4300;
} else if (!_globals->getFlag(113)) {
_globals->setFlag(113);
_globals->_stripNum = 4093;
} else
_globals->_stripNum = 4094;
} else {
if (!_globals->getFlag(33))
_globals->_stripNum = 4094;
else if (!_globals->getFlag(112)) {
_globals->setFlag(112);
_globals->_stripNum = 4300;
} else
_globals->_stripNum = 4094;
}
scene->setAction(&scene->_action5);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot8::doAction(int action) {
// Guard
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 26);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 25);
break;
case CURSOR_TALK:
if (RING_INVENTORY._peg._sceneNumber == 1)
SceneItem::display2(4000, 34);
else {
switch (_ctr) {
case 0:
_globals->_stripNum = 4090;
break;
case 1:
_globals->_stripNum = 4091;
break;
case 2:
_globals->_stripNum = 4092;
break;
default:
SceneItem::display2(4000, 34);
break;
}
if (_globals->_stripNum) {
setAction(NULL);
addMover(NULL);
++_ctr;
scene->setAction(&scene->_action5);
}
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::GuardRock::doAction(int action) {
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4000, 28);
break;
case CURSOR_LOOK:
SceneItem::display2(4000, 27);
break;
case CURSOR_TALK:
error("*** Do we need dialog.");
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Ladder::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 30);
break;
case CURSOR_USE:
_globals->_player.disableControl();
if (_globals->getFlag(40)) {
scene->_sceneMode = 4005;
scene->setAction(&scene->_sequenceManager1, scene, 4005, &_globals->_player, NULL);
} else {
scene->_sceneMode = 4004;
scene->setAction(&scene->_sequenceManager1, scene, 4004, &_globals->_player, &scene->_ladder, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::TheTech::doAction(int action) {
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 13);
break;
case OBJECT_SCANNER:
SceneItem::display2(4000, 19);
break;
case OBJECT_STUNNER:
SceneItem::display2(4000, 20);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
SceneItem::display2(4000, 37);
else {
_globals->_player.disableControl();
if (_globals->_sceneObjects->contains(&scene->_miranda))
_globals->clearFlag(96);
scene->_sceneMode = 4012;
scene->setAction(&scene->_sequenceManager1, scene, 4012, &_globals->_player, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot13::doAction(int action) {
// Rock between the two chimneys
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 21);
break;
case OBJECT_ROPE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action4);
else
SceneItem::display2(4000, 22);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot::doAction(int action) {
// Wall between the two doors
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 16);
break;
case OBJECT_SCANNER:
SceneItem::display2(4000, 17);
break;
case OBJECT_STUNNER:
SceneItem::display2(4000, 18);
break;
case OBJECT_LADDER: {
_globals->_player.disableControl();
scene->_ladder.postInit();
scene->_ladder.setVisage(4000);
scene->_ladder.setStrip(5);
scene->_ladder.setPosition(Common::Point(245, 147));
scene->_ladder.hide();
_globals->_sceneItems.push_front(&scene->_ladder);
if (_globals->_sceneObjects->contains(&scene->_hotspot8)) {
scene->_hotspot8.setAction(NULL);
Common::Point pt(118, 145);
NpcMover *mover = new NpcMover();
scene->_hotspot18.addMover(mover, &pt, NULL);
}
scene->_sceneMode = 4004;
scene->setAction(&scene->_sequenceManager1, scene, 4011, &_globals->_player, &scene->_ladder, NULL);
break;
}
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot17::doAction(int action) {
// Left Chimney
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 23);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action7);
else
SceneItem::display2(4000, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot18::doAction(int action) {
// Right Chimney
Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, 36);
break;
case CURSOR_USE:
if (_globals->getFlag(40))
scene->setAction(&scene->_action8);
else
SceneItem::display2(4000, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4000::Hotspot23::doAction(int action) {
// Door of the temple
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4000, _globals->getFlag(31) ? 10 : 9);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4000::Scene4000() :
_forceField(0, CURSOR_LOOK, 4000, 14, CURSOR_USE, 4000, 32, OBJECT_STUNNER, 4000, 33,
OBJECT_SCANNER, 4000, 19, LIST_END),
_hotspot19(0, CURSOR_LOOK, 4000, 7, LIST_END),
_hotspot20(0, CURSOR_LOOK, 4000, 3, LIST_END),
_hotspot21(0, CURSOR_LOOK, 4000, 1, LIST_END),
_hotspot22(0, CURSOR_LOOK, 4000, 8, LIST_END),
_hotspot24(0, CURSOR_LOOK, 4000, 11, LIST_END),
_hotspot25(0, CURSOR_LOOK, 4000, 4, LIST_END),
_hotspot26(0, CURSOR_LOOK, 4000, 0, LIST_END) {
}
void Scene4000::postInit(SceneObjectList *OwnerList) {
loadScene(4000);
Scene::postInit();
setZoomPercents(0, 20, 70, 50);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerML);
_stripManager.addSpeaker(&_speakerMR);
_stripManager.addSpeaker(&_speakerSR);
_stripManager.addSpeaker(&_speakerCHFL);
_stripManager.addSpeaker(&_speakerPL);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerCHFR);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.addSpeaker(&_speakerCHFText);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerMText);
_speakerCHFText._npc = &_guardRock;
_speakerSText._npc = &_hotspot5;
_speakerMText._npc = &_miranda;
_speakerPText._npc = &_olo;
_speakerQText._npc = &_globals->_player;
_hotspot13.setBounds(Rect(263, 41, 278, 55));
_hotspot14.setBounds(Rect(96 /*140*/, 177, 140 /*96*/, 204));
_hotspot15.setBounds(Rect(227, 101, 264, 143));
_hotspot16.setBounds(Rect(306, 100, 319, 148));
_hotspot17.setBounds(Rect(231, 53, 254, 60));
_hotspot18.setBounds(Rect(285, 51, 310, 60));
_hotspot26.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot21.setBounds(Rect(28, 7, 53, 64));
_hotspot22.setBounds(Rect(125, 155, 140, 189));
_hotspot23.setBounds(Rect(205, 102, 220, 142));
_hotspot24.setBounds(Rect(270, 111, 297, 147));
_hotspot19._sceneRegionId = 16;
_hotspot20._sceneRegionId = 18;
_hotspot25._sceneRegionId = 17;
_smoke1.postInit();
_smoke1.setVisage(4000);
_smoke1.fixPriority(1);
_smoke1.setFrame(2);
_smoke1.setPosition(Common::Point(242, 59));
_smoke1.animate(ANIM_MODE_2, NULL);
_smoke2.postInit();
_smoke2.setVisage(4000);
_smoke2.setStrip(2);
_smoke2.fixPriority(1);
_smoke2.setFrame(2);
_smoke2.setPosition(Common::Point(299, 59));
_smoke2.animate(ANIM_MODE_2, NULL);
if (RING_INVENTORY._ladder._sceneNumber != 4000) {
// if ladder is not in the scene, activate the hotspot on the wall
_hotspot8.postInit();
_hotspot8.setVisage(4018);
_hotspot8.setObjectWrapper(new SceneObjectWrapper());
_hotspot8._strip = 2;
_hotspot8._numFrames = 5;
_hotspot8.setPosition(Common::Point(306, 154));
_hotspot8.setAction(&_action9);
}
_theTech.postInit();
_theTech.setVisage(4000);
_theTech.setStrip(3);
_theTech.setFrame(3);
_theTech.fixPriority(200);
_theTech.setPosition(Common::Point(281, 176));
if (_globals->getFlag(34)) {
_soundHandler1.play(156);
_forceField.postInit();
_forceField.setVisage(4000);
_forceField.setStrip(4);
_forceField.setPosition(Common::Point(312, 174));
_forceField.fixPriority(200);
_forceField.animate(ANIM_MODE_8, 0, NULL);
_globals->_sceneItems.push_back(&_forceField);
}
_globals->_player.postInit();
_globals->_player.setVisage(2602);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(-28, 86));
if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
_miranda.postInit();
_miranda.setVisage(2701);
_miranda.animate(ANIM_MODE_1, NULL);
_miranda.setObjectWrapper(new SceneObjectWrapper());
_miranda._moveDiff = Common::Point(4, 2);
_miranda.setPosition(Common::Point(-210, 139));
_globals->_sceneItems.push_back(&_miranda);
}
_globals->clearFlag(40);
switch (_globals->_sceneManager._previousScene) {
case 2320:
_globals->_soundHandler.play(155);
if (RING_INVENTORY._ale._sceneNumber == 1) {
_guardRock.postInit();
_guardRock.setVisage(4001);
_guardRock.animate(ANIM_MODE_1, NULL);
_guardRock.setObjectWrapper(new SceneObjectWrapper());
_guardRock.setPosition(Common::Point(314, 132));
setAction(&_action6);
} else {
_globals->_player.disableControl();
_sceneMode = 4001;
setAction(&_sequenceManager1, this, 4001, &_globals->_player, NULL);
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_miranda.setAction(&_sequenceManager2, NULL, 4002, &_miranda, NULL);
}
if (_globals->getFlag(42))
_hotspot8.setAction(&_action3);
else if (_globals->getFlag(91))
_hotspot8.remove();
break;
case 4010:
_miranda.setPosition(Common::Point(-210, 139));
_guardRock.postInit();
_guardRock.setVisage(4001);
_guardRock.animate(ANIM_MODE_1, NULL);
_guardRock.setObjectWrapper(new SceneObjectWrapper());
_guardRock.setPosition(Common::Point(314, 132));
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
_hotspot2._numFrames = 5;
_hotspot2.setPosition(Common::Point(182, 146));
_hotspot2.setAction(&_action10);
setAction(&_action2);
break;
case 4025:
if (RING_INVENTORY._ladder._sceneNumber == 4000)
_hotspot8.remove();
_globals->_player.setPosition(Common::Point(260, 185));
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_miranda.setPosition(Common::Point(246, 146));
if (_globals->getFlag(96)) {
_olo.postInit();
_olo.setVisage(4006);
_olo.animate(ANIM_MODE_1, NULL);
_olo.setObjectWrapper(new SceneObjectWrapper());
_olo.setPosition(Common::Point(290, 163));
}
if (_globals->_stripNum == 4025) {
_soundHandler1.play(182);
_forceField.remove();
_hotspot5.postInit();
_hotspot5.setVisage(2801);
_hotspot5.animate(ANIM_MODE_1, NULL);
_hotspot5.setObjectWrapper(new SceneObjectWrapper());
_hotspot5._moveDiff.x = 4;
_hotspot5.setPosition(Common::Point(-18, 86));
_globals->_player.disableControl();
if (!_globals->getFlag(96)) {
_olo.postInit();
_olo.setVisage(4006);
_olo.animate(ANIM_MODE_1, NULL);
_olo.setObjectWrapper(new SceneObjectWrapper());
_olo.setPosition(Common::Point(195, 128));
Common::Point pt(268, 157);
PlayerMover *mover = new PlayerMover();
_olo.addMover(mover, &pt, NULL);
}
_sceneMode = 4003;
setAction(&_sequenceManager1, this, 4003, &_hotspot5, NULL);
} else if (_globals->getFlag(96)) {
_globals->_player.disableControl();
_sceneMode = 4013;
setAction(&_sequenceManager1, this, 4013, &_olo, NULL);
}
_globals->clearFlag(96);
break;
case 4045:
_globals->_player.enableControl();
if (RING_INVENTORY._ladder._sceneNumber != 4000) {
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
_hotspot8.setPosition(Common::Point(199, 188));
_hotspot8.setAction(&_action3);
}
_globals->_player.setPosition(Common::Point(208, 153));
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_miranda.setPosition(Common::Point(246, 146));
if (_globals->getFlag(39)) {
// Ollo follows Quinn and gives explanations on the Tech.
_globals->clearFlag(39);
_olo.postInit();
_olo.setVisage(4006);
_olo.animate(ANIM_MODE_1, NULL);
_olo.setObjectWrapper(new SceneObjectWrapper());
_olo.setPosition(Common::Point(219, 150));
_sceneMode = 4010;
_globals->_player.disableControl();
// This is the buggy animation where Miranda comments the Tech even
// if she's not in the room but in the lander.
setAction(&_sequenceManager1, this, 4010, &_globals->_player, &_olo, NULL);
}
if (_globals->_stripNum == 4000) {
_globals->_stripNum = 0;
_guardRock.postInit();
_guardRock.setVisage(4001);
_guardRock.animate(ANIM_MODE_1, NULL);
_guardRock.setObjectWrapper(new SceneObjectWrapper());
_guardRock.setPosition(Common::Point(231, 159));
_guardRock.setStrip(4);
setAction(&_action12);
}
break;
case 4050:
_globals->_soundHandler.play(155);
_globals->_player.disableControl();
if (_globals->_stripNum == 4050) {
_globals->_player.setVisage(4008);
_globals->_player.setStrip(4);
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.fixPriority(16);
_globals->_player.setPosition(Common::Point(260, 55));
_sceneMode = 4007;
setAction(&_sequenceManager1, this, 4007, &_globals->_player, NULL);
} else {
_globals->_player.setPosition(Common::Point(208, 153));
_globals->_player.enableControl();
}
if (RING_INVENTORY._ladder._sceneNumber != 4000)
_hotspot8.remove();
break;
case 4100:
_globals->_player.enableControl();
_globals->_player.setPosition(Common::Point(270, 155));
if (_globals->getFlag(42) && (RING_INVENTORY._ladder._sceneNumber != 4000)) {
_hotspot8.setVisage(4017);
_hotspot8.animate(ANIM_MODE_1, NULL);
_hotspot8.setPosition(Common::Point(244, 151));
_hotspot8.setAction(&_action3);
}
if (!_globals->getFlag(36) && !_globals->getFlag(43))
_miranda.setPosition(Common::Point(246, 146));
break;
default:
_globals->_soundHandler.play(155);
_lander.postInit();
_lander.setVisage(4002);
_lander._moveDiff = Common::Point(10, 10);
_lander.setPosition(Common::Point(-100, 80));
_lander.changeZoom(-1);
_lander.setPosition(Common::Point(130, -1));
_lander.animate(ANIM_MODE_2, NULL);
if (_globals->_stripNum == 9000) {
_olo.postInit();
_olo.setVisage(4006);
_olo.setPosition(Common::Point(235, 153));
_guardRock.postInit();
_guardRock.setVisage(4001);
_guardRock.setStrip(3);
_guardRock.setPosition(Common::Point(255, 153));
setAction(&_action11);
RING_INVENTORY._ladder._sceneNumber = 4100;
RING_INVENTORY._rope._sceneNumber = 4150;
_soundHandler1.play(156);
_forceField.postInit();
_forceField.setVisage(4000);
_forceField.setStrip(4);
_forceField.setPosition(Common::Point(312, 174));
_forceField.fixPriority(200);
_forceField.animate(ANIM_MODE_8, 0, NULL);
} else {
if (!_globals->getFlag(37)) {
_hotspot2.postInit();
_hotspot2.setVisage(4018);
_hotspot2._strip = 1;
_hotspot2._numFrames = 5;
_hotspot2.setPosition(Common::Point(182, 146));
_hotspot2.setAction(&_action10);
}
_miranda.setPosition(Common::Point(-210, 139));
setAction(&_action13);
}
break;
}
if (RING_INVENTORY._ladder._sceneNumber == 4000) {
_ladder.postInit();
_ladder.setVisage(4000);
_ladder.setStrip(5);
_ladder.setPosition(Common::Point(245, 147));
_globals->_sceneItems.push_back(&_ladder);
}
if (RING_INVENTORY._rope._sceneNumber == 4000) {
_rope.postInit();
_rope.setVisage(4000);
_rope.setStrip(7);
_rope.fixPriority(1);
_rope.setPosition(Common::Point(268, 44));
}
_globals->_sceneItems.addItems(&_hotspot8, &_hotspot17, &_hotspot18, &_hotspot14, &_hotspot15,
&_hotspot16, &_theTech, &_hotspot13, &_hotspot21, &_hotspot20, &_hotspot22, &_hotspot23,
&_hotspot24, &_hotspot25, &_hotspot19, &_hotspot26, NULL);
}
void Scene4000::signal() {
switch (_sceneMode) {
case 4010:
_globals->setFlag(38);
_olo.remove();
// Deliberate fall-through
case 4001:
_globals->_player.enableControl();
break;
case 4002:
case 4011:
break;
case 4003:
_sceneMode = 4014;
setAction(&_sequenceManager1, this, 4014, &_globals->_player, &_hotspot5, NULL);
break;
case 4004:
RING_INVENTORY._ladder._sceneNumber = 4000;
// Deliberate fall-through
case 4007:
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
_globals->setFlag(40);
break;
case 4005:
_globals->_player.enableControl();
_globals->_events.setCursor(CURSOR_WALK);
_globals->clearFlag(40);
break;
case 4006:
_globals->_sceneManager.changeScene(4045);
break;
case 4008:
_globals->_sceneManager.changeScene(2320);
break;
case 4009:
_globals->_sceneManager.changeScene(2200);
break;
case 4012:
_globals->_player.checkAngle(&_theTech);
_globals->_sceneManager.changeScene(4025);
break;
case 4013:
_globals->_player.enableControl();
_olo.remove();
break;
case 4014:
_globals->_sceneManager.changeScene(4250);
break;
case 4015:
ADD_MOVER_NULL(_miranda, 0, _miranda._position.y - 5);
break;
}
}
void Scene4000::dispatch() {
Scene::dispatch();
if ((_globals->_player.getRegionIndex() == 10) || (_globals->_player.getRegionIndex() == 6))
_globals->_player.fixPriority(200);
if (_globals->_player.getRegionIndex() == 11)
_globals->_player.fixPriority(-1);
if (_globals->_player.getRegionIndex() == 5)
_globals->_player.fixPriority(94);
if (_globals->_sceneObjects->contains(&_hotspot5)) {
if ((_hotspot5.getRegionIndex() == 10) || (_hotspot5.getRegionIndex() == 6))
_hotspot5.fixPriority(200);
if (_hotspot5.getRegionIndex() == 11)
_hotspot5.fixPriority(-1);
if (_hotspot5.getRegionIndex() == 5)
_hotspot5.fixPriority(94);
}
if (_globals->_sceneObjects->contains(&_miranda)) {
if (!_miranda._mover)
_miranda.checkAngle(&_globals->_player);
if (!_action && _globals->_player.getRegionIndex() == 23) {
ADD_MOVER_NULL(_miranda, 204, 186);
}
if ((_miranda.getRegionIndex() == 10) || (_miranda.getRegionIndex() == 6))
_miranda.fixPriority(200);
if (_miranda.getRegionIndex() == 11)
_miranda.fixPriority(-1);
if (_miranda.getRegionIndex() == 5)
_miranda.fixPriority(94);
}
if (!_action) {
if ((RING_INVENTORY._peg._sceneNumber == 1) && _globals->getFlag(34) &&
_globals->getFlag(37) && !_globals->getFlag(40)) {
_globals->_player.disableControl();
_soundHandler1.play(177);
_globals->_soundHandler.play(178);
setAction(&_action1);
}
if (_globals->_player.getRegionIndex() == 2)
_globals->_sceneManager.changeScene(4045);
if (_globals->_player.getRegionIndex() == 15)
_globals->_sceneManager.changeScene(4100);
if ((_globals->_player._position.x <= 5) && (_globals->_player._position.y < 100)) {
_globals->_player.disableControl();
if (!_globals->_sceneObjects->contains(&_miranda) || (_miranda._position.y <= 100)) {
_sceneMode = 4008;
setAction(&_sequenceManager1, this, 4008, &_globals->_player, NULL);
} else {
_sceneMode = 4015;
_globals->_player.addMover(NULL);
setAction(&_sequenceManager1, this, 4015, &_globals->_player, &_miranda, NULL);
}
}
}
}
/*--------------------------------------------------------------------------
* Scene 4010 - Village - Outside Lander
*
*--------------------------------------------------------------------------*/
void Scene4010::postInit(SceneObjectList *OwnerList) {
loadScene(4010);
Scene::postInit();
setZoomPercents(0, 20, 70, 50);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerMText);
_speakerSText._npc = &_hotspot1;
_speakerMText._npc = &_hotspot2;
_speakerQText._npc = &_globals->_player;
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(-38, 175));
_globals->_player.changeZoom(75);
_hotspot2.postInit();
_hotspot2.setVisage(2705);
_hotspot2.animate(ANIM_MODE_1, NULL);
_hotspot2.setObjectWrapper(new SceneObjectWrapper());
_hotspot2._moveDiff = Common::Point(4, 2);
_hotspot2.setPosition(Common::Point(-50, 185));
_hotspot2.changeZoom(75);
_hotspot1.postInit();
_hotspot1.setVisage(2806);
_hotspot1.setPosition(Common::Point(-20, 175));
_hotspot1.changeZoom(75);
_hotspot1.animate(ANIM_MODE_1, NULL);
_hotspot1.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4017, &_globals->_player, &_hotspot1, &_hotspot2, NULL);
}
void Scene4010::signal() {
_globals->_sceneManager.changeScene(4000);
}
/*--------------------------------------------------------------------------
* Scene 4025 - Village - Puzzle Board
*
*--------------------------------------------------------------------------*/
void Scene4025::Action1::signal() {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_armHotspot._strip = scene->_pegPtr->_armStrip;
scene->_armHotspot._frame = 4;
scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
if (scene->_pegPtr->_armStrip > 3) {
if (scene->_hole1._armStrip == scene->_pegPtr->_armStrip)
scene->_hole1._pegPtr = NULL;
if (scene->_hole2._armStrip == scene->_pegPtr->_armStrip)
scene->_hole2._pegPtr = NULL;
if (scene->_hole3._armStrip == scene->_pegPtr->_armStrip)
scene->_hole3._pegPtr = NULL;
if (scene->_hole4._armStrip == scene->_pegPtr->_armStrip)
scene->_hole4._pegPtr = NULL;
if (scene->_hole5._armStrip == scene->_pegPtr->_armStrip)
scene->_hole5._pegPtr = NULL;
}
break;
case 1:
scene->_pegPtr->hide();
if (scene->_pegPtr2) {
if (scene->_pegPtr->_armStrip == 3)
scene->_pegPtr2->_strip = 2;
scene->_pegPtr2->setPosition(scene->_pegPtr->_position);
scene->_pegPtr2->show();
scene->_pegPtr2->_armStrip = scene->_pegPtr->_armStrip;
}
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_pegPtr;
scene->_armHotspot.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
remove();
break;
}
}
void Scene4025::Action2::signal() {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_armHotspot._strip = scene->_holePtr->_armStrip;
scene->_armHotspot.animate(ANIM_MODE_4, 2, -1, this);
break;
case 1:
if (!scene->_pegPtr2) {
// Getting a peg from a hole
scene->_holePtr->_pegPtr->hide();
scene->_pegPtr = scene->_holePtr->_pegPtr;
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr->setPosition(Common::Point(-10, -10));
scene->_pegPtr2 = scene->_holePtr->_pegPtr;
scene->_holePtr->_pegPtr = NULL;
} else {
// Placing a peg into a hole
scene->_pegPtr2 = NULL;
if (scene->_holePtr->_pegPtr) {
scene->_holePtr->_pegPtr->hide();
scene->_pegPtr2 = scene->_holePtr->_pegPtr;
}
assert(scene->_pegPtr);
scene->_pegPtr->setPosition(scene->_holePtr->_newPosition);
scene->_pegPtr->setStrip(1);
scene->_pegPtr->show();
scene->_pegPtr->_armStrip = scene->_holePtr->_armStrip;
scene->_holePtr->_pegPtr = scene->_pegPtr;
scene->_pegPtr = scene->_pegPtr2;
}
scene->_armHotspot.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player._uiEnabled = true;
_globals->_events.setCursor(CURSOR_USE);
remove();
break;
}
}
void Scene4025::Action3::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
_globals->_scenePalette.addRotation(64, 111, -1);
setDelay(120);
break;
case 1:
_globals->clearFlag(34);
_globals->_stripNum = 4025;
_globals->_sceneManager.changeScene(4000);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4025::Hole::synchronize(Serializer &s) {
SceneObject::synchronize(s);
SYNC_POINTER(_pegPtr);
s.syncAsSint16LE(_armStrip);
s.syncAsSint16LE(_newPosition.x);
s.syncAsSint16LE(_newPosition.y);
}
void Scene4025::Hole::doAction(int action) {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4025, 3);
break;
case CURSOR_USE:
if (!scene->_pegPtr && !_pegPtr) {
setAction(&scene->_sequenceManager, scene, 4028, NULL);
} else {
_globals->_player.disableControl();
scene->_holePtr = this;
scene->setAction(&scene->_action2);
}
break;
case OBJECT_PEG:
if (!scene->_pegPtr2) {
_globals->_player.disableControl();
_globals->_events.setCursor(CURSOR_USE);
RING_INVENTORY._peg._sceneNumber = 4025;
scene->_pegPtr = &scene->_peg5;
scene->_holePtr = this;
scene->_pegPtr->_armStrip = 0;
scene->_pegPtr2 = scene->_pegPtr;
scene->setAction(&scene->_action2);
} else {
scene->_sceneMode = 4027;
scene->setAction(&scene->_sequenceManager, scene, 4027, NULL);
}
break;
}
}
void Scene4025::Peg::synchronize(Serializer &s) {
SceneObject::synchronize(s);
s.syncAsSint16LE(_field88);
s.syncAsSint16LE(_armStrip);
}
void Scene4025::Peg::doAction(int action) {
Scene4025 *scene = (Scene4025 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4025, 1);
break;
case CURSOR_USE:
_globals->_player.disableControl();
scene->_pegPtr = this;
scene->setAction(&scene->_action1);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4025::Scene4025() : Scene() {
_holePtr = NULL;
_pegPtr = _pegPtr2 = NULL;
}
void Scene4025::postInit(SceneObjectList *OwnerList) {
loadScene(4025);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_globals->_events.setCursor(CURSOR_USE);
_pegPtr = _pegPtr2 = NULL;
_peg1.postInit();
_peg1._field88 = 1;
_peg1.setVisage(4025);
_peg1.setStrip(2);
_peg1.setFrame(1);
_peg1.setPosition(Common::Point(203, 61));
_peg2.postInit();
_peg2._field88 = 4;
_peg2.setVisage(4025);
_peg2.setStrip(2);
_peg2.setFrame(2);
_peg2.setPosition(Common::Point(195, 57));
_peg3.postInit();
_peg3._field88 = 0;
_peg3.setVisage(4025);
_peg3.setStrip(2);
_peg3.setFrame(3);
_peg3.setPosition(Common::Point(202, 66));
_peg4.postInit();
_peg4._field88 = 3;
_peg4.setVisage(4025);
_peg4.setStrip(2);
_peg4.setFrame(4);
_peg4.setPosition(Common::Point(194, 68));
_peg5.postInit();
_peg5._field88 = 2;
_peg5.setVisage(4025);
_peg5.setStrip(1);
_peg5.setFrame(5);
_peg5.hide();
// Hole N-W
_hole1.postInit();
_hole1.setVisage(4025);
_hole1.setStrip(1);
_hole1.setFrame2(6);
_hole1.setPosition(Common::Point(123, 51));
_hole1._pegPtr = NULL;
_hole1._newPosition = Common::Point(123, 44);
_hole1._armStrip = 8;
// Hole N-E
_hole2.postInit();
_hole2.setVisage(4025);
_hole2.setStrip(1);
_hole2.setFrame2(7);
_hole2.setPosition(Common::Point(167, 51));
_hole2._pegPtr = NULL;
_hole2._newPosition = Common::Point(166, 44);
_hole2._armStrip = 7;
// Hole Center
_hole3.postInit();
_hole3.setVisage(4025);
_hole3.setStrip(1);
_hole3.setFrame2(8);
_hole3.setPosition(Common::Point(145, 69));
_hole3._pegPtr = NULL;
_hole3._newPosition = Common::Point(145, 60);
_hole3._armStrip = 6;
// Hole S-W
_hole4.postInit();
_hole4.setVisage(4025);
_hole4.setStrip(1);
_hole4.setFrame2(9);
_hole4.setPosition(Common::Point(123, 87));
_hole4._pegPtr = NULL;
_hole4._newPosition = Common::Point(123, 80);
_hole4._armStrip = 5;
// Hole S-E
_hole5.postInit();
_hole5.setVisage(4025);
_hole5.setStrip(1);
_hole5.setFrame2(10);
_hole5.setPosition(Common::Point(167, 87));
_hole5._pegPtr = NULL;
_hole5._newPosition = Common::Point(166, 80);
_hole5._armStrip = 4;
_hole1.fixPriority(1);
_hole2.fixPriority(1);
_hole3.fixPriority(1);
_hole4.fixPriority(1);
_hole5.fixPriority(1);
_armHotspot.postInit();
_armHotspot.setVisage(4025);
_armHotspot.setPosition(Common::Point(190, 161));
_armHotspot.setStrip(3);
_armHotspot.setFrame(4);
_globals->_sceneItems.addItems(&_hole1, &_hole2, &_hole3, &_hole4, &_hole5,
&_peg1, &_peg2, &_peg3, &_peg4, &_peg5, NULL);
_globals->_player._uiEnabled = true;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4026, NULL);
}
void Scene4025::synchronize(Serializer &s) {
Scene::synchronize(s);
SYNC_POINTER(_pegPtr);
SYNC_POINTER(_pegPtr2);
SYNC_POINTER(_holePtr);
}
void Scene4025::remove() {
_globals->_scenePalette.clearListeners();
Scene::remove();
}
void Scene4025::signal() {
if (_sceneMode != 4027) {
if (_sceneMode != 4028) {
_gfxButton.setText(EXIT_MSG);
_gfxButton._bounds.center(144, 107);
_gfxButton.draw();
_gfxButton._bounds.expandPanes();
}
_globals->_player._uiEnabled = true;
}
_globals->_events.setCursor(CURSOR_USE);
}
void Scene4025::process(Event &event) {
Scene::process(event);
if (_gfxButton.process(event)) {
if (RING_INVENTORY._peg._sceneNumber == 4025)
RING_INVENTORY._peg._sceneNumber = 1;
_globals->_sceneManager.changeScene(4000);
}
}
void Scene4025::dispatch() {
if (!_action && (_peg1._armStrip == 7) && (_peg2._armStrip == 4) && (_peg3._armStrip == 8) &&
(_peg4._armStrip == 5) && (_peg5._armStrip == 6))
setAction(&_action3);
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4045 - Village - Temple Antechamber
*
*--------------------------------------------------------------------------*/
void Scene4045::Action1::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(60);
break;
case 1:
_globals->_events.setCursor(CURSOR_WALK);
scene->_stripManager.start(4040, this, scene);
break;
case 2:
scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
scene->_hotspot4.animate(ANIM_MODE_5, this);
break;
case 3:
setDelay(60);
break;
case 4:
scene->_hotspot4.animate(ANIM_MODE_6, this);
break;
case 5:
ADD_MOVER(_globals->_player, 150, 300);
break;
case 6:
_globals->_stripNum = 4000;
_globals->_sceneManager.changeScene(4000);
remove();
break;
}
}
void Scene4045::Action2::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(15);
break;
case 1:
scene->_stripManager.start(_globals->_stripNum, this, scene);
break;
case 2:
scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
setDelay(10);
break;
case 3:
if (_globals->getFlag(38)) {
_globals->_player.enableControl();
remove();
} else {
ADD_MOVER(_globals->_player, 150, 300);
}
break;
case 4:
_globals->setFlag(39);
_globals->_sceneManager.changeScene(4000);
break;
}
}
void Scene4045::Action3::signal() {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_hotspot4.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_stripManager.start(4504, this, scene);
break;
case 2:
scene->_hotspot4.animate(ANIM_MODE_6, NULL);
scene->_olloFace.animate(ANIM_MODE_NONE, NULL);
ADD_MOVER(_globals->_player, 91, 1264);
break;
case 3:
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4045::OlloStand::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4045, 19);
break;
case CURSOR_LOOK:
SceneItem::display2(4045, (_strip == 1) ? 5 : 14);
break;
case CURSOR_USE:
SceneItem::display2(4045, 18);
break;
case CURSOR_TALK:
if (_strip == 5) {
setStrip(6);
animate(ANIM_MODE_NONE, NULL);
}
if (_globals->_player._position.y < 135) {
scene->_sceneMode = 4046;
_numFrames = 10;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, this, 4046, &_globals->_player, this, NULL);
} else {
if (!_globals->getFlag(31)) {
_globals->setFlag(31);
_globals->_stripNum = 4080;
} else if (!_globals->getFlag(38))
_globals->_stripNum = 4060;
else
_globals->_stripNum = 4503;
scene->setAction(&scene->_action2);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4045::Miranda::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4045, 9);
break;
case CURSOR_TALK:
scene->_sceneMode = 4102;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, scene, 4104, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4045::Necklace::doAction(int action) {
Scene4045 *scene = (Scene4045 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4045, 17);
break;
case CURSOR_USE:
if (_globals->_player._position.y < 135) {
SceneItem::display2(4045, 16);
RING_INVENTORY._peg._sceneNumber = 1;
_globals->_events.setCursor(CURSOR_WALK);
remove();
} else {
scene->_sceneMode = 4047;
_globals->_player.disableControl();
scene->setAction(&scene->_sequenceManager, scene, 4047, &_globals->_player, &scene->_olloStand, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4045::Scene4045() :
_flame(0, CURSOR_LOOK, 4045, 1, CURSOR_USE, 4100, 21, LIST_END),
_hotspot7(9, CURSOR_LOOK, 4045, 0, CURSOR_USE, 4045, 15, LIST_END),
_hotspot8(10, CURSOR_LOOK, 4045, 2, LIST_END),
_hotspot9(11, CURSOR_LOOK, 4045, 3, CURSOR_USE, 4045, 15, LIST_END),
_hotspot10(12, CURSOR_LOOK, 4045, 4, CURSOR_USE, 4100, 19, LIST_END),
_hotspot11(13, CURSOR_LOOK, 4045, 6, CURSOR_USE, 4045, 15, LIST_END),
_hotspot12(14, CURSOR_LOOK, 4045, 7, CURSOR_USE, 4150, 29, LIST_END),
_hotspot13(15, CURSOR_LOOK, 4045, 8, CURSOR_USE, 4100, 19, LIST_END),
_hotspot14(0, CURSOR_LOOK, 4045, 10, LIST_END) {
_hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
}
void Scene4045::postInit(SceneObjectList *OwnerList) {
loadScene(4045);
Scene::postInit();
setZoomPercents(100, 60, 200, 100);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerML);
_stripManager.addSpeaker(&_speakerPR);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.setCallback(this);
_speakerQText._textPos.y = 140;
_flame.postInit();
_flame.setVisage(4045);
_flame.setPosition(Common::Point(47, 111));
_flame.animate(ANIM_MODE_2, NULL);
_flame.fixPriority(156);
_globals->_sceneItems.push_back(&_flame);
_globals->_player.postInit();
_globals->_player.setVisage(4200);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player._moveDiff = Common::Point(7, 4);
_olloStand.postInit();
_olloStand.setVisage(4051);
_olloFace.postInit();
_olloFace.setVisage(4051);
_olloFace.setStrip(4);
_olloFace.fixPriority(152);
if(_globals->_sceneManager._previousScene == 4050) {
_globals->_soundHandler.play(155);
_globals->_player.setPosition(Common::Point(72, 128));
_globals->_player.enableControl();
_olloStand.setStrip(5);
_olloStand.setPosition(Common::Point(173, 99));
_olloStand._numFrames = 1;
_olloStand.animate(ANIM_MODE_2, NULL);
_olloFace.setPosition(Common::Point(177, 40));
if (RING_INVENTORY._peg._sceneNumber == 4045) {
_necklace.postInit();
_necklace.setVisage(4045);
_necklace.setStrip(2);
_necklace.setPosition(Common::Point(108, 82));
_globals->_sceneItems.push_back(&_necklace);
}
} else {
_globals->_player.setPosition(Common::Point(108, 192));
_globals->_player.setStrip(4);
if (!_globals->getFlag(36) && !_globals->getFlag(43)) {
_miranda.postInit();
_miranda.setVisage(4102);
_miranda.animate(ANIM_MODE_NONE, NULL);
_miranda.setStrip(3);
_miranda.setFrame(2);
_miranda.changeZoom(-1);
_miranda.setPosition(Common::Point(66, 209));
_globals->_sceneItems.push_back(&_miranda);
}
if (_globals->getFlag(31)) {
// Olo asleep
_olloStand.setVisage(4051);
_olloStand.setStrip(5);
_olloStand.setPosition(Common::Point(173, 99));
_olloStand._numFrames = 1;
_olloStand.animate(ANIM_MODE_2, NULL);
_olloFace.setPosition(Common::Point(177, 40));
if (RING_INVENTORY._peg._sceneNumber == 4045) {
_necklace.postInit();
_necklace.setVisage(4045);
_necklace.setStrip(2);
_necklace.setPosition(Common::Point(108, 82));
_globals->_sceneItems.push_back(&_necklace);
}
} else {
_olloStand.setPosition(Common::Point(186, 149));
_hotspot4.postInit();
_hotspot4.setVisage(4051);
_hotspot4.setStrip(2);
_hotspot4.fixPriority(152);
_hotspot4.setPosition(Common::Point(202, 80));
_olloFace.setPosition(Common::Point(192, 77));
_globals->setFlag(31);
setAction(&_action1);
_globals->_player.disableControl();
}
}
_globals->_sceneItems.addItems(&_olloStand, &_hotspot7, &_hotspot8, &_hotspot9, &_hotspot10,
&_hotspot13, &_hotspot11, &_hotspot12, &_hotspot14, NULL);
}
void Scene4045::stripCallback(int v) {
switch (v) {
case 1:
_olloFace.animate(ANIM_MODE_7, 0, NULL);
break;
case 2:
_olloFace.animate(ANIM_MODE_NONE, NULL);
break;
}
}
void Scene4045::signal() {
switch (_sceneMode) {
case 4046:
case 4047:
_olloFace.animate(ANIM_MODE_NONE, NULL);
break;
case 4050:
_globals->_sceneManager.changeScene(4000);
break;
case 4102:
_globals->_player.enableControl();
break;
}
}
void Scene4045::dispatch() {
if (!_action) {
if (_globals->_player.getRegionIndex() == 8) {
_globals->_player.addMover(NULL);
if (_olloStand._strip != 1) {
_globals->_player.disableControl();
_sceneMode = 4046;
_olloStand._numFrames = 10;
setAction(&_sequenceManager, this, 4046, &_globals->_player, &_olloStand, NULL);
} else {
setAction(&_action3);
}
}
if (_globals->_player.getRegionIndex() == 10)
_globals->_sceneManager.changeScene(4050);
if (_globals->_player._position.y >= 196) {
_sceneMode = 4050;
_globals->_player.disableControl();
setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
}
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4050 - Village - Outside
*
*--------------------------------------------------------------------------*/
void Scene4050::Action1::signal() {
// "Map" on the wall
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1: {
Common::Point pt(204, 152);
PlayerMover *mover = new PlayerMover();
_globals->_player.addMover(mover, &pt, this);
break;
}
case 2:
_globals->_player.checkAngle(&scene->_hotspot17);
scene->_hotspot14.postInit();
scene->_hotspot14.setVisage(4050);
scene->_hotspot14.setStrip(2);
scene->_hotspot14.setPosition(Common::Point(91, 154));
scene->_hotspot14.fixPriority(200);
setDelay(10);
break;
case 3:
_globals->_events.waitForPress();
_globals->setFlag(45);
scene->_hotspot14.remove();
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4050::Action2::signal() {
// Climb down the rope
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(120);
break;
case 1:
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.changeZoom(100);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(192, 130));
ADD_MOVER(_globals->_player, 215, 130);
break;
case 3:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(236, 130));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 4:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setPosition(Common::Point(210, 185));
_globals->_player.fixPriority(-1);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4050::Action3::signal() {
// Climb up the rope
switch (_actionIndex++) {
case 0:
ADD_PLAYER_MOVER(210, 185);
break;
case 1:
_globals->_player.fixPriority(200);
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.changeZoom(100);
_globals->_player.setFrame(_globals->_player.getFrameCount());
_globals->_player.setPosition(Common::Point(236, 130));
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(215, 130));
ADD_MOVER(_globals->_player, 212, 130);
break;
case 3:
_globals->_stripNum = 4050;
_globals->_sceneManager.changeScene(4000);
break;
}
}
void Scene4050::Action4::signal() {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_MOVER(_globals->_player, 189, 135);
_globals->_player.fixPriority(200);
break;
case 1:
_globals->_player._moveDiff.y = 3;
_globals->_player.setStrip2(3);
_globals->_player._frame = 1;
_globals->_player.setPosition(Common::Point(189, 129));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(192, 130));
_globals->_player.changeZoom(100);
ADD_MOVER(_globals->_player, 215, 130);
scene->_hotspot16.postInit();
scene->_hotspot16.setVisage(4052);
scene->_hotspot16.animate(ANIM_MODE_1, NULL);
scene->_hotspot16.setStrip2(6);
scene->_hotspot16.setPosition(Common::Point(160, 240));
ADD_MOVER(scene->_hotspot16, 172, 188);
break;
case 3:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(5);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(238, 130));
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 4:
_globals->_player.setVisage(4052);
_globals->_player.setStrip(2);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(216, 184));
_globals->_player.fixPriority(-1);
break;
case 5:
scene->_hotspot16.setStrip2(4);
scene->_hotspot16.setFrame(1);
scene->_hotspot16.animate(ANIM_MODE_4, 4, 1, this);;
break;
case 6:
scene->_hotspot16.animate(ANIM_MODE_5, NULL);
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 7:
_globals->_player.setVisage(4202);
_globals->_player.setStrip(6);
_globals->_player.setFrame(1);
scene->_stripManager.start(4051, this);
break;
case 8:
setDelay(15);
break;
case 9:
_globals->_sceneManager.changeScene(4000);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4050::Hotspot15::doAction(int action) {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4050, 14);
break;
case CURSOR_USE:
_globals->_player.disableControl();
setAction(&scene->_action3);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4050::Hotspot17::doAction(int action) {
Scene4050 *scene = (Scene4050 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
scene->setAction(&scene->_action1);
break;
case CURSOR_USE:
SceneItem::display2(4050, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4050::Scene4050() :
_hotspot1(0, CURSOR_LOOK, 4050, 0, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4050, 1, CURSOR_USE, 4050, 15, LIST_END),
_hotspot3(0, CURSOR_LOOK, 4050, 2, CURSOR_USE, 4050, 16, LIST_END),
_hotspot4(0, CURSOR_LOOK, 4050, 4, LIST_END),
_hotspot5(0, CURSOR_LOOK, 4050, 5, LIST_END),
_hotspot6(0, CURSOR_LOOK, 4050, 5, LIST_END),
_hotspot7(0, CURSOR_LOOK, 4050, 6, CURSOR_USE, 4050, 18, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4050, 7, CURSOR_USE, 4050, 19, LIST_END),
_hotspot9(0, CURSOR_LOOK, 4050, 8, CURSOR_USE, 4050, 20, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4050, 9, CURSOR_USE, 4050, 21, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4050, 10, CURSOR_USE, 4050, 22, LIST_END),
_hotspot12(0, CURSOR_LOOK, 4050, 11, CURSOR_USE, 4050, 23, LIST_END),
_hotspot13(0, CURSOR_LOOK, 4050, 3, CURSOR_USE, 4050, 17, LIST_END) {
}
void Scene4050::postInit(SceneObjectList *OwnerList) {
loadScene(4050);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerGameText);
_globals->_player.postInit();
switch (_globals->_sceneManager._previousScene) {
case 4000:
if (_globals->getFlag(41)) {
// Using a rope
_hotspot15.postInit();
_hotspot15.setVisage(4054);
_hotspot15.setPosition(Common::Point(206, 103));
_globals->_sceneItems.push_back(&_hotspot15);
_globals->_player.setVisage(4008);
_globals->_player.setPosition(Common::Point(206, 62));
_globals->_player.changeZoom(130);
_globals->_player.fixPriority(200);
_globals->_player.setStrip(2);
setAction(&_action2);
_globals->_soundHandler.play(175);
} else {
// Without the rope
_globals->_player.setVisage(5315);
_globals->_player.setPosition(Common::Point(189, 83));
_globals->_player.changeZoom(130);
_globals->_player.setStrip2(2);
_globals->_player._moveDiff.y = 10;
_globals->_player.animate(ANIM_MODE_2, NULL);
setAction(&_action4);
_globals->_soundHandler.play(176);
}
break;
case 4045:
_hotspot15.postInit();
_hotspot15.setVisage(4054);
_hotspot15.setPosition(Common::Point(206, 103));
_globals->_sceneItems.push_back(&_hotspot15);
_globals->_player.setVisage(4202);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(193, 193));
_globals->_soundHandler.play(175);
break;
default:
break;
}
_hotspot13.postInit();
_hotspot13.setVisage(4053);
_hotspot13.animate(ANIM_MODE_2, NULL);
_hotspot13.setPosition(Common::Point(190, 97));
_hotspot17.postInit();
_hotspot17.setVisage(4050);
_hotspot17.setPosition(Common::Point(209, 119));
_hotspot17.fixPriority(2);
_hotspot1.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot2.setBounds(Rect(150, 25, 198, 125));
_hotspot3.setBounds(Rect(56, 94, 88, 153));
_hotspot4.setBounds(Rect(170, 7, 209, 18));
_hotspot5.setBounds(Rect(190, 72, 212, 92));
_hotspot6.setBounds(Rect(122, 75, 145, 93));
_hotspot7.setBounds(Rect(109, 103, 263, 158));
_hotspot8.setBounds(Rect(157, 160, 213, 173));
_hotspot9.setBounds(Rect(95, 157, 120, 178));
_hotspot10.setBounds(Rect(278, 43, 310, 115));
_hotspot11.setBounds(Rect(263, 105, 279, 147));
_hotspot12.setBounds(Rect(258, 154, 307, 180));
_globals->_sceneItems.addItems(&_hotspot17, &_hotspot12, &_hotspot11, &_hotspot10, &_hotspot13,
&_hotspot2, &_hotspot3, &_hotspot4, &_hotspot5, &_hotspot6, &_hotspot8, &_hotspot9,
&_hotspot7, &_hotspot1, NULL);
}
void Scene4050::signal() {
if (_sceneMode == 4050)
_globals->_sceneManager.changeScene(4045);
}
void Scene4050::dispatch() {
if (!_action) {
if ((_globals->_player._canWalk) && (_globals->_player._position.y > 196)) {
_sceneMode = 4050;
_globals->_player.disableControl();
Common::Point pt(160, 275);
NpcMover *mover = new NpcMover();
_globals->_player.addMover(mover, &pt, this);
}
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4100 - Village - Hut
*
*--------------------------------------------------------------------------*/
void Scene4100::Action1::signal() {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(10);
break;
case 1:
scene->_stripManager.start(_globals->_stripNum, this);
break;
case 2:
setDelay(30);
break;
case 3:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4100::Action2::signal() {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_hotspot2.postInit();
scene->_hotspot2.changeZoom(95);
scene->_hotspot2.setVisage(4120);
scene->_hotspot2.animate(ANIM_MODE_1, NULL);
scene->_hotspot2.setStrip2(4);
scene->_hotspot2.fixPriority(100);
scene->_hotspot2.setPosition(Common::Point(214, 119));
setDelay(3);
break;
case 1:
ADD_MOVER(scene->_hotspot2, 249, 131);
break;
case 2:
scene->_hotspot2.setStrip2(3);
scene->_hotspot2.setFrame2(5);
scene->_hotspot2.animate(ANIM_MODE_NONE, NULL);
setDelay(3);
break;
case 3:
remove();
break;
}
}
void Scene4100::Action3::signal() {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->clearFlag(43);
_globals->setFlag(36);
setDelay(15);
break;
case 1:
scene->_stripManager.start(4505, this);
break;
case 2:
setAction(&scene->_action2, this);
break;
case 3:
scene->_stripManager.start(4510, this);
break;
case 4:
setDelay(15);
break;
case 5:
_globals->_sceneManager.changeScene(4150);
break;
default:
break;
}
}
void Scene4100::Action4::signal() {
// Rock getting drunk
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1:
scene->_hotspot1.animate(ANIM_MODE_5, this);
break;
case 2:
scene->_hotspot1.setVisage(4105);
scene->_hotspot1.setFrame(1);
scene->_hotspot1.animate(ANIM_MODE_5, this);
break;
case 3:
_globals->clearFlag(43);
_globals->setFlag(42);
scene->_stripManager.start(4119, this);
break;
case 4:
setDelay(15);
break;
case 5:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4100::Action5::signal() {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_PLAYER_MOVER(58, 151);
break;
case 1:
if (RING_INVENTORY._ladder._sceneNumber == 4100) {
RING_INVENTORY._ladder._sceneNumber = 1;
scene->_ladder.remove();
} else {
scene->_ladder.postInit();
scene->_ladder.setVisage(4101);
scene->_ladder.setPosition(Common::Point(49, 144));
RING_INVENTORY._ladder._sceneNumber = 4100;
_globals->_sceneItems.push_front(&scene->_ladder);
}
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4100::Action6::signal() {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_stripManager.start(4103, this);
ADD_PLAYER_MOVER(245, 167);
break;
case 1:
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4100::Hotspot1::doAction(int action) {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_STUNNER:
SceneItem::display2(4100, 16);
break;
case OBJECT_ALE:
_globals->_player.disableControl();
scene->setAction(&scene->_action3);
break;
case CURSOR_LOOK:
SceneItem::display2(4100, _globals->getFlag(42) ? 24 : 12);
break;
case CURSOR_USE:
SceneItem::display2(4100, 22);
break;
case CURSOR_TALK:
if (RING_INVENTORY._peg._sceneNumber == 1) {
_globals->_player.disableControl();
scene->_sceneMode = 4109;
scene->setAction(&scene->_sequenceManager, scene, 4109, NULL);
} else if (_globals->getFlag(42)) {
scene->_sceneMode = 4102;
scene->setAction(&scene->_sequenceManager, scene, 4102, NULL);
} else {
if (_globals->getFlag(33))
_globals->_stripNum = 4077;
else if (_globals->getFlag(82)) {
_globals->clearFlag(82);
_globals->_stripNum = 4100;
} else {
_globals->_stripNum = 4075;
_globals->setFlag(33);
}
scene->setAction(&scene->_action1);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4100::Hotspot2::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
error("*** The Chief's daughter... WOW!");
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4100::Miranda::doAction(int action) {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4100, 14);
break;
case CURSOR_TALK:
scene->_sceneMode = 4102;
scene->setAction(&scene->_sequenceManager, scene, 4104, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4100::Ladder::doAction(int action) {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4100, 2);
break;
case CURSOR_USE:
if (_globals->getFlag(42)) {
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else {
scene->_sceneMode = 4102;
scene->setAction(&scene->_sequenceManager, scene, 4103, NULL);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/**
Exit hotspot, South
*/
void Scene4100::Hotspot14::doAction(int action) {
Scene4100 *scene = (Scene4100 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4100, 0);
break;
case OBJECT_LADDER:
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4100::Scene4100() :
_hotspot3(0, CURSOR_LOOK, 4100, 10, CURSOR_USE, 4100, 21, LIST_END),
_hotspot4(0, CURSOR_LOOK, 4100, 8, LIST_END),
_hotspot7(0, CURSOR_USE, 4100, 3, CURSOR_USE, 4150, 29, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4100, 5, LIST_END),
_hotspot9(0, CURSOR_LOOK, 4100, 6, CURSOR_USE, 4100, 20, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4100, 7, CURSOR_USE, 4100, 19, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4100, 8, CURSOR_USE, 4100, 18, LIST_END),
_hotspot12(0, CURSOR_LOOK, 4100, 9, LIST_END),
_hotspot13(0, CURSOR_LOOK, 4100, 11, CURSOR_USE, 4100, 17, LIST_END) {
}
void Scene4100::postInit(SceneObjectList *OwnerList) {
loadScene(4100);
Scene::postInit();
setZoomPercents(135, 80, 190, 100);
_stripManager.addSpeaker(&_speakerMText);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerCHFText);
_stripManager.addSpeaker(&_speakerCDRText);
_stripManager.addSpeaker(&_speakerCDR);
_stripManager.addSpeaker(&_speakerML);
_stripManager.addSpeaker(&_speakerQR);
_globals->_player.postInit();
_globals->_player.setVisage(4200);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setStrip(4);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(88, 180));
_globals->_player._moveDiff = Common::Point(7, 4);
_hotspot1.postInit();
_hotspot1.setVisage(4102);
_hotspot1.fixPriority(129);
_hotspot1.setPosition(Common::Point(171, 120));
_hotspot3.postInit();
_hotspot3.setVisage(4130);
_hotspot3.animate(ANIM_MODE_2, NULL);
_hotspot3.fixPriority(200);
_hotspot3.setPosition(Common::Point(272, 110));
_hotspot4.postInit();
_hotspot4.setVisage(4130);
_hotspot4.animate(ANIM_MODE_2, NULL);
_hotspot4.setStrip2(2);
_hotspot4.setPosition(Common::Point(152, 167));
if (_globals->getFlag(36)) {
_hotspot1.setVisage(4105);
_hotspot1.setStrip(1);
_hotspot1.setFrame(4);
} else if (!_globals->getFlag(43)) {
_miranda.postInit();
_miranda.setVisage(4102);
_miranda.setStrip2(3);
_miranda.setFrame(2);
_miranda.setPosition(Common::Point(65, 188));
_globals->_sceneItems.push_back(&_miranda);
}
if (RING_INVENTORY._ladder._sceneNumber == 4100) {
_ladder.postInit();
_ladder.setVisage(4101);
_ladder.setPosition(Common::Point(49, 144));
_globals->_sceneItems.push_back(&_ladder);
}
_hotspot14.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot7._sceneRegionId = 16;
_hotspot8.setBounds(Rect(90, 0, 211, 113));
_hotspot9.setBounds(Rect(207, 96, 235, 115));
_hotspot10.setBounds(Rect(87, 81, 212, 107));
_hotspot11.setBounds(Rect(61, 148, 243, 168));
_hotspot12.setBounds(Rect(229, 59, 256, 122));
_hotspot13.setBounds(Rect(255, 152, 286, 183));
_globals->_sceneItems.addItems(&_hotspot3, &_hotspot1, &_hotspot13, &_hotspot12, &_hotspot4,
&_hotspot11, &_hotspot9, &_hotspot7, &_hotspot10, &_hotspot8, &_hotspot14, NULL);
if (_globals->_sceneManager._previousScene == 4150) {
_globals->_soundHandler.play(155);
if (!_globals->getFlag(42)) {
_hotspot1.setVisage(4104);
_hotspot1.setPosition(Common::Point(152, 118));
_hotspot1.setStrip2(-1);
_hotspot1.setFrame2(-1);
_hotspot1.setFrame(1);
_globals->_player.setStrip(2);
_globals->_player.disableControl();
setAction(&_action4);
_globals->clearFlag(43);
} else {
// Workaround: In the original, the mouse is hidden when Quinn
// goes back to scene 4150 then to scene 4100. This enables everything.
_globals->_player.enableControl();
}
_globals->_player.setPosition(Common::Point(252, 139));
_globals->_player.setStrip(2);
} else {
if ((RING_INVENTORY._ale._sceneNumber == 4100) && !_globals->getFlag(42)) {
_globals->_player.disableControl();
setAction(&_action3);
}
if (_globals->getFlag(35)) {
_globals->_player.disableControl();
_sceneMode = 4101;
setAction(&_sequenceManager, this, 4101, &_globals->_player, NULL);
}
}
}
void Scene4100::signal() {
switch (_sceneMode) {
case 4101:
_globals->_sceneManager.changeScene(4000);
break;
case 4102:
case 4103:
case 4109:
_globals->_player.enableControl();
break;
}
}
void Scene4100::dispatch() {
if (!_action) {
if ((_globals->_player.getRegionIndex() == 15) && !_globals->getFlag(42))
setAction(&_action6);
if (_globals->_player.getRegionIndex() == 8)
_globals->_sceneManager.changeScene(4150);
if (_globals->_player._position.y >= 196) {
_globals->_player.disableControl();
_sceneMode = 4101;
setAction(&_sequenceManager, this, 4105, &_globals->_player, NULL);
}
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 4150 - Village - Bedroom
*
*--------------------------------------------------------------------------*/
void Scene4150::Action1::signal() {
Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
byte adjustData[4] = {0, 0, 0, 0};
switch (_actionIndex++) {
case 0:
setDelay(60);
break;
case 1:
scene->_stripManager.start(4520, this);
break;
case 2:
setDelay(15);
break;
case 3:
setAction(&scene->_action2, this);
break;
case 4: {
for (int idx = 100; idx >= 0; idx -= 5) {
_globals->_scenePalette.fade(adjustData, false, idx);
g_system->updateScreen();
g_system->delayMillis(10);
}
scene->_hotspot4.postInit();
scene->_hotspot4.setVisage(4150);
scene->_hotspot4.setStrip(2);
scene->_hotspot4.setPosition(Common::Point(166, 157));
scene->_hotspot1.postInit();
scene->_hotspot1.setVisage(4156);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
setDelay(120);
break;
}
case 5:
_globals->_scenePalette.loadPalette(4150);
_globals->_scenePalette.refresh();
setDelay(60);
break;
case 6:
scene->_stripManager.start(4522, this);
break;
case 7:
for (int idx = 100; idx >= 0; idx -= 5) {
_globals->_scenePalette.fade(adjustData, false, idx);
g_system->updateScreen();
g_system->delayMillis(10);
}
scene->_hotspot4.remove();
scene->_hotspot1.setVisage(4157);
scene->_hotspot1.animate(ANIM_MODE_NONE, NULL);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
scene->_hotspot1.show();
_globals->_player.setVisage(4200);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setStrip(3);
_globals->_player.setPosition(Common::Point(139, 166));
_globals->_player._moveDiff = Common::Point(7, 3);
_globals->_player.show();
setDelay(120);
break;
case 8:
_globals->_scenePalette.loadPalette(4150);
_globals->_scenePalette.refresh();
setDelay(30);
break;
case 9:
scene->_stripManager.start(4523, this);
break;
case 10:
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player._moveDiff = Common::Point(7, 4);
_globals->_player.setStrip(3);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4150::Action2::signal() {
Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(3);
break;
case 1:
scene->_hotspot1.setVisage(4152);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
scene->_hotspot1.animate(ANIM_MODE_5, this);
_globals->_player.animate(ANIM_MODE_5, NULL);
break;
case 2:
_globals->_player.hide();
scene->_hotspot1.setVisage(4153);
scene->_hotspot1.setStrip(1);
scene->_hotspot1.setFrame(1);
scene->_hotspot1.animate(ANIM_MODE_5, this);
break;
case 3:
remove();
break;
}
}
void Scene4150::Action3::signal() {
Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(15);
break;
case 1:
_globals->_player.checkAngle(&scene->_hotspot3);
if (RING_INVENTORY._rope._sceneNumber == 1) {
scene->_hotspot3.postInit();
scene->_hotspot3.setVisage(4150);
scene->_hotspot3.setPosition(Common::Point(175, 70));
RING_INVENTORY._rope._sceneNumber = 4150;
_globals->_sceneItems.push_front(&scene->_hotspot3);
} else {
RING_INVENTORY._rope._sceneNumber = 1;
scene->_hotspot3.remove();
}
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4150::HotspotGroup1::doAction(int action) {
Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4150, 0);
break;
case OBJECT_ROPE:
scene->setAction(&scene->_action3);
break;
}
}
void Scene4150::HotspotGroup3::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4150, _globals->getFlag(46) ? 9 : 8);
_globals->setFlag(46);
break;
case CURSOR_USE:
SceneItem::display2(4150, 30);
break;
}
}
void Scene4150::HotspotGroup6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4150, _globals->getFlag(47) ? 16 : 15);
_globals->setFlag(47);
break;
case CURSOR_USE:
SceneItem::display2(4150, 31);
break;
}
}
void Scene4150::Hotspot3::doAction(int action) {
Scene4150 *scene = (Scene4150 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4150, 20);
break;
case CURSOR_USE:
scene->setAction(&scene->_action3);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4150::Scene4150() :
_hotspot1(0, CURSOR_LOOK, 4150, 17, CURSOR_USE, 4150, 21, CURSOR_TALK, 4150, 21,
OBJECT_SCANNER, 4150, 22, OBJECT_STUNNER, 4150, 23, LIST_END),
_hotspot2(0, CURSOR_LOOK, 4150, 4, CURSOR_USE, 4150, 24, LIST_END),
_hotspot7(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
_hotspot8(0, CURSOR_LOOK, 4150, 1, CURSOR_USE, 4150, 25, OBJECT_ROPE, 4150, 26, LIST_END),
_hotspot9(0, CURSOR_LOOK, 4150, 2, CURSOR_USE, 4150, 27, OBJECT_SCANNER, 4150, 28,
OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot10(0, CURSOR_LOOK, 4150, 5, CURSOR_USE, 4150, 29, LIST_END),
_hotspot11(0, CURSOR_LOOK, 4150, 6, CURSOR_USE, 4150, 29, LIST_END),
_hotspot12(0, CURSOR_LOOK, 4150, 7, CURSOR_USE, 4150, 29, LIST_END),
_hotspot17(0, CURSOR_LOOK, 4150, 10, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot18(0, CURSOR_LOOK, 4150, 11, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot19(0, CURSOR_LOOK, 4150, 12, CURSOR_USE, 4150, 29, LIST_END),
_hotspot20(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
_hotspot21(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
_hotspot22(0, CURSOR_LOOK, 4150, 13, CURSOR_USE, 4150, 29, LIST_END),
_hotspot23(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END),
_hotspot24(0, CURSOR_LOOK, 4150, 14, CURSOR_USE, 4150, 27, OBJECT_STUNNER, 4150, 32, LIST_END)
{
}
void Scene4150::postInit(SceneObjectList *OwnerList) {
loadScene(4150);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerCDL);
_stripManager.addSpeaker(&_speakerQText);
_hotspot2.postInit();
_hotspot2.setVisage(4171);
_hotspot2.animate(ANIM_MODE_2, NULL);
_hotspot2.fixPriority(100);
_hotspot2.setPosition(Common::Point(76, 147));
_hotspot1.postInit();
_hotspot1.setPosition(Common::Point(177, 201));
if (_globals->getFlag(44)) {
_globals->_player.postInit();
_globals->_player.setVisage(4200);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setStrip(2);
_globals->_player.setPosition(Common::Point(328, 160));
_globals->_player._moveDiff = Common::Point(7, 4);
_globals->_player.disableControl();
_sceneMode = 4151;
setAction(&_sequenceManager, this, 4151, &_globals->_player, NULL);
_hotspot1.setVisage(4157);
_hotspot1.setPosition(Common::Point(177, 201));
} else {
_globals->_player.postInit();
_globals->_player.setVisage(4154);
_globals->_player._canWalk = false;
_globals->_player.setPosition(Common::Point(198, 202));
_globals->_player.disableControl();
_hotspot1.setVisage(4152);
setAction(&_action1);
_globals->setFlag(44);
}
if (RING_INVENTORY._rope._sceneNumber == 4150) {
_hotspot3.postInit();
_hotspot3.setVisage(4150);
_hotspot3.setPosition(Common::Point(175, 70));
_globals->_sceneItems.push_back(&_hotspot3);
}
_globals->_sceneItems.push_back(&_hotspot1);
_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot6.setBounds(Rect(28, 121, 80, 148));
_hotspot7.setBounds(Rect(27, 17, 127, 100));
_hotspot8.setBounds(Rect(62, 11, 117, 22));
_hotspot9.setBounds(Rect(48, 78, 104, 94));
_hotspot10.setBounds(Rect(32, 107, 58, 119));
_hotspot11.setBounds(Rect(1, 130, 17, 163));
_hotspot12.setBounds(Rect(1, 158, 78, 197));
_hotspot13.setBounds(Rect(253, 11, 274, 188));
_hotspot14.setBounds(Rect(4, 15, 29, 153));
_hotspot15.setBounds(Rect(127, 22, 146, 133));
_hotspot16.setBounds(Rect(165, 22, 181, 141));
_hotspot17.setBounds(Rect(186, 31, 217, 52));
_hotspot18.setBounds(Rect(200, 31, 251, 86));
_hotspot19.setBounds(Rect(183, 81, 234, 111));
_hotspot20.setBounds(Rect(188, 120, 219, 142));
_hotspot21.setBounds(Rect(235, 122, 249, 145));
_hotspot22.setBounds(Rect(283, 125, 320, 146));
_hotspot23.setBounds(Rect(284, 27, 306, 160));
_hotspot24.setBounds(Rect(257, 72, 284, 99));
_hotspot25.setBounds(Rect(183, 155, 316, 190));
_hotspot26.setBounds(Rect(98, 169, 238, 198));
_globals->_sceneItems.addItems(&_hotspot24, &_hotspot23, &_hotspot13, &_hotspot25,
&_hotspot26, &_hotspot19, &_hotspot22, &_hotspot20, &_hotspot17, &_hotspot16,
&_hotspot15, &_hotspot11, &_hotspot14, &_hotspot18, &_hotspot21, &_hotspot12,
&_hotspot10, &_hotspot9, &_hotspot8, &_hotspot7, &_hotspot6, &_hotspot2,
&_hotspot5, NULL);
_globals->_soundHandler.play(165);
_soundHandler.play(311);
}
void Scene4150::signal() {
if (_sceneMode == 4151)
_globals->_player.enableControl();
else if (_sceneMode == 4152)
_globals->_sceneManager.changeScene(4100);
}
void Scene4150::dispatch() {
Scene::dispatch();
if (!_action && (_globals->_player._position.x >= 316)) {
_globals->_soundHandler.fadeOut(NULL);
_soundHandler.fadeOut(NULL);
_globals->_player.disableControl();
_sceneMode = 4152;
setAction(&_sequenceManager, this, 4152, &_globals->_player, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 4000 - Village
*
*--------------------------------------------------------------------------*/
void Scene4250::Action1::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
ADD_MOVER_NULL(_globals->_player, 6, 190);
ADD_MOVER_NULL(scene->_hotspot3, 9, 195);
ADD_MOVER(scene->_hotspot1, 12, 185);
break;
case 2:
setDelay(30);
break;
case 3:
scene->_stripManager.start(4450, this);
break;
case 4:
case 7:
setDelay(15);
break;
case 5:
ADD_PLAYER_MOVER(220, 175);
scene->_hotspot1.fixPriority(105);
ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173);
break;
case 6:
scene->_stripManager.start(4470, this);
break;
case 8:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4250::Action2::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
ADD_PLAYER_MOVER(247, 182);
break;
case 1:
_globals->_player.setVisage(2670);
_globals->_player.changeZoom(50);
_globals->_player.setStrip(3);
_globals->_player.setFrame(1);
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 2:
if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) {
scene->_stripManager.start(4205, this);
} else {
scene->_stripManager.start(4490, this);
}
break;
case 3:
_globals->_player.animate(ANIM_MODE_6, this);
break;
case 4:
_globals->_player.setVisage(2602);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.changeZoom(70);
if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300)) {
_globals->_player.enableControl();
remove();
} else {
ADD_PLAYER_MOVER(6, 180);
ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 12, 185);
}
break;
case 5:
ADD_PLAYER_MOVER(-16, 180);
ADD_PLAYER_MOVER_NULL(scene->_hotspot1, -12, 185);
scene->_hotspot3.setStrip2(2);
ADD_MOVER_NULL(scene->_hotspot5, -30, 195);
break;
case 6:
_globals->clearFlag(59);
_globals->clearFlag(70);
_globals->clearFlag(37);
_globals->clearFlag(114);
_globals->clearFlag(36);
_globals->clearFlag(43);
_globals->_sceneManager.changeScene(2100);
break;
}
}
void Scene4250::Action3::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(3);
break;
case 1:
scene->_stripManager.start(4480, this);
break;
case 2:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4250::Action4::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
_globals->_player.addMover(NULL);
scene->_stripManager.start((RING_INVENTORY._helmet._sceneNumber == 4250) ? 4259 : 4256, this);
break;
case 2:
ADD_PLAYER_MOVER(_globals->_player._position.x + 5, _globals->_player._position.y);
break;
case 3:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4250::Action5::signal() {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
scene->_hotspot4.fixPriority(195);
scene->_hotspot1.fixPriority(105);
ADD_MOVER_NULL(_globals->_player, 6, 185);
ADD_MOVER_NULL(scene->_hotspot4, 9, 190);
ADD_MOVER(scene->_hotspot1, 12, 180);
break;
case 2:
ADD_PLAYER_MOVER(252, 176);
ADD_PLAYER_MOVER_NULL(scene->_hotspot1, 197, 173);
ADD_PLAYER_MOVER_NULL(scene->_hotspot4, 239, 195);
break;
case 3:
scene->_hotspot4.fixPriority(-1);
scene->_hotspot1.setStrip(5);
scene->_hotspot4.setStrip(7);
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4250::Hotspot1::doAction(int action) {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 19 : 14);
break;
case CURSOR_TALK:
_globals->_player.disableControl();
if (!_globals->_sceneObjects->contains(&scene->_hotspot4)) {
scene->setAction(&scene->_action3);
} else {
scene->_sceneMode = 4260;
if (RING_INVENTORY._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4265;
scene->setAction(&scene->_sequenceManager, scene, 4265, this, NULL);
} else {
scene->setAction(&scene->_sequenceManager, scene,
_globals->_sceneObjects->contains(&scene->_hotspot6) ? 4260 : 4262, this, NULL);
}
}
break;
case OBJECT_SCANNER:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 21);
else
SceneHotspot::doAction(action);
break;
case OBJECT_STUNNER:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 22);
else
SceneHotspot::doAction(action);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4250::Hotspot2::doAction(int action) {
//Ship with stasis field
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
case CURSOR_USE:
SceneItem::display2(4250, 16);
break;
case OBJECT_SCANNER:
if ((_globals->_stripNum == 9000) || (_globals->_stripNum == 4300))
scene->setAction(&scene->_action2);
else if (_globals->getFlag(55))
SceneItem::display2(4250, 17);
else {
_globals->setFlag(55);
scene->setAction(&scene->_action2);
}
break;
case OBJECT_STASIS_NEGATOR:
_globals->_player.disableControl();
scene->_sceneMode = 4252;
scene->setAction(&scene->_sequenceManager, scene, 4252, &_globals->_player, this, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4250::Hotspot4::doAction(int action) {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 18 : 5);
break;
case OBJECT_SCANNER:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 21);
else
SceneHotspot::doAction(action);
break;
case OBJECT_STUNNER:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
SceneItem::display2(4250, 22);
else
SceneHotspot::doAction(action);
break;
case CURSOR_TALK:
_globals->_player.disableControl();
if (!_globals->_sceneObjects->contains(&scene->_hotspot6)) {
scene->_sceneMode = 4254;
scene->setAction(&scene->_sequenceManager, scene, 4263, NULL);
} else {
scene->_sceneMode = 4254;
if (RING_INVENTORY._helmet._sceneNumber == 4250) {
scene->_sceneMode = 4266;
scene->setAction(&scene->_sequenceManager, scene, 4266, this, NULL);
} else {
scene->setAction(&scene->_sequenceManager, scene,
(RING_INVENTORY._concentrator._sceneNumber == 1) ? 4255 : 4254, NULL);
}
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4250::Hotspot6::doAction(int action) {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 7 : 6);
break;
case OBJECT_SCANNER:
SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 1 : 2);
break;
case OBJECT_STUNNER:
SceneItem::display2(4250, (RING_INVENTORY._helmet._sceneNumber == 4250) ? 20 : 3);
break;
case OBJECT_HELMET:
_globals->_soundHandler.play(354);
_globals->_player.disableControl();
RING_INVENTORY._helmet._sceneNumber = 4250;
if (RING_INVENTORY._concentrator._sceneNumber == 1) {
if (_globals->getFlag(115)) {
scene->_sceneMode = 4269;
scene->setAction(&scene->_sequenceManager, scene, 4269, this, NULL);
} else {
_globals->setFlag(115);
_globals->_events.setCursor(CURSOR_WALK);
scene->_sceneMode = 4256;
scene->setAction(&scene->_sequenceManager, scene, 4256, this, NULL);
}
} else if (RING_INVENTORY._keyDevice._sceneNumber == 1) {
scene->_sceneMode = 4267;
scene->setAction(&scene->_sequenceManager, scene, 4267, this, NULL);
} else if (RING_INVENTORY._keyDevice._sceneNumber == 4300) {
scene->_sceneMode = 4268;
scene->setAction(&scene->_sequenceManager, scene, 4268, this, NULL);
} else {
_globals->_events.setCursor(CURSOR_WALK);
ADD_MOVER_NULL(scene->_hotspot1, 241, 169);
scene->_sceneMode = 4261;
scene->setAction(&scene->_sequenceManager, scene, 4261, &_globals->_player, this, NULL);
}
break;
case OBJECT_NULLIFIER:
if (RING_INVENTORY._helmet._sceneNumber == 4250) {
_globals->_soundHandler.play(353);
_globals->_player.disableControl();
RING_INVENTORY._helmet._sceneNumber = 1;
scene->_sceneMode = 4257;
scene->setAction(&scene->_sequenceManager, scene, 4257, &_globals->_player, this, NULL);
} else {
SceneItem::display2(4250, 4);
}
break;
case CURSOR_TALK:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
doAction(OBJECT_HELMET);
else {
_globals->_player.disableControl();
scene->_sceneMode = 4264;
scene->setAction(&scene->_sequenceManager, scene, 4264, this, NULL);
}
break;
case CURSOR_USE:
if (RING_INVENTORY._helmet._sceneNumber == 4250)
doAction(OBJECT_HELMET);
else {
_globals->_player.disableControl();
if ((RING_INVENTORY._items._sceneNumber != 1) || (RING_INVENTORY._concentrator._sceneNumber != 1)) {
scene->_sceneMode = 4258;
scene->setAction(&scene->_sequenceManager, scene, 4258, this, NULL);
} else {
scene->_hotspot2.postInit();
scene->_hotspot2.setVisage(4251);
scene->_hotspot2.setFrame(scene->_hotspot2.getFrameCount());
scene->_hotspot2.setPosition(Common::Point(267, 172));
scene->_hotspot2.hide();
scene->_sceneMode = 4259;
scene->setAction(&scene->_sequenceManager, scene, 4259, &_globals->_player, this, &scene->_hotspot2, NULL);
}
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4250::Hotspot8::doAction(int action) {
Scene4250 *scene = (Scene4250 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
case CURSOR_USE:
_globals->_sceneManager.changeScene(4300);
break;
case OBJECT_SCANNER:
SceneItem::display2(4250, 24);
break;
case OBJECT_STUNNER:
SceneItem::display2(4250, 25);
break;
case OBJECT_STASIS_NEGATOR:
_globals->_player.disableControl();
scene->_sceneMode = 4270;
scene->setAction(&scene->_sequenceManager, scene,
(RING_INVENTORY._helmet._sceneNumber == 4250) ? 4270 : 4271, NULL);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4250::Scene4250() :
_hotspot7(0, CURSOR_LOOK, 4250, 0, LIST_END) {
}
void Scene4250::postInit(tSage::SceneObjectList *OwnerList) {
loadScene(4250);
Scene::postInit();
setZoomPercents(160, 90, 185, 100);
_stripManager.addSpeaker(&_speakerSR);
_stripManager.addSpeaker(&_speakerSL);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerGameText);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.addSpeaker(&_speakerQR);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerPText);
_stripManager.addSpeaker(&_speakerMText);
_stripManager.addSpeaker(&_speakerFLText);
_speakerSText.setTextPos(Common::Point(40, 40));
_speakerPText.setTextPos(Common::Point(40, 100));
_hotspot8._sceneRegionId = 16;
_globals->_player.postInit();
_globals->_player.setVisage(2602);
_globals->_player.animate(ANIM_MODE_1, NULL);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setPosition(Common::Point(-13, 190));
_globals->_player.changeZoom(-1);
_globals->_player._moveDiff = Common::Point(4, 1);
_hotspot1.postInit();
_hotspot1.setVisage(2801);
_hotspot1.animate(ANIM_MODE_1, NULL);
_hotspot1.setObjectWrapper(new SceneObjectWrapper());
_hotspot1.setPosition(Common::Point(-18, 185));
_hotspot1.changeZoom(-1);
_hotspot1._moveDiff = Common::Point(4, 1);
_globals->_sceneItems.push_back(&_hotspot1);
if (_globals->_sceneManager._previousScene == 4300) {
_hotspot5.postInit();
_hotspot5.setVisage(4250);
_hotspot5.setPosition(Common::Point(268, 168));
_hotspot5.fixPriority(1);
_hotspot4.postInit();
_hotspot4.setVisage(2701);
_hotspot4.animate(ANIM_MODE_1, NULL);
_hotspot4.setObjectWrapper(new SceneObjectWrapper());
_hotspot4.setPosition(Common::Point(272, 175));
_hotspot4.setStrip(2);
_hotspot4._moveDiff = Common::Point(4, 1);
_hotspot4.changeZoom(70);
_globals->_sceneItems.push_back(&_hotspot4);
_hotspot1.setPosition(Common::Point(197, 173));
_hotspot1.changeZoom(70);
_globals->_player.setPosition(Common::Point(252, 176));
_globals->_player.changeZoom(70);
_hotspot6.postInit();
_hotspot6.setVisage(4302);
_hotspot6.setStrip(4);
_hotspot6.setFrame(3);
_hotspot6.changeZoom(50);
_hotspot6.fixPriority(70);
_hotspot6.setPosition(Common::Point(261, 175));
if (RING_INVENTORY._helmet._sceneNumber == 4250) {
_hotspot6.setStrip(6);
_hotspot6.setFrame(_hotspot6.getFrameCount());
}
if (_globals->getFlag(98)) {
_globals->_sceneItems.push_front(&_hotspot6);
} else {
_hotspot6.hide();
if ((_globals->_stripNum == 4300) || (_globals->_stripNum == 4301)) {
_globals->setFlag(98);
_globals->_player.setVisage(4302);
_globals->_player.setStrip(5);
_globals->_player.changeZoom(50);
_globals->_player.disableControl();
_hotspot4.setPosition(Common::Point(239, 195));
_sceneMode = 4253;
_globals->_sceneItems.push_front(&_hotspot6);
setAction(&_sequenceManager, this, 4253, &_globals->_player, &_hotspot6, &_hotspot4, NULL);
}
}
} else if (_globals->_stripNum == 9000) {
_hotspot4.postInit();
_hotspot4.setVisage(2701);
_hotspot4.animate(ANIM_MODE_1, NULL);
_hotspot4.setObjectWrapper(new SceneObjectWrapper());
_hotspot4.setPosition(Common::Point(-15, 195));
_hotspot4._moveDiff = Common::Point(4, 1);
_globals->_sceneItems.push_back(&_hotspot4);
setAction(&_action5);
} else {
_hotspot3.postInit();
_hotspot3.setVisage(4006);
_hotspot3.animate(ANIM_MODE_1, NULL);
_hotspot3.setObjectWrapper(new SceneObjectWrapper());
_hotspot3.setPosition(Common::Point(-15, 195));
_hotspot3.setStrip2(3);
_hotspot3._moveDiff = Common::Point(4, 1);
setAction(&_action1);
_globals->clearFlag(43);
_globals->clearFlag(114);
_globals->clearFlag(36);
}
if (_globals->getFlag(17)) {
_globals->_sceneItems.push_back(&_hotspot8);
} else {
_hotspot2.postInit();
_hotspot2.setVisage(4251);
_hotspot2.setStrip2(1);
_hotspot2.fixPriority(2);
_hotspot2.setFrame(1);
_hotspot2.setPosition(Common::Point(267, 172));
_globals->_sceneItems.push_back(&_hotspot2);
}
_hotspot7.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_globals->_sceneItems.push_back(&_hotspot7);
_globals->_soundHandler.play(185);
}
void Scene4250::signal() {
switch (_sceneMode) {
case 4252:
_globals->setFlag(17);
_globals->_sceneManager.changeScene(4301);
break;
case 4253:
if (_globals->_stripNum == 4301) {
_sceneMode = 4261;
ADD_MOVER_NULL(_hotspot1, 241, 169);
setAction(&_sequenceManager, this, 4261, &_globals->_player, &_hotspot6, NULL);
} else {
_globals->_player.enableControl();
}
break;
case 4254:
case 4256:
case 4257:
case 4258:
case 4260:
case 4264:
case 4265:
case 4266:
case 4267:
case 4268:
case 4269:
case 4270:
_globals->_player.enableControl();
break;
case 4259:
_globals->_soundHandler.play(360);
_globals->_sceneManager.changeScene(9900);
break;
case 4261:
RING_INVENTORY._keyDevice._sceneNumber = 1;
_globals->_player.enableControl();
break;
case 4255:
case 4262:
case 4263:
default:
break;
}
}
void Scene4250::dispatch() {
if (_globals->_player.getRegionIndex() == 8)
_globals->_player.changeZoom(90 - (_globals->_player._position.y - 153));
if (_globals->_player.getRegionIndex() == 12)
_globals->_player.changeZoom(70);
if (_globals->_player.getRegionIndex() == 15) {
_globals->_player.changeZoom(-1);
_globals->_player.fixPriority(-1);
}
if (_hotspot1.getRegionIndex() == 8)
_hotspot1.changeZoom(90 - (_hotspot1._position.y - 153));
if (_hotspot1.getRegionIndex() == 12)
_hotspot1.changeZoom(70);
if (_hotspot1.getRegionIndex() == 15) {
_hotspot1.changeZoom(-1);
_hotspot1.fixPriority(-1);
}
if (_hotspot4.getRegionIndex() == 8)
_hotspot4.changeZoom(90 - (_hotspot4._position.y - 153));
if (_hotspot4.getRegionIndex() == 12)
_hotspot4.changeZoom(70);
if (_hotspot4.getRegionIndex() == 15) {
_hotspot4.changeZoom(-1);
_hotspot4.fixPriority(-1);
}
Scene::dispatch();
if (!_action) {
if (!_globals->getFlag(55) && (_globals->_player.getRegionIndex() == 12)) {
setAction(&_action4);
}
if (_globals->_sceneObjects->contains(&_hotspot6) && (_globals->_player.getRegionIndex() == 12))
setAction(&_action4);
}
}
/*--------------------------------------------------------------------------
* Scene 4300 - Village - Slaver Ship
*
*--------------------------------------------------------------------------*/
void Scene4300::Action1::signal() {
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->setFlag(56);
_globals->_scenePalette.addRotation(240, 254, -1);
scene->_hotspot7.animate(ANIM_MODE_6, this);
_globals->_soundHandler.play(164);
break;
case 1:
_globals->_soundHandler.play(340);
scene->_soundHandler1.play(341);
scene->_hotspot1.remove();
setDelay(3);
break;
case 2:
scene->_soundHandler1.play(341);
scene->_hotspot2.remove();
setDelay(6);
break;
case 3:
scene->_soundHandler1.play(341);
scene->_hotspot3.remove();
setDelay(6);
break;
case 4:
scene->_soundHandler1.play(341);
scene->_hotspot4.remove();
setDelay(12);
break;
case 5:
scene->_soundHandler1.play(341);
scene->_hotspot5.remove();
setDelay(12);
break;
case 6:
scene->_soundHandler1.play(341);
scene->_hotspot6.remove();
setDelay(60);
break;
case 7:
scene->_hotspot10.fixPriority(250);
scene->_hotspot10.animate(ANIM_MODE_5, this);
break;
case 8:
scene->_hotspot13.show();
scene->_stripManager.start(8015, this, scene);
break;
case 9:
_globals->_soundHandler.play(350);
_globals->_sceneManager._fadeMode = FADEMODE_GRADUAL;
_globals->_events.setCursor(CURSOR_USE);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene4300::Action2::signal() {
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(3);
break;
case 1:
scene->_stripManager.start(8016, this, scene);
break;
case 2:
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4300::Hotspot8::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, 15);
break;
case CURSOR_USE:
SceneItem::display2(4300, 18);
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 14);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 19);
break;
case OBJECT_KEY_DEVICE:
RING_INVENTORY._keyDevice._sceneNumber = 4300;
_globals->_scenePalette.addRotation(240, 254, -1);
animate(ANIM_MODE_5, NULL);
_globals->setFlag(99);
_globals->_sceneItems.push_back(this);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4300::Hotspot9::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
(RING_INVENTORY._concentrator._sceneNumber == 1))
SceneItem::display2(4300, 7);
else
SceneItem::display2(4300, 1);
break;
case CURSOR_USE:
if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
(RING_INVENTORY._concentrator._sceneNumber == 1))
SceneItem::display2(4300, 7);
else
SceneItem::display2(4300, 3);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 24);
break;
case OBJECT_SCANNER:
if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
(RING_INVENTORY._concentrator._sceneNumber != 1))
SceneItem::display2(4300, 22);
else
SceneItem::display2(4300, 23);
break;
default:
NamedHotspot::doAction(action);
break;
}
}
void Scene4300::Hotspot10::doAction(int action) {
// Alien
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, 2);
break;
case CURSOR_TALK:
_globals->_player.disableControl();
scene->setAction(&scene->_action2);
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 20);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 21);
break;
case CURSOR_USE:
case OBJECT_HELMET:
_globals->_stripNum = (action == CURSOR_USE) ? 4300 : 4301;
_globals->_events.setCursor(CURSOR_NONE);
_globals->_sceneManager.changeScene(4250);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4300::Hotspot15::signal() {
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
scene->_soundHandler2.play(345);
_strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1;
if ((RING_INVENTORY._stasisBox2._sceneNumber == 4300) ||
(RING_INVENTORY._concentrator._sceneNumber == 1)) {
setStrip(1);
setFrame(1);
animate(ANIM_MODE_NONE, NULL);
} else {
animate(ANIM_MODE_5, this);
}
}
void Scene4300::Hotspot16::doAction(int action) {
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, 8);
break;
case CURSOR_USE:
if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
(RING_INVENTORY._concentrator._sceneNumber != 4300)) {
SceneItem::display2(4300, 16);
} else {
scene->_sceneMode = 4302;
scene->setAction(&scene->_sequenceManager, scene, 4302, this, NULL);
}
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 27);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 24);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene4300::Hotspot17::doAction(int action) {
Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, (RING_INVENTORY._stasisBox2._sceneNumber == 4300) ? 17 : 11);
break;
case CURSOR_USE:
if (RING_INVENTORY._stasisBox2._sceneNumber != 4300)
SceneItem::display2(4300, 13);
else {
_globals->_scenePalette.clearListeners();
remove();
SceneItem::display2(4300, 12);
RING_INVENTORY._concentrator._sceneNumber = 1;
}
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 25);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 26);
break;
case OBJECT_STASIS_BOX2:
scene->_soundHandler1.play(352);
_globals->_events.setCursor(CURSOR_USE);
scene->_sceneMode = 4303;
scene->setAction(&scene->_sequenceManager, scene, 4303, this, NULL);
break;
}
}
void Scene4300::Hotspot19::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, 9);
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 28);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 24);
break;
case CURSOR_USE:
if ((RING_INVENTORY._stasisBox2._sceneNumber != 4300) &&
(RING_INVENTORY._concentrator._sceneNumber != 4300))
SceneItem::display2(4300, 10);
else
SceneItem::display2(4300, 29);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
Scene4300::Scene4300() :
_hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) {
}
void Scene4300::postInit(SceneObjectList *OwnerList) {
loadScene(4300);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerSText);
_stripManager.addSpeaker(&_speakerMText);
_stripManager.addSpeaker(&_speakerFLText);
_hotspot11.setup(76, 97, 102, 127, 4300, 5, 6);
_hotspot7.postInit();
_hotspot7.setPosition(Common::Point(90, 128));
_hotspot7.setVisage(4303);
_hotspot7.fixPriority(250);
_globals->_sceneItems.push_back(&_hotspot7);
_hotspot9.setup(120, 49, 174, 91, 4300, -1, -1);
_hotspot15.postInit();
_hotspot15.setVisage(4300);
_hotspot15.setPosition(Common::Point(149, 79));
_hotspot15.signal();
if (!_globals->getFlag(99)) {
_hotspot8.postInit();
_hotspot8.setVisage(4300);
_hotspot8.setStrip(3);
_hotspot8.setPosition(Common::Point(196, 47));
_globals->_sceneItems.push_back(&_hotspot8);
}
if (RING_INVENTORY._concentrator._sceneNumber == 4300) {
_hotspot17.postInit();
_hotspot17.setVisage(4300);
_hotspot17.setStrip(6);
_hotspot17.fixPriority(1);
_hotspot17.setPosition(Common::Point(200, 69));
if (RING_INVENTORY._stasisBox2._sceneNumber == 4300)
_hotspot17.setFrame(_hotspot17.getFrameCount());
_globals->_sceneItems.push_back(&_hotspot17);
}
if (!_globals->getFlag(98)) {
_hotspot10.postInit();
_hotspot10.setVisage(4302);
_hotspot10.setPosition(Common::Point(244, 179));
_hotspot10.fixPriority(100);
_globals->_sceneItems.push_back(&_hotspot10);
_hotspot12.postInit();
_hotspot12.setVisage(4302);
_hotspot12.setStrip2(3);
_hotspot12.setPosition(Common::Point(231, 185));
_hotspot12.fixPriority(251);
_hotspot12.hide();
_hotspot13.postInit();
_hotspot13.hide();
_hotspot13.setVisage(4302);
_hotspot13.setStrip2(2);
_hotspot13.setPosition(Common::Point(256, 168));
_hotspot13.fixPriority(251);
_hotspot13._numFrames = 1;
_hotspot13.animate(ANIM_MODE_8, 0, NULL);
}
if (RING_INVENTORY._items._sceneNumber == 4300) {
_hotspot16.postInit();
_hotspot16.setVisage(4300);
_hotspot16.setPosition(Common::Point(169, 141));
_hotspot16.fixPriority(1);
_hotspot16.setStrip(4);
_globals->_sceneItems.push_back(&_hotspot16);
}
if (_globals->_sceneManager._previousScene == 4301) {
_globals->_player.disableControl();
_hotspot7.setFrame(_hotspot7.getFrameCount());
_hotspot1.postInit();
_hotspot1.setVisage(4301);
_hotspot1.fixPriority(145);
_hotspot1.setPosition(Common::Point(160, 64));
_hotspot2.postInit();
_hotspot2.setVisage(4301);
_hotspot2.setStrip2(2);
_hotspot2.fixPriority(140);
_hotspot2.setPosition(Common::Point(166, 90));
_hotspot3.postInit();
_hotspot3.setVisage(4301);
_hotspot3.setStrip2(3);
_hotspot3.fixPriority(135);
_hotspot3.setPosition(Common::Point(173, 114));
_hotspot4.postInit();
_hotspot4.setVisage(4301);
_hotspot4.setStrip2(4);
_hotspot4.fixPriority(130);
_hotspot4.setPosition(Common::Point(187, 141));
_hotspot5.postInit();
_hotspot5.setVisage(4301);
_hotspot5.setStrip2(5);
_hotspot5.fixPriority(125);
_hotspot5.setPosition(Common::Point(201, 164));
_hotspot6.postInit();
_hotspot6.setVisage(4301);
_hotspot6.setStrip2(6);
_hotspot6.fixPriority(120);
_hotspot6.setPosition(Common::Point(219, 186));
setAction(&_action1);
} else {
_globals->_player.disableControl();
_sceneMode = 4304;
setAction(&_sequenceManager, this, 4304, NULL);
}
_hotspot10.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_hotspot19._sceneRegionId = 0;
_globals->_sceneItems.push_back(&_hotspot19);
_globals->_sceneItems.push_back(&_hotspot18);
}
void Scene4300::stripCallback(int v) {
switch (v) {
case 1:
_hotspot12.show();
_hotspot12.animate(ANIM_MODE_7, 0, NULL);
break;
case 2:
_hotspot12.hide();
break;
}
}
void Scene4300::remove() {
_globals->_scenePalette.clearListeners();
Scene::remove();
}
void Scene4300::signal() {
switch (_sceneMode) {
case 4302:
RING_INVENTORY._items._sceneNumber = 1;
_hotspot16.remove();
_globals->_player.enableControl();
break;
case 4303:
RING_INVENTORY._stasisBox2._sceneNumber = 4300;
_hotspot15.setStrip(1);
_hotspot15.setFrame(1);
_hotspot15.animate(ANIM_MODE_NONE, NULL);
break;
case 4304:
_hotspot14.postInit();
_hotspot14.setVisage(4300);
_hotspot14.setStrip(7);
_hotspot14.setPosition(Common::Point(60, 199));
_gfxButton.setText(EXIT_MSG);
_gfxButton._bounds.center(60, 193);
_gfxButton.draw();
_gfxButton._bounds.expandPanes();
_globals->_player.enableControl();
_globals->_scenePalette.addRotation(240, 254, -1);
break;
}
}
void Scene4300::dispatch() {
if (_action)
_action->dispatch();
}
void Scene4300::process(Event &event) {
Scene::process(event);
if (_gfxButton.process(event))
_globals->_sceneManager.changeScene(4250);
}
/*--------------------------------------------------------------------------
* Scene 4301 - Village - Slaver Ship Keypad
*
*--------------------------------------------------------------------------*/
void Scene4301::Action1::synchronize(Serializer &s) {
Action::synchronize(s);
s.syncAsSint16LE(_field34E);
for (int idx = 0; idx < 6; ++idx)
s.syncAsSint16LE(_indexList[idx]);
}
void Scene4301::Action1::remove() {
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
_globals->_player.enableControl();
for (_state = 0; _state < 6; ++_state)
_buttonList[_state].remove();
scene->_hotspot3.remove();
scene->_hotspot2.remove();
scene->_hotspot1.animate(ANIM_MODE_6, NULL);
Action::remove();
}
void Scene4301::Action1::signal() {
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_soundHandler.play(164);
scene->_hotspot1.animate(ANIM_MODE_5, this);
break;
case 1:
_globals->_soundHandler.play(335);
_globals->_events.setCursor(CURSOR_USE);
scene->_hotspot2.postInit();
scene->_hotspot2.setVisage(4303);
scene->_hotspot2.setStrip(2);
scene->_hotspot2.setFrame(1);
scene->_hotspot2.setPosition(Common::Point(30, 15));
scene->_hotspot2.fixPriority(255);
scene->_hotspot3.postInit();
scene->_hotspot3.setVisage(4303);
scene->_hotspot3.setStrip(2);
scene->_hotspot3.setFrame(2);
scene->_hotspot3.setPosition(Common::Point(48, 29));
scene->_hotspot3.fixPriority(255);
scene->_hotspot3.hide();
_field34E = 0;
_state = 0;
_actionIndex = 2;
break;
case 10:
// Puzzle: Wrong code
_globals->_events.setCursor(CURSOR_NONE);
scene->_soundHandler.play(337);
if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
setDelay(20);
if (_state <= 8)
_actionIndex = 10;
++_state;
break;
case 11:
for (_state = 0; _state < 6; ++_state)
_buttonList[_state].remove();
scene->_soundHandler.play(338);
scene->_hotspot3.hide();
_actionIndex = 2;
_state = 0;
_globals->_events.setCursor(CURSOR_USE);
break;
case 20:
// Puzzle: Correct code
_globals->_player.disableControl();
scene->_soundHandler.play(339);
scene->_hotspot3._frame = 3;
if (scene->_hotspot3._flags & OBJFLAG_HIDE)
scene->_hotspot3.show();
else
scene->_hotspot3.hide();
if (_state <= 8)
_actionIndex = 20;
++_state;
setDelay(20);
break;
case 21:
scene->_field68E = true;
remove();
break;
}
}
void Scene4301::Action1::process(Event &event) {
// Puzzle
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
Rect buttonsRect;
Action::process(event);
if (event.handled || (_actionIndex != 2))
return;
buttonsRect = Rect(14, 35, 112, 100);
buttonsRect.translate(30, 15);
if ((event.eventType == EVENT_BUTTON_DOWN) && buttonsRect.contains(event.mousePos)) {
event.handled = true;
scene->_soundHandler.play(336);
int buttonIndex = ((event.mousePos.y - buttonsRect.top) / 33) * 3 +
((event.mousePos.x - buttonsRect.left) / 33);
_buttonList[_state].postInit();
_buttonList[_state].setVisage(4303);
_buttonList[_state].setStrip(buttonIndex + 3);
_buttonList[_state].setFrame(1);
_buttonList[_state].setPosition(Common::Point((_state % 3) * 25 + 55, (_state / 3) * 25 + 121));
_buttonList[_state].fixPriority(255);
_buttonList[_state]._numFrames = 25;
_buttonList[_state].animate(ANIM_MODE_5, NULL);
_indexList[_state++] = buttonIndex;
if (_state == 6) {
// Six buttons pressed
if ((_indexList[0] == 2) && (_indexList[1] == 3) && (_indexList[2] == 0) &&
(_indexList[3] == 4) && (_indexList[4] == 1) && (_indexList[5] == 5)) {
// Entered the correct full combination
_state = 0;
_actionIndex = 20;
} else {
// Incorrect combination entered
_state = 0;
_actionIndex = 10;
}
signal();
}
}
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_ESCAPE)) {
event.handled = true;
remove();
}
}
/*--------------------------------------------------------------------------*/
void Scene4301::Hotspot4::doAction(int action) {
// Hatch near door
Scene4301 *scene = (Scene4301 *)_globals->_sceneManager._scene;
if (action == CURSOR_USE) {
_globals->_player.disableControl();
scene->setAction(&scene->_action1);
} else {
NamedHotspot::doAction(action);
}
}
void Scene4301::Hotspot5::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(4300, 0);
break;
case CURSOR_USE:
SceneItem::display2(4300, 30);
break;
case OBJECT_SCANNER:
SceneItem::display2(4300, 31);
break;
case OBJECT_STUNNER:
SceneItem::display2(4300, 32);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene4301::postInit(SceneObjectList *OwnerList) {
_globals->setFlag(50);
loadScene(4301);
Scene::postInit();
setZoomPercents(0, 100, 200, 100);
_field68E = false;
RING_INVENTORY._stasisBox2._sceneNumber = 1;
_hotspot4.setup(97, 76, 127, 102, 4300, 5, 6);
_hotspot1.postInit();
_hotspot1.setPosition(Common::Point(90, 128));
_hotspot1.setVisage(4303);
_hotspot1._strip = 1;
_hotspot1._frame = 1;
_hotspot1.fixPriority(250);
_hotspot5.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
_globals->_sceneItems.push_back(&_hotspot5);
_globals->_player.enableControl();
}
void Scene4301::dispatch() {
if (_action) {
_action->dispatch();
} else if (_field68E) {
_field68E = 0;
_globals->clearFlag(50);
_globals->_sceneManager._fadeMode = FADEMODE_NONE;
_globals->_sceneManager.setNewScene(4300);
}
}
} // End of namespace tSage