mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 20:55:19 +00:00
b767eb771b
svn-id: r29138
422 lines
12 KiB
C++
422 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
|
|
|
|
#include "base/plugins.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/file.h"
|
|
#include "common/fs.h"
|
|
#include "common/savefile.h"
|
|
#include "common/system.h"
|
|
#include "common/events.h"
|
|
|
|
#include "queen/queen.h"
|
|
#include "queen/bankman.h"
|
|
#include "queen/command.h"
|
|
#include "queen/cutaway.h"
|
|
#include "queen/debug.h"
|
|
#include "queen/display.h"
|
|
#include "queen/graphics.h"
|
|
#include "queen/grid.h"
|
|
#include "queen/input.h"
|
|
#include "queen/logic.h"
|
|
#include "queen/resource.h"
|
|
#include "queen/sound.h"
|
|
#include "queen/talk.h"
|
|
#include "queen/walk.h"
|
|
|
|
static const PlainGameDescriptor queenGameDescriptor = {
|
|
"queen", "Flight of the Amazon Queen"
|
|
};
|
|
|
|
GameList Engine_QUEEN_gameIDList() {
|
|
GameList games;
|
|
games.push_back(queenGameDescriptor);
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor Engine_QUEEN_findGameID(const char *gameid) {
|
|
if (0 == scumm_stricmp(gameid, queenGameDescriptor.gameid)) {
|
|
return queenGameDescriptor;
|
|
}
|
|
return GameDescriptor();
|
|
}
|
|
|
|
GameList Engine_QUEEN_detectGames(const FSList &fslist) {
|
|
GameList detectedGames;
|
|
|
|
// Iterate over all files in the given directory
|
|
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (file->isDirectory()) {
|
|
continue;
|
|
}
|
|
if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) {
|
|
Common::File dataFile;
|
|
if (!dataFile.open(*file)) {
|
|
continue;
|
|
}
|
|
Queen::DetectedGameVersion version;
|
|
if (Queen::Resource::detectVersion(&version, &dataFile)) {
|
|
GameDescriptor dg(queenGameDescriptor.gameid, queenGameDescriptor.description, version.language, version.platform);
|
|
if (version.features & Queen::GF_DEMO) {
|
|
dg.updateDesc("Demo");
|
|
} else if (version.features & Queen::GF_INTERVIEW) {
|
|
dg.updateDesc("Interview");
|
|
} else if (version.features & Queen::GF_FLOPPY) {
|
|
dg.updateDesc("Floppy");
|
|
} else if (version.features & Queen::GF_TALKIE) {
|
|
dg.updateDesc("Talkie");
|
|
}
|
|
detectedGames.push_back(dg);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return detectedGames;
|
|
}
|
|
|
|
PluginError Engine_QUEEN_create(OSystem *syst, Engine **engine) {
|
|
assert(engine);
|
|
*engine = new Queen::QueenEngine(syst);
|
|
return kNoError;
|
|
}
|
|
|
|
REGISTER_PLUGIN(QUEEN, "Flight of the Amazon Queen", "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis");
|
|
|
|
namespace Queen {
|
|
|
|
QueenEngine::QueenEngine(OSystem *syst)
|
|
: Engine(syst), _debugger(0) {
|
|
syst->getEventManager()->registerRandomSource(randomizer, "queen");
|
|
}
|
|
|
|
QueenEngine::~QueenEngine() {
|
|
delete _bam;
|
|
delete _resource;
|
|
delete _bankMan;
|
|
delete _command;
|
|
delete _debugger;
|
|
delete _display;
|
|
delete _graphics;
|
|
delete _grid;
|
|
delete _input;
|
|
delete _logic;
|
|
delete _sound;
|
|
delete _walk;
|
|
}
|
|
|
|
void QueenEngine::registerDefaultSettings() {
|
|
ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
|
|
ConfMan.registerDefault("subtitles", true);
|
|
_subtitles = true;
|
|
}
|
|
|
|
void QueenEngine::checkOptionSettings() {
|
|
// check talkspeed value
|
|
if (_talkSpeed < MIN_TEXT_SPEED) {
|
|
_talkSpeed = MIN_TEXT_SPEED;
|
|
} else if (_talkSpeed > MAX_TEXT_SPEED) {
|
|
_talkSpeed = MAX_TEXT_SPEED;
|
|
}
|
|
|
|
// demo and interview versions don't have speech at all
|
|
if (_sound->speechOn() && (_resource->isDemo() || _resource->isInterview())) {
|
|
_sound->speechToggle(false);
|
|
}
|
|
|
|
// ensure text is always on when voice is off
|
|
if (!_sound->speechOn()) {
|
|
_subtitles = true;
|
|
}
|
|
}
|
|
|
|
void QueenEngine::readOptionSettings() {
|
|
_sound->setVolume(ConfMan.getInt("music_volume"));
|
|
_sound->musicToggle(!ConfMan.getBool("music_mute"));
|
|
_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
|
|
_sound->speechToggle(!ConfMan.getBool("speech_mute"));
|
|
_talkSpeed = (ConfMan.getInt("talkspeed") * (MAX_TEXT_SPEED - MIN_TEXT_SPEED) + 255 / 2) / 255 + MIN_TEXT_SPEED;
|
|
_subtitles = ConfMan.getBool("subtitles");
|
|
checkOptionSettings();
|
|
}
|
|
|
|
void QueenEngine::writeOptionSettings() {
|
|
ConfMan.setInt("music_volume", _sound->getVolume());
|
|
ConfMan.setBool("music_mute", !_sound->musicOn());
|
|
ConfMan.setBool("sfx_mute", !_sound->sfxOn());
|
|
ConfMan.setInt("talkspeed", ((_talkSpeed - MIN_TEXT_SPEED) * 255 + (MAX_TEXT_SPEED - MIN_TEXT_SPEED) / 2) / (MAX_TEXT_SPEED - MIN_TEXT_SPEED));
|
|
ConfMan.setBool("speech_mute", !_sound->speechOn());
|
|
ConfMan.setBool("subtitles", _subtitles);
|
|
ConfMan.flushToDisk();
|
|
}
|
|
|
|
void QueenEngine::update(bool checkPlayerInput) {
|
|
if (_debugger->isAttached()) {
|
|
_debugger->onFrame();
|
|
}
|
|
|
|
_graphics->update(_logic->currentRoom());
|
|
_logic->update();
|
|
|
|
int frameDelay = (_lastUpdateTime + Input::DELAY_NORMAL - _system->getMillis());
|
|
if (frameDelay <= 0) {
|
|
frameDelay = 1;
|
|
}
|
|
_input->delay(frameDelay);
|
|
_lastUpdateTime = _system->getMillis();
|
|
|
|
if (!_resource->isInterview()) {
|
|
_display->palCustomScroll(_logic->currentRoom());
|
|
}
|
|
BobSlot *joe = _graphics->bob(0);
|
|
_display->update(joe->active, joe->x, joe->y);
|
|
|
|
_input->checkKeys();
|
|
if (_input->debugger()) {
|
|
_input->debuggerReset();
|
|
_debugger->attach();
|
|
}
|
|
if (canLoadOrSave()) {
|
|
if (_input->quickSave()) {
|
|
_input->quickSaveReset();
|
|
saveGameState(SLOT_QUICKSAVE, "Quicksave");
|
|
}
|
|
if (_input->quickLoad()) {
|
|
_input->quickLoadReset();
|
|
loadGameState(SLOT_QUICKSAVE);
|
|
}
|
|
if (shouldPerformAutoSave(_lastSaveTime)) {
|
|
saveGameState(SLOT_AUTOSAVE, "Autosave");
|
|
_lastSaveTime = _system->getMillis();
|
|
}
|
|
}
|
|
if (!_input->cutawayRunning()) {
|
|
if (checkPlayerInput) {
|
|
_command->updatePlayer();
|
|
}
|
|
if (_input->idleTime() >= Input::DELAY_SCREEN_BLANKER) {
|
|
_display->blankScreen();
|
|
}
|
|
}
|
|
_sound->updateMusic();
|
|
}
|
|
|
|
bool QueenEngine::canLoadOrSave() const {
|
|
return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview());
|
|
}
|
|
|
|
void QueenEngine::saveGameState(int slot, const char *desc) {
|
|
debug(3, "Saving game to slot %d", slot);
|
|
char name[20];
|
|
makeGameStateName(slot, name);
|
|
Common::OutSaveFile *file = _saveFileMan->openForSaving(name);
|
|
if (file) {
|
|
// save data
|
|
byte *saveData = new byte[SAVESTATE_MAX_SIZE];
|
|
byte *p = saveData;
|
|
_bam->saveState(p);
|
|
_grid->saveState(p);
|
|
_logic->saveState(p);
|
|
_sound->saveState(p);
|
|
uint32 dataSize = p - saveData;
|
|
assert(dataSize < SAVESTATE_MAX_SIZE);
|
|
|
|
// write header
|
|
file->writeUint32BE('SCVM');
|
|
file->writeUint32BE(SAVESTATE_CUR_VER);
|
|
file->writeUint32BE(0);
|
|
file->writeUint32BE(dataSize);
|
|
char description[32];
|
|
memset(description, 0, 32);
|
|
strncpy(description, desc, 31);
|
|
file->write(description, 32);
|
|
|
|
// write save data
|
|
file->write(saveData, dataSize);
|
|
file->finalize();
|
|
|
|
// check for errors
|
|
if (file->ioFailed()) {
|
|
warning("Can't write file '%s'. (Disk full?)", name);
|
|
}
|
|
delete[] saveData;
|
|
delete file;
|
|
} else {
|
|
warning("Can't create file '%s', game not saved", name);
|
|
}
|
|
}
|
|
|
|
void QueenEngine::loadGameState(int slot) {
|
|
debug(3, "Loading game from slot %d", slot);
|
|
GameStateHeader header;
|
|
Common::InSaveFile *file = readGameStateHeader(slot, &header);
|
|
if (file && header.dataSize != 0) {
|
|
byte *saveData = new byte[header.dataSize];
|
|
byte *p = saveData;
|
|
if (file->read(saveData, header.dataSize) != header.dataSize) {
|
|
warning("Error reading savegame file");
|
|
} else {
|
|
_bam->loadState(header.version, p);
|
|
_grid->loadState(header.version, p);
|
|
_logic->loadState(header.version, p);
|
|
_sound->loadState(header.version, p);
|
|
if (header.dataSize != (uint32)(p - saveData)) {
|
|
warning("Corrupted savegame file");
|
|
} else {
|
|
_logic->setupRestoredGame();
|
|
}
|
|
}
|
|
delete[] saveData;
|
|
delete file;
|
|
}
|
|
}
|
|
|
|
Common::InSaveFile *QueenEngine::readGameStateHeader(int slot, GameStateHeader *gsh) {
|
|
char name[20];
|
|
makeGameStateName(slot, name);
|
|
Common::InSaveFile *file = _saveFileMan->openForLoading(name);
|
|
if (file && file->readUint32BE() == MKID_BE('SCVM')) {
|
|
gsh->version = file->readUint32BE();
|
|
gsh->flags = file->readUint32BE();
|
|
gsh->dataSize = file->readUint32BE();
|
|
file->read(gsh->description, sizeof(gsh->description));
|
|
} else {
|
|
memset(gsh, 0, sizeof(GameStateHeader));
|
|
}
|
|
return file;
|
|
}
|
|
|
|
void QueenEngine::makeGameStateName(int slot, char *buf) const {
|
|
if (slot == SLOT_LISTPREFIX) {
|
|
strcpy(buf, "queen.s*");
|
|
} else if (slot == SLOT_AUTOSAVE) {
|
|
strcpy(buf, "queen.asd");
|
|
} else {
|
|
assert(slot >= 0);
|
|
sprintf(buf, "queen.s%02d", slot);
|
|
}
|
|
}
|
|
|
|
int QueenEngine::getGameStateSlot(const char *filename) const {
|
|
int i = -1;
|
|
const char *slot = strrchr(filename, '.');
|
|
if (slot && slot[1] == 's') {
|
|
i = atoi(slot + 2);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
|
|
char prefix[20];
|
|
makeGameStateName(SLOT_LISTPREFIX, prefix);
|
|
Common::StringList filenames = _saveFileMan->listSavefiles(prefix);
|
|
for (Common::StringList::const_iterator it = filenames.begin(); it != filenames.end(); ++it) {
|
|
int i = getGameStateSlot(it->c_str());
|
|
if (i >= 0 && i < SAVESTATE_MAX_NUM) {
|
|
GameStateHeader header;
|
|
Common::InSaveFile *f = readGameStateHeader(i, &header);
|
|
strcpy(descriptions[i], header.description);
|
|
delete f;
|
|
}
|
|
}
|
|
}
|
|
|
|
GUI::Debugger *QueenEngine::getDebugger() {
|
|
return _debugger;
|
|
}
|
|
|
|
int QueenEngine::go() {
|
|
_logic->start();
|
|
if (ConfMan.hasKey("save_slot") && canLoadOrSave()) {
|
|
loadGameState(ConfMan.getInt("save_slot"));
|
|
}
|
|
_lastSaveTime = _lastUpdateTime = _system->getMillis();
|
|
_quit = false;
|
|
while (!_quit) {
|
|
if (_logic->newRoom() > 0) {
|
|
_logic->update();
|
|
_logic->oldRoom(_logic->currentRoom());
|
|
_logic->currentRoom(_logic->newRoom());
|
|
_logic->changeRoom();
|
|
_display->fullscreen(false);
|
|
if (_logic->currentRoom() == _logic->newRoom()) {
|
|
_logic->newRoom(0);
|
|
}
|
|
} else if (_logic->joeWalk() == JWM_EXECUTE) {
|
|
_logic->joeWalk(JWM_NORMAL);
|
|
_command->executeCurrentAction();
|
|
} else {
|
|
_logic->joeWalk(JWM_NORMAL);
|
|
update(true);
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int QueenEngine::init() {
|
|
_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
|
|
_system->endGFXTransaction();
|
|
|
|
_resource = new Resource();
|
|
|
|
_bam = new BamScene(this);
|
|
_bankMan = new BankManager(_resource);
|
|
_command = new Command(this);
|
|
_debugger = new Debugger(this);
|
|
_display = new Display(this, _system);
|
|
_graphics = new Graphics(this);
|
|
_grid = new Grid(this);
|
|
_input = new Input(_resource->getLanguage(), _system);
|
|
|
|
if (_resource->isDemo()) {
|
|
_logic = new LogicDemo(this);
|
|
} else if (_resource->isInterview()) {
|
|
_logic = new LogicInterview(this);
|
|
} else {
|
|
_logic = new LogicGame(this);
|
|
}
|
|
|
|
if (!_mixer->isReady())
|
|
warning("Sound initialisation failed");
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
// Set mixer music volume to maximum, since music volume is regulated by MusicPlayer's MIDI messages
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, Audio::Mixer::kMaxMixerVolume);
|
|
|
|
_sound = Sound::makeSoundInstance(_mixer, this, _resource->getCompression());
|
|
_walk = new Walk(this);
|
|
//_talkspeedScale = (MAX_TEXT_SPEED - MIN_TEXT_SPEED) / 255.0;
|
|
|
|
registerDefaultSettings();
|
|
readOptionSettings();
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Queen
|