mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/language.h"
|
|
#include "common/gui_options.h"
|
|
#include "common/str.h"
|
|
#include "common/algorithm.h"
|
|
|
|
namespace Common {
|
|
|
|
/*
|
|
Entries should be sorted by English name of language
|
|
|
|
Explanation of language parameters:
|
|
1. two character macro language (use ISO-639 standard)
|
|
2. POSIX locale code
|
|
3. English name of language
|
|
4. two character language code followed by three character locale (use ISO-3166)
|
|
|
|
If more than one dialect or locale is needed:
|
|
1. two character locale (use ISO-3166 standard)
|
|
2. POSIX locale code
|
|
3. English name of language with locale/dialect name in parens
|
|
4. two character language code followed by three character locale (use ISO-3166)
|
|
|
|
If necessary, add entry for generic dialect
|
|
1. two character macro language (use ISO-639 standard)
|
|
2. repeat two character macro language
|
|
3. English name of language
|
|
4. two character language code followed by ANY
|
|
|
|
Additional notes:
|
|
* ZH_CHN (Hans 500) used for mainland China, Singapore, Malaysia
|
|
* ZH_TWN (Hant 502) used for Taiwan, Hong Kong, Macau, Philippines
|
|
*/
|
|
|
|
const LanguageDescription g_languages[] = {
|
|
{ "ar", "ar", "Arabic", AR_ARB }, // Modern Standard Arabic
|
|
{ "bg", "bg_BG", "Bulgarian", BG_BUL },
|
|
{ "ca", "ca_ES", "Catalan", CA_ESP },
|
|
{ "zh", "zh", "Chinese", ZH_ANY }, // Generic Chinese (when only one game version exist)
|
|
{ "cn", "zh_CN", "Chinese (Simplified)", ZH_CHN },
|
|
{ "tw", "zh_TW", "Chinese (Traditional)", ZH_TWN },
|
|
{ "hr", "hr_HR", "Croatian", HR_HRV },
|
|
{ "cs", "cs_CZ", "Czech", CS_CZE },
|
|
{ "da", "da_DK", "Danish", DA_DNK },
|
|
{ "nl", "nl_NL", "Dutch", NL_NLD },
|
|
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
|
|
{ "gb", "en_GB", "English (GB)", EN_GRB },
|
|
{ "us", "en_US", "English (US)", EN_USA },
|
|
{ "et", "et_EE", "Estonian", ET_EST },
|
|
{ "fi", "fi_FI", "Finnish", FI_FIN },
|
|
{ "be", "nl_BE", "Flemish", NL_BEL },
|
|
{ "fr", "fr_FR", "French", FR_FRA },
|
|
{ "de", "de_DE", "German", DE_DEU },
|
|
{ "el", "el_GR", "Greek", EL_GRC },
|
|
{ "he", "he_IL", "Hebrew", HE_ISR },
|
|
{ "hu", "hu_HU", "Hungarian", HU_HUN },
|
|
{ "it", "it_IT", "Italian", IT_ITA },
|
|
{ "ja", "ja_JP", "Japanese", JA_JPN },
|
|
{ "ko", "ko_KR", "Korean", KO_KOR },
|
|
{ "lv", "lv_LV", "Latvian", LV_LVA },
|
|
{ "nb", "nb_NO", "Norwegian (Bokm\xC3\xA5l)", NB_NOR },
|
|
{ "fa", "fa_IR", "Persian", FA_IRN },
|
|
{ "pl", "pl_PL", "Polish", PL_POL },
|
|
{ "br", "pt_BR", "Portuguese (Brazil)", PT_BRA },
|
|
{ "pt", "pt_PT", "Portuguese (Portugal)", PT_PRT },
|
|
{ "ru", "ru_RU", "Russian", RU_RUS },
|
|
{ "sr", "sr_RS", "Serbian", SR_SRB },
|
|
{ "sk", "sk_SK", "Slovak", SK_SVK },
|
|
{ "es", "es_ES", "Spanish", ES_ESP },
|
|
{ "se", "sv_SE", "Swedish", SE_SWE },
|
|
{ "tr", "tr_TR", "Turkish", TR_TUR },
|
|
{ "uk", "uk_UA", "Ukrainian", UA_UKR },
|
|
{ nullptr, nullptr, nullptr, UNK_LANG }
|
|
};
|
|
|
|
const LanguageDescription g_obsoleteLanguages[] = {
|
|
{ "cz", "cs_CZ", "Czech", CS_CZE },
|
|
{ "gr", "el_GR", "Greek", EL_GRC },
|
|
{ "hb", "he_IL", "Hebrew", HE_ISR },
|
|
{ "jp", "ja_JP", "Japanese", JA_JPN },
|
|
{ "kr", "ko_KR", "Korean", KO_KOR },
|
|
{ "nz", "zh", "Chinese", ZH_ANY },
|
|
{ "zh-cn", "zh_CN", "Chinese (Simplified)", ZH_CHN },
|
|
{ nullptr, nullptr, nullptr, UNK_LANG }
|
|
};
|
|
|
|
Language parseLanguage(const String &str) {
|
|
if (str.empty())
|
|
return UNK_LANG;
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
for (; l->code; ++l) {
|
|
if (str.equalsIgnoreCase(l->code))
|
|
return l->id;
|
|
}
|
|
|
|
const LanguageDescription *ol = g_obsoleteLanguages;
|
|
for (; ol->code; ++ol) {
|
|
if (str.equalsIgnoreCase(ol->code))
|
|
return ol->id;
|
|
}
|
|
|
|
return UNK_LANG;
|
|
}
|
|
|
|
Language parseLanguageFromLocale(const char *locale) {
|
|
if (!locale || !*locale)
|
|
return UNK_LANG;
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
for (; l->code; ++l) {
|
|
if (!strcmp(l->unixLocale, locale))
|
|
return l->id;
|
|
}
|
|
|
|
return UNK_LANG;
|
|
}
|
|
|
|
const char *getLanguageCode(Language id) {
|
|
const LanguageDescription *l = g_languages;
|
|
for (; l->code; ++l) {
|
|
if (l->id == id)
|
|
return l->code;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const char *getLanguageLocale(Language id) {
|
|
const LanguageDescription *l = g_languages;
|
|
for (; l->code; ++l) {
|
|
if (l->id == id)
|
|
return l->unixLocale;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const char *getLanguageDescription(Language id) {
|
|
const LanguageDescription *l = g_languages;
|
|
for (; l->code; ++l) {
|
|
if (l->id == id)
|
|
return l->description;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
|
|
if (!str.contains("lang_")) // If no languages are specified
|
|
return true;
|
|
|
|
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
|
|
if (lang == UNK_LANG)
|
|
return "";
|
|
|
|
return String("lang_") + getLanguageDescription(lang);
|
|
}
|
|
|
|
List<String> getLanguageList() {
|
|
List<String> list;
|
|
|
|
for (const LanguageDescription *l = g_languages; l->code; ++l)
|
|
list.push_back(l->code);
|
|
|
|
Common::sort(list.begin(), list.end());
|
|
|
|
return list;
|
|
}
|
|
|
|
} // End of namespace Common
|