mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
f2d72d9473
svn-id: r32257
127 lines
2.9 KiB
C++
127 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "cine/cine.h"
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#include "cine/various.h"
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#include "cine/bg.h"
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namespace Cine {
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uint16 bgVar0;
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byte *additionalBgTable[9];
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byte currentAdditionalBgIdx = 0, currentAdditionalBgIdx2 = 0;
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byte loadCtFW(const char *ctName) {
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uint16 header[32];
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byte *ptr, *dataPtr;
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if (currentCtName != ctName)
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strcpy(currentCtName, ctName);
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ptr = dataPtr = readBundleFile(findFileInBundle(ctName));
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loadRelatedPalette(ctName);
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assert(strstr(ctName, ".NEO"));
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Common::MemoryReadStream readS(ptr, 32);
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for (int i = 0; i < 16; i++) {
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header[i] = readS.readUint16BE();
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}
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gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200);
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free(dataPtr);
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return 0;
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}
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byte loadCtOS(const char *ctName) {
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byte *ptr, *dataPtr;
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if (currentCtName != ctName)
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strcpy(currentCtName, ctName);
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ptr = dataPtr = readBundleFile(findFileInBundle(ctName));
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uint16 bpp = READ_BE_UINT16(ptr);
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ptr += 2;
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if (bpp == 8) {
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memcpy(page3Raw, ptr + 256 * 3, 320 * 200);
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renderer->loadCt256(ptr, ctName);
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} else {
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gfxConvertSpriteToRaw(page3Raw, ptr + 32, 160, 200);
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renderer->loadCt16(ptr, ctName);
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}
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free(dataPtr);
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return 0;
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}
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byte loadBg(const char *bgName) {
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byte *ptr, *dataPtr;
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byte fileIdx = findFileInBundle(bgName);
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ptr = dataPtr = readBundleFile(fileIdx);
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uint16 bpp = READ_BE_UINT16(ptr);
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ptr += 2;
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if (bpp == 8) {
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renderer->loadBg256(ptr, bgName);
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} else {
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if (g_cine->getGameType() == Cine::GType_FW) {
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loadRelatedPalette(bgName);
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}
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renderer->loadBg16(ptr, bgName);
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}
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free(dataPtr);
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return 0;
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}
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void addBackground(const char *bgName, uint16 bgIdx) {
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byte *ptr, *dataPtr;
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byte fileIdx = findFileInBundle(bgName);
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ptr = dataPtr = readBundleFile(fileIdx);
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uint16 bpp = READ_BE_UINT16(ptr); ptr += 2;
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if (bpp == 8) {
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renderer->loadBg256(ptr, bgName, bgIdx);
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} else {
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renderer->loadBg16(ptr, bgName, bgIdx);
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}
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free(dataPtr);
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}
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} // End of namespace Cine
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