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https://github.com/libretro/scummvm.git
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424 lines
12 KiB
C++
424 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/savefile.h"
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#include "common/mutex.h"
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#include "graphics/palette.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "tsage/globals.h"
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#include "tsage/saveload.h"
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#include "tsage/sound.h"
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#include "tsage/tsage.h"
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namespace TsAGE {
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Saver *g_saver;
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SavedObject::SavedObject() {
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g_saver->addObject(this);
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}
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SavedObject::~SavedObject() {
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g_saver->removeObject(this);
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}
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/*--------------------------------------------------------------------------*/
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Saver::Saver() {
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_macroSaveFlag = false;
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_macroRestoreFlag = false;
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}
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Saver::~Saver() {
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// Internal validation that no saved object is still present
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int totalLost = 0;
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for (SynchronizedList<SavedObject *>::iterator i = g_saver->_objList.begin(); i != g_saver->_objList.end(); ++i) {
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SavedObject *so = *i;
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if (so)
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++totalLost;
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}
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if (totalLost)
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warning("Saved object not destroyed");
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}
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/*--------------------------------------------------------------------------*/
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void Serializer::syncPointer(SavedObject **ptr, Common::Serializer::Version minVersion,
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Common::Serializer::Version maxVersion) {
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int idx = 0;
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assert(ptr);
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if (isSaving()) {
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// Get the object index for the given pointer and write it out
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if (*ptr) {
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idx = g_saver->blockIndexOf(*ptr);
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assert(idx > 0);
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}
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syncAsUint32LE(idx);
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} else {
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// Load in the object index and add it into the unresolved pointer list
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syncAsUint32LE(idx);
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*ptr = NULL;
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if (idx > 0)
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// For non-zero (null) pointers, create a record for later resolving it to an address
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g_saver->addSavedObjectPtr(ptr, idx);
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}
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}
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void Serializer::validate(const Common::String &s, Common::Serializer::Version minVersion,
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Common::Serializer::Version maxVersion) {
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Common::String tempStr = s;
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syncString(tempStr, minVersion, maxVersion);
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if (isLoading() && (tempStr != s))
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error("Savegame is corrupt");
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}
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void Serializer::validate(int v, Common::Serializer::Version minVersion,
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Common::Serializer::Version maxVersion) {
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int tempVal = v;
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syncAsUint32LE(tempVal, minVersion, maxVersion);
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if (isLoading() && (tempVal != v))
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error("Savegame is corrupt");
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}
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#define DOUBLE_PRECISION 1000000000
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void Serializer::syncAsDouble(double &v) {
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int32 num = (int32)(v);
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uint32 fraction = (uint32)((v - (int32)v) * DOUBLE_PRECISION);
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syncAsSint32LE(num);
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syncAsUint32LE(fraction);
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if (isLoading())
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v = num + (double)fraction / DOUBLE_PRECISION;
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}
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/*--------------------------------------------------------------------------*/
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Common::Error Saver::save(int slot, const Common::String &saveName) {
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assert(!getMacroRestoreFlag());
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Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
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// Signal any objects registered for notification
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_saveNotifiers.notify(false);
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// Set fields
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_macroSaveFlag = true;
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_saveSlot = slot;
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// Try and create the save file
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Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(g_vm->generateSaveName(slot));
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if (!saveFile)
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return Common::kCreatingFileFailed;
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// Set up the serializer
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Serializer serializer(NULL, saveFile);
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serializer.setSaveVersion(TSAGE_SAVEGAME_VERSION);
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// Write out the savegame header
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tSageSavegameHeader header;
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header.saveName = saveName;
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header.version = TSAGE_SAVEGAME_VERSION;
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writeSavegameHeader(saveFile, header);
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// Save out objects that need to come at the start of the savegame
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for (SynchronizedList<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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(*i)->listenerSynchronize(serializer);
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}
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// Save each registered SaveObject descendant object into the savegame file
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for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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serializer.validate((*i)->getClassName());
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(*i)->synchronize(serializer);
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}
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// Save file complete
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saveFile->writeString("END");
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saveFile->finalize();
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delete saveFile;
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// Final post-save notification
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_macroSaveFlag = false;
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_saveNotifiers.notify(true);
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return Common::kNoError;
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}
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Common::Error Saver::restore(int slot) {
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assert(!getMacroRestoreFlag());
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Common::StackLock slock1(g_globals->_soundManager._serverDisabledMutex);
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// Signal any objects registered for notification
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_loadNotifiers.notify(false);
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// Set fields
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_macroRestoreFlag = true;
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_saveSlot = slot;
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_unresolvedPtrs.clear();
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// Set up the serializer
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(g_vm->generateSaveName(slot));
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if (!saveFile)
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return Common::kReadingFailed;
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Serializer serializer(saveFile, NULL);
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// Read in the savegame header
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tSageSavegameHeader header;
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readSavegameHeader(saveFile, header);
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if (header.thumbnail)
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header.thumbnail->free();
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delete header.thumbnail;
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serializer.setSaveVersion(header.version);
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// Load in data for objects that need to come at the start of the savegame
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for (Common::List<SaveListener *>::iterator i = _listeners.begin(); i != _listeners.end(); ++i) {
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(*i)->listenerSynchronize(serializer);
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}
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// Loop through each registered object to load in the data
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for (SynchronizedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
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serializer.validate((*i)->getClassName());
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(*i)->synchronize(serializer);
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}
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// Loop through the remaining data of the file, instantiating new objects.
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// Note: I don't store pointers to instantiated objects here, because it's not necessary - the mere act
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// of instantiating a saved object registers it with the saver, and will then be resolved to whatever
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// object originally had a pointer to it as part of the post-processing step
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Common::String className;
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serializer.syncString(className);
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while (className != "END") {
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SavedObject *savedObject;
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if (!_factoryPtr || ((savedObject = _factoryPtr(className)) == NULL))
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error("Unknown class name '%s' encountered trying to restore savegame", className.c_str());
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// Populate the contents of the object
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savedObject->synchronize(serializer);
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// Move to next object
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serializer.syncString(className);
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}
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// Post-process any unresolved pointers to get the correct pointer
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resolveLoadPointers();
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delete saveFile;
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// Final post-restore notifications
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_macroRestoreFlag = false;
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_loadNotifiers.notify(true);
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return Common::kNoError;
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}
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const char *SAVEGAME_STR = "SCUMMVM_TSAGE";
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#define SAVEGAME_STR_SIZE 13
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bool Saver::readSavegameHeader(Common::InSaveFile *in, tSageSavegameHeader &header) {
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char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
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header.thumbnail = NULL;
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// Validate the header Id
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in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
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if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
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return false;
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header.version = in->readByte();
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if (header.version > TSAGE_SAVEGAME_VERSION)
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return false;
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// Read in the string
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header.saveName.clear();
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char ch;
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while ((ch = (char)in->readByte()) != '\0') header.saveName += ch;
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// Get the thumbnail
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header.thumbnail = Graphics::loadThumbnail(*in);
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if (!header.thumbnail)
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return false;
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// Read in save date/time
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header.saveYear = in->readSint16LE();
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header.saveMonth = in->readSint16LE();
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header.saveDay = in->readSint16LE();
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header.saveHour = in->readSint16LE();
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header.saveMinutes = in->readSint16LE();
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header.totalFrames = in->readUint32LE();
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return true;
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}
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void Saver::writeSavegameHeader(Common::OutSaveFile *out, tSageSavegameHeader &header) {
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// Write out a savegame header
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out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
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out->writeByte(TSAGE_SAVEGAME_VERSION);
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// Write savegame name
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out->write(header.saveName.c_str(), header.saveName.size() + 1);
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// Get the active palette
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uint8 thumbPalette[256 * 3];
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g_system->getPaletteManager()->grabPalette(thumbPalette, 0, 256);
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// Create a thumbnail and save it
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Graphics::Surface *thumb = new Graphics::Surface();
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Graphics::Surface s = g_globals->_screenSurface.lockSurface();
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::createThumbnail(thumb, (const byte *)s.pixels, SCREEN_WIDTH, SCREEN_HEIGHT, thumbPalette);
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Graphics::saveThumbnail(*out, *thumb);
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g_globals->_screenSurface.unlockSurface();
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thumb->free();
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delete thumb;
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// Write out the save date/time
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TimeDate td;
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g_system->getTimeAndDate(td);
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out->writeSint16LE(td.tm_year + 1900);
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out->writeSint16LE(td.tm_mon + 1);
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out->writeSint16LE(td.tm_mday);
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out->writeSint16LE(td.tm_hour);
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out->writeSint16LE(td.tm_min);
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out->writeUint32LE(g_globals->_events.getFrameNumber());
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}
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/**
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* Adds a serialisable object that should be saved/restored before any other objects
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*/
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void Saver::addListener(SaveListener *obj) {
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_listeners.push_back(obj);
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}
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/**
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* Adds a listener to be notified before the saving starts
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*/
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void Saver::addSaveNotifier(SaveNotifierFn fn) {
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_saveNotifiers.push_back(fn);
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}
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/**
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* Adds a listener to be notified before the saving starts
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*/
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void Saver::addLoadNotifier(SaveNotifierFn fn) {
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_loadNotifiers.push_back(fn);
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}
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/**
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* Registers a SavedObject descendant object for being saved in savegame files
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*/
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void Saver::addObject(SavedObject *obj) {
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_objList.push_back(obj);
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}
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/**
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* Removes a SavedObject descendant object from the save object list
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*/
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void Saver::removeObject(SavedObject *obj) {
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_objList.remove(obj);
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}
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/**
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* Returns true if any savegames exist
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*/
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bool Saver::savegamesExist() const {
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Common::String slot1Name = g_vm->generateSaveName(1);
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Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(slot1Name);
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bool result = saveFile != NULL;
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delete saveFile;
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return result;
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}
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/**
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* Returns the index of the saved block associated with the given saved object pointer
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*/
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int Saver::blockIndexOf(SavedObject *p) {
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int objIndex = 1;
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Common::List<SavedObject *>::iterator iObj;
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for (iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
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SavedObject *iObjP = *iObj;
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if (iObjP == p)
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return objIndex;
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}
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return 0;
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}
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/**
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* Returns the number of objects in the object list registry
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*/
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int Saver::getObjectCount() const {
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return _objList.size();
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}
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/**
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* List any currently active objects
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*/
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void Saver::listObjects() {
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Common::List<SavedObject *>::iterator i;
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int count = 1;
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for (i = _objList.begin(); i != _objList.end(); ++i, ++count)
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debug("%d - %s", count, (*i)->getClassName().c_str());
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debugN("\n");
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}
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/**
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* Returns the pointer associated with the specified object index
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*/
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void Saver::resolveLoadPointers() {
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if (_unresolvedPtrs.size() == 0)
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// Nothing to resolve
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return;
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// Outer loop through the main object list
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int objIndex = 1;
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for (SynchronizedList<SavedObject *>::iterator iObj = _objList.begin(); iObj != _objList.end(); ++iObj, ++objIndex) {
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Common::List<SavedObjectRef>::iterator iPtr;
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SavedObject *pObj = *iObj;
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for (iPtr = _unresolvedPtrs.begin(); iPtr != _unresolvedPtrs.end(); ) {
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SavedObjectRef &r = *iPtr;
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if (r._objIndex == objIndex) {
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// Found an unresolved pointer to this object
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SavedObject **objPP = r._savedObject;
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*objPP = pObj;
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iPtr = _unresolvedPtrs.erase(iPtr);
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} else {
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++iPtr;
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}
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}
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}
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// At this point, all the unresolved pointers should have been resolved and removed
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if (_unresolvedPtrs.size() > 0)
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error("Could not resolve savegame block pointers");
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}
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} // End of namespace TsAGE
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