mirror of
https://github.com/libretro/scummvm.git
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d354eaaf42
svn-id: r4770
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "scummsys.h"
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#include "system.h"
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class SoundMixer;
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class GameDetector;
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/* FIXME - BIG HACK for MidiEmu */
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extern OSystem *g_system;
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extern SoundMixer *g_mixer;
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class Engine {
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public:
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OSystem *_system;
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SoundMixer *_mixer;
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protected:
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char *_gameDataPath;
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public:
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Engine(GameDetector *detector, OSystem *syst);
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virtual ~Engine();
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// Invoke the main engine loop using this method
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virtual void go() = 0;
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// Get the save game dir path
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const char *getSavePath() const;
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const char *getGameDataPath() const { return _gameDataPath; }
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// Create a new engine object based on the detector - either
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// a Scumm or a SimonState object currently.
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static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
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};
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#endif
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