mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
77daed66ea
svn-id: r4694
152 lines
4.2 KiB
C++
152 lines
4.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef NEWGUI_H
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#define NEWGUI_H
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#include "scummsys.h"
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#include "system.h" // For events
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#include "util.h"
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class Dialog;
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class Scumm;
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#define hline(x, y, x2, color) line(x, y, x2, y, color);
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#define vline(x, y, y2, color) line(x, y, x, y2, color);
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enum {
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kTextAlignLeft,
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kTextAlignCenter,
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kTextAlignRight,
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};
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// Extremly simple stack class, doesn't even do any error checking (for now)
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class DialogStack {
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protected:
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Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway
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int _size;
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public:
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DialogStack() : _size(0) {}
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bool empty() const { return _size <= 0; }
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void push(Dialog *d) { _stack[_size++] = d; }
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Dialog *top() const { return _stack[_size-1]; }
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void pop() { if (_size > 0) _stack[--_size] = 0; }
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int size() const { return _size; }
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Dialog *operator [](int i) { return _stack[i]; }
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};
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typedef ScummVM::List<OSystem::Event> EventList;
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// This class hopefully will replace the old Gui class completly one day
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class NewGui {
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friend class Dialog;
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public:
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byte _color, _shadowcolor;
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byte _bgcolor;
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byte _textcolor;
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byte _textcolorhi;
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// Dialogs
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void pauseDialog();
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void saveloadDialog();
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void aboutDialog();
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void optionsDialog();
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void soundDialog();
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void loop();
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bool isActive() { return ! _dialogStack.empty(); }
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NewGui(Scumm *s);
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void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
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Scumm *getScumm() { return _s; }
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protected:
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Scumm *_s;
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bool _use_alpha_blending;
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bool _need_redraw;
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bool _prepare_for_gui;
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DialogStack _dialogStack;
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Dialog *_pauseDialog;
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Dialog *_saveLoadDialog;
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Dialog *_aboutDialog;
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Dialog *_optionsDialog;
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Dialog *_soundDialog;
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// for continuous events (keyDown)
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int _currentKeyDown, _currentKeyDownFlags;
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int _keyRepeatLoopCount;
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int _keyRepeatEvenCount;
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// sound state
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bool _old_soundsPaused;
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// mouse cursor state
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bool _old_cursor_mode;
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int _old_cursorHotspotX, _old_cursorHotspotY, _old_cursorWidth, _old_cursorHeight;
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byte _old_grabbedCursor[2048];
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// position and time of last mouse click (used to detect double clicks)
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struct {
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int16 x, y; // Position of mouse when the click occured
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uint32 time; // Time
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int count; // How often was it already pressed?
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} _lastClick;
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// List of events to be handled
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EventList _eventList;
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void saveState();
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void restoreState();
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void openDialog(Dialog *dialog);
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void closeTopDialog();
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public:
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// Drawing
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byte *getBasePtr(int x, int y);
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void box(int x, int y, int width, int height);
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void line(int x, int y, int x2, int y2, byte color);
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void blendRect(int x, int y, int w, int h, byte color);
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void fillRect(int x, int y, int w, int h, byte color);
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void checkerRect(int x, int y, int w, int h, byte color);
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void frameRect(int x, int y, int w, int h, byte color);
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void addDirtyRect(int x, int y, int w, int h);
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void drawChar(const char c, int x, int y);
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void drawString(const char *str, int x, int y, int w, byte color, int align = kTextAlignLeft);
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void drawBitmap(uint32 bitmap[8], int x, int y, byte color);
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void blitTo(byte buffer[320*200], int x, int y, int w, int h);
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void blitFrom(byte buffer[320*200], int x, int y, int w, int h);
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// Query a string from the resources
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const char *queryResString(int stringno);
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// Query a custom string. This is in a seperate method so that we
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// can easily localize the messages in the future if we want to.
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const char *queryCustomString(int stringno);
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};
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#endif
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