scummvm/sdl_gl.cpp
2002-08-15 21:54:22 +00:00

1069 lines
25 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scummsys.h"
#include "system.h"
#include "sound/mididrv.h"
#include "gameDetector.h"
#include "scaler.h"
#include "scumm.h" // Only #included for error() and warning()
#include "scummvm.xpm"
#include <SDL.h>
#include <SDL_thread.h>
#ifdef WIN32
int glColorTable(int, int, int, int, int, void *) { return 0; }
int glGetColorTable(int, int, int, void *) { return 0; }
/* Use OpenGL 1.1 */
bool OGL_1_1 = true;
#else
bool OGL_1_1 = false;
#endif
#include "fb2opengl.h"
FB2GL fb2gl;
class OSystem_SDL : public OSystem {
public:
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
// Set the size of the video bitmap.
// Typically, 320x200
void init_size(uint w, uint h);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
// Update the dirty areas of the screen
void update_screen();
// Either show or hide the mouse cursor
bool show_mouse(bool visible);
// Set the position of the mouse cursor
void set_mouse_pos(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 get_msecs();
// Delay for a specified amount of milliseconds
void delay_msecs(uint msecs);
// Create a thread
void *create_thread(ThreadProc *proc, void *param);
// Get the next event.
// Returns true if an event was retrieved.
bool poll_event(Event *event);
// Set function that generates samples
bool set_sound_proc(void *param, SoundProc *proc, byte sound);
// Poll cdrom status
// Returns true if cd audio is playing
bool poll_cdrom();
// Play cdrom audio track
void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
// Stop cdrom audio track
void stop_cdrom();
// Update cdrom audio status
void update_cdrom();
// Quit
void quit();
// Set a parameter
uint32 property(int param, Property *value);
// Add a callback timer
void set_timer(int timer, int (*callback)(int));
// Mutex handling
void *create_mutex(void);
void lock_mutex(void *mutex);
void unlock_mutex(void *mutex);
void delete_mutex(void *mutex);
static OSystem *create(int gfx_mode, bool full_screen);
private:
typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
SDL_Surface *sdl_screen;
SDL_Surface *sdl_tmpscreen;
SDL_CD *cdrom;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_REAL_8BIT = 1 << 1,
DF_SEPARATE_TEMPSCREEN = 1 << 2,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
};
int _mode;
bool _full_screen;
bool _mouse_visible;
bool _mouse_drawn;
uint32 _mode_flags;
bool force_full; //Force full redraw on next update_screen
bool cksum_valid;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 40,
MAX_MOUSE_H = 40,
MAX_SCALING = 3
};
int SCREEN_WIDTH, SCREEN_HEIGHT, CKSUM_NUM;
SDL_Rect *dirty_rect_list;
int num_dirty_rects;
uint32 *dirty_checksums;
int scaling;
/* CD Audio */
int cd_track, cd_num_loops, cd_start_frame, cd_end_frame;
Uint32 cd_end_time, cd_stop_time, cd_next_second;
struct MousePos {
int16 x, y, w, h;
};
byte *_mouse_data;
byte *_mouse_backup;
MousePos _mouse_cur_state;
MousePos _mouse_old_state;
int16 _mouse_hotspot_x;
int16 _mouse_hotspot_y;
int _current_shake_pos;
int _new_shake_pos;
TwoXSaiProc *_sai_func;
SDL_Color *_cur_pal;
uint _palette_changed_first, _palette_changed_last;
OSystem_SDL() : _current_shake_pos(0), _new_shake_pos(0) {}
void add_dirty_rgn_auto(const byte *buf);
void mk_checksums(const byte *buf);
static void fill_sound(void *userdata, Uint8 * stream, int len);
void add_dirty_rect(int x, int y, int w, int h);
void draw_mouse();
void undraw_mouse();
void load_gfx_mode();
void unload_gfx_mode();
void hotswap_gfx_mode();
void get_320x200_image(byte *buf);
void setup_icon();
};
bool atexit_proc_instaled = false;
void atexit_proc() {
SDL_ShowCursor(SDL_ENABLE);
SDL_Quit();
}
OSystem *OSystem_SDL::create(int gfx_mode, bool full_screen) {
OSystem_SDL *syst = new OSystem_SDL();
syst->_mode = gfx_mode;
syst->_full_screen = full_screen;
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ==-1) {
error("Could not initialize SDL: %s.\n", SDL_GetError());
}
#ifdef WIN32 /* Use waveout on win32, not */
SDL_AudioInit("waveout"); /* dsound - unfortunatly dsound */
#endif /* doesn't do COOPERATIVE mode*/
SDL_ShowCursor(SDL_DISABLE);
/* Setup the icon */
syst->setup_icon();
#ifndef MACOSX // Work around a bug in OS X
/* Clean up on exit */
atexit_proc_instaled = true;
atexit(atexit_proc);
#endif
return syst;
}
void OSystem_SDL::set_timer(int timer, int (*callback)(int)) {
SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}
OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) {
return OSystem_SDL::create(gfx_mode, full_screen);
}
void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
for(i=0;i!=num;i++) {
fb2gl.palette(i+start,b[0],b[1],b[2]);
b += 4;
}
if (start < _palette_changed_first)
_palette_changed_first = start;
if (start + num > _palette_changed_last)
_palette_changed_last = start + num;
}
void OSystem_SDL::load_gfx_mode() {
int gl_flags = FB2GL_320 | FB2GL_PITCH;
force_full = true;
scaling = 1;
_mode_flags = 0;
_sai_func = NULL;
sdl_tmpscreen = NULL;
/* It's easier to work with 8 bit (256 colors) */
_mode_flags |= DF_REAL_8BIT;
sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
if (sdl_screen == NULL)
error("sdl_screen failed failed");
_sai_func = Normal1x;
_mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
if (_full_screen) gl_flags |= (FB2GL_FS);
if (OGL_1_1) { // OpenGL 1.1
gl_flags |= (FB2GL_RGBA | FB2GL_EXPAND);
fb2gl.init(640,480,0,70,gl_flags );
}
else { // OpenGL 1.2
if (!fb2gl.init(640,480,0,70,gl_flags)) { // Try to use 8bpp textures
gl_flags |= (FB2GL_RGBA | FB2GL_EXPAND); // using RGBA textures
fb2gl.init(640,480,0,70,gl_flags);
}
}
#ifdef MACOSX // Work around a bug in OS X
if (!atexit_proc_instaled) {
atexit_proc_instaled = true;
atexit(atexit_proc);
}
#endif
SDL_SetGamma(1.25,1.25,1.25);
sdl_tmpscreen = sdl_screen;
}
void OSystem_SDL::unload_gfx_mode() {
SDL_FreeSurface(sdl_screen);
sdl_screen = NULL;
if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
}
sdl_tmpscreen = NULL;
}
void OSystem_SDL::init_size(uint w, uint h) {
//if (w != SCREEN_WIDTH && h != SCREEN_HEIGHT)
// error("320x200 is the only game resolution supported");
SCREEN_WIDTH = w;
SCREEN_HEIGHT = h;
CKSUM_NUM = (SCREEN_WIDTH*SCREEN_HEIGHT/(8*8));
/* allocate palette, it needs to be persistent across
* driver changes, so i'll alloc it here */
_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
_mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING);
dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
load_gfx_mode();
}
void OSystem_SDL::copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {
if (sdl_screen == NULL)
return;
if (pitch == SCREEN_WIDTH && x==0 && y==0 && w==SCREEN_WIDTH && h==SCREEN_HEIGHT && _mode_flags&DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(buf);
} else {
/* Clip the coordinates */
if (x < 0) { w+=x; buf-=x; x = 0; }
if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
if (w <= 0 || h <= 0)
return;
cksum_valid = false;
add_dirty_rect(x, y, w, h);
}
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
if (_mouse_drawn)
undraw_mouse();
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
byte *dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
do {
memcpy(dst, buf, w);
dst += SCREEN_WIDTH;
buf += pitch;
} while (--h);
SDL_UnlockSurface(sdl_screen);
}
void OSystem_SDL::add_dirty_rect(int x, int y, int w, int h) {
if (force_full)
return;
if (num_dirty_rects == NUM_DIRTY_RECT)
force_full = true;
else {
SDL_Rect *r = &dirty_rect_list[num_dirty_rects++];
/* Update the dirty region by 1 pixel for graphics drivers
* that "smear" the screen */
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
x--;
y--;
w+=2;
h+=2;
}
/* clip */
if (x < 0) { w+=x; x=0; }
if (y < 0) { h+=y; y=0; }
if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
#define ROL(a,n) a = (a<<(n)) | (a>>(32-(n)))
#define DOLINE(x) a ^= ((uint32*)buf)[0+(x)*(SCREEN_WIDTH/4)]; b ^= ((uint32*)buf)[1+(x)*(SCREEN_WIDTH/4)]
void OSystem_SDL::mk_checksums(const byte *buf) {
uint32 *sums = dirty_checksums;
uint x,y;
const uint last_x = (uint)SCREEN_WIDTH/8;
const uint last_y = (uint)SCREEN_HEIGHT/8;
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
for(y=0; y != last_y; y++, buf+=SCREEN_WIDTH*(8-1))
for(x=0; x != last_x; x++, buf+=8) {
uint32 a = x;
uint32 b = y;
DOLINE(0); ROL(a,13); ROL(b,11);
DOLINE(2); ROL(a,13); ROL(b,11);
DOLINE(4); ROL(a,13); ROL(b,11);
DOLINE(6); ROL(a,13); ROL(b,11);
a*=0xDEADBEEF;
b*=0xBAADF00D;
DOLINE(1); ROL(a,13); ROL(b,11);
DOLINE(3); ROL(a,13); ROL(b,11);
DOLINE(5); ROL(a,13); ROL(b,11);
DOLINE(7); ROL(a,13); ROL(b,11);
/* output the checksum for this block */
*sums++=a+b;
}
}
#undef DOLINE
#undef ROL
void OSystem_SDL::add_dirty_rgn_auto(const byte *buf) {
assert( ((uint32)buf & 3) == 0);
/* generate a table of the checksums */
mk_checksums(buf);
if (!cksum_valid) {
force_full = true;
cksum_valid = true;
}
/* go through the checksum list, compare it with the previous checksums,
and add all dirty rectangles to a list. try to combine small rectangles
into bigger ones in a simple way */
if (!force_full) {
int x,y,w;
uint32 *ck = dirty_checksums;
for(y=0; y!=SCREEN_HEIGHT/8; y++) {
for(x=0; x!=SCREEN_WIDTH/8; x++,ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
and at the same time, unmark the dirty status by setting old to new. */
w=0;
do {
ck[w+CKSUM_NUM] = ck[w];
w++;
} while (x+w != SCREEN_WIDTH/8 && ck[w] != ck[w+CKSUM_NUM]);
add_dirty_rect(x*8, y*8, w*8, 8);
if (force_full)
goto get_out;
}
}
}
} else {
get_out:;
/* Copy old checksums to new */
memcpy(dirty_checksums + CKSUM_NUM, dirty_checksums, CKSUM_NUM * sizeof(uint32));
}
}
void OSystem_SDL::update_screen() {
/* First make sure the mouse is drawn, if it should be drawn. */
draw_mouse();
/* If the shake position changed, fill the dirty area with blackness */
if (_current_shake_pos != _new_shake_pos) {
_current_shake_pos = _new_shake_pos;
}
/* Palette update in case we are in "real" 8 bit color mode.
* Must take place after the screen data was updated, since with
* "real" 8bit mode, palatte changes may be visible immediatly,
* and we want to avoid any ugly effects.
*/
if (_palette_changed_last != 0) {
fb2gl.setPalette(_palette_changed_first,
_palette_changed_last - _palette_changed_first);
_palette_changed_last = 0;
}
fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
}
bool OSystem_SDL::show_mouse(bool visible) {
if (_mouse_visible == visible)
return visible;
bool last = _mouse_visible;
_mouse_visible = visible;
if (visible)
draw_mouse();
else
undraw_mouse();
return last;
}
void OSystem_SDL::set_mouse_pos(int x, int y) {
if (x != _mouse_cur_state.x || y != _mouse_cur_state.y) {
_mouse_cur_state.x = x;
_mouse_cur_state.y = y;
undraw_mouse();
}
}
void OSystem_SDL::set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {
_mouse_cur_state.w = w;
_mouse_cur_state.h = h;
_mouse_hotspot_x = hotspot_x;
_mouse_hotspot_y = hotspot_y;
_mouse_data = (byte*)buf;
undraw_mouse();
}
void OSystem_SDL::set_shake_pos(int shake_pos) {
_new_shake_pos = shake_pos;
}
uint32 OSystem_SDL::get_msecs() {
return SDL_GetTicks();
}
void OSystem_SDL::delay_msecs(uint msecs) {
SDL_Delay(msecs);
}
void *OSystem_SDL::create_thread(ThreadProc *proc, void *param) {
return SDL_CreateThread(proc, param);
}
int mapKey(int key, byte mod)
{
if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + 315;
} else if (key >= 'a' && key <= 'z' && mod & KMOD_SHIFT) {
key &= ~0x20;
} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO)
return 0;
return key;
}
bool OSystem_SDL::poll_event(Event *event) {
SDL_Event ev;
for(;;) {
if (!SDL_PollEvent(&ev))
return false;
switch(ev.type) {
case SDL_KEYDOWN: {
byte b = 0;
if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT;
if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL;
if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT;
event->kbd.flags = b;
/* internal keypress? */
if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) {
property(PROP_TOGGLE_FULLSCREEN, NULL);
break;
}
if ((b == KBD_CTRL && ev.key.keysym.sym=='z') || (b == KBD_ALT && ev.key.keysym.sym=='x')) {
quit();
break;
}
if (b == (KBD_CTRL|KBD_ALT) &&
(ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) {
Property prop;
prop.gfx_mode = ev.key.keysym.sym - '1';
property(PROP_SET_GFX_MODE, &prop);
break;
}
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
return true;
}
case SDL_KEYUP:
event->event_code = EVENT_KEYUP;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
return true;
case SDL_MOUSEMOTION:
event->event_code = EVENT_MOUSEMOVE;
event->mouse.x = ev.motion.x;
event->mouse.y = ev.motion.y;
event->mouse.x /= scaling;
event->mouse.y /= scaling;
return true;
case SDL_MOUSEBUTTONDOWN:
if (ev.button.button == SDL_BUTTON_LEFT)
event->event_code = EVENT_LBUTTONDOWN;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event->event_code = EVENT_RBUTTONDOWN;
else
break;
event->mouse.x = ev.button.x;
event->mouse.y = ev.button.y;
event->mouse.x /= scaling;
event->mouse.y /= scaling;
return true;
case SDL_MOUSEBUTTONUP:
if (ev.button.button == SDL_BUTTON_LEFT)
event->event_code = EVENT_LBUTTONUP;
else if (ev.button.button == SDL_BUTTON_RIGHT)
event->event_code = EVENT_RBUTTONUP;
else
break;
event->mouse.x = ev.button.x;
event->mouse.y = ev.button.y;
event->mouse.x /= scaling;
event->mouse.y /= scaling;
return true;
case SDL_QUIT:
quit();
}
}
}
bool OSystem_SDL::set_sound_proc(void *param, SoundProc *proc, byte format) {
SDL_AudioSpec desired;
/* only one format supported at the moment */
desired.freq = SAMPLES_PER_SEC;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = 2048;
desired.callback = proc;
desired.userdata = param;
if (SDL_OpenAudio(&desired, NULL) != 0) {
return false;
}
SDL_PauseAudio(0);
return true;
}
/* retrieve the 320x200 bitmap currently being displayed */
void OSystem_SDL::get_320x200_image(byte *buf) {
/* make sure the mouse is gone */
undraw_mouse();
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
memcpy(buf, sdl_screen->pixels, SCREEN_WIDTH*SCREEN_HEIGHT);
SDL_UnlockSurface(sdl_screen);
}
void OSystem_SDL::hotswap_gfx_mode() {
/* hmm, need to allocate a 320x200 bitmap
* which will contain the "backup" of the screen during the change.
* then draw that to the new screen right after it's setup.
*/
byte *bak_mem = (byte*)malloc(SCREEN_WIDTH*SCREEN_HEIGHT);
get_320x200_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
fb2gl.setPalette(0,256);
fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
/* blit image */
OSystem_SDL::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
free(bak_mem);
OSystem_SDL::update_screen();
}
uint32 OSystem_SDL::property(int param, Property *value) {
switch(param) {
case PROP_TOGGLE_FULLSCREEN:
_full_screen ^= true;
SDL_WM_ToggleFullScreen(fb2gl.screen);
return 1;
case PROP_GET_FULLSCREEN:
return _full_screen;
case PROP_SET_WINDOW_CAPTION:
SDL_WM_SetCaption(value->caption, value->caption);
return 1;
case PROP_OPEN_CD:
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
cdrom = NULL;
else {
cdrom = SDL_CDOpen(value->cd_num);
/* Did if open? Check if cdrom is NULL */
if (!cdrom) {
warning("Couldn't open drive: %s\n", SDL_GetError());
}
}
break;
case PROP_SET_GFX_MODE:
if (value->gfx_mode >= 7)
return 0;
_mode = value->gfx_mode;
hotswap_gfx_mode();
return 1;
case PROP_SHOW_DEFAULT_CURSOR:
SDL_ShowCursor(value->show_cursor ? SDL_ENABLE : SDL_DISABLE);
break;
case PROP_GET_SAMPLE_RATE:
return SAMPLES_PER_SEC;
}
return 0;
}
void OSystem_SDL::quit() {
if(cdrom) {
SDL_CDStop(cdrom);
SDL_CDClose(cdrom);
}
unload_gfx_mode();
exit(1);
}
void OSystem_SDL::draw_mouse() {
if (_mouse_drawn || !_mouse_visible)
return;
int x = _mouse_cur_state.x - _mouse_hotspot_x;
int y = _mouse_cur_state.y - _mouse_hotspot_y;
int w = _mouse_cur_state.w;
int h = _mouse_cur_state.h;
byte color;
byte *src = _mouse_data; // Image representing the mouse
byte *bak = _mouse_backup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouse_cur_state.w;
y = 0;
}
if (w > SCREEN_WIDTH - x)
w = SCREEN_WIDTH - x;
if (h > SCREEN_HEIGHT - y)
h = SCREEN_HEIGHT - y;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
_mouse_old_state.x = x;
_mouse_old_state.y = y;
_mouse_old_state.w = w;
_mouse_old_state.h = h;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Draw the mouse cursor; backup the covered area in "bak"
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
add_dirty_rect(x, y, w, h);
dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouse_cur_state.w - w;
bak += MAX_MOUSE_W - w;
dst += SCREEN_WIDTH - w;
h--;
}
SDL_UnlockSurface(sdl_screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouse_drawn = true;
}
void OSystem_SDL::undraw_mouse() {
if (!_mouse_drawn)
return;
_mouse_drawn = false;
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
byte *dst, *bak = _mouse_backup;
const int old_mouse_x = _mouse_old_state.x;
const int old_mouse_y = _mouse_old_state.y;
const int old_mouse_w = _mouse_old_state.w;
const int old_mouse_h = _mouse_old_state.h;
int x,y;
// No need to do clipping here, since draw_mouse() did that already
dst = (byte *)sdl_screen->pixels + old_mouse_y * SCREEN_WIDTH + old_mouse_x;
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
SDL_UnlockSurface(sdl_screen);
}
void OSystem_SDL::stop_cdrom() { /* Stop CD Audio in 1/10th of a second */
cd_stop_time = SDL_GetTicks() + 100;
cd_num_loops = 0;
}
void OSystem_SDL::play_cdrom(int track, int num_loops, int start_frame, int end_frame) {
if (!num_loops && !start_frame)
return;
if (!cdrom)
return;
if (end_frame > 0)
end_frame+=5;
cd_track = track;
cd_num_loops = num_loops;
cd_start_frame = start_frame;
SDL_CDStatus(cdrom);
SDL_CDPlayTracks(cdrom, track, start_frame, 0, end_frame);
cd_end_frame = end_frame;
cd_stop_time = 0;
cd_end_time = SDL_GetTicks() + cdrom->track[track].length * 1000 / CD_FPS;
}
bool OSystem_SDL::poll_cdrom() {
if (!cdrom)
return false;
return (cd_num_loops != 0 && (SDL_GetTicks() < cd_end_time || SDL_CDStatus(cdrom) != CD_STOPPED));
}
void OSystem_SDL::update_cdrom() {
if (!cdrom)
return;
if (cd_stop_time != 0 && SDL_GetTicks() >= cd_stop_time) {
SDL_CDStop(cdrom);
cd_num_loops = 0;
cd_stop_time = 0;
return;
}
if (cd_num_loops == 0 || SDL_GetTicks() < cd_end_time)
return;
if (cd_num_loops != 1 && SDL_CDStatus(cdrom) != CD_STOPPED) {
// Wait another second for it to be done
cd_end_time += 1000;
return;
}
if (cd_num_loops > 0)
cd_num_loops--;
if (cd_num_loops != 0) {
SDL_CDPlayTracks(cdrom, cd_track, cd_start_frame, 0, cd_end_frame);
cd_end_time = SDL_GetTicks() + cdrom->track[cd_track].length * 1000 / CD_FPS;
}
}
void OSystem_SDL::setup_icon() {
int w, h, ncols, nbytes, i;
unsigned int rgba[256], icon[32 * 32];
unsigned char mask[32][4];
sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes);
if ((w != 32) || (h != 32) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
unsigned int col;
sscanf(scummvm_icon[1 + i], "%c c %s", &code, color);
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (color[0] == '#') {
sscanf(color + 1, "%06x", &col);
col |= 0xFF000000;
} else {
warning("Could not load the icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
return;
}
rgba[code] = col;
}
memset(mask, 0, sizeof(mask));
for (h = 0; h < 32; h++) {
char *line = scummvm_icon[1 + ncols + h];
for (w = 0; w < 32; w++) {
icon[w + 32 * h] = rgba[line[w]];
if (rgba[line[w]] & 0xFF000000) {
mask[h][w >> 3] |= 1 << (7 - (w & 0x07));
}
}
}
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, 32, 32, 32, 32 * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
SDL_WM_SetIcon(sdl_surf, (unsigned char *) mask);
}
void *OSystem_SDL::create_mutex(void) {
return (void *) SDL_CreateMutex();
}
void OSystem_SDL::lock_mutex(void *mutex) {
SDL_mutexP((SDL_mutex *) mutex);
}
void OSystem_SDL::unlock_mutex(void *mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void OSystem_SDL::delete_mutex(void *mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
#ifdef USE_NULL_DRIVER
/* NULL video driver */
class OSystem_NULL : public OSystem {
public:
void set_palette(const byte *colors, uint start, uint num) {}
void init_size(uint w, uint h);
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h) {}
void update_screen() {}
bool show_mouse(bool visible) { return false; }
void set_mouse_pos(int x, int y) {}
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y) {}
void set_shake_pos(int shake_pos) {}
uint32 get_msecs();
void delay_msecs(uint msecs);
void *create_thread(ThreadProc *proc, void *param) { return NULL; }
bool poll_event(Event *event) { return false; }
bool set_sound_proc(void *param, SoundProc *proc, byte sound) {}
void quit() { exit(1); }
uint32 property(int param, Property *value) { return 0; }
static OSystem *create(int gfx_mode, bool full_screen);
private:
uint msec_start;
uint32 get_ticks();
};
void OSystem_NULL::init_size(uint w, uint h, byte sound) {
msec_start = get_ticks();
}
uint32 OSystem_NULL::get_ticks() {
uint a = 0;
#ifdef WIN32
a = GetTickCount();
#endif
#ifdef UNIX
struct timeval tv;
gettimeofday(&tv, NULL);
a = tv.tv_sec * 1000 + tv.tv_usec/1000;
#endif
return a;
}
void OSystem_NULL::delay_msecs(uint msecs) {
#ifdef WIN32
Sleep(msecs);
#endif
#ifdef UNIX
usleep(msecs*1000);
#endif
}
uint32 OSystem_NULL::get_msecs() {
return get_ticks() - msec_start;
}
OSystem *OSystem_NULL_create() {
return new OSystem_NULL();
}
#else /* USE_NULL_DRIVER */
OSystem *OSystem_NULL_create() {
return NULL;
}
#endif