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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_BINK_STUB_H
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#define ICB_BINK_STUB_H
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#include "engines/icb/common/px_rcutypes.h"
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namespace ICB {
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#define BINKSURFACE24 0
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#define BINKSURFACE32 0
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#define BINKFROMMEMORY 0
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#define BINKNOSKIP 0
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struct BINK {
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uint32 Width;
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uint32 Height;
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uint32 Frames;
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uint32 FrameNum;
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uint32 LastFrameNum;
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BINK() {
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Width = 640;
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Height = 480;
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Frames = 1;
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FrameNum = 1;
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LastFrameNum = 1;
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}
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};
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typedef BINK *HBINK;
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HBINK BinkOpen(const char *name, uint32 flags);
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void BinkClose(HBINK handle);
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const char *BinkGetError();
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int32 BinkWait(HBINK handle);
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void BinkService(HBINK handle);
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int32 BinkDoFrame(HBINK handle);
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void BinkNextFrame(HBINK handle);
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int32 BinkCopyToBuffer(HBINK handle, void *dst, int32 dstPitch, uint32 dstHeight, uint32 dstX, uint32 dstY, uint32 flags);
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void BinkGoto(HBINK handle, uint32 frame, int32 flags);
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void BinkSoundUseDirectSound(uint32 flags);
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void BinkSetVolume(HBINK handle, int volume);
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} // End of namespace ICB
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#endif // BINK_STUB_H
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