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https://github.com/libretro/scummvm.git
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222 lines
7.1 KiB
C++
222 lines
7.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/icb/p4.h"
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#include "engines/icb/icon_list.h"
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#include "engines/icb/debug.h"
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namespace ICB {
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// Don't use #defines for common strings as it wastes rdata storage (on PSX at least)
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const char *global_deleted_list = "DELETED_LIST";
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const char *iconListEmptyIcon = "empty";
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_icon_list::_icon_list() {
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m_pcListName = const_cast<char *>(ICON_LIST_DELETED_PLACEHOLDER);
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m_eScope = CURRENT_LOGIC;
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m_nItemCount = 0;
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m_bAllowDuplicates = TRUE8;
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m_nPad1 = 0;
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m_nPad2 = 0;
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// Note, a hash of 0 means unknown HASH value i.e. NULL_HASH = 0.
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_ASSERT(NULL_HASH == 0);
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memset((uint8 *)m_pnIconListHash, 0, ICON_LIST_MAX_ICONS * sizeof(uint32));
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memset((uint8 *)m_pnDuplicateCount, 0, ICON_LIST_MAX_ICONS * sizeof(uint8));
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memset((uint8 *)m_ppcIconList, 0, ICON_LIST_MAX_ICONS * MAXLEN_ICON_NAME * sizeof(char));
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}
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void _icon_list::Clone(const _icon_list &oSource) {
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uint32 i;
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m_pcListName = oSource.m_pcListName;
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m_eScope = oSource.m_eScope;
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m_nItemCount = oSource.m_nItemCount;
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m_bAllowDuplicates = oSource.m_bAllowDuplicates;
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for (i = 0; i < m_nItemCount; ++i) {
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Set_string(const_cast<char *>(oSource.m_ppcIconList[i]), m_ppcIconList[i], MAXLEN_ICON_NAME);
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m_pnIconListHash[i] = oSource.m_pnIconListHash[i];
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m_pnDuplicateCount[i] = oSource.m_pnDuplicateCount[i];
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}
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}
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uint8 _icon_list::GetDuplicateCount(const char *pcIconName) const {
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uint32 i = 0;
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if (strlen(pcIconName) == 0)
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Fatal_error("Empty icon name passed into _icon_list::GetDuplicateCount()");
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uint32 nIconNameHash = HashString(pcIconName);
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for (i = 0; i < m_nItemCount; ++i) {
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if (m_pnIconListHash[i] == nIconNameHash) {
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if (m_bAllowDuplicates)
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return (m_pnDuplicateCount[i]);
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else
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return (1);
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}
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}
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// We fell off the end of the list, which means the icon is not in the list.
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return (0);
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}
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void _icon_list::SetAbsoluteIconCount(const char *pcIconName, uint32 nCount) {
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uint32 i;
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uint32 nHash;
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// If the list does not allow duplicates, this function is disallowed.
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if (!m_bAllowDuplicates)
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Fatal_error("SetAbsoluteIconCount() called for list %s which doesn't allow duplicates", m_pcListName);
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// Also, count must be in range.
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if (nCount > ICON_MAX_DUPLICATE_COUNT)
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Fatal_error("Attempt to set %d of icon %s in list %s (maximum=%d)", nCount, pcIconName, m_pcListName, ICON_MAX_DUPLICATE_COUNT);
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// Work out the hash of the icon name.
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nHash = HashString(pcIconName);
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// Check if it is in the list already.
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i = 0;
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while ((i < m_nItemCount) && (m_pnIconListHash[i] != nHash))
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++i;
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// Did we find it?
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if (i == m_nItemCount) {
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// No, it wasn't in the list. Can't add a new one if the list is full.
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if (m_nItemCount == ICON_LIST_MAX_ICONS)
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Fatal_error("_icon_list::SetAbsoluteIconCount(): Icon list %s full adding %s", m_pcListName, pcIconName);
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// Add a fresh entry.
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Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
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m_pnIconListHash[i] = nHash;
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m_pnDuplicateCount[i] = (uint8)nCount;
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++m_nItemCount;
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} else {
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// Icon is already in list.
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m_pnDuplicateCount[i] = (uint8)nCount;
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}
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}
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void _icon_list::AddIcon(const char *pcIconName, const uint32 nIconNameHash) {
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uint32 i;
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// If the 'empty' icon is the only one in the list, remove it before adding the new one.
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if ((m_nItemCount == 1) && (strcmp(m_ppcIconList[0], ICON_LIST_EMPTY_ICON) == 0))
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--m_nItemCount;
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// Check if it is in the list already.
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i = 0;
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while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
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++i;
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// Did we find it?
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if (i == m_nItemCount) {
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// No, it wasn't in the list.
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if (m_nItemCount == ICON_LIST_MAX_ICONS)
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Fatal_error("_icon_list::AddItem(): Icon list %s full", m_pcListName);
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// Add a fresh entry.
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Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
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m_pnIconListHash[i] = nIconNameHash;
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m_pnDuplicateCount[i] = 1;
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++m_nItemCount;
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} else {
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// Yes, it is already in the list, so behaviour depends on whether or not duplicates are allowed. Nothing to do if
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// duplicates are not allowed.
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if (m_bAllowDuplicates) {
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// If the name of the icon is 'return' or 'goback' we don't add a duplicate.
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if (strcmp(pcIconName, "return") && strcmp(pcIconName, "goback")) {
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if (m_pnDuplicateCount[i] < ICON_MAX_DUPLICATE_COUNT)
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++m_pnDuplicateCount[i];
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}
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}
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}
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}
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void _icon_list::RemoveIcon(const char *pcIconName, bool8 bForceRemove) {
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uint32 i, j;
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uint32 nIconNameHash = HashString(pcIconName);
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// Find it in the list.
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i = 0;
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while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
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++i;
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// Don't do anything if it isn't in the list. And don't do anything if the count is already at zero.
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if ((i < m_nItemCount) && (m_pnDuplicateCount[i] > 0)) {
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// Decrement the duplicate count.
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if (bForceRemove)
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m_pnDuplicateCount[i] = 0;
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else
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--m_pnDuplicateCount[i];
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// We can remove the item if the count hits zero. This is the same whether or not duplicates are allowed.
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if (m_pnDuplicateCount[i] == 0) {
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// Might seem inefficient to remove holes from the array, rather than just mark them deleted, but it is
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// swings and roundabouts: other code ends up less efficient if I don't remove holes, and it's not like
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// we're dealing with thousands of array elements.
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for (j = i + 1; j < m_nItemCount; ++j) {
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strcpy(m_ppcIconList[j - 1], m_ppcIconList[j]);
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m_pnIconListHash[j - 1] = m_pnIconListHash[j];
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m_pnDuplicateCount[j - 1] = m_pnDuplicateCount[j];
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}
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// Don't actually need to delete the item; reducing the count takes care of it.
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--m_nItemCount;
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}
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}
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}
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uint8 _icon_list::GetDuplicateCount(uint32 nIndex) const {
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if (m_bAllowDuplicates)
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return (m_pnDuplicateCount[nIndex]);
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else
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return ((m_pnDuplicateCount[nIndex] == 0) ? (uint8)0 : (uint8)1);
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}
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int32 _icon_list::GetIconPosition(const char *pcIconName) const {
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uint32 i;
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uint32 nIconNameHash;
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// Get hash we are looking for.
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nIconNameHash = HashString(pcIconName);
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for (i = 0; i < m_nItemCount; ++i) {
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if (m_pnIconListHash[i] == nIconNameHash)
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return (i);
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}
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// Not found.
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return (-1);
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}
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} // End of namespace ICB
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