scummvm/engines/icb/icon_list.cpp
2020-10-06 09:51:20 +02:00

222 lines
7.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/p4.h"
#include "engines/icb/icon_list.h"
#include "engines/icb/debug.h"
namespace ICB {
// Don't use #defines for common strings as it wastes rdata storage (on PSX at least)
const char *global_deleted_list = "DELETED_LIST";
const char *iconListEmptyIcon = "empty";
_icon_list::_icon_list() {
m_pcListName = const_cast<char *>(ICON_LIST_DELETED_PLACEHOLDER);
m_eScope = CURRENT_LOGIC;
m_nItemCount = 0;
m_bAllowDuplicates = TRUE8;
m_nPad1 = 0;
m_nPad2 = 0;
// Note, a hash of 0 means unknown HASH value i.e. NULL_HASH = 0.
_ASSERT(NULL_HASH == 0);
memset((uint8 *)m_pnIconListHash, 0, ICON_LIST_MAX_ICONS * sizeof(uint32));
memset((uint8 *)m_pnDuplicateCount, 0, ICON_LIST_MAX_ICONS * sizeof(uint8));
memset((uint8 *)m_ppcIconList, 0, ICON_LIST_MAX_ICONS * MAXLEN_ICON_NAME * sizeof(char));
}
void _icon_list::Clone(const _icon_list &oSource) {
uint32 i;
m_pcListName = oSource.m_pcListName;
m_eScope = oSource.m_eScope;
m_nItemCount = oSource.m_nItemCount;
m_bAllowDuplicates = oSource.m_bAllowDuplicates;
for (i = 0; i < m_nItemCount; ++i) {
Set_string(const_cast<char *>(oSource.m_ppcIconList[i]), m_ppcIconList[i], MAXLEN_ICON_NAME);
m_pnIconListHash[i] = oSource.m_pnIconListHash[i];
m_pnDuplicateCount[i] = oSource.m_pnDuplicateCount[i];
}
}
uint8 _icon_list::GetDuplicateCount(const char *pcIconName) const {
uint32 i = 0;
if (strlen(pcIconName) == 0)
Fatal_error("Empty icon name passed into _icon_list::GetDuplicateCount()");
uint32 nIconNameHash = HashString(pcIconName);
for (i = 0; i < m_nItemCount; ++i) {
if (m_pnIconListHash[i] == nIconNameHash) {
if (m_bAllowDuplicates)
return (m_pnDuplicateCount[i]);
else
return (1);
}
}
// We fell off the end of the list, which means the icon is not in the list.
return (0);
}
void _icon_list::SetAbsoluteIconCount(const char *pcIconName, uint32 nCount) {
uint32 i;
uint32 nHash;
// If the list does not allow duplicates, this function is disallowed.
if (!m_bAllowDuplicates)
Fatal_error("SetAbsoluteIconCount() called for list %s which doesn't allow duplicates", m_pcListName);
// Also, count must be in range.
if (nCount > ICON_MAX_DUPLICATE_COUNT)
Fatal_error("Attempt to set %d of icon %s in list %s (maximum=%d)", nCount, pcIconName, m_pcListName, ICON_MAX_DUPLICATE_COUNT);
// Work out the hash of the icon name.
nHash = HashString(pcIconName);
// Check if it is in the list already.
i = 0;
while ((i < m_nItemCount) && (m_pnIconListHash[i] != nHash))
++i;
// Did we find it?
if (i == m_nItemCount) {
// No, it wasn't in the list. Can't add a new one if the list is full.
if (m_nItemCount == ICON_LIST_MAX_ICONS)
Fatal_error("_icon_list::SetAbsoluteIconCount(): Icon list %s full adding %s", m_pcListName, pcIconName);
// Add a fresh entry.
Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
m_pnIconListHash[i] = nHash;
m_pnDuplicateCount[i] = (uint8)nCount;
++m_nItemCount;
} else {
// Icon is already in list.
m_pnDuplicateCount[i] = (uint8)nCount;
}
}
void _icon_list::AddIcon(const char *pcIconName, const uint32 nIconNameHash) {
uint32 i;
// If the 'empty' icon is the only one in the list, remove it before adding the new one.
if ((m_nItemCount == 1) && (strcmp(m_ppcIconList[0], ICON_LIST_EMPTY_ICON) == 0))
--m_nItemCount;
// Check if it is in the list already.
i = 0;
while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
++i;
// Did we find it?
if (i == m_nItemCount) {
// No, it wasn't in the list.
if (m_nItemCount == ICON_LIST_MAX_ICONS)
Fatal_error("_icon_list::AddItem(): Icon list %s full", m_pcListName);
// Add a fresh entry.
Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
m_pnIconListHash[i] = nIconNameHash;
m_pnDuplicateCount[i] = 1;
++m_nItemCount;
} else {
// Yes, it is already in the list, so behaviour depends on whether or not duplicates are allowed. Nothing to do if
// duplicates are not allowed.
if (m_bAllowDuplicates) {
// If the name of the icon is 'return' or 'goback' we don't add a duplicate.
if (strcmp(pcIconName, "return") && strcmp(pcIconName, "goback")) {
if (m_pnDuplicateCount[i] < ICON_MAX_DUPLICATE_COUNT)
++m_pnDuplicateCount[i];
}
}
}
}
void _icon_list::RemoveIcon(const char *pcIconName, bool8 bForceRemove) {
uint32 i, j;
uint32 nIconNameHash = HashString(pcIconName);
// Find it in the list.
i = 0;
while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
++i;
// Don't do anything if it isn't in the list. And don't do anything if the count is already at zero.
if ((i < m_nItemCount) && (m_pnDuplicateCount[i] > 0)) {
// Decrement the duplicate count.
if (bForceRemove)
m_pnDuplicateCount[i] = 0;
else
--m_pnDuplicateCount[i];
// We can remove the item if the count hits zero. This is the same whether or not duplicates are allowed.
if (m_pnDuplicateCount[i] == 0) {
// Might seem inefficient to remove holes from the array, rather than just mark them deleted, but it is
// swings and roundabouts: other code ends up less efficient if I don't remove holes, and it's not like
// we're dealing with thousands of array elements.
for (j = i + 1; j < m_nItemCount; ++j) {
strcpy(m_ppcIconList[j - 1], m_ppcIconList[j]);
m_pnIconListHash[j - 1] = m_pnIconListHash[j];
m_pnDuplicateCount[j - 1] = m_pnDuplicateCount[j];
}
// Don't actually need to delete the item; reducing the count takes care of it.
--m_nItemCount;
}
}
}
uint8 _icon_list::GetDuplicateCount(uint32 nIndex) const {
if (m_bAllowDuplicates)
return (m_pnDuplicateCount[nIndex]);
else
return ((m_pnDuplicateCount[nIndex] == 0) ? (uint8)0 : (uint8)1);
}
int32 _icon_list::GetIconPosition(const char *pcIconName) const {
uint32 i;
uint32 nIconNameHash;
// Get hash we are looking for.
nIconNameHash = HashString(pcIconName);
for (i = 0; i < m_nItemCount; ++i) {
if (m_pnIconListHash[i] == nIconNameHash)
return (i);
}
// Not found.
return (-1);
}
} // End of namespace ICB