scummvm/engines/icb/map_marker.h
2020-10-06 14:32:14 +02:00

71 lines
2.3 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_MAP_MARKERR
#define ICB_MAP_MARKERR
#include "engines/icb/common/px_array.h"
#include "engines/icb/common/px_features.h"
#include "engines/icb/p4_generic.h"
namespace ICB {
#define MARKER_NAME_LEN 32
// this must be same as MAX_voxel_list
#define MAX_markers 33
// The real map_marker struct for in use in game engine
typedef struct {
char name[MARKER_NAME_LEN]; // cut down name equivalent
PXreal x, y, z; // Reference point for the prop.
_feature_type type; // The type of the prop.
PXfloat pan; // 0 - 99 (maybe use -1 to indicate no direction)
} _map_marker;
// The map_marker struct used for saving to disc
typedef struct {
char name[MARKER_NAME_LEN]; // cut down name equivalent
float x, y, z; // Reference point for the prop.
_feature_type type; // The type of the prop.
float pan; // 0 - 99 (maybe use -1 to indicate no direction)
} _file_map_marker;
class _marker {
public:
void ___init();
void Write_markers();
_map_marker *Fetch_marker_by_object_name(const char *name);
_map_marker *Create_new_marker(const char *name);
uint32 num_markers;
_map_marker marks[MAX_markers];
};
} // End of namespace ICB
#endif