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71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ICB_MAP_MARKERR
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#define ICB_MAP_MARKERR
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#include "engines/icb/common/px_array.h"
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#include "engines/icb/common/px_features.h"
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#include "engines/icb/p4_generic.h"
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namespace ICB {
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#define MARKER_NAME_LEN 32
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// this must be same as MAX_voxel_list
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#define MAX_markers 33
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// The real map_marker struct for in use in game engine
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typedef struct {
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char name[MARKER_NAME_LEN]; // cut down name equivalent
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PXreal x, y, z; // Reference point for the prop.
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_feature_type type; // The type of the prop.
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PXfloat pan; // 0 - 99 (maybe use -1 to indicate no direction)
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} _map_marker;
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// The map_marker struct used for saving to disc
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typedef struct {
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char name[MARKER_NAME_LEN]; // cut down name equivalent
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float x, y, z; // Reference point for the prop.
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_feature_type type; // The type of the prop.
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float pan; // 0 - 99 (maybe use -1 to indicate no direction)
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} _file_map_marker;
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class _marker {
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public:
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void ___init();
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void Write_markers();
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_map_marker *Fetch_marker_by_object_name(const char *name);
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_map_marker *Create_new_marker(const char *name);
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uint32 num_markers;
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_map_marker marks[MAX_markers];
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};
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} // End of namespace ICB
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#endif
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