mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 05:34:00 +00:00
429 lines
11 KiB
C++
429 lines
11 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/icb/common/px_rccommon.h"
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#include "engines/icb/movie_pc.h"
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#include "engines/icb/direct_input.h"
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#include "engines/icb/sound/music_manager.h"
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#include "engines/icb/cluster_manager_pc.h"
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#include "engines/icb/res_man_pc.h"
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#include "engines/icb/global_objects.h"
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#include "common/system.h"
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#include "common/keyboard.h"
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namespace ICB {
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// Instance our global bink handler for movies
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MovieManager *g_theSequenceManager;
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SequenceManager::SequenceManager() {
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m_binkObject = NULL;
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m_x = 0;
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m_y = 0;
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m_fadeCounter = 255;
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m_fadeRate = 4;
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m_haveFaded = FALSE8;
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m_rater = TRUE8;
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m_haveClearedScreen = FALSE8;
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m_mission1intro = FALSE8;
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// Zero these, as the global construction handled it earlier:
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m_loop = FALSE8;
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m_endAtFrame = FALSE8;
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}
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SequenceManager::~SequenceManager() {}
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bool8 SequenceManager::Register(const char *fileName, bool8 fade, bool8 loop, uint32 flags) {
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// Release any currently held sequence
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Kill();
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if (g_theMusicManager)
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g_theMusicManager->StopMusic();
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// Special case hack
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if (strstr(fileName, "m01intro") != NULL)
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m_mission1intro = TRUE8;
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else
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m_mission1intro = FALSE8;
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// No hack for russian or polish thanks
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if (g_theClusterManager->GetLanguage() == T_RUSSIAN || g_theClusterManager->GetLanguage() == T_POLISH)
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m_mission1intro = FALSE8;
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// Let bink make it's own direct sound interface
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BinkSoundUseDirectSound(0);
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// Open the Bink file
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m_binkObject = BinkOpen(fileName, flags);
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if (!m_binkObject) {
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Fatal_error("[FILE %s]: BINK error: %s", fileName, BinkGetError());
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return FALSE8;
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}
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// Mute the sound if necessary
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if (m_rater)
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SetVolume(GetMusicVolume());
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else
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SetVolume(0);
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// Now we need to centre the movie in the screen so calculate the correct coordinates
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uint32 movieWidth = m_binkObject->Width;
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uint32 movieHeight = m_binkObject->Height;
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if (movieWidth != SCREEN_WIDTH) {
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m_x = (SCREEN_WIDTH / 2) - (movieWidth / 2);
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}
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if (movieHeight != SCREEN_DEPTH) {
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m_y = (SCREEN_DEPTH / 2) - (movieHeight / 2);
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}
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m_flags = BINKSURFACE32;
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// Should we fade the screen out before playing the movie
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if (fade) {
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m_fadeCounter = 1; // Yes we should
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} else {
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m_fadeCounter = 255; // No thanks
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}
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m_haveFaded = FALSE8;
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m_loop = loop;
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m_endAtFrame = 0;
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return TRUE8;
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}
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bool8 SequenceManager::Busy() {
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if (!m_binkObject)
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return FALSE8;
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return TRUE8;
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}
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uint32 SequenceManager::GetMovieHeight() {
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if (Busy())
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return m_binkObject->Height;
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return 0;
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}
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uint32 SequenceManager::GetMovieWidth() {
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if (Busy())
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return m_binkObject->Width;
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return 0;
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}
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uint32 SequenceManager::GetMovieFrames() {
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if (Busy())
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return m_binkObject->Frames;
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return 0;
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}
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int SequenceManager::GetFrameNumber() {
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if (Busy())
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return m_binkObject->FrameNum;
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return 0;
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}
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uint32 SequenceManager::DrawFrame(uint32 surface_id) {
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if (!m_binkObject)
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return NOMOVIE;
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// Get the current time count
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uint32 timeStart = g_system->getMillis();
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// Non-looping movies can be quit using the escape key
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if (Read_DI_once_keys(Common::KEYCODE_ESCAPE) && !m_loop) {
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// Release Bink object and file
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Kill();
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return FINISHED;
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}
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// And also the joystick pause button cos I'm lazy
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if (Read_Joystick_once(pause_button) && !m_loop) {
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// Release Bink object and file
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Kill();
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return FINISHED;
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}
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// Don't do bink, fade the screen
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if (m_fadeCounter < (255 / m_fadeRate)) {
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FadeScreen(surface_id);
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m_haveFaded = TRUE8;
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return FADING;
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}
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// Have we performed a fade
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if (m_haveFaded) {
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// Reassign correct surface id
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surface_id = working_buffer_id;
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m_haveFaded = FALSE8;
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} else {
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// Black out the screen before we play the movie
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if ((m_binkObject->FrameNum == 1) && !m_haveClearedScreen) {
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surface_manager->Clear_surface(working_buffer_id);
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m_haveClearedScreen = TRUE8;
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}
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}
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if (m_rater) {
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// Don't do anything (skipping frames for audio sync and that I think)
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if (BinkWait(m_binkObject)) {
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BinkService(m_binkObject);
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// Mission 1 intro is special case (25fps rather than 12fps)
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if (m_mission1intro) {
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while (g_system->getMillis() - timeStart < 25)
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;
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} else
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return WAITING;
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}
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}
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// Decompress a frame
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BinkDoFrame(m_binkObject);
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// For access to buffer
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uint32 pitch;
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uint8 *surface_address;
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// Lock the directdraw surface
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surface_address = surface_manager->Lock_surface(surface_id);
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pitch = surface_manager->Get_pitch(surface_id);
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// Copy the data onto the screen
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BinkCopyToBuffer(m_binkObject, surface_address, pitch, surface_manager->Get_height(surface_id), m_x, m_y, m_flags);
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// Unlock the buffer
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surface_manager->Unlock_surface(surface_id);
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// Advance to next frame or signal end of sequence
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if (m_binkObject->FrameNum == m_binkObject->Frames || (m_endAtFrame != 0 && m_endAtFrame == m_binkObject->FrameNum)) {
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if (m_loop) {
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BinkGoto(m_binkObject, 1, 0);
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} else {
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// Release Bink object and file
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Kill();
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surface_manager->Clear_surface(working_buffer_id);
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return FINISHED;
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}
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} else
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BinkNextFrame(m_binkObject);
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// An extra precaution preventing sound break-up
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BinkService(m_binkObject);
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// No problemo
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return JUSTFINE;
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}
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void SequenceManager::SetRate() {
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// Toggle
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if (m_rater)
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m_rater = FALSE8;
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else
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m_rater = TRUE8;
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if (m_binkObject) {
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// Mute the sound if necessary
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if (m_rater)
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SetVolume(GetMusicVolume());
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else
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SetVolume(0);
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}
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}
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void SequenceManager::FadeScreen(uint32 surface_id) {
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// Pointer to subtractive table block
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uint8 subtractive[8];
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// Fade by table
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subtractive[4] = subtractive[0] = (uint8)m_fadeRate;
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subtractive[5] = subtractive[1] = (uint8)m_fadeRate;
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subtractive[6] = subtractive[2] = (uint8)m_fadeRate;
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subtractive[7] = subtractive[3] = 0;
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// Lock the directdraw surface
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uint8 *surface_address = surface_manager->Lock_surface(surface_id);
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uint32 pitch = surface_manager->Get_pitch(surface_id);
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#if 1
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for (uint32 lines = 0; lines < SCREEN_DEPTH; lines++) {
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for (int xPos = 0; xPos < SCREEN_WIDTH; xPos++) {
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// 32-bit BGRA pixel
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uint8 *pixel = &surface_address[xPos * 4];
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// Subtract from RGB components
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for (int i = 0; i < 3; i++) {
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pixel[i] = MAX(0, pixel[i] - subtractive[i]);
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}
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}
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// Next line
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surface_address += pitch;
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}
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#else
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// Safe surface pointer
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uint32 *safe_ad = (uint32 *)surface_address;
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int pixelPairs = SCREEN_WIDTH / 2;
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for (uint32 lines = 0; lines < SCREEN_DEPTH; lines++) {
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_asm {
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lea edi, subtractive ; // Load the address of the blend colour block
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mov ecx, pixelPairs ; // Pixel Counter (2 pixels at a time mind)
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mov esi, safe_ad ; // Load the address of the pixels
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movq MM0, [edi] ; // Put address of the blend colour block into MMX register
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subtractive_fade_loop:
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movq MM1, [esi] ; // Load 2 pixels
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psubusb MM1, MM0 ; // Do the subtract
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movq [esi], MM1 ; // Store the result
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add esi, 8 ; // Move pixel pointer on
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dec ecx ; // Reduce counter
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jne subtractive_fade_loop ; // On to the next 2 pixels
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EMMS ; // Clear/Set MMX/FPU flag
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}
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safe_ad += (pitch / 4);
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}
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#endif
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// Unlock the buffer
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surface_manager->Unlock_surface(surface_id);
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// Increment fade level (pixel shift right)
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m_fadeCounter++;
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}
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void SequenceManager::SetVolume(int32 vol) {
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if (!m_binkObject)
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return;
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int bink_vol = vol * 256;
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if (bink_vol < 0)
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bink_vol = 0;
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if (bink_vol > 32768)
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bink_vol = 32768;
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BinkSetVolume(m_binkObject, bink_vol);
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}
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void SequenceManager::Kill() {
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if (m_binkObject) {
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BinkClose(m_binkObject);
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m_binkObject = NULL;
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}
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// Reset blitting coordinates
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m_x = 0;
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m_y = 0;
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m_fadeCounter = 255;
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m_haveClearedScreen = FALSE8;
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}
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bool MovieManager::registerMovie(const char *fileName, bool8 fade, bool8 loop) {
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// Release any currently held sequence
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kill();
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_x = 0;
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_y = 0;
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if (g_theMusicManager)
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g_theMusicManager->StopMusic();
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/*
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// Special case hack
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if (strstr(fileName, "m01intro") != NULL)
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m_mission1intro = TRUE8;
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else
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m_mission1intro = FALSE8;
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// No hack for russian or polish thanks
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if (g_theClusterManager->GetLanguage() == T_RUSSIAN || g_theClusterManager->GetLanguage() == T_POLISH)
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m_mission1intro = FALSE8;
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*/
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Common::SeekableReadStream *stream = openDiskFileForBinaryStreamRead(fileName);
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if (!stream) {
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return false;
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}
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if (!_binkDecoder->loadStream(stream)) {
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return false;
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}
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if (_binkDecoder->getWidth() != SCREEN_WIDTH) {
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_x = (SCREEN_WIDTH / 2) - (_binkDecoder->getWidth() / 2);
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}
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if (_binkDecoder->getHeight() != SCREEN_DEPTH) {
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_y = (SCREEN_DEPTH / 2) - (_binkDecoder->getHeight() / 2);
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}
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_binkDecoder->start();
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return true;
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}
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uint32 MovieManager::drawFrame(uint32 surface_id) {
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if (!_binkDecoder->isPlaying()) {
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return FINISHED;
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}
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// Non-looping movies can be quit using the escape key
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if (Read_DI_once_keys(Common::KEYCODE_ESCAPE) /* && !m_loop*/) {
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kill();
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return FINISHED;
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}
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// TODO: The rest.
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const Graphics::Surface *surface = _binkDecoder->decodeNextFrame();
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if (!surface) {
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kill();
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return FINISHED;
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}
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// For access to buffer
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uint16 pitch;
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uint8 *surface_address;
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// Lock the directdraw surface
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surface_address = surface_manager->Lock_surface(surface_id);
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pitch = surface_manager->Get_pitch(surface_id);
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uint32 height = surface_manager->Get_height(surface_id);
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for (int i = 0; i < surface->h; i++) {
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if (i + _y >= height) {
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warning("Movie out of bounds");
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break;
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}
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memcpy(surface_address + (i + _y) * pitch, surface->getBasePtr(0, i), MIN(surface->pitch, pitch));
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}
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// Unlock the buffer
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surface_manager->Unlock_surface(surface_id);
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return JUSTFINE;
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}
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} // End of namespace ICB
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