scummvm/engines/icb/p4_generic_pc.h
2020-10-06 14:32:14 +02:00

95 lines
2.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ICB_P4_GENERIC_PC_H
#define ICB_P4_GENERIC_PC_H
#include "engines/icb/non_ad_module.h"
#include "engines/icb/debug_pc.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/common/px_anims.h"
#include "common/textconsole.h"
namespace ICB {
// Useful typedef's for types
// These are now done in px_common.h
/*
// Might just be int's on the PSX
typedef float PXreal;
// Is likely to be done using fixed-point maths on PSX
typedef float PXfloat;
*/
// The camera
typedef PCcamera PXcamera;
// The animation, frame, marker
typedef PXframe_PSX PXframe;
typedef PXmarker_PSX PXmarker;
typedef PXanim_PSX PXanim;
// typedef PCactor PXactor;
// Very hacky #defines for function overloading
#define PXWorldToFilm WorldToFilm
// Very hacky #defines for function overloading
// #define PXFrameEnOfAnim ADFrameEnOfAnim
#define PXFrameEnOfAnim(n, pAnim) psxFrameEnOfAnim(n, pAnim, __FILE__, __LINE__)
#define PXAngleOfVector AngleOfVector
#define PXfabs fabs
#define PXfmod fmod
#define PXsqrt sqrt
#define PXsin sin
#define PXcos cos
#define PXfloor floor
// screen dimensions
#define SCREEN_WIDTH 640
#define SCREEN_DEPTH 480
// screen coordinate limits
#define SCREEN_LEFT_EDGE 0
#define SCREEN_RIGHT_EDGE SCREEN_WIDTH - 1
#define SCREEN_TOP_EDGE 0
#define SCREEN_BOTTOM_EDGE SCREEN_DEPTH - 1
// Definition and function for comparing floats.
#define FLOAT_COMPARE_TOLERANCE ((float)0.000001)
inline bool8 FloatsEqual(PXfloat fA, PXfloat fB, PXfloat tolerance = FLOAT_COMPARE_TOLERANCE) { return ((bool8)((fabs(fA - fB) < tolerance))); }
// This is the name of a bitmap which contains a reference palette entry to be used for transparency.
#define BITMAP_TRANSPARENCY_REFERENCE "transparent_ref"
} // End of namespace ICB
#include "engines/icb/gfx/psx_anims.h"
#endif // #ifndef P4_GENERIC_PC_H