scummvm/engines/icb/protocol.cpp
2020-10-06 09:51:20 +02:00

55 lines
1.9 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/icb/p4.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/debug.h"
#include "engines/icb/protocol.h"
#include "engines/icb/res_man.h"
#include "engines/icb/global_objects.h"
namespace ICB {
_animHeader *FetchAnimHeader(uint8 *animFile) {
return (_animHeader *)(animFile + sizeof(_standardHeader));
}
_cdtEntry *FetchCdtEntry(uint8 *animFile, uint16 frameNo) {
_animHeader *animHead;
animHead = FetchAnimHeader(animFile);
return (_cdtEntry *)((uint8 *)animHead + sizeof(_animHeader) + frameNo * sizeof(_cdtEntry));
}
_frameHeader *FetchFrameHeader(uint8 *animFile, uint16 frameNo) {
// required address = (address of the start of the anim header) + frameOffset
return (_frameHeader *)(animFile + sizeof(_standardHeader) + (FetchCdtEntry(animFile, frameNo)->frameOffset));
}
} // End of namespace ICB