mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
341 lines
10 KiB
C++
341 lines
10 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the AUTHORS
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "engines/myst3/gfx.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
#include "common/config-manager.h"
|
|
|
|
#include "graphics/renderer.h"
|
|
#include "graphics/surface.h"
|
|
|
|
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
|
|
#include "graphics/opengl/context.h"
|
|
#endif
|
|
|
|
#include "math/glmath.h"
|
|
|
|
namespace Myst3 {
|
|
|
|
const float Renderer::cubeVertices[] = {
|
|
// S T X Y Z
|
|
0.0f, 1.0f, -320.0f, -320.0f, -320.0f,
|
|
1.0f, 1.0f, 320.0f, -320.0f, -320.0f,
|
|
0.0f, 0.0f, -320.0f, 320.0f, -320.0f,
|
|
1.0f, 0.0f, 320.0f, 320.0f, -320.0f,
|
|
0.0f, 1.0f, 320.0f, -320.0f, -320.0f,
|
|
1.0f, 1.0f, -320.0f, -320.0f, -320.0f,
|
|
0.0f, 0.0f, 320.0f, -320.0f, 320.0f,
|
|
1.0f, 0.0f, -320.0f, -320.0f, 320.0f,
|
|
0.0f, 1.0f, 320.0f, -320.0f, 320.0f,
|
|
1.0f, 1.0f, -320.0f, -320.0f, 320.0f,
|
|
0.0f, 0.0f, 320.0f, 320.0f, 320.0f,
|
|
1.0f, 0.0f, -320.0f, 320.0f, 320.0f,
|
|
0.0f, 1.0f, 320.0f, -320.0f, -320.0f,
|
|
1.0f, 1.0f, 320.0f, -320.0f, 320.0f,
|
|
0.0f, 0.0f, 320.0f, 320.0f, -320.0f,
|
|
1.0f, 0.0f, 320.0f, 320.0f, 320.0f,
|
|
0.0f, 1.0f, -320.0f, -320.0f, 320.0f,
|
|
1.0f, 1.0f, -320.0f, -320.0f, -320.0f,
|
|
0.0f, 0.0f, -320.0f, 320.0f, 320.0f,
|
|
1.0f, 0.0f, -320.0f, 320.0f, -320.0f,
|
|
0.0f, 1.0f, 320.0f, 320.0f, 320.0f,
|
|
1.0f, 1.0f, -320.0f, 320.0f, 320.0f,
|
|
0.0f, 0.0f, 320.0f, 320.0f, -320.0f,
|
|
1.0f, 0.0f, -320.0f, 320.0f, -320.0f
|
|
};
|
|
|
|
Renderer::Renderer(OSystem *system)
|
|
: _system(system),
|
|
_font(nullptr) {
|
|
|
|
// Compute the cube faces Axis Aligned Bounding Boxes
|
|
for (uint i = 0; i < ARRAYSIZE(_cubeFacesAABB); i++) {
|
|
for (uint j = 0; j < 4; j++) {
|
|
_cubeFacesAABB[i].expand(Math::Vector3d(cubeVertices[5 * (4 * i + j) + 2], cubeVertices[5 * (4 * i + j) + 3], cubeVertices[5 * (4 * i + j) + 4]));
|
|
}
|
|
}
|
|
}
|
|
|
|
Renderer::~Renderer() {
|
|
}
|
|
|
|
void Renderer::initFont(const Graphics::Surface *surface) {
|
|
_font = createTexture(surface);
|
|
}
|
|
|
|
void Renderer::freeFont() {
|
|
if (_font) {
|
|
freeTexture(_font);
|
|
_font = nullptr;
|
|
}
|
|
}
|
|
|
|
Texture *Renderer::copyScreenshotToTexture() {
|
|
Graphics::Surface *surface = getScreenshot();
|
|
|
|
Texture *texture = createTexture(surface);
|
|
|
|
surface->free();
|
|
delete surface;
|
|
|
|
return texture;
|
|
}
|
|
|
|
Common::Rect Renderer::getFontCharacterRect(uint8 character) {
|
|
uint index = 0;
|
|
|
|
if (character == ' ')
|
|
index = 0;
|
|
else if (character >= '0' && character <= '9')
|
|
index = 1 + character - '0';
|
|
else if (character >= 'A' && character <= 'Z')
|
|
index = 1 + 10 + character - 'A';
|
|
else if (character == '|')
|
|
index = 1 + 10 + 26;
|
|
else if (character == '/')
|
|
index = 2 + 10 + 26;
|
|
else if (character == ':')
|
|
index = 3 + 10 + 26;
|
|
|
|
return Common::Rect(16 * index, 0, 16 * (index + 1), 32);
|
|
}
|
|
|
|
Common::Rect Renderer::viewport() const {
|
|
return _screenViewport;
|
|
}
|
|
|
|
void Renderer::computeScreenViewport() {
|
|
int32 screenWidth = _system->getWidth();
|
|
int32 screenHeight = _system->getHeight();
|
|
|
|
if (ConfMan.getBool("widescreen_mod")) {
|
|
_screenViewport = Common::Rect(screenWidth, screenHeight);
|
|
} else {
|
|
// Aspect ratio correction
|
|
int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * kOriginalWidth / kOriginalHeight);
|
|
int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * kOriginalHeight / kOriginalWidth);
|
|
_screenViewport = Common::Rect(viewportWidth, viewportHeight);
|
|
|
|
// Pillarboxing
|
|
_screenViewport.translate((screenWidth - viewportWidth) / 2,
|
|
(screenHeight - viewportHeight) / 2);
|
|
}
|
|
}
|
|
|
|
Math::Matrix4 Renderer::makeProjectionMatrix(float fov) const {
|
|
static const float nearClipPlane = 1.0;
|
|
static const float farClipPlane = 10000.0;
|
|
|
|
float aspectRatio = kOriginalWidth / (float) kFrameHeight;
|
|
|
|
float xmaxValue = nearClipPlane * tan(fov * M_PI / 360.0);
|
|
float ymaxValue = xmaxValue / aspectRatio;
|
|
|
|
return Math::makeFrustumMatrix(-xmaxValue, xmaxValue, -ymaxValue, ymaxValue, nearClipPlane, farClipPlane);
|
|
}
|
|
|
|
void Renderer::setupCameraPerspective(float pitch, float heading, float fov) {
|
|
_projectionMatrix = makeProjectionMatrix(fov);
|
|
_modelViewMatrix = Math::Matrix4(180.0f - heading, pitch, 0.0f, Math::EO_YXZ);
|
|
|
|
Math::Matrix4 proj = _projectionMatrix;
|
|
Math::Matrix4 model = _modelViewMatrix;
|
|
proj.transpose();
|
|
model.transpose();
|
|
|
|
_mvpMatrix = proj * model;
|
|
|
|
_frustum.setup(_mvpMatrix);
|
|
|
|
_mvpMatrix.transpose();
|
|
}
|
|
|
|
bool Renderer::isCubeFaceVisible(uint face) {
|
|
assert(face < 6);
|
|
|
|
return _frustum.isInside(_cubeFacesAABB[face]);
|
|
}
|
|
|
|
void Renderer::flipVertical(Graphics::Surface *s) {
|
|
for (int y = 0; y < s->h / 2; ++y) {
|
|
// Flip the lines
|
|
byte *line1P = (byte *)s->getBasePtr(0, y);
|
|
byte *line2P = (byte *)s->getBasePtr(0, s->h - y - 1);
|
|
|
|
for (int x = 0; x < s->pitch; ++x)
|
|
SWAP(line1P[x], line2P[x]);
|
|
}
|
|
}
|
|
|
|
Renderer *createRenderer(OSystem *system) {
|
|
Common::String rendererConfig = ConfMan.get("renderer");
|
|
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
|
|
Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
|
|
|
|
bool isAccelerated = matchingRendererType != Graphics::kRendererTypeTinyGL;
|
|
|
|
uint width;
|
|
uint height = Renderer::kOriginalHeight;
|
|
if (ConfMan.getBool("widescreen_mod")) {
|
|
width = Renderer::kOriginalWidth * Renderer::kOriginalHeight / Renderer::kFrameHeight;
|
|
} else {
|
|
width = Renderer::kOriginalWidth;
|
|
}
|
|
|
|
if (isAccelerated) {
|
|
initGraphics3d(width, height);
|
|
} else {
|
|
initGraphics(width, height, nullptr);
|
|
}
|
|
|
|
#if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) || defined(USE_GLES2)
|
|
bool backendCapableOpenGL = g_system->hasFeature(OSystem::kFeatureOpenGLForGame);
|
|
#endif
|
|
|
|
#if defined(USE_OPENGL_GAME)
|
|
// Check the OpenGL context actually supports shaders
|
|
if (backendCapableOpenGL && matchingRendererType == Graphics::kRendererTypeOpenGLShaders && !OpenGLContext.shadersSupported) {
|
|
matchingRendererType = Graphics::kRendererTypeOpenGL;
|
|
}
|
|
#endif
|
|
|
|
if (matchingRendererType != desiredRendererType && desiredRendererType != Graphics::kRendererTypeDefault) {
|
|
// Display a warning if unable to use the desired renderer
|
|
warning("Unable to create a '%s' renderer", rendererConfig.c_str());
|
|
}
|
|
|
|
#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
|
|
if (backendCapableOpenGL && matchingRendererType == Graphics::kRendererTypeOpenGLShaders) {
|
|
return CreateGfxOpenGLShader(system);
|
|
}
|
|
#endif
|
|
#if defined(USE_OPENGL_GAME) && !defined(USE_GLES2)
|
|
if (backendCapableOpenGL && matchingRendererType == Graphics::kRendererTypeOpenGL) {
|
|
return CreateGfxOpenGL(system);
|
|
}
|
|
#endif
|
|
if (matchingRendererType == Graphics::kRendererTypeTinyGL) {
|
|
return CreateGfxTinyGL(system);
|
|
}
|
|
|
|
error("Unable to create a '%s' renderer", rendererConfig.c_str());
|
|
}
|
|
|
|
void Renderer::renderDrawable(Drawable *drawable, Window *window) {
|
|
if (drawable->isConstrainedToWindow()) {
|
|
selectTargetWindow(window, drawable->is3D(), drawable->isScaled());
|
|
} else {
|
|
selectTargetWindow(nullptr, drawable->is3D(), drawable->isScaled());
|
|
}
|
|
drawable->draw();
|
|
}
|
|
|
|
void Renderer::renderDrawableOverlay(Drawable *drawable, Window *window) {
|
|
// Overlays are always 2D
|
|
if (drawable->isConstrainedToWindow()) {
|
|
selectTargetWindow(window, drawable->is3D(), drawable->isScaled());
|
|
} else {
|
|
selectTargetWindow(nullptr, drawable->is3D(), drawable->isScaled());
|
|
}
|
|
drawable->drawOverlay();
|
|
}
|
|
|
|
void Renderer::renderWindow(Window *window) {
|
|
renderDrawable(window, window);
|
|
}
|
|
|
|
void Renderer::renderWindowOverlay(Window *window) {
|
|
renderDrawableOverlay(window, window);
|
|
}
|
|
|
|
Drawable::Drawable() :
|
|
_isConstrainedToWindow(true),
|
|
_is3D(false),
|
|
_scaled(true) {
|
|
}
|
|
|
|
Common::Point Window::getCenter() const {
|
|
Common::Rect frame = getPosition();
|
|
|
|
return Common::Point((frame.left + frame.right) / 2, (frame.top + frame.bottom) / 2);
|
|
}
|
|
|
|
Common::Point Window::screenPosToWindowPos(const Common::Point &screen) const {
|
|
Common::Rect frame = getPosition();
|
|
|
|
return Common::Point(screen.x - frame.left, screen.y - frame.top);
|
|
}
|
|
|
|
Common::Point Window::scalePoint(const Common::Point &screen) const {
|
|
Common::Rect viewport = getPosition();
|
|
Common::Rect originalViewport = getOriginalPosition();
|
|
|
|
Common::Point scaledPosition = screen;
|
|
scaledPosition.x -= viewport.left;
|
|
scaledPosition.y -= viewport.top;
|
|
scaledPosition.x = CLIP<int16>(scaledPosition.x, 0, viewport.width());
|
|
scaledPosition.y = CLIP<int16>(scaledPosition.y, 0, viewport.height());
|
|
|
|
if (_scaled) {
|
|
scaledPosition.x *= originalViewport.width() / (float) viewport.width();
|
|
scaledPosition.y *= originalViewport.height() / (float) viewport.height();
|
|
}
|
|
|
|
return scaledPosition;
|
|
}
|
|
|
|
FrameLimiter::FrameLimiter(OSystem *system, const uint framerate) :
|
|
_system(system),
|
|
_speedLimitMs(0),
|
|
_startFrameTime(0) {
|
|
// The frame limiter is disabled when vsync is enabled.
|
|
_enabled = !_system->getFeatureState(OSystem::kFeatureVSync) && framerate != 0;
|
|
|
|
if (_enabled) {
|
|
_speedLimitMs = 1000 / CLIP<uint>(framerate, 0, 100);
|
|
}
|
|
}
|
|
|
|
void FrameLimiter::startFrame() {
|
|
_startFrameTime = _system->getMillis();
|
|
}
|
|
|
|
void FrameLimiter::delayBeforeSwap() {
|
|
uint endFrameTime = _system->getMillis();
|
|
uint frameDuration = endFrameTime - _startFrameTime;
|
|
|
|
if (_enabled && frameDuration < _speedLimitMs) {
|
|
_system->delayMillis(_speedLimitMs - frameDuration);
|
|
}
|
|
}
|
|
|
|
const Graphics::PixelFormat Texture::getRGBAPixelFormat() {
|
|
#ifdef SCUMM_BIG_ENDIAN
|
|
return Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
|
|
#else
|
|
return Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24);
|
|
#endif
|
|
}
|
|
} // End of namespace Myst3
|