scummvm/engines/myst3/subtitles.h
2020-03-28 08:59:11 +01:00

87 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SUBTITLES_H_
#define SUBTITLES_H_
#include "engines/myst3/gfx.h"
#include "common/array.h"
namespace Myst3 {
class Myst3Engine;
class ResourceDescription;
class Subtitles : public Window {
public:
static Subtitles *create(Myst3Engine *vm, uint32 id);
virtual ~Subtitles();
// Window API
Common::Rect getPosition() const override;
Common::Rect getOriginalPosition() const override;
void setFrame(int32 frame);
void drawOverlay() override;
protected:
struct Phrase {
uint32 offset;
int32 frame;
Common::String string;
};
Subtitles(Myst3Engine *vm);
void loadFontSettings(int32 id);
virtual void loadResources() = 0;
virtual bool loadSubtitles(int32 id) = 0;
virtual void drawToTexture(const Phrase *phrase) = 0;
void freeTexture();
int32 checkOverridenId(int32 id);
ResourceDescription loadText(int32 id, bool overriden);
Myst3Engine *_vm;
Common::Array<Phrase> _phrases;
int32 _frame;
Texture *_texture;
// Font settings
Common::String _fontFace;
uint _fontSize;
bool _fontBold;
uint _surfaceHeight;
uint _singleLineTop;
uint _line1Top;
uint _line2Top;
uint _surfaceTop;
int32 _fontCharsetCode;
};
} // End of namespace Myst3
#endif // SUBTITLES_H_