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https://github.com/libretro/scummvm.git
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87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SUBTITLES_H_
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#define SUBTITLES_H_
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#include "engines/myst3/gfx.h"
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#include "common/array.h"
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namespace Myst3 {
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class Myst3Engine;
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class ResourceDescription;
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class Subtitles : public Window {
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public:
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static Subtitles *create(Myst3Engine *vm, uint32 id);
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virtual ~Subtitles();
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// Window API
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Common::Rect getPosition() const override;
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Common::Rect getOriginalPosition() const override;
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void setFrame(int32 frame);
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void drawOverlay() override;
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protected:
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struct Phrase {
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uint32 offset;
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int32 frame;
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Common::String string;
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};
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Subtitles(Myst3Engine *vm);
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void loadFontSettings(int32 id);
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virtual void loadResources() = 0;
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virtual bool loadSubtitles(int32 id) = 0;
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virtual void drawToTexture(const Phrase *phrase) = 0;
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void freeTexture();
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int32 checkOverridenId(int32 id);
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ResourceDescription loadText(int32 id, bool overriden);
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Myst3Engine *_vm;
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Common::Array<Phrase> _phrases;
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int32 _frame;
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Texture *_texture;
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// Font settings
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Common::String _fontFace;
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uint _fontSize;
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bool _fontBold;
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uint _surfaceHeight;
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uint _singleLineTop;
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uint _line1Top;
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uint _line2Top;
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uint _surfaceTop;
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int32 _fontCharsetCode;
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};
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} // End of namespace Myst3
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#endif // SUBTITLES_H_
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