mirror of
https://github.com/libretro/scummvm.git
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1273 lines
35 KiB
C++
1273 lines
35 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/events.h"
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#include "common/stream.h"
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#include "graphics/cursorman.h"
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#include "startrek/graphics.h"
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#include "startrek/resource.h"
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namespace StarTrek {
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int StarTrekEngine::getMenuButtonAt(Sprite *sprites, int numSprites, int x, int y) {
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for (int i = 0; i < numSprites; i++) {
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const Sprite &spr = sprites[i];
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if (spr.drawMode != 2)
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continue;
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int left = spr.pos.x - spr.bitmap->xoffset;
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int top = spr.pos.y - spr.bitmap->yoffset;
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// Oddly, this doesn't account for x/yoffset...
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int right = spr.pos.x + spr.bitmap->width - 1;
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int bottom = spr.pos.y + spr.bitmap->height - 1;
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if (x >= left && x <= right && y >= top && y <= bottom)
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return i;
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}
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return -1;
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}
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void StarTrekEngine::chooseMousePositionFromSprites(Sprite *sprites, int numSprites, int containMouseSprite, int mode) {
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uint16 mouseX1 = 0x7fff; // Candidate positions to warp mouse to
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uint16 mouseY1 = 0x7fff;
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uint16 mouseX2 = 0x7fff;
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uint16 mouseY2 = 0x7fff;
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Common::Point mousePos = _gfx->getMousePos();
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// Ensure the cursor is contained within one of the sprites
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if (containMouseSprite >= 0 && containMouseSprite < numSprites) {
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Common::Rect rect = sprites[containMouseSprite].getRect();
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if (mousePos.x < rect.left || mousePos.x >= rect.right
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|| mousePos.y < rect.top || mousePos.y >= rect.bottom) {
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mousePos.x = (rect.left + rect.right) / 2;
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mousePos.y = (rect.top + rect.bottom) / 2;
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}
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}
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// Choose a sprite to warp the cursor to
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for (int i = 0; i < numSprites; i++) {
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Sprite *sprite = &sprites[i];
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if (sprite->drawMode != 2) // Skip hidden buttons
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continue;
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Common::Rect rect = sprite->getRect();
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int hCenter = (rect.left + rect.right) / 2;
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int vCenter = (rect.top + rect.bottom) / 2;
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// Choose which sprite is closest based on certain criteria?
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switch (mode) {
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case 0: // Choose topmost, leftmost sprite that's below the cursor
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if (((vCenter == mousePos.y && hCenter > mousePos.x) || vCenter > mousePos.y)
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&& (vCenter < mouseY1 || (vCenter == mouseY1 && hCenter < mouseX1))) {
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mouseX1 = hCenter;
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mouseY1 = vCenter;
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}
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// fall through
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case 4: // Choose topmost, leftmost sprite
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if (vCenter < mouseY2 || (vCenter == mouseY2 && hCenter < mouseX2)) {
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mouseX2 = hCenter;
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mouseY2 = vCenter;
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}
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break;
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case 1: // Choose bottommost, rightmost sprite that's above the cursor
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if (((vCenter == mousePos.y && hCenter < mousePos.x) || vCenter < mousePos.y)
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&& (mouseY1 == 0x7fff || vCenter > mouseY1
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|| (vCenter == mouseY1 && hCenter > mouseX1))) {
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mouseX1 = hCenter;
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mouseY1 = vCenter;
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}
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// fall through
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case 5: // Choose bottommost, rightmost sprite
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if (mouseY2 == 0x7fff || vCenter > mouseY2
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|| (vCenter == mouseY2 && hCenter > mouseX2)) {
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mouseX2 = hCenter;
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mouseY2 = vCenter;
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}
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break;
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case 2:
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// This seems broken... OR condition on first line has no affect on the logic...
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if ((vCenter < mousePos.y || (vCenter == mouseY1 && hCenter == mousePos.x))
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&& (mouseX1 == 0x7fff || vCenter >= mouseY1)) {
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mouseX1 = hCenter;
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mouseY1 = vCenter;
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}
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if (mouseX2 == 0x7fff || vCenter > mouseY2
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|| (hCenter == mouseX2 && vCenter == mouseY2)) {
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mouseX2 = hCenter;
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mouseY2 = vCenter;
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}
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break;
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case 3:
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// Similar to above...
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if ((vCenter > mousePos.y || (vCenter == mouseY1 && hCenter == mousePos.x))
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&& (mouseX1 == 0x7fff || vCenter <= mouseY1)) {
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mouseX1 = hCenter;
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mouseY1 = vCenter;
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}
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if (mouseX2 == 0x7fff || vCenter < mouseY2
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|| (hCenter == mouseX2 && vCenter == mouseY2)) {
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mouseX2 = hCenter;
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mouseY2 = vCenter;
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}
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break;
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default:
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break;
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}
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}
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// Warp mouse to one of the coordinates, if one is valid
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if (mouseX1 != 0x7fff) {
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mousePos.x = mouseX1;
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mousePos.y = mouseY1;
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} else if (mouseX2 != 0x7fff) {
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mousePos.x = mouseX2;
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mousePos.y = mouseY2;
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}
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_gfx->warpMouse(mousePos.x, mousePos.y);
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}
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void StarTrekEngine::drawMenuButtonOutline(Bitmap *bitmap, byte color) {
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int lineWidth = bitmap->width - 2;
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int offsetToBottom = (bitmap->height - 3) * bitmap->width;
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byte *dest = bitmap->pixels + bitmap->width + 1;
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while (lineWidth--) {
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*dest = color;
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*(dest + offsetToBottom) = color;
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dest++;
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}
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int lineHeight = bitmap->height - 2;
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int offsetToRight = bitmap->width - 3;
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dest = bitmap->pixels + bitmap->width + 1;
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while (lineHeight--) {
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*dest = color;
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*(dest + offsetToRight) = color;
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dest += bitmap->width;
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}
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}
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void StarTrekEngine::showOptionsMenu(int x, int y) {
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bool tmpMouseControllingShip = _mouseControllingShip;
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_mouseControllingShip = false;
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Common::Point oldMousePos = _gfx->getMousePos();
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_gfx->setMouseBitmap("options");
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loadMenuButtons("options", x, y);
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uint32 disabledButtons = 0;
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if (_musicWorking) {
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if (_musicEnabled)
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disabledButtons |= (1 << OPTIONBUTTON_ENABLEMUSIC);
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else
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disabledButtons |= (1 << OPTIONBUTTON_DISABLEMUSIC);
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} else
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disabledButtons |= (1 << OPTIONBUTTON_ENABLEMUSIC) | (1 << OPTIONBUTTON_DISABLEMUSIC);
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if (_sfxWorking) {
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if (_sfxEnabled)
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disabledButtons |= (1 << OPTIONBUTTON_ENABLESFX);
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else
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disabledButtons |= (1 << OPTIONBUTTON_DISABLESFX);
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} else
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disabledButtons |= (1 << OPTIONBUTTON_ENABLESFX) | (1 << OPTIONBUTTON_DISABLESFX);
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disableMenuButtons(disabledButtons);
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chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, -1, 4);
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int event = handleMenuEvents(0, false);
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unloadMenuButtons();
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_mouseControllingShip = tmpMouseControllingShip;
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_gfx->popMouseBitmap();
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if (event != MENUEVENT_LCLICK_OFFBUTTON && event != MENUEVENT_RCLICK_OFFBUTTON)
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_gfx->warpMouse(oldMousePos.x, oldMousePos.y);
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// Can't use OPTIONBUTTON constants since the button retvals differ from the button
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// indices...
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switch (event) {
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case 0: // Save
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showSaveMenu();
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break;
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case 1: // Load
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showLoadMenu();
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_resetGameMode = true;
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break;
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case 2: // Enable music
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_sound->setMusicEnabled(true);
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break;
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case 3: // Disable music
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_sound->setMusicEnabled(false);
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break;
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case 4: // Enable sfx
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_sound->setSfxEnabled(true);
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break;
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case 5: // Disable sfx
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_sound->setSfxEnabled(false);
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break;
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case 6: // Quit
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showQuitGamePrompt(20, 20);
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break;
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case 7: // Text
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showTextConfigurationMenu(true);
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break;
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default:
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break;
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}
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}
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int StarTrekEngine::showActionMenu() {
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const int actionMappingUp[] = { // Actions to jump to when up is pressed
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ACTION_TALK, // <- ACTION_WALK
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ACTION_TALK, // <- ACTION_USE
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ACTION_OPTIONS, // <- ACTION_GET
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ACTION_LOOK, // <- ACTION_LOOK
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ACTION_LOOK, // <- ACTION_TALK
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ACTION_OPTIONS // <- ACTION_OPTIONS
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};
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const int actionMappingRight[] = { // Actions to jump to when right is pressed
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ACTION_GET, // <- ACTION_WALK
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ACTION_WALK, // <- ACTION_USE
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ACTION_GET, // <- ACTION_GET
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ACTION_OPTIONS, // <- ACTION_LOOK
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ACTION_OPTIONS, // <- ACTION_TALK
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ACTION_OPTIONS // <- ACTION_OPTIONS
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};
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const int actionMappingDown[] = { // Actions to jump to when down is pressed
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ACTION_GET, // <- ACTION_WALK
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ACTION_WALK, // <- ACTION_USE
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ACTION_GET, // <- ACTION_GET
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ACTION_TALK, // <- ACTION_LOOK
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ACTION_WALK, // <- ACTION_TALK
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ACTION_GET // <- ACTION_OPTIONS
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};
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const int actionMappingLeft[] = { // Actions to jump to when left is pressed
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ACTION_USE, // <- ACTION_WALK
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ACTION_USE, // <- ACTION_USE
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ACTION_WALK, // <- ACTION_GET
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ACTION_USE, // <- ACTION_LOOK
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ACTION_USE, // <- ACTION_TALK
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ACTION_LOOK // <- ACTION_OPTIONS
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};
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const Common::Point pos(50, 50); // Top-left position to put action menu at
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// Positions to put mouse cursor at to select actions (when using arrow keys)
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const Common::Point actionPositions[] = {
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Common::Point(7, 21), // ACTION_USE
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Common::Point(48, 38), // ACTION_GET
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Common::Point(28, 5), // ACTION_LOOK
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Common::Point(28, 14), // ACTION_TALK
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Common::Point(45, 9) // ACTION_OPTIONS
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};
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TrekEvent event;
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Sprite menuSprite;
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bool keyboardControlledMouse = _keyboardControlsMouse;
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Common::Point oldMousePos = _gfx->getMousePos();
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bool addEventBack = false;
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int action = ACTION_WALK;
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menuSprite.setBitmap(_resource->loadBitmapFile("action"));
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int menuWidth = menuSprite.bitmap->width;
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int menuHeight = menuSprite.bitmap->height;
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_gfx->warpMouse(pos.x + menuWidth / 2, pos.y + menuHeight / 2);
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_gfx->addSprite(&menuSprite);
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menuSprite.pos = pos;
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menuSprite.drawPriority = 15;
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chooseMouseBitmapForAction(action, false);
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_gfx->drawAllSprites();
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menuSprite.drawPriority2 = 8;
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bool displayMenu = true;
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while (displayMenu) {
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_sound->checkLoopMusic();
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if (!popNextEvent(&event))
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continue;
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switch (event.type) {
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case TREKEVENT_TICK:
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_gfx->incPaletteFadeLevel();
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_gfx->drawAllSprites();
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break;
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case TREKEVENT_LBUTTONDOWN:
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displayMenu = false;
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addEventBack = true;
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break;
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case TREKEVENT_MOUSEMOVE:
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action = mouseMoveEvent();
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break;
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case TREKEVENT_RBUTTONDOWN:
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displayMenu = false;
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action = ACTION_WALK;
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break;
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case TREKEVENT_KEYDOWN: {
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int nextAction = action;
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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case Common::KEYCODE_SPACE:
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case Common::KEYCODE_F2: // Exit menu without selecting anything
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displayMenu = false;
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action = ACTION_WALK;
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break;
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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case Common::KEYCODE_F1: // Exit menu with whatever is selected
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displayMenu = false;
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addEventBack = true;
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break;
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case Common::KEYCODE_PAGEUP:
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case Common::KEYCODE_KP9:
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nextAction = ACTION_OPTIONS;
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break;
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case Common::KEYCODE_PAGEDOWN:
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case Common::KEYCODE_KP3:
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nextAction = ACTION_GET;
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break;
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// Direction buttons
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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nextAction = lookupNextAction(actionMappingUp, action);
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break;
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case Common::KEYCODE_RIGHT:
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case Common::KEYCODE_KP6:
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nextAction = lookupNextAction(actionMappingRight, action);
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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nextAction = lookupNextAction(actionMappingDown, action);
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break;
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case Common::KEYCODE_LEFT:
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case Common::KEYCODE_KP4:
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nextAction = lookupNextAction(actionMappingLeft, action);
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break;
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default:
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break;
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}
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if (nextAction == action)
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break;
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action = nextAction;
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// Warp mouse to the position of the selected action
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if (nextAction == ACTION_WALK)
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_gfx->warpMouse(pos.x + menuWidth / 2, pos.y + menuHeight / 2);
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else {
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assert((action >= ACTION_WALK && action <= ACTION_TALK) || action == ACTION_OPTIONS);
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const Common::Point &p = actionPositions[action == ACTION_OPTIONS ? 4 : action - 2];
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_gfx->warpMouse(pos.x + p.x, pos.y + p.y);
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}
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action = mouseMoveEvent();
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}
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default:
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break;
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}
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}
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_sound->playSoundEffectIndex(SND_SELECTION);
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menuSprite.dontDrawNextFrame();
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_gfx->drawAllSprites();
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_gfx->delSprite(&menuSprite);
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_gfx->unlockMousePosition();
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if (action == ACTION_OPTIONS) {
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showOptionsMenu(50, 50);
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action = ACTION_WALK;
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}
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Common::Point mouse = _gfx->getMousePos();
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if (mouse.x < pos.x || mouse.x >= pos.x + menuWidth || mouse.y < pos.y || mouse.y >= pos.y + menuHeight) {
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if (action == ACTION_WALK && addEventBack)
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addEventToQueue(event); // Add left-click event back to queue so Kirk can walk there
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} else
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_gfx->warpMouse(oldMousePos.x, oldMousePos.y);
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chooseMouseBitmapForAction(action, false);
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_keyboardControlsMouse = keyboardControlledMouse;
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return action;
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}
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int StarTrekEngine::lookupNextAction(const int *lookupArray, int action) {
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// Use a lookup table to decide which action is next after a direction
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// button is pressed.
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assert((action >= ACTION_WALK && action <= ACTION_TALK) || action == ACTION_OPTIONS);
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return lookupArray[action == ACTION_OPTIONS ? 5 : action - 1];
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}
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void StarTrekEngine::loadMenuButtons(String mnuFilename, int xpos, int ypos) {
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if (_activeMenu == nullptr)
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_keyboardControlsMouseOutsideMenu = _keyboardControlsMouse;
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Menu *oldMenu = _activeMenu;
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_activeMenu = new Menu();
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_activeMenu->nextMenu = oldMenu;
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Common::MemoryReadStreamEndian *stream = _resource->loadFile(mnuFilename + ".MNU");
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_activeMenu->numButtons = stream->size() / 16;
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for (int i = 0; i < _activeMenu->numButtons; i++) {
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_activeMenu->sprites[i] = Sprite();
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_gfx->addSprite(&_activeMenu->sprites[i]);
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_activeMenu->sprites[i].drawMode = 2;
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char bitmapBasename[11];
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stream->seek(i * 16, SEEK_SET);
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stream->read(bitmapBasename, 10);
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bitmapBasename[10] = '\0';
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Common::String bitmapName = bitmapBasename;
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bitmapName.trim();
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_activeMenu->sprites[i].setBitmap(_resource->loadBitmapFile(bitmapName));
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_activeMenu->sprites[i].pos.x = stream->readUint16() + xpos;
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_activeMenu->sprites[i].pos.y = stream->readUint16() + ypos;
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_activeMenu->retvals[i] = stream->readUint16();
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_activeMenu->sprites[i].drawPriority = 15;
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_activeMenu->sprites[i].drawPriority2 = 8;
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}
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delete stream;
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if (_activeMenu->retvals[_activeMenu->numButtons - 1] == 0) {
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// Set default retvals for buttons
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for (int i = 0; i < _activeMenu->numButtons; i++)
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_activeMenu->retvals[i] = i;
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}
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_activeMenu->selectedButton = -1;
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_activeMenu->disabledButtons = 0;
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_keyboardControlsMouse = false;
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}
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void StarTrekEngine::setVisibleMenuButtons(uint32 bits) {
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for (int i = 0; i < _activeMenu->numButtons; i++) {
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Sprite *sprite = &_activeMenu->sprites[i];
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uint32 spriteBitmask = (1 << i);
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if (spriteBitmask == 0)
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break;
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if ((bits & spriteBitmask) == 0 || sprite->drawMode != 0) {
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if ((bits & spriteBitmask) == 0 && sprite->drawMode == 2) {
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if (i == _activeMenu->selectedButton) {
|
|
drawMenuButtonOutline(sprite->bitmap, 0x00);
|
|
_activeMenu->selectedButton = -1;
|
|
}
|
|
|
|
sprite->field16 = true;
|
|
sprite->bitmapChanged = true;
|
|
}
|
|
} else {
|
|
_gfx->addSprite(sprite);
|
|
sprite->drawMode = 2;
|
|
sprite->bitmapChanged = true;
|
|
}
|
|
}
|
|
|
|
_gfx->drawAllSprites();
|
|
|
|
for (int i = 0; i < _activeMenu->numButtons; i++) {
|
|
Sprite *sprite = &_activeMenu->sprites[i];
|
|
uint32 spriteBitmask = (1 << i);
|
|
if (spriteBitmask == 0)
|
|
break;
|
|
|
|
if ((bits & spriteBitmask) == 0 && sprite->drawMode == 2) {
|
|
_gfx->delSprite(sprite);
|
|
|
|
// Setting drawMode to 0 is the game's way of saying that the menu button is
|
|
// hidden (since it would normally be 2).
|
|
sprite->drawMode = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void StarTrekEngine::disableMenuButtons(uint32 bits) {
|
|
_activeMenu->disabledButtons |= bits;
|
|
if (_activeMenu->selectedButton != -1
|
|
&& (_activeMenu->disabledButtons & (1 << _activeMenu->selectedButton))) {
|
|
Sprite *sprite = &_activeMenu->sprites[_activeMenu->selectedButton];
|
|
drawMenuButtonOutline(sprite->bitmap, 0x00);
|
|
|
|
sprite->bitmapChanged = true;
|
|
_activeMenu->selectedButton = -1;
|
|
}
|
|
}
|
|
|
|
void StarTrekEngine::enableMenuButtons(uint32 bits) {
|
|
_activeMenu->disabledButtons &= ~bits;
|
|
}
|
|
|
|
int StarTrekEngine::leftClickEvent() {
|
|
if (_activeMenu->selectedButton != -1) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return _activeMenu->retvals[_activeMenu->selectedButton];
|
|
} else {
|
|
Common::Point mouse = _gfx->getMousePos();
|
|
if (getMenuButtonAt(_activeMenu->sprites, _activeMenu->numButtons, mouse.x, mouse.y) == -1) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return MENUEVENT_LCLICK_OFFBUTTON;
|
|
}
|
|
}
|
|
}
|
|
|
|
int StarTrekEngine::rightClickEvent() {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
if (_activeMenu->selectedButton == -1)
|
|
return MENUEVENT_RCLICK_OFFBUTTON;
|
|
else
|
|
return MENUEVENT_RCLICK_ONBUTTON;
|
|
}
|
|
|
|
int StarTrekEngine::mouseMoveEvent() {
|
|
const Common::Point pos(50, 50); // Top-left position to put action menu at
|
|
int action = ACTION_WALK;
|
|
|
|
Common::Point mouse = _gfx->getMousePos();
|
|
Common::Point relMouse(mouse.x - pos.x, mouse.y - pos.y);
|
|
|
|
Common::String bitmapName;
|
|
Common::Point lockMousePoint(-1, -1);
|
|
|
|
// Check if the mouse is hovering over one of the selectable actions
|
|
if (relMouse.x >= 39 && relMouse.x <= 50 && relMouse.y >= 2 && relMouse.y <= 17) {
|
|
action = ACTION_OPTIONS;
|
|
bitmapName = "options";
|
|
lockMousePoint = Common::Point(pos.x + 44, pos.y + 2);
|
|
} else if (relMouse.x >= 18 && relMouse.x <= 38 && relMouse.y >= 2 && relMouse.y <= 9) {
|
|
action = ACTION_LOOK;
|
|
bitmapName = "look";
|
|
lockMousePoint = Common::Point(pos.x + 28, pos.y + 6);
|
|
} else if (relMouse.x >= 18 && relMouse.x <= 38 && relMouse.y >= 11 && relMouse.y <= 17) {
|
|
action = ACTION_TALK;
|
|
bitmapName = "talk";
|
|
lockMousePoint = Common::Point(pos.x + 27, pos.y + 14);
|
|
} else if (relMouse.x >= 2 && relMouse.x <= 13 && relMouse.y >= 16 && relMouse.y <= 26) {
|
|
action = ACTION_USE;
|
|
bitmapName = "use";
|
|
lockMousePoint = Common::Point(pos.x + 7, pos.y + 19);
|
|
} else if (relMouse.x >= 40 && relMouse.x <= 53 && relMouse.y >= 34 && relMouse.y <= 43) {
|
|
action = ACTION_GET;
|
|
bitmapName = "get";
|
|
lockMousePoint = Common::Point(pos.x + 44, pos.y + 38);
|
|
} else {
|
|
action = ACTION_WALK;
|
|
bitmapName = "walk";
|
|
}
|
|
|
|
_gfx->setMouseBitmap(bitmapName);
|
|
|
|
if (lockMousePoint.x != -1)
|
|
_gfx->lockMousePosition(lockMousePoint.x, lockMousePoint.y);
|
|
else
|
|
_gfx->unlockMousePosition();
|
|
|
|
return action;
|
|
}
|
|
|
|
int StarTrekEngine::handleMenuEvents(uint32 ticksUntilClickingEnabled, bool inTextbox) {
|
|
uint32 tickWhenClickingEnabled = _clockTicks + ticksUntilClickingEnabled;
|
|
|
|
while (true) {
|
|
TrekEvent event;
|
|
while (popNextEvent(&event)) {
|
|
switch (event.type) {
|
|
|
|
case TREKEVENT_TICK: {
|
|
Common::Point mousePos = _gfx->getMousePos();
|
|
int buttonIndex = getMenuButtonAt(_activeMenu->sprites, _activeMenu->numButtons, mousePos.x, mousePos.y);
|
|
if (buttonIndex != -1) {
|
|
if (_activeMenu->disabledButtons & (1 << buttonIndex))
|
|
buttonIndex = -1;
|
|
}
|
|
|
|
if (buttonIndex != _activeMenu->selectedButton) {
|
|
if (_activeMenu->selectedButton != -1) {
|
|
Sprite &spr = _activeMenu->sprites[_activeMenu->selectedButton];
|
|
drawMenuButtonOutline(spr.bitmap, 0x00);
|
|
spr.bitmapChanged = true;
|
|
}
|
|
if (buttonIndex != -1) {
|
|
Sprite &spr = _activeMenu->sprites[buttonIndex];
|
|
drawMenuButtonOutline(spr.bitmap, 0xda);
|
|
spr.bitmapChanged = true;
|
|
}
|
|
_activeMenu->selectedButton = buttonIndex;
|
|
}
|
|
// Not added: updating mouse position (scummvm handles that)
|
|
|
|
updateActorAnimations();
|
|
renderBanBelowSprites();
|
|
_gfx->drawAllSprites(false);
|
|
renderBanAboveSprites();
|
|
_gfx->updateScreen();
|
|
|
|
_sound->checkLoopMusic();
|
|
|
|
if (_finishedPlayingSpeech != 0) {
|
|
_finishedPlayingSpeech = 0;
|
|
if (_textDisplayMode != TEXTDISPLAY_WAIT) {
|
|
return TEXTBUTTON_SPEECH_DONE;
|
|
}
|
|
}
|
|
_gfx->incPaletteFadeLevel();
|
|
_frameIndex++;
|
|
|
|
if (ticksUntilClickingEnabled != 0 && _clockTicks >= tickWhenClickingEnabled)
|
|
return MENUEVENT_ENABLEINPUT;
|
|
break;
|
|
}
|
|
|
|
case TREKEVENT_LBUTTONDOWN:
|
|
return leftClickEvent();
|
|
|
|
case TREKEVENT_RBUTTONDOWN:
|
|
return rightClickEvent();
|
|
|
|
case TREKEVENT_KEYDOWN:
|
|
if (inTextbox) {
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_F2:
|
|
return rightClickEvent();
|
|
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_KP_ENTER:
|
|
case Common::KEYCODE_F1:
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_CONFIRM;
|
|
|
|
case Common::KEYCODE_SPACE:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_NEXTCHOICE))
|
|
&& _activeMenu->sprites[TEXTBUTTON_NEXTCHOICE].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_NEXTCHOICE;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_HOME:
|
|
case Common::KEYCODE_KP7:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLUP))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLUP].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_GOTO_TOP;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_UP:
|
|
case Common::KEYCODE_KP8:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLUP))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLUP].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_SCROLLUP_ONELINE;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_PAGEUP:
|
|
case Common::KEYCODE_KP9:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLUP))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLUP].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_SCROLLUP;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_KP4:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_PREVCHOICE))
|
|
&& _activeMenu->sprites[TEXTBUTTON_PREVCHOICE].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_PREVCHOICE;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_KP6:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_NEXTCHOICE))
|
|
&& _activeMenu->sprites[TEXTBUTTON_NEXTCHOICE].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_NEXTCHOICE;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_END:
|
|
case Common::KEYCODE_KP1:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLDOWN))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLDOWN].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_GOTO_BOTTOM;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_DOWN:
|
|
case Common::KEYCODE_KP2:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLDOWN))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLDOWN].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_SCROLLDOWN_ONELINE;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_PAGEDOWN:
|
|
case Common::KEYCODE_KP3:
|
|
if (!(_activeMenu->disabledButtons & (1 << TEXTBUTTON_SCROLLDOWN))
|
|
&& _activeMenu->sprites[TEXTBUTTON_SCROLLDOWN].drawMode == 2) {
|
|
_sound->playSoundEffectIndex(SND_SELECTION);
|
|
return TEXTBUTTON_SCROLLDOWN;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else { // Not in textbox
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_F2:
|
|
return rightClickEvent();
|
|
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_KP_ENTER:
|
|
case Common::KEYCODE_F1:
|
|
return leftClickEvent();
|
|
|
|
case Common::KEYCODE_HOME:
|
|
case Common::KEYCODE_KP7:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 4);
|
|
break;
|
|
|
|
case Common::KEYCODE_UP:
|
|
case Common::KEYCODE_KP8:
|
|
case Common::KEYCODE_PAGEUP:
|
|
case Common::KEYCODE_KP9:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 2);
|
|
break;
|
|
|
|
case Common::KEYCODE_LEFT:
|
|
case Common::KEYCODE_KP4:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 1);
|
|
break;
|
|
|
|
case Common::KEYCODE_RIGHT:
|
|
case Common::KEYCODE_KP6:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 0);
|
|
break;
|
|
|
|
case Common::KEYCODE_END:
|
|
case Common::KEYCODE_KP1:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 5);
|
|
break;
|
|
|
|
case Common::KEYCODE_DOWN:
|
|
case Common::KEYCODE_KP2:
|
|
case Common::KEYCODE_PAGEDOWN:
|
|
case Common::KEYCODE_KP3:
|
|
chooseMousePositionFromSprites(_activeMenu->sprites, _activeMenu->numButtons, _activeMenu->selectedButton, 3);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void StarTrekEngine::unloadMenuButtons() {
|
|
if (_activeMenu->selectedButton != -1)
|
|
drawMenuButtonOutline(_activeMenu->sprites[_activeMenu->selectedButton].bitmap, 0x00);
|
|
|
|
for (int i = 0; i < _activeMenu->numButtons; i++) {
|
|
Sprite *sprite = &_activeMenu->sprites[i];
|
|
if (sprite->drawMode == 2) {
|
|
sprite->field16 = true;
|
|
sprite->bitmapChanged = true;
|
|
}
|
|
}
|
|
|
|
_gfx->drawAllSprites();
|
|
|
|
for (int i = 0; i < _activeMenu->numButtons; i++) {
|
|
Sprite *sprite = &_activeMenu->sprites[i];
|
|
delete sprite->bitmap;
|
|
sprite->bitmap = nullptr;
|
|
if (sprite->drawMode == 2)
|
|
_gfx->delSprite(sprite);
|
|
}
|
|
|
|
Menu *prevMenu = _activeMenu;
|
|
_activeMenu = _activeMenu->nextMenu;
|
|
delete prevMenu;
|
|
|
|
if (_activeMenu == nullptr)
|
|
_keyboardControlsMouse = _keyboardControlsMouseOutsideMenu;
|
|
}
|
|
|
|
void StarTrekEngine::chooseMouseBitmapForAction(int action, bool withRedOutline) {
|
|
const char *lookActionBitmaps[] = {
|
|
"lookh0", // The "look" action randomly animates with these images
|
|
"lookh0",
|
|
"lookh0",
|
|
"lookh0",
|
|
"lookh0",
|
|
"lookh1",
|
|
"lookh2",
|
|
"lookh3"
|
|
};
|
|
|
|
if (getFeatures() & GF_DEMO)
|
|
return;
|
|
|
|
Common::String bitmapName;
|
|
|
|
switch (action) {
|
|
|
|
case ACTION_USE:
|
|
if (withRedOutline)
|
|
bitmapName = "useh";
|
|
else
|
|
bitmapName = "usen";
|
|
break;
|
|
|
|
case ACTION_GET:
|
|
if (withRedOutline)
|
|
bitmapName = "geth";
|
|
else
|
|
bitmapName = "getn";
|
|
break;
|
|
|
|
case ACTION_LOOK:
|
|
if (withRedOutline) {
|
|
if ((getRandomWord() & 7) == 0)
|
|
_lookActionBitmapIndex = getRandomWord() & 7; // Choose an image randomly
|
|
bitmapName = lookActionBitmaps[_lookActionBitmapIndex];
|
|
} else
|
|
bitmapName = "lookn";
|
|
break;
|
|
|
|
case ACTION_TALK:
|
|
if (withRedOutline) {
|
|
if (getRandomWord() & 3)
|
|
bitmapName = "talkh0";
|
|
else
|
|
bitmapName = "talkh1";
|
|
} else
|
|
bitmapName = "talkn";
|
|
break;
|
|
|
|
case ACTION_OPTIONS:
|
|
bitmapName = "options";
|
|
break;
|
|
|
|
case ACTION_WALK:
|
|
default:
|
|
bitmapName = "walk";
|
|
break;
|
|
}
|
|
|
|
_gfx->setMouseBitmap(bitmapName);
|
|
}
|
|
|
|
void StarTrekEngine::showQuitGamePrompt(int x, int y) {
|
|
const char *options[] = {
|
|
"Quit Game",
|
|
"#GENE\\GENER028#Yes, quit the game.",
|
|
"#GENE\\GENER008#No, do not quit the game.",
|
|
""
|
|
};
|
|
|
|
if (_inQuitGameMenu)
|
|
return;
|
|
|
|
_inQuitGameMenu = true;
|
|
int val = showText(&StarTrekEngine::readTextFromArray, (uintptr)options, x, y, TEXTCOLOR_YELLOW, true, 0, true);
|
|
_inQuitGameMenu = false;
|
|
|
|
if (val == 0) {
|
|
// sub_1e70d();
|
|
_system->quit();
|
|
}
|
|
}
|
|
|
|
void StarTrekEngine::showGameOverMenu() {
|
|
const char *options[] = {
|
|
"Game Over",
|
|
"#GENE\\GENER006#Load a previously saved game.",
|
|
"#GENE\\GENER020#Restart the game.",
|
|
"#GENE\\GENER018#Quit the game.",
|
|
""
|
|
};
|
|
|
|
while (true) {
|
|
_inQuitGameMenu = true;
|
|
int selected = showText(&StarTrekEngine::readTextFromArray, (uintptr)options, 20, 20, TEXTCOLOR_YELLOW, true, false, true);
|
|
_inQuitGameMenu = false;
|
|
|
|
switch (selected) {
|
|
case 0: // Load game
|
|
_gfx->fadeoutScreen();
|
|
showLoadMenu(); // TODO: this probably manipulates the stack to jump out of this function...
|
|
_resetGameMode = true;
|
|
return;
|
|
case 1: // Restart
|
|
_gfx->fadeoutScreen();
|
|
// TODO
|
|
_resetGameMode = true;
|
|
return;
|
|
case 2: // Quit
|
|
_gfx->fadeoutScreen();
|
|
_system->quit();
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void StarTrekEngine::showTextConfigurationMenu(bool fromOptionMenu) {
|
|
const char *options[] = { // TODO: languages...
|
|
"Text display",
|
|
"Text subtitles.",
|
|
"Display text until you press enter.",
|
|
"No text displayed.",
|
|
""
|
|
};
|
|
|
|
int val;
|
|
if (fromOptionMenu || (val = loadTextDisplayMode()) == -1) {
|
|
val = showText(&StarTrekEngine::readTextFromArray, (uintptr)options, 20, 30, TEXTCOLOR_YELLOW, true, 0, true);
|
|
saveTextDisplayMode(val);
|
|
}
|
|
|
|
switch (val) {
|
|
case 0:
|
|
_textDisplayMode = TEXTDISPLAY_SUBTITLES;
|
|
break;
|
|
case 1:
|
|
_textDisplayMode = TEXTDISPLAY_WAIT;
|
|
break;
|
|
case 2:
|
|
_textDisplayMode = TEXTDISPLAY_NONE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int StarTrekEngine::loadTextDisplayMode() {
|
|
return -1; // TODO
|
|
}
|
|
void StarTrekEngine::saveTextDisplayMode(int value) {
|
|
// TODO;
|
|
}
|
|
|
|
void StarTrekEngine::showRepublicMap(int16 arg0, int16 turbolift) {
|
|
_gfx->fadeoutScreen();
|
|
_sound->stopAllVocSounds();
|
|
|
|
bool spriteLoaded = false;
|
|
int16 clickedArea = 0;
|
|
|
|
actorFunc1();
|
|
_gfx->pushSprites();
|
|
|
|
if (!_awayMission.veng.showedRepublicMapFirstTime) {
|
|
_gfx->setBackgroundImage("veng9b");
|
|
_gfx->copyBackgroundScreen();
|
|
_system->updateScreen();
|
|
_system->delayMillis(10);
|
|
_gfx->setPri(15);
|
|
_gfx->fadeinScreen();
|
|
|
|
// TODO: hide mouse sprite?
|
|
|
|
bool exitLoop = 0;
|
|
int16 var54 = 0x2d;
|
|
|
|
while (!exitLoop) {
|
|
TrekEvent event;
|
|
if (!popNextEvent(&event))
|
|
continue;
|
|
|
|
switch (event.type) {
|
|
case TREKEVENT_TICK:
|
|
if (--var54 == 0)
|
|
exitLoop = true;
|
|
break;
|
|
|
|
case TREKEVENT_LBUTTONDOWN:
|
|
case TREKEVENT_RBUTTONDOWN:
|
|
exitLoop = true;
|
|
break;
|
|
|
|
case TREKEVENT_KEYDOWN:
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_ESCAPE:
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_KP_ENTER:
|
|
case Common::KEYCODE_SPACE:
|
|
exitLoop = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// BUGFIX: Original game used variable "scannedComputerBank" (0x32) instead of
|
|
// "showedRepublicMapFirstTime" (0x33), which is used elsewhere. Byte 0x33 is
|
|
// otherwise unused, so maybe this is a weird off-by-1 error.
|
|
// The effective result is that scanning the computer bank would cause the preview
|
|
// of the map screen to not appear.
|
|
_awayMission.veng.showedRepublicMapFirstTime = true;
|
|
|
|
_gfx->fadeoutScreen();
|
|
}
|
|
|
|
_gfx->setBackgroundImage("veng9");
|
|
_gfx->copyBackgroundScreen();
|
|
_system->updateScreen();
|
|
_system->delayMillis(10);
|
|
_gfx->setPri(15);
|
|
|
|
Sprite someSprite;
|
|
_gfx->drawAllSprites();
|
|
_gfx->warpMouse(_gfx->getMousePos().x, 96);
|
|
_gfx->fadeinScreen();
|
|
|
|
bool exitLoop = false;
|
|
|
|
while (!exitLoop) {
|
|
TrekEvent event;
|
|
if (!popNextEvent(&event))
|
|
continue;
|
|
|
|
switch (event.type) {
|
|
case TREKEVENT_TICK:
|
|
_frameIndex++;
|
|
// sub_12fff(); // TODO
|
|
_gfx->drawAllSprites();
|
|
break;
|
|
|
|
case TREKEVENT_LBUTTONDOWN:
|
|
clickedArea = getRepublicMapAreaOrFailure(turbolift);
|
|
if (clickedArea == 0) {
|
|
} else if (clickedArea == 6) {
|
|
Common::String text = "#GENE\\GENE_F14#Turbolift access is blocked by an extremely high radiation level.";
|
|
showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock
|
|
} else if (clickedArea == 7) {
|
|
Common::String text = "#GENE\\GENE_F15#This turbolift cannot reach that area of the ship.";
|
|
showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock
|
|
} else
|
|
exitLoop = true;
|
|
break;
|
|
|
|
case TREKEVENT_MOUSEMOVE: {
|
|
if (_gfx->getMousePos().y < 96) // TODO: more elegant solution
|
|
_gfx->warpMouse(_gfx->getMousePos().x, 96);
|
|
|
|
clickedArea = getRepublicMapAreaAtMouse();
|
|
if (clickedArea != 0) {
|
|
if (!spriteLoaded) {
|
|
_gfx->addSprite(&someSprite);
|
|
someSprite.setXYAndPriority(3, 168, 15);
|
|
someSprite.setBitmap(_resource->loadBitmapFile(Common::String::format("turbo%d", clickedArea)));
|
|
spriteLoaded = true;
|
|
}
|
|
} else {
|
|
if (spriteLoaded) {
|
|
someSprite.dontDrawNextFrame();
|
|
_gfx->drawAllSprites();
|
|
_gfx->delSprite(&someSprite);
|
|
delete someSprite.bitmap;
|
|
someSprite.bitmap = nullptr;
|
|
spriteLoaded = false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case TREKEVENT_KEYDOWN:
|
|
switch (event.kbd.keycode) {
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_KP_ENTER:
|
|
case Common::KEYCODE_F1:
|
|
// Same as TREKEVENT_LBUTTONDOWN
|
|
clickedArea = getRepublicMapAreaOrFailure(turbolift);
|
|
if (clickedArea == 0) {
|
|
} else if (clickedArea == 6) {
|
|
Common::String text = "#GENE\\GENE_F14#Turbolift access is blocked by an extremely high radiation level.";
|
|
showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock
|
|
} else if (clickedArea == 7) {
|
|
Common::String text = "#GENE\\GENE_F15#This turbolift cannot reach that area of the ship.";
|
|
showTextbox("Mr. Spock", text, 50, 50, TEXTCOLOR_YELLOW, 0); // ENHANCEMENT: Speaker is Spock
|
|
} else
|
|
exitLoop = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
_gfx->fadeoutScreen();
|
|
delete someSprite.bitmap;
|
|
someSprite.bitmap = nullptr;
|
|
_gfx->popSprites();
|
|
|
|
_gfx->loadPri(getScreenName());
|
|
_gfx->setBackgroundImage(getScreenName());
|
|
_gfx->copyBackgroundScreen();
|
|
_system->updateScreen();
|
|
_system->delayMillis(10);
|
|
|
|
_gfx->drawAllSprites();
|
|
|
|
int16 roomIndex, spawnIndex;
|
|
if (clickedArea == 1) {
|
|
roomIndex = 0;
|
|
spawnIndex = 1;
|
|
} else if (clickedArea == 2) {
|
|
roomIndex = 1;
|
|
spawnIndex = 1;
|
|
} else if (clickedArea == 3 && turbolift == 0) {
|
|
roomIndex = 3;
|
|
spawnIndex = 1;
|
|
} else if (clickedArea == 3 && turbolift == 1) {
|
|
roomIndex = 3;
|
|
spawnIndex = 0;
|
|
} else if (clickedArea == 4) {
|
|
roomIndex = 5;
|
|
spawnIndex = 1;
|
|
} else if (clickedArea == 5) {
|
|
roomIndex = 7;
|
|
spawnIndex = 1;
|
|
} else {
|
|
warning("Unknown room selected");
|
|
roomIndex = 0;
|
|
spawnIndex = 1;
|
|
}
|
|
|
|
_roomIndexToLoad = roomIndex;
|
|
_spawnIndexToLoad = spawnIndex;
|
|
}
|
|
|
|
int StarTrekEngine::getRepublicMapAreaAtMouse() {
|
|
Common::Point mouse = _gfx->getMousePos();
|
|
|
|
if (mouse.x >= 0x7f && mouse.x <= 0x91 && mouse.y >= 0x78 && mouse.y <= 0x7b)
|
|
return 1;
|
|
else if (mouse.x >= 0x6e && mouse.x <= 0x7e && mouse.y >= 0x83 && mouse.y <= 0x87)
|
|
return 2;
|
|
else if (mouse.x >= 0x95 && mouse.x <= 0xad && mouse.y >= 0x8f && mouse.y <= 0x93)
|
|
return 3;
|
|
else if (mouse.x >= 0xef && mouse.x <= 0xfd && mouse.y >= 0x98 && mouse.y <= 0xa0)
|
|
return 4;
|
|
else if (mouse.x >= 0x6b && mouse.x <= 0x80 && mouse.y >= 0xa3 && mouse.y <= 0xa7)
|
|
return 5;
|
|
else if (mouse.x >= 0x6e && mouse.x <= 0x88 && mouse.y >= 0xab && mouse.y <= 0xaf)
|
|
return 6;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
int StarTrekEngine::getRepublicMapAreaOrFailure(int16 turbolift) {
|
|
Common::Point mouse = _gfx->getMousePos();
|
|
|
|
if (mouse.x >= 0x7f && mouse.x <= 0x91 && mouse.y >= 0x78 && mouse.y <= 0x7b)
|
|
return turbolift == 0 ? 1 : 7;
|
|
else if (mouse.x >= 0x6e && mouse.x <= 0x7e && mouse.y >= 0x83 && mouse.y <= 0x87)
|
|
return turbolift == 0 ? 2 : 7;
|
|
else if (mouse.x >= 0x95 && mouse.x <= 0xad && mouse.y >= 0x8f && mouse.y <= 0x93)
|
|
return 3;
|
|
else if (mouse.x >= 0xef && mouse.x <= 0xfd && mouse.y >= 0x98 && mouse.y <= 0xa0)
|
|
return turbolift == 1 ? 4 : 7;
|
|
else if (mouse.x >= 0x6b && mouse.x <= 0x80 && mouse.y >= 0xa3 && mouse.y <= 0xa7)
|
|
return turbolift == 1 ? 5 : 7;
|
|
else if (mouse.x >= 0x6e && mouse.x <= 0x88 && mouse.y >= 0xab && mouse.y <= 0xaf)
|
|
return 6;
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace StarTrek
|