mirror of
https://github.com/libretro/scummvm.git
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117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TWINE_DEBUG_H
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#define TWINE_DEBUG_H
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#include "common/scummsys.h"
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namespace TwinE {
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enum ButtonType {
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NO_ACTION,
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FREE_CAMERA,
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CHANGE_SCENE,
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SHOW_CELLING_GRID,
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SHOW_ZONES,
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SHOW_ZONE_CUBE,
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SHOW_ZONE_CAMERA,
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SHOW_ZONE_SCENARIC,
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SHOW_ZONE_CELLINGGRID,
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SHOW_ZONE_OBJECT,
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SHOW_ZONE_TEXT,
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SHOW_ZONE_LADDER
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};
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enum WindowType {
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NO_MENU,
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FREE_CAMERA_INFO_MENU,
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CHANGE_SCENE_INFO_MENU,
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ZONES_MENU
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};
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struct DebugButtonStruct {
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int32 left = 0;
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int32 top = 0;
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int32 right = 0;
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int32 bottom = 0;
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const char *text = "";
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int32 textLeft = 0;
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int32 textTop = 0;
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int32 isActive = 0;
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int32 color = 0;
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int32 activeColor = 0;
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int32 submenu = 0;
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int32 type = 0;
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};
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struct DebugWindowStruct {
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int32 left = 0;
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int32 top = 0;
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int32 right = 0;
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int32 bottom = 0;
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int32 alpha = 0;
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int32 isActive = 0;
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int32 numLines = 0;
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const char *text[20] {0};
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int32 numButtons = 0;
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DebugButtonStruct debugButtons[50];
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};
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class TwinEEngine;
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class Debug {
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private:
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TwinEEngine *_engine;
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DebugWindowStruct debugWindows[10];
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int32 numDebugWindows = 0;
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void debugFillButton(int32 X, int32 Y, int32 width, int32 height, int8 color);
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void debugDrawButton(int32 left, int32 top, int32 right, int32 bottom, const char *text, int32 textLeft, int32 textRight, int32 isActive, int8 color);
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void debugDrawWindowBox(int32 left, int32 top, int32 right, int32 bottom, int32 alpha);
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void debugDrawWindowButtons(int32 w);
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void debugDrawWindow(int32 w);
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int32 debugTypeUseMenu(int32 type);
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void debugResetButtonsState();
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void debugRefreshButtons(int32 type);
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void debugDrawWindows();
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void debugResetButton(int32 type);
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void debugRedrawScreen();
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int32 debugGetActionsState(int32 type);
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void debugSetActions(int32 type);
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void debugAddButton(int32 window, int32 left, int32 top, int32 right, int32 bottom, const char *text, int32 textLeft, int32 textTop, int32 isActive, int32 color, int32 activeColor, int32 submenu, int32 type);
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void debugAddWindowText(int32 window, const char *text);
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void debugAddWindow(int32 left, int32 top, int32 right, int32 bottom, int32 alpha, int32 isActive);
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void debugLeftMenu();
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int32 debugProcessButton(int32 X, int32 Y);
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void debugPlasmaWindow(const char *text, int32 color);
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void debugProcessWindow();
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public:
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Debug(TwinEEngine *engine) : _engine(engine) {}
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void processDebug();
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};
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} // namespace TwinE
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#endif
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