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https://github.com/libretro/scummvm.git
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3f41556117
this allows easier debugging of actor behaviours
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TWINE_DEBUG_SCENE_H
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#define TWINE_DEBUG_SCENE_H
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#include "common/scummsys.h"
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namespace TwinE {
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class TwinEEngine;
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struct ScenePoint;
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class DebugScene {
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private:
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TwinEEngine *_engine;
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void drawBoundingBoxProjectPoints(ScenePoint *pPoint3d, ScenePoint *pPoint3dProjected);
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int32 checkZoneType(int32 type);
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public:
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DebugScene(TwinEEngine *engine);
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bool showingZones = false;
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int32 typeZones = 127; // all zones on as default
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int16 onlyLoadActor = -1;
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void displayZones();
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};
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} // namespace TwinE
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#endif
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