scummvm/engines/twine/debug_scene.h
Martin Gerhardy 3f41556117 TWINE: allow to disable all actors in a scene but one
this allows easier debugging of actor behaviours
2020-11-18 20:29:43 +01:00

51 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TWINE_DEBUG_SCENE_H
#define TWINE_DEBUG_SCENE_H
#include "common/scummsys.h"
namespace TwinE {
class TwinEEngine;
struct ScenePoint;
class DebugScene {
private:
TwinEEngine *_engine;
void drawBoundingBoxProjectPoints(ScenePoint *pPoint3d, ScenePoint *pPoint3dProjected);
int32 checkZoneType(int32 type);
public:
DebugScene(TwinEEngine *engine);
bool showingZones = false;
int32 typeZones = 127; // all zones on as default
int16 onlyLoadActor = -1;
void displayZones();
};
} // namespace TwinE
#endif