mirror of
https://github.com/libretro/scummvm.git
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228 lines
6.4 KiB
C++
228 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/sound.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/voc.h"
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#include "common/memstream.h"
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#include "common/system.h"
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#include "common/types.h"
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#include "common/util.h"
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#include "twine/collision.h"
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#include "twine/flamovies.h"
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#include "twine/grid.h"
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#include "twine/hqr.h"
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#include "twine/movements.h"
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#include "twine/resources.h"
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#include "twine/text.h"
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#include "twine/twine.h"
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namespace TwinE {
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Sound::Sound(TwinEEngine *engine) : _engine(engine) {
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}
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Sound::~Sound() {
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_engine->_system->getMixer()->stopAll();
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}
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void Sound::setSamplePosition(int32 chan, int32 x, int32 y, int32 z) {
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int32 distance;
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distance = ABS(_engine->_movements->getDistance3D(_engine->_grid->newCameraX << 9, _engine->_grid->newCameraY << 8, _engine->_grid->newCameraZ << 9, x, y, z));
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distance = _engine->_collision->getAverageValue(0, distance, 10000, 255);
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if (distance > 255) { // don't play it if its to far away
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distance = 255;
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}
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#if 0 // TODO
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Mix_SetDistance(chan, distance);
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#endif
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}
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void Sound::playFlaSample(int32 index, int32 frequency, int32 repeat, int32 x, int32 y) {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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int channelIdx = getFreeSampleChannelIndex();
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if (channelIdx == -1) {
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warning("Failed to play fla sample for index: %i - no free channel", index);
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return;
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}
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uint8 *sampPtr = nullptr;
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const int32 sampSize = HQR::getAllocEntry(&sampPtr, Resources::HQR_FLASAMP_FILE, index);
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if (sampSize == 0) {
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warning("Failed to load %s", Resources::HQR_FLASAMP_FILE);
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return;
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}
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playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_FLASAMP_FILE);
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}
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void Sound::playSample(int32 index, int32 frequency, int32 repeat, int32 x, int32 y, int32 z, int32 actorIdx) {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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int channelIdx = getFreeSampleChannelIndex();
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if (channelIdx == -1) {
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warning("Failed to play sample for index: %i - no free channel", index);
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return;
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}
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if (actorIdx != -1) {
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setSamplePosition(channelIdx, x, y, z);
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// save the actor index for the channel so we can check the position
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samplesPlayingActors[channelIdx] = actorIdx;
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}
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uint8 *sampPtr = _engine->_resources->samplesTable[index];
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int32 sampSize = _engine->_resources->samplesSizeTable[index];
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playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_SAMPLES_FILE, Audio::Mixer::kSFXSoundType, DisposeAfterUse::NO);
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}
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void Sound::playVoxSample(int32 index) {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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int channelIdx = getFreeSampleChannelIndex();
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if (channelIdx == -1) {
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warning("Failed to play vox sample for index: %i - no free channel", index);
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return;
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}
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uint8 *sampPtr = nullptr;
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int32 sampSize = HQR::getAllocVoxEntry(&sampPtr, _engine->_text->currentVoxBankFile.c_str(), index, _engine->_text->voxHiddenIndex);
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if (sampSize == 0) {
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warning("Failed to get vox sample for index: %i", index);
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return;
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}
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// Fix incorrect sample files first byte
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if (*sampPtr != 'C') {
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_engine->_text->hasHiddenVox = *sampPtr != '\0';
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_engine->_text->voxHiddenIndex++;
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*sampPtr = 'C';
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}
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playSample(channelIdx, index, sampPtr, sampSize, 1, _engine->_text->currentVoxBankFile.c_str(), Audio::Mixer::kSpeechSoundType);
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}
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bool Sound::playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, Audio::Mixer::SoundType soundType, DisposeAfterUse::Flag disposeFlag) {
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Common::MemoryReadStream *stream = new Common::MemoryReadStream(sampPtr, sampSize, disposeFlag);
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Audio::SeekableAudioStream *audioStream = Audio::makeVOCStream(stream, DisposeAfterUse::YES);
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if (audioStream == nullptr) {
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warning("Failed to create audio stream for %s", name);
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delete stream;
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return false;
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}
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if (loop == -1) {
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loop = 0;
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}
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_engine->_system->getMixer()->playStream(soundType, &samplesPlaying[channelIdx], Audio::makeLoopingAudioStream(audioStream, loop), index);
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return true;
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}
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void Sound::resumeSamples() {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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_engine->_system->getMixer()->pauseAll(false);
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}
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void Sound::pauseSamples() {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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_engine->_system->getMixer()->pauseAll(true);
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}
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void Sound::stopSamples() {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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_engine->_system->getMixer()->stopAll();
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memset(samplesPlayingActors, -1, sizeof(samplesPlayingActors));
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}
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int32 Sound::getActorChannel(int32 index) {
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for (int32 c = 0; c < NUM_CHANNELS; c++) {
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if (samplesPlayingActors[c] == index) {
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return c;
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}
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}
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return -1;
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}
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int32 Sound::getSampleChannel(int32 index) {
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for (int32 c = 0; c < NUM_CHANNELS; c++) {
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if (_engine->_system->getMixer()->getSoundID(samplesPlaying[c]) == index) {
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return c;
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}
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}
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return -1;
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}
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void Sound::removeSampleChannel(int32 c) {
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samplesPlayingActors[c] = -1;
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}
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void Sound::stopSample(int32 index) {
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if (!_engine->cfgfile.Sound) {
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return;
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}
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const int32 stopChannel = getSampleChannel(index);
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if (stopChannel != -1) {
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_engine->_system->getMixer()->stopID(index);
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removeSampleChannel(stopChannel);
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}
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}
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bool Sound::isChannelPlaying(int32 chan) {
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if (chan >= 0 && chan < ARRAYSIZE(samplesPlaying)) {
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if (_engine->_system->getMixer()->isSoundHandleActive(samplesPlaying[chan])) {
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return true;
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}
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removeSampleChannel(chan);
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}
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return false;
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}
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int32 Sound::isSamplePlaying(int32 index) {
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const int32 chan = getSampleChannel(index);
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return isChannelPlaying(chan);
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}
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int32 Sound::getFreeSampleChannelIndex() {
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for (int i = 0; i < NUM_CHANNELS; i++) {
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if (!_engine->_system->getMixer()->isSoundHandleActive(samplesPlaying[i])) {
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return i;
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}
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}
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return -1;
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}
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} // namespace TwinE
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