scummvm/engines/twine/sound.cpp

228 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "twine/sound.h"
#include "audio/audiostream.h"
#include "audio/decoders/voc.h"
#include "common/memstream.h"
#include "common/system.h"
#include "common/types.h"
#include "common/util.h"
#include "twine/collision.h"
#include "twine/flamovies.h"
#include "twine/grid.h"
#include "twine/hqr.h"
#include "twine/movements.h"
#include "twine/resources.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
Sound::Sound(TwinEEngine *engine) : _engine(engine) {
}
Sound::~Sound() {
_engine->_system->getMixer()->stopAll();
}
void Sound::setSamplePosition(int32 chan, int32 x, int32 y, int32 z) {
int32 distance;
distance = ABS(_engine->_movements->getDistance3D(_engine->_grid->newCameraX << 9, _engine->_grid->newCameraY << 8, _engine->_grid->newCameraZ << 9, x, y, z));
distance = _engine->_collision->getAverageValue(0, distance, 10000, 255);
if (distance > 255) { // don't play it if its to far away
distance = 255;
}
#if 0 // TODO
Mix_SetDistance(chan, distance);
#endif
}
void Sound::playFlaSample(int32 index, int32 frequency, int32 repeat, int32 x, int32 y) {
if (!_engine->cfgfile.Sound) {
return;
}
int channelIdx = getFreeSampleChannelIndex();
if (channelIdx == -1) {
warning("Failed to play fla sample for index: %i - no free channel", index);
return;
}
uint8 *sampPtr = nullptr;
const int32 sampSize = HQR::getAllocEntry(&sampPtr, Resources::HQR_FLASAMP_FILE, index);
if (sampSize == 0) {
warning("Failed to load %s", Resources::HQR_FLASAMP_FILE);
return;
}
playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_FLASAMP_FILE);
}
void Sound::playSample(int32 index, int32 frequency, int32 repeat, int32 x, int32 y, int32 z, int32 actorIdx) {
if (!_engine->cfgfile.Sound) {
return;
}
int channelIdx = getFreeSampleChannelIndex();
if (channelIdx == -1) {
warning("Failed to play sample for index: %i - no free channel", index);
return;
}
if (actorIdx != -1) {
setSamplePosition(channelIdx, x, y, z);
// save the actor index for the channel so we can check the position
samplesPlayingActors[channelIdx] = actorIdx;
}
uint8 *sampPtr = _engine->_resources->samplesTable[index];
int32 sampSize = _engine->_resources->samplesSizeTable[index];
playSample(channelIdx, index, sampPtr, sampSize, repeat, Resources::HQR_SAMPLES_FILE, Audio::Mixer::kSFXSoundType, DisposeAfterUse::NO);
}
void Sound::playVoxSample(int32 index) {
if (!_engine->cfgfile.Sound) {
return;
}
int channelIdx = getFreeSampleChannelIndex();
if (channelIdx == -1) {
warning("Failed to play vox sample for index: %i - no free channel", index);
return;
}
uint8 *sampPtr = nullptr;
int32 sampSize = HQR::getAllocVoxEntry(&sampPtr, _engine->_text->currentVoxBankFile.c_str(), index, _engine->_text->voxHiddenIndex);
if (sampSize == 0) {
warning("Failed to get vox sample for index: %i", index);
return;
}
// Fix incorrect sample files first byte
if (*sampPtr != 'C') {
_engine->_text->hasHiddenVox = *sampPtr != '\0';
_engine->_text->voxHiddenIndex++;
*sampPtr = 'C';
}
playSample(channelIdx, index, sampPtr, sampSize, 1, _engine->_text->currentVoxBankFile.c_str(), Audio::Mixer::kSpeechSoundType);
}
bool Sound::playSample(int channelIdx, int index, uint8 *sampPtr, int32 sampSize, int32 loop, const char *name, Audio::Mixer::SoundType soundType, DisposeAfterUse::Flag disposeFlag) {
Common::MemoryReadStream *stream = new Common::MemoryReadStream(sampPtr, sampSize, disposeFlag);
Audio::SeekableAudioStream *audioStream = Audio::makeVOCStream(stream, DisposeAfterUse::YES);
if (audioStream == nullptr) {
warning("Failed to create audio stream for %s", name);
delete stream;
return false;
}
if (loop == -1) {
loop = 0;
}
_engine->_system->getMixer()->playStream(soundType, &samplesPlaying[channelIdx], Audio::makeLoopingAudioStream(audioStream, loop), index);
return true;
}
void Sound::resumeSamples() {
if (!_engine->cfgfile.Sound) {
return;
}
_engine->_system->getMixer()->pauseAll(false);
}
void Sound::pauseSamples() {
if (!_engine->cfgfile.Sound) {
return;
}
_engine->_system->getMixer()->pauseAll(true);
}
void Sound::stopSamples() {
if (!_engine->cfgfile.Sound) {
return;
}
_engine->_system->getMixer()->stopAll();
memset(samplesPlayingActors, -1, sizeof(samplesPlayingActors));
}
int32 Sound::getActorChannel(int32 index) {
for (int32 c = 0; c < NUM_CHANNELS; c++) {
if (samplesPlayingActors[c] == index) {
return c;
}
}
return -1;
}
int32 Sound::getSampleChannel(int32 index) {
for (int32 c = 0; c < NUM_CHANNELS; c++) {
if (_engine->_system->getMixer()->getSoundID(samplesPlaying[c]) == index) {
return c;
}
}
return -1;
}
void Sound::removeSampleChannel(int32 c) {
samplesPlayingActors[c] = -1;
}
void Sound::stopSample(int32 index) {
if (!_engine->cfgfile.Sound) {
return;
}
const int32 stopChannel = getSampleChannel(index);
if (stopChannel != -1) {
_engine->_system->getMixer()->stopID(index);
removeSampleChannel(stopChannel);
}
}
bool Sound::isChannelPlaying(int32 chan) {
if (chan >= 0 && chan < ARRAYSIZE(samplesPlaying)) {
if (_engine->_system->getMixer()->isSoundHandleActive(samplesPlaying[chan])) {
return true;
}
removeSampleChannel(chan);
}
return false;
}
int32 Sound::isSamplePlaying(int32 index) {
const int32 chan = getSampleChannel(index);
return isChannelPlaying(chan);
}
int32 Sound::getFreeSampleChannelIndex() {
for (int i = 0; i < NUM_CHANNELS; i++) {
if (!_engine->_system->getMixer()->isSoundHandleActive(samplesPlaying[i])) {
return i;
}
}
return -1;
}
} // namespace TwinE