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https://github.com/libretro/scummvm.git
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84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOOLS_CREATE_PROJECT_MSBUILD_H
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#define TOOLS_CREATE_PROJECT_MSBUILD_H
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#include "msvc.h"
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namespace CreateProjectTool {
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class MSBuildProvider : public MSVCProvider {
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public:
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MSBuildProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version);
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protected:
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void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
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const StringList &includeList, const StringList &excludeList);
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void outputProjectSettings(std::ofstream &project, const std::string &name, const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration);
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void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
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const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
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void writeReferences(const BuildSetup &setup, std::ofstream &output);
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void outputGlobalPropFile(const BuildSetup &setup, std::ofstream &properties, int bits, const StringList &defines, const std::string &prefix, bool runBuildEvents);
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void createBuildProp(const BuildSetup &setup, bool isRelease, bool isWin32, std::string configuration);
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const char *getProjectExtension();
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const char *getPropertiesExtension();
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int getVisualStudioVersion();
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int getSolutionVersion();
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private:
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struct FileEntry {
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std::string name;
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std::string path;
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std::string filter;
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std::string prefix;
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bool operator<(const FileEntry& rhs) const {
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return path.compare(rhs.path) == -1; // Not exactly right for alphabetical order, but good enough
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}
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};
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typedef std::list<FileEntry> FileEntries;
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std::list<std::string> _filters; // list of filters (we need to create a GUID for each filter id)
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FileEntries _compileFiles;
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FileEntries _includeFiles;
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FileEntries _otherFiles;
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FileEntries _asmFiles;
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FileEntries _resourceFiles;
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void computeFileList(const FileNode &dir, const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
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void createFiltersFile(const BuildSetup &setup, const std::string &name);
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void outputFilter(std::ostream &filters, const FileEntries &files, const std::string &action);
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void outputFiles(std::ostream &projectFile, const FileEntries &files, const std::string &action);
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};
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} // End of CreateProjectTool namespace
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#endif // TOOLS_CREATE_PROJECT_MSBUILD_H
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