scummvm/gui/options.cpp
Jamieson Christian baaf6502ec Made notation of transient config domains consistent.
Now all transient config domains use a name
in the form _TRANSIENT_DOMAIN

svn-id: r8452
2003-06-12 18:46:37 +00:00

229 lines
7.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "browser.h"
#include "chooser.h"
#include "newgui.h"
#include "options.h"
#include "PopUpWidget.h"
#include "backends/fs/fs.h"
#include "common/config-file.h"
#include "common/gameDetector.h"
#if (!( defined(__DC__) || defined(__GP32__)) && !defined(_MSC_VER))
#include <unistd.h>
#endif
/*
_____ _ _ _ _ _
|_ _| |__ (_)___ (_)___ __ _ __| |_ _ _ __ ___ _ __ ___ _ _| |
| | | '_ \| / __| | / __| / _` | / _` | | | | '_ ` _ \| '_ ` _ \| | | | |
| | | | | | \__ \ | \__ \ | (_| | | (_| | |_| | | | | | | | | | | | |_| |_|
|_| |_| |_|_|___/ |_|___/ \__,_| \__,_|\__,_|_| |_| |_|_| |_| |_|\__, (_)
|___/
This just looks like an option dialog, but it doesn't change any actual settings currently!
*/
// TODO - allow changing options for:
// - the save path (use _browser!)
// - music & graphics driver (but see also the comments on EditGameDialog
// for some techincal difficulties with this)
// - default volumes (sfx/master/music)
enum {
kMasterVolumeChanged = 'mavc',
kMusicVolumeChanged = 'muvc',
kSfxVolumeChanged = 'sfvc',
kChooseSaveDirCmd = 'chos',
kOKCmd = 'ok '
};
GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector)
: Dialog(gui, 10, 15, 320 - 2 * 10, 200 - 2 * 15), _detector(detector) {
// The GFX mode popup & a label
// TODO - add an API to query the list of available GFX modes, and to get/set the mode
new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight);
PopUpWidget *gfxPopUp;
gfxPopUp = new PopUpWidget(this, 105, 10, 180, kLineHeight);
gfxPopUp->appendEntry("<default>");
gfxPopUp->appendEntry("");
gfxPopUp->appendEntry("Normal (no scaling)");
gfxPopUp->appendEntry("2x");
gfxPopUp->appendEntry("3x");
gfxPopUp->appendEntry("2xSAI");
gfxPopUp->appendEntry("Super2xSAI");
gfxPopUp->appendEntry("SuperEagle");
gfxPopUp->appendEntry("AdvMAME2x");
gfxPopUp->appendEntry("TV2x");
gfxPopUp->appendEntry("DotMatrix");
gfxPopUp->setSelected(0);
// FIXME - disable GFX popup for now
gfxPopUp->setEnabled(false);
// The MIDI mode popup & a label
StaticTextWidget *foo = new StaticTextWidget(this, 5, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight);
foo->setEnabled(false);
_midiPopUp = new PopUpWidget(this, 105, 26, 180, kLineHeight);
int midiSelected = 0, i = 0;;
// Populate it
const MusicDriver *md = GameDetector::getMusicDrivers();
while (md->name) {
if (GameDetector::isMusicDriverAvailable(md->id)) {
_midiPopUp->appendEntry(md->description, md->id);
if (md->id == _detector._midi_driver)
midiSelected = i;
i++;
}
md++;
}
_midiPopUp->setSelected(midiSelected);
//
// Sound controllers
//
const int yoffset = 40;
new StaticTextWidget(this, 5, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight);
new StaticTextWidget(this, 5, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight);
new StaticTextWidget(this, 5, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight);
_masterVolumeSlider = new SliderWidget(this, 105, yoffset+8, 85, 12, "Volume1", kMasterVolumeChanged);
_musicVolumeSlider = new SliderWidget(this, 105, yoffset+24, 85, 12, "Volume2", kMusicVolumeChanged);
_sfxVolumeSlider = new SliderWidget(this, 105, yoffset+40, 85, 12, "Volume3", kSfxVolumeChanged);
_masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255);
_musicVolumeSlider->setMinValue(0); _musicVolumeSlider->setMaxValue(255);
_sfxVolumeSlider->setMinValue(0); _sfxVolumeSlider->setMaxValue(255);
_masterVolumeLabel = new StaticTextWidget(this, 200, yoffset+10, 24, 16, "100%", kTextAlignLeft);
_musicVolumeLabel = new StaticTextWidget(this, 200, yoffset+26, 24, 16, "100%", kTextAlignLeft);
_sfxVolumeLabel = new StaticTextWidget(this, 200, yoffset+42, 24, 16, "100%", kTextAlignLeft);
_masterVolumeLabel->setFlags(WIDGET_CLEARBG);
_musicVolumeLabel->setFlags(WIDGET_CLEARBG);
_sfxVolumeLabel->setFlags(WIDGET_CLEARBG);
#if !( defined(__DC__) || defined(__GP32__) )
//
// Save game path
//
new StaticTextWidget(this, 5, 106, 100, kLineHeight, "Savegame path: ", kTextAlignRight);
_savePath = new StaticTextWidget(this, 105, 106, 180, kLineHeight, "/foo/bar", kTextAlignLeft);
new ButtonWidget(this, 105, 120, 64, 16, "Choose...", kChooseSaveDirCmd, 0);
// TODO: set _savePath to the current save path, i.e. as obtained via
const char *dir = NULL;
dir = g_config->get("savepath", "scummvm");
if (dir) {
_savePath->setLabel(dir);
} else {
// Default to the current directory...
char buf[256];
getcwd(buf, sizeof(buf));
_savePath->setLabel(buf);
}
#endif
//
// Add OK & Cancel buttons
//
addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0);
addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0);
// Create file browser dialog
_browser = new BrowserDialog(_gui, "Select directory for savegames");
}
GlobalOptionsDialog::~GlobalOptionsDialog() {
delete _browser;
}
void GlobalOptionsDialog::open() {
Dialog::open();
_soundVolumeMaster = _detector._master_volume;
_soundVolumeMusic = _detector._music_volume;
_soundVolumeSfx = _detector._sfx_volume;
_masterVolumeSlider->setValue(_soundVolumeMaster);
_musicVolumeSlider->setValue(_soundVolumeMusic);
_sfxVolumeSlider->setValue(_soundVolumeSfx);
_masterVolumeLabel->setValue(_soundVolumeMaster);
_musicVolumeLabel->setValue(_soundVolumeMusic);
_sfxVolumeLabel->setValue(_soundVolumeSfx);
}
void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kChooseSaveDirCmd:
if (_browser->runModal()) {
// User made his choice...
FilesystemNode *dir = _browser->getResult();
_savePath->setLabel(dir->path());
// TODO - we should check if the director is writeable before accepting it
}
break;
case kMasterVolumeChanged:
_soundVolumeMaster = _masterVolumeSlider->getValue();
_masterVolumeLabel->setValue(_soundVolumeMaster);
_masterVolumeLabel->draw();
break;
case kMusicVolumeChanged:
_soundVolumeMusic = _musicVolumeSlider->getValue();
_musicVolumeLabel->setValue(_soundVolumeMusic);
_musicVolumeLabel->draw();
break;
case kSfxVolumeChanged:
_soundVolumeSfx = _sfxVolumeSlider->getValue();
_sfxVolumeLabel->setValue(_soundVolumeSfx);
_sfxVolumeLabel->draw();
break;
case kPopUpItemSelectedCmd:
if (sender == _midiPopUp) {
const MusicDriver *md = GameDetector::getMusicDrivers();
for (; md->name; md++) {
if (md->id == (int) data) {
g_config->set ("music_driver", md->name, "_USER_OVERRIDES");
break;
}
}
}
break;
case kOKCmd:
// TODO Write back changes made to config object
setResult(1);
_detector._master_volume = _soundVolumeMaster;
_detector._music_volume = _soundVolumeMusic;
_detector._sfx_volume = _soundVolumeSfx;
close();
break;
default:
Dialog::handleCommand(sender, cmd, data);
}
}