scummvm/scumm/imuse_digi.cpp
Paweł Kołodziejski 80cbf90a9d some cleanup
svn-id: r9198
2003-07-27 12:25:56 +00:00

1265 lines
55 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "imuse_digi.h"
#include "scumm.h"
#include "sound.h"
#include "sound/mixer.h"
#include "common/timer.h"
////////////////////////////////////////
//
// iMuse Digital Implementation
// for SCUMM v7 and higher
//
////////////////////////////////////////
struct imuse_music_table {
int room;
int id;
int unk1;
int unk2;
int unk3;
int unk4;
char name[30];
char title[30];
char filename[13];
};
struct imuse_music_map {
int room;
int table_index;
int unk1;
int unk2;
int unk3;
int unk4;
};
#ifdef __PALM_OS__
// these games are currently not supported under PalmOS so we can save this space
// to prevent full data segement
static const imuse_music_map *_digStateMusicMap;
static const imuse_music_table *_digStateMusicTable;
static const imuse_music_table *_comiStateMusicTable;
static const imuse_music_table *_comiSeqMusicTable;
static const imuse_music_table *_digSeqMusicTable;
#else
static const imuse_music_map _digStateMusicMap[] = {
{0, 0, 0, 0, 0, 0 },
{1, 0, 0, 0, 0, 0 },
{2, 2, 0, 0, 0, 0 },
{4, 3, 0, 0, 0, 0 },
{5, 3, 0, 0, 0, 0 },
{6, 3, 0, 0, 0, 0 },
{7, 3, 0, 0, 0, 0 },
{8, 4, 0, 0, 0, 0 },
{9, 5, 0, 0, 0, 0 },
{10, 4, 0, 0, 0, 0 },
{12, 5, 0, 0, 0, 0 },
{14, 5, 0, 0, 0, 0 },
{15, 6, 29, 7, 0, 0 },
{16, 8, 0, 0, 0, 0 },
{17, 1, 0, 0, 0, 0 },
{18, 9, 0, 0, 0, 0 },
{19, 9, 0, 0, 0, 0 },
{20, 6, 0, 0, 0, 0 },
{21, 6, 0, 0, 0, 0 },
{22, 44, 0, 0, 0, 0 },
{23, 10, 7, 0, 0, 0 },
{24, 26, 0, 0, 0, 0 },
{25, 17, 0, 0, 0, 0 },
{26, 17, 0, 0, 0, 0 },
{27, 18, 0, 0, 0, 0 },
{28, 1, 0, 0, 0, 0 },
{29, 20, 0, 0, 0, 0 },
{30, 22, 0, 0, 0, 0 },
{31, 23, 0, 0, 0, 0 },
{32, 22, 0, 0, 0, 0 },
{33, 26, 0, 0, 0, 0 },
{34, 24, 0, 0, 0, 0 },
{35, 1, 0, 0, 0, 0 },
{36, 1, 0, 0, 0, 0 },
{37, 42, 0, 0, 0, 0 },
{38, 43, 0, 0, 0, 0 },
{39, 44, 0, 0, 0, 0 },
{40, 1, 0, 0, 0, 0 },
{41, 43, 0, 0, 0, 0 },
{42, 44, 0, 0, 0, 0 },
{43, 43, 0, 0, 0, 0 },
{44, 45, 117,45, 114,46},
{47, 1, 0, 0, 0, 0 },
{48, 43, 0, 0, 0, 0 },
{49, 44, 0, 0, 0, 0 },
{51, 1, 0, 0, 0, 0 },
{53, 28, 0, 0, 0, 0 },
{54, 28, 0, 0, 0, 0 },
{55, 29, 0, 0, 0, 0 },
{56, 29, 0, 0, 0, 0 },
{57, 29, 0, 0, 0, 0 },
{58, 31, 0, 0, 0, 0 },
{59, 1, 0, 0, 0, 0 },
{60, 37, 0, 0, 0, 0 },
{61, 39, 0, 0, 0, 0 },
{62, 38, 0, 0, 0, 0 },
{63, 39, 0, 0, 0, 0 },
{64, 39, 0, 0, 0, 0 },
{65, 40, 0, 0, 0, 0 },
{67, 40, 0, 0, 0, 0 },
{68, 39, 0, 0, 0, 0 },
{69, 1, 0, 0, 0, 0 },
{70, 49, 0, 0, 0, 0 },
{73, 50, 0, 0, 0, 0 },
{75, 51, 0, 0, 0, 0 },
{76, 1, 0, 0, 0, 0 },
{77, 52, 7, 0, 0, 0 },
{78, 63, 0, 0, 0, 0 },
{79, 1, 0, 0, 0, 0 },
{82, 21, 0, 0, 0, 0 },
{85, 1, 0, 0, 0, 0 },
{86, 0, 0, 0, 0, 0 },
{89, 33, 6, 35, 5, 34},
{90, 16, 0, 0, 0, 0 },
{91, 57, 0, 0, 0, 0 },
{88, 32, 0, 0, 0, 0 },
{92, 25, 0, 0, 0, 0 },
{93, 0, 0, 0, 0, 0 },
{95, 19, 0, 0, 0, 0 },
{80, 41, 0, 0, 0, 0 },
{81, 48, 0, 0, 0, 0 },
{83, 27, 0, 0, 0, 0 },
{94, 36, 0, 0, 0, 0 },
{40, 1, 0, 0, 0, 0 },
{96, 13, 0, 0, 0, 0 },
{97, 14, 0, 0, 0, 0 },
{98, 11, 0, 0, 0, 0 },
{99, 15, 0, 0, 0, 0 },
{100, 17, 0, 0, 0, 0 },
{101, 38, 0, 0, 0, 0 },
{103, 0, 0, 0, 0, 0 },
{104, 0, 0, 0, 0, 0 },
{11, 44, 0, 0, 0, 0 },
{3, 47, 0, 0, 0, 0 },
{105, 30, 128,29, 0, 0 },
{106, 0, 0, 0, 0, 0 },
{107, 1, 0, 0, 0, 0 },
{108, 1, 0, 0, 0, 0 },
{47, 1, 0, 0, 0, 0 },
{50, 1, 0, 0, 0, 0 },
{52, 0, 0, 0, 0, 0 },
{71, 1, 0, 0, 0, 0 },
{13, 1, 0, 0, 0, 0 },
{72, 1, 0, 0, 0, 0 },
{46, 33, 6, 35, 5, 34},
{74, 1, 0, 0, 0, 0 },
{84, 1, 0, 0, 0, 0 },
{66, 1, 0, 0, 0, 0 },
{102, 1, 0, 0, 0, 0 },
{109, 1, 0, 0, 0, 0 },
{110, 2, 0, 0, 0, 0 },
{45, 1, 0, 0, 0, 0 },
{87, 1, 0, 0, 0, 0 },
{111, 1, 0, 0, 0, 0 },
{-1, 1, 0, 0, 0, 0 }
};
static const imuse_music_table _digStateMusicTable[] = {
{0, 1000, 0, 0, 0, 0, "STATE_NULL", "", ""},
{1, 1001, 0, 0, 0, 0, "stateNoChange", "", ""},
{2, 1100, 0, 3, 2, 0, "stateAstShip", "Asteroid (amb-ship)", "ASTERO~1.IMU"},
{3, 1120, 0, 3, 2, 0, "stateAstClose", "Asteroid (amb-close)", "ASTERO~2.IMU"},
{4, 1140, 0, 3, 0, 0, "stateAstInside", "Asteroid (inside)", "ASTERO~3.IMU"},
{5, 1150, 0, 3, 0, 0, "stateAstCore", "Asteroid (core)", "ASTERO~4.IMU"},
{6, 1200, 0, 3, 0, 0, "stateCanyonClose", "Canyon (close)", "CANYON~1.IMU"},
{7, 1205, 0, 3, 0, 0, "stateCanyonClose_m", "Canyon (close-m)", "CANYON~2.IMU"},
{8, 1210, 0, 3, 0, 0, "stateCanyonOver", "Canyon (over)", "CANYON~3.IMU"},
{9, 1220, 0, 3, 0, 0, "stateCanyonWreck", "Canyon (wreck)", "CANYON~4.IMU"},
{10, 1300, 0, 3,10, 0, "stateNexusCanyon", "Nexus (plan)", "NEXUS(~1.IMU"},
{11, 1310, 0, 3,10, 0, "stateNexusPlan", "Nexus (plan)", "NEXUS(~1.IMU"},
{12, 1320, 0, 3,10, 0, "stateNexusRamp", "Nexus (ramp)", "NEXUS(~2.IMU"},
{13, 1330, 0, 3,10, 0, "stateNexusMuseum", "Nexus (museum)", "NEXUS(~3.IMU"},
{14, 1340, 0, 3,10, 0, "stateNexusMap", "Nexus (map)", "NEXUS(~4.IMU"},
{15, 1350, 0, 3,10, 0, "stateNexusTomb", "Nexus (tomb)", "NE3706~5.IMU"},
{16, 1360, 0, 3,10, 0, "stateNexusCath", "Nexus (cath)", "NE3305~5.IMU"},
{17, 1370, 0, 3, 0, 0, "stateNexusAirlock", "Nexus (airlock)", "NE2D3A~5.IMU"},
{18, 1380, 0, 3, 0, 0, "stateNexusPowerOff", "Nexus (power)", "NE8522~5.IMU"},
{19, 1400, 0, 3, 0, 0, "stateMuseumTramNear", "Tram (mu-near)", "TRAM(M~1.IMU"},
{20, 1410, 0, 3, 0, 0, "stateMuseumTramFar", "Tram (mu-far)", "TRAM(M~2.IMU"},
{21, 1420, 0, 3, 0, 0, "stateMuseumLockup", "Museum (lockup)", "MUSEUM~1.IMU"},
{22, 1433, 0, 3,22, 0, "stateMuseumPool", "Museum (amb-pool)", "MUSEUM~2.IMU"},
{23, 1436, 0, 3,22, 0, "stateMuseumSpire", "Museum (amb-spire)", "MUSEUM~3.IMU"},
{24, 1440, 0, 3,22, 0, "stateMuseumMuseum", "Museum (amb-mu)", "MUSEUM~4.IMU"},
{25, 1450, 0, 3, 0, 0, "stateMuseumLibrary", "Museum (library)", "MUB575~5.IMU"},
{26, 1460, 0, 3, 0, 0, "stateMuseumCavern", "Museum (cavern)", "MUF9BE~5.IMU"},
{27, 1500, 0, 3, 0, 0, "stateTombTramNear", "Tram (tomb-near)", "TRAM(T~1.IMU"},
{28, 1510, 0, 3,28, 0, "stateTombBase", "Tomb (amb-base)", "TOMB(A~1.IMU"},
{29, 1520, 0, 3,28, 0, "stateTombSpire", "Tomb (amb-spire)", "TOMB(A~2.IMU"},
{30, 1530, 0, 3,28, 0, "stateTombCave", "Tomb (amb-cave)", "TOMB(A~3.IMU"},
{31, 1540, 0, 3,31, 0, "stateTombCrypt", "Tomb (crypt)", "TOMB(C~1.IMU"},
{32, 1550, 0, 3,31, 0, "stateTombGuards", "Tomb (crypt-guards)", "TOMB(C~2.IMU"},
{33, 1560, 0, 3, 0, 0, "stateTombInner", "Tomb (inner)", "TOMB(I~1.IMU"},
{34, 1570, 0, 3, 0, 0, "stateTombCreator1", "Tomb (creator 1)", "TOMB(C~3.IMU"},
{35, 1580, 0, 3, 0, 0, "stateTombCreator2", "Tomb (creator 2)", "TOMB(C~4.IMU"},
{36, 1600, 0, 3, 0, 0, "statePlanTramNear", "Tram (plan-near)", "TRAM(P~1.IMU"},
{37, 1610, 0, 3, 0, 0, "statePlanTramFar", "Tram (plan-far)", "TRAM(P~2.IMU"},
{38, 1620, 0, 3,38, 0, "statePlanBase", "Plan (amb-base)", "PLAN(A~1.IMU"},
{39, 1630, 0, 3,38, 0, "statePlanSpire", "Plan (amb-spire)", "PLAN(A~2.IMU"},
{40, 1650, 0, 3, 0, 0, "statePlanDome", "Plan (dome)", "PLAN(D~1.IMU"},
{41, 1700, 0, 3, 0, 0, "stateMapTramNear", "Tram (map-near)", "TRAM(M~3.IMU"},
{42, 1710, 0, 3, 0, 0, "stateMapTramFar", "Tram (map-far)", "TRAM(M~4.IMU"},
{43, 1720, 0, 3,43, 0, "stateMapCanyon", "Map (amb-canyon)", "MAP(AM~1.IMU"},
{44, 1730, 0, 3,43, 0, "stateMapExposed", "Map (amb-exposed)", "MAP(AM~2.IMU"},
{45, 1750, 0, 3,43, 0, "stateMapNestEmpty", "Map (amb-nest)", "MAP(AM~4.IMU"},
{46, 1760, 0, 3, 0, 0, "stateMapNestMonster", "Map (monster)", "MAP(MO~1.IMU"},
{47, 1770, 0, 3, 0, 0, "stateMapKlein", "Map (klein)", "MAP(KL~1.IMU"},
{48, 1800, 0, 3, 0, 0, "stateCathTramNear", "Tram (cath-near)", "TRAM(C~1.IMU"},
{49, 1810, 0, 3, 0, 0, "stateCathTramFar", "Tram (cath-far)", "TRAM(C~2.IMU"},
{50, 1820, 0, 3,50, 0, "stateCathLab", "Cath (amb-inside)", "CATH(A~1.IMU"},
{51, 1830, 0, 3,50, 0, "stateCathOutside", "Cath (amb-outside)", "CATH(A~2.IMU"},
{52, 1900, 0, 3,52, 0, "stateWorldMuseum", "World (museum)", "WORLD(~1.IMU"},
{53, 1901, 0, 3,52, 0, "stateWorldPlan", "World (plan)", "WORLD(~2.IMU"},
{54, 1902, 0, 3,52, 0, "stateWorldTomb", "World (tomb)", "WORLD(~3.IMU"},
{55, 1903, 0, 3,52, 0, "stateWorldMap", "World (map)", "WORLD(~4.IMU"},
{56, 1904, 0, 3,52, 0, "stateWorldCath", "World (cath)", "WO3227~5.IMU"},
{57, 1910, 0, 3, 0, 0, "stateEye1", "Eye 1", "EYE1~1.IMU"},
{58, 1911, 0, 3, 0, 0, "stateEye2", "Eye 2", "EYE2~1.IMU"},
{59, 1912, 0, 3, 0, 0, "stateEye3", "Eye 3", "EYE3~1.IMU"},
{60, 1913, 0, 3, 0, 0, "stateEye4", "Eye 4", "EYE4~1.IMU"},
{61, 1914, 0, 3, 0, 0, "stateEye5", "Eye 5", "EYE5~1.IMU"},
{62, 1915, 0, 3, 0, 0, "stateEye6", "Eye 6", "EYE6~1.IMU"},
{63, 1916, 0, 3, 0, 0, "stateEye7", "Eye 7", "EYE7~1.IMU"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
static const imuse_music_table _digSeqMusicTable[] = {
{0, 2000, 0, 0, 0, 0, "SEQ_NULL", "", "" },
{0, 2005, 0, 0, 0, 0, "seqLogo", "", "" },
{0, 2010, 0, 0, 0, 0, "seqIntro", "", "" },
{0, 2020, 0, 6, 0, 0, "seqExplosion1b", "", "" },
{0, 2030, 0, 3, 0, 0, "seqAstTunnel1a", "Seq (ast tunnel 1a)", "SEQ(AS~1.IMU"},
{0, 2031, 0, 6, 0, 0, "seqAstTunnel2b", "", "" },
{0, 2032, 0, 4, 0, 0, "seqAstTunnel3a", "Seq (ast tunnel 3a)", "SEQ(AS~2.IMU"},
{0, 2040, 0, 5, 0, 0, "seqToPlanet1b", "", "" },
{0, 2045, 0, 4, 0, 0, "seqArgBegin", "Seq (arg begin)", "SEQ(AR~1.IMU"},
{0, 2046, 0, 4, 0, 0, "seqArgEnd", "Seq (arg end)", "SEQ(AR~2.IMU"},
{0, 2050, 0, 4, 0, 0, "seqWreckGhost", "Seq (ghost-wreck)", "SEQ(GH~1.IMU"},
{0, 2060, 0, 4, 0, 0, "seqCanyonGhost", "Seq (ghost-canyon)", "SEQ(GH~2.IMU"},
{0, 2070, 0, 0, 0, 0, "seqBrinkFall", "", "" },
{0, 2080, 0, 4, 0, 0, "seqPanUpCanyon", "Seq (pan up canyon)", "SEQ(PA~1.IMU"},
{0, 2091, 0, 6, 0, 0, "seqAirlockTunnel1b", "", "" },
{0, 2100, 0, 6, 0, 0, "seqTramToMu", "", "" },
{0, 2101, 0, 6, 0, 0, "seqTramFromMu", "", "" },
{0, 2102, 0, 6, 0, 0, "seqTramToTomb", "", "" },
{0, 2103, 0, 6, 0, 0, "seqTramFromTomb", "", "" },
{0, 2104, 0, 6, 0, 0, "seqTramToPlan", "", "" },
{0, 2105, 0, 6, 0, 0, "seqTramFromPlan", "", "" },
{0, 2106, 0, 6, 0, 0, "seqTramToMap", "", "" },
{0, 2107, 0, 6, 0, 0, "seqTramFromMap", "", "" },
{0, 2108, 0, 6, 0, 0, "seqTramToCath", "", "" },
{0, 2109, 0, 6, 0, 0, "seqTramFromCath", "", "" },
{0, 2110, 0, 0, 0, 0, "seqMuseumGhost", "", "" },
{0, 2120, 0, 0, 0, 0, "seqSerpentAppears", "", "" },
{0, 2130, 0, 0, 0, 0, "seqSerpentEats", "", "" },
{0, 2140, 0, 6, 0, 0, "seqBrinkRes1b", "", "" },
{0, 2141, 0, 4, 0, 0, "seqBrinkRes2a", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2150, 0, 3, 0, 0, "seqLockupEntry", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2160, 0, 0, 0, 0, "seqSerpentExplodes", "", "" },
{0, 2170, 0, 4, 0, 0, "seqSwimUnderwater", "Seq (descent)", "SEQ(DE~1.IMU"},
{0, 2175, 0, 4, 0, 0, "seqWavesPlunge", "Seq (plunge)", "SEQ(PL~1.IMU"},
{0, 2180, 0, 0, 0, 0, "seqCryptOpens", "", "" },
{0, 2190, 0, 0, 0, 0, "seqGuardsFight", "", "" },
{0, 2200, 0, 3, 0, 0, "seqCreatorRes1.1a", "Seq (creator res 1.1a)", "SEQ(CR~1.IMU"},
{0, 2201, 0, 6, 0, 0, "seqCreatorRes1.2b", "", "" },
{0, 2210, 0, 6, 0, 0, "seqMaggieCapture1b", "", "" },
{0, 2220, 0, 3, 0, 0, "seqStealCrystals", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2230, 0, 0, 0, 0, "seqGetByMonster", "", "" },
{0, 2240, 0, 6, 0, 0, "seqKillMonster1b", "", "" },
{0, 2250, 0, 3, 0, 0, "seqCreatorRes2.1a", "Seq (creator res 2.1a)", "SEQ(CR~2.IMU"},
{0, 2251, 0, 6, 0, 0, "seqCreatorRes2.2b", "", "" },
{0, 2252, 0, 4, 0, 0, "seqCreatorRes2.3a", "Seq (creator res 2.3a)", "SEQ(CR~3.IMU"},
{0, 2260, 0, 0, 0, 0, "seqMaggieInsists", "", "" },
{0, 2270, 0, 0, 0, 0, "seqBrinkHelpCall", "", "" },
{0, 2280, 0, 3, 0, 0, "seqBrinkCrevice1a", "Seq (brink crevice 1a)", "SEQ(BR~2.IMU"},
{0, 2281, 0, 3, 0, 0, "seqBrinkCrevice2a", "Seq (brink crevice 2a)", "SEQ(BR~3.IMU"},
{0, 2290, 0, 6, 0, 0, "seqCathAccess1b", "", "" },
{0, 2291, 0, 4, 0, 0, "seqCathAccess2a", "Seq (cath access 2a)", "SEQ(CA~1.IMU"},
{0, 2300, 0, 3, 0, 0, "seqBrinkAtGenerator", "Seq (brink's madness)", "SEQ(BR~1.IMU"},
{0, 2320, 0, 6, 0, 0, "seqFightBrink1b", "", "" },
{0, 2340, 0, 6, 0, 0, "seqMaggieDies1b", "", "" },
{0, 2346, 0, 6, 0, 0, "seqMaggieRes1b", "", "" },
{0, 2347, 0, 4, 0, 0, "seqMaggieRes2a", "Seq (maggie res 2a)", "SEQ(MA~1.IMU"},
{0, 2350, 0, 0, 0, 0, "seqCreatureFalls", "", "" },
{0, 2360, 0, 5, 0, 0, "seqFinale1b", "", "" },
{0, 2370, 0, 3, 0, 0, "seqFinale2a", "Seq (finale 2a)", "SEQ(FI~1.IMU"},
{0, 2380, 0, 6, 0, 0, "seqFinale3b1", "", "" },
{0, 2390, 0, 6, 0, 0, "seqFinale3b2", "", "" },
{0, 2400, 0, 3, 0, 0, "seqFinale4a", "Seq (finale 4a)", "SEQ(FI~2.IMU"},
{0, 2410, 0, 3, 0, 0, "seqFinale5a", "Seq (finale 5a)", "SEQ(FI~3.IMU"},
{0, 2420, 0, 3, 0, 0, "seqFinale6a", "Seq (finale 6a)", "SEQ(FI~4.IMU"},
{0, 2430, 0, 3, 0, 0, "seqFinale7a", "Seq (finale 7a)", "SE3D2B~5.IMU"},
{0, 2440, 0, 6, 0, 0, "seqFinale8b", "", "" },
{0, 2450, 0, 4, 0, 0, "seqFinale9a", "Seq (finale 9a)", "SE313B~5.IMU"},
{-1, -1, 0, 0, 0, 0, "", "", "" }
};
static const imuse_music_table _comiStateMusicTable[] = {
{0, 1000, 0, 0, 0, 0, "STATE_NULL", "", ""},
{0, 1001, 0, 0, 0, 0, "stateNoChange", "", ""},
{0, 1098, 0, 3, 0, 0, "stateCredits1", "1098-Credits1", "1098-C~1.IMX"},
{0, 1099, 0, 3, 0, 0, "stateMenu", "1099-Menu", "1099-M~1.IMX"},
{0, 1100, 0, 3, 0, 0, "stateHold1", "1100-Hold1", "1100-H~1.IMX"},
{0, 1101, 0, 3, 1, 0, "stateWaterline1", "1101-Waterline1", "1101-W~1.IMX"},
{0, 1102, 0, 3, 0, 0, "stateHold2", "1102-Hold2", "1102-H~1.IMX"},
{0, 1103, 0, 3, 0, 0, "stateWaterline2", "1103-Waterline2", "1103-W~1.IMX"},
{0, 1104, 0, 3, 0, 0, "stateCannon", "1104-Cannon", "1104-C~1.IMX"},
{0, 1105, 0, 3, 0, 0, "stateTreasure", "1105-Treasure", "1105-T~1.IMX"},
{0, 1200, 0, 3, 1, 0, "stateFortBase", "1200-Fort Base", "1200-F~1.IMX"},
{0, 1201, 0, 3, 1, 0, "statePreFort", "1201-Pre-Fort", "1201-P~1.IMX"},
{0, 1202, 0, 3, 0, 0, "statePreVooOut", "1202-PreVoo Out", "1202-P~1.IMX"},
{0, 1203, 0, 3, 0, 0, "statePreVooIn", "1203-PreVoo In", "1203-P~1.IMX"},
{0, 1204, 0, 3, 0, 0, "statePreVooLad", "1204-PreVoo Lady", "1204-P~1.IMX"},
{0, 1205, 0, 3, 0, 0, "stateVoodooOut", "1205-Voodoo Out", "1205-V~1.IMX"},
{0, 1210, 0, 3, 0, 0, "stateVoodooIn", "1210-Voodoo In", "1210-V~1.IMX"},
{0, 1212, 0,12, 1, 0, "stateVoodooInAlt", "1210-Voodoo In", "1210-V~1.IMX"},
{0, 1215, 0, 3, 0, 0, "stateVoodooLady", "1215-Voodoo Lady", "1215-V~1.IMX"},
{0, 1219, 0, 3, 0, 0, "statePrePlundermap", "1219-Pre-Map", "1219-P~1.IMX"},
{0, 1220, 0, 3, 0, 0, "statePlundermap", "1220-Plunder Map", "1220-P~1.IMX"},
{0, 1222, 0, 3, 0, 0, "statePreCabana", "1222-Pre-Cabana", "1222-P~1.IMX"},
{0, 1223, 0, 3, 0, 0, "stateCabana", "1223-Cabana", "1223-C~1.IMX"},
{0, 1224, 0, 3, 0, 0, "statePostCabana", "1224-Post-Cabana", "1224-P~1.IMX"},
{0, 1225, 0, 3, 0, 0, "stateBeachClub", "1225-Beach Club", "1225-B~1.IMX"},
{0, 1230, 0, 3, 0, 0, "stateCliff", "1230-Cliff", "1230-C~1.IMX"},
{0, 1232, 0, 3, 0,800, "stateBelly", "1232-Belly", "1232-B~1.IMX"},
{0, 1235, 0, 3, 0, 0, "stateQuicksand", "1235-Quicksand", "1235-Q~1.IMX"},
{0, 1240, 0, 3, 0,800, "stateDangerBeach", "1240-Danger Beach", "1240-D~1.IMX"},
{0, 1241, 0,12, 2,800, "stateDangerBeachAlt","1240-Danger Beach", "1240-D~1.IMX"},
{0, 1245, 0, 3, 0, 0, "stateRowBoat", "1245-Row Boat", "1245-R~1.IMX"},
{0, 1247, 0, 3, 0,800, "stateAlongside", "1247-Alongside", "1247-A~1.IMX"},
{0, 1248, 0,12, 1,800, "stateAlongsideAlt", "1247-Alongside", "1247-A~1.IMX"},
{0, 1250, 0, 3, 0,500, "stateChimpBoat", "1250-Chimp Boat", "1250-C~1.IMX"},
{0, 1255, 0, 3, 0,800, "stateMrFossey", "1255-Mr Fossey", "1255-M~1.IMX"},
{0, 1259, 0, 3, 0, 0, "statePreTown", "1259-Pre-Town", "1259-P~1.IMX"},
{0, 1260, 0, 3, 0, 0, "stateTown", "1260-Town", "1260-T~1.IMX"},
{0, 1264, 0, 3, 0, 0, "statePreMeadow", "1264-Pre-Meadow", "1264-P~1.IMX"},
{0, 1265, 0, 3, 0, 0, "stateMeadow", "1265-Meadow", "1265-M~1.IMX"},
{0, 1266, 0, 3, 0, 0, "stateMeadowAmb", "1266-Meadow Amb", "1266-M~1.IMX"},
{0, 1270, 0, 3, 0, 0, "stateWardrobePre", "1270-Wardrobe-Pre", "1270-W~1.IMX"},
{0, 1272, 0, 3, 0, 0, "statePreShow", "1272-Pre-Show", "1272-P~1.IMX"},
{0, 1274, 0, 3, 0, 0, "stateWardrobeShow", "1274-Wardrobe-Show", "1274-W~1.IMX"},
{0, 1276, 0, 3, 0, 0, "stateShow", "1276-Show", "1276-S~1.IMX"},
{0, 1277, 0, 3, 0, 0, "stateWardrobeJug", "1277-Wardrobe-Jug", "1277-W~1.IMX"},
{0, 1278, 0, 3, 0, 0, "stateJuggling", "1278-Juggling", "1278-J~1.IMX"},
{0, 1279, 0, 3, 0, 0, "statePostShow", "1279-Post-Show", "1279-P~1.IMX"},
{0, 1280, 0, 3, 0, 0, "stateChickenShop", "1280-Chicken Shop", "1280-C~1.IMX"},
{0, 1285, 0, 3, 0, 0, "stateBarberShop", "1285-Barber Shop", "1285-B~1.IMX"},
{0, 1286, 0, 3, 0, 0, "stateVanHelgen", "1286-Van Helgen", "1286-V~1.IMX"},
{0, 1287, 0, 3, 0, 0, "stateBill", "1287-Bill", "1287-B~1.IMX"},
{0, 1288, 0, 3, 0, 0, "stateHaggis", "1288-Haggis", "1288-H~1.IMX"},
{0, 1289, 0, 3, 0, 0, "stateRottingham", "1289-Rottingham", "1289-R~1.IMX"},
{0, 1305, 0, 3, 0, 0, "stateDeck", "1305-Deck", "1305-D~1.IMX"},
{0, 1310, 0, 3, 0, 0, "stateCombatMap", "1310-Combat Map", "1310-C~1.IMX"},
{0, 1320, 0, 3, 0, 0, "stateShipCombat", "1320-Ship Combat", "1320-S~1.IMX"},
{0, 1325, 0, 3, 0, 0, "stateSwordfight", "1325-Swordfight", "1325-S~1.IMX"},
{0, 1327, 0, 3, 0, 0, "stateSwordRott", "1327-Sword Rott", "1327-S~1.IMX"},
{0, 1330, 0, 3, 0, 0, "stateTownEdge", "1330-Town Edge", "1330-T~1.IMX"},
{0, 1335, 0, 3, 0, 0, "stateSwordLose", "1335-Sword Lose", "1335-S~1.IMX"},
{0, 1340, 0, 3, 0, 0, "stateSwordWin", "1340-Sword Win", "1340-S~1.IMX"},
{0, 1345, 0, 3, 0, 0, "stateGetMap", "1345-Get Map", "1345-G~1.IMX"},
{0, 1400, 0, 3, 0, 0, "stateWreckBeach", "1400-Wreck Beach", "1400-W~1.IMX"},
{0, 1405, 0, 3, 0, 0, "stateBloodMap", "1405-Blood Map", "1405-B~1.IMX"},
{0, 1410, 0, 3, 0, 0, "stateClearing", "1410-Clearing", "1410-C~1.IMX"},
{0, 1415, 0, 3, 0, 0, "stateLighthouse", "1415-Lighthouse", "1415-L~1.IMX"},
{0, 1420, 0, 3, 0, 0, "stateVillage", "1420-Village", "1420-V~1.IMX"},
{0, 1423, 0, 3, 0, 0, "stateVolcano", "1423-Volcano", "1423-V~1.IMX"},
{0, 1425, 0, 3, 0, 0, "stateAltar", "1425-Altar", "1425-A~1.IMX"},
{0, 1430, 0, 3, 0, 0, "stateHotelOut", "1430-Hotel Out", "1430-H~1.IMX"},
{0, 1435, 0, 3, 0, 0, "stateHotelBar", "1435-Hotel Bar", "1435-H~1.IMX"},
{0, 1440, 0, 3, 0, 0, "stateHotelIn", "1440-Hotel In", "1440-H~1.IMX"},
{0, 1445, 0, 3, 0, 0, "stateTarotLady", "1445-Tarot Lady", "1445-T~1.IMX"},
{0, 1447, 0, 3, 0, 0, "stateGoodsoup", "1447-Goodsoup", "1447-G~1.IMX"},
{0, 1448, 0, 3, 0, 0, "stateGuestRoom", "1448-Guest Room", "1448-G~1.IMX"},
{0, 1450, 0, 3, 0, 0, "stateWindmill", "1450-Windmill", "1450-W~1.IMX"},
{0, 1455, 0, 3, 0, 0, "stateCemetary", "1455-Cemetary", "1455-C~1.IMX"},
{0, 1460, 0, 3, 0, 0, "stateCrypt", "1460-Crypt", "1460-C~1.IMX"},
{0, 1463, 0, 3, 0, 0, "stateGraveDigger", "1463-Gravedigger", "1463-G~1.IMX"},
{0, 1465, 0, 3, 0, 0, "stateMonkey1", "1465-Monkey1", "1465-M~1.IMX"},
{0, 1475, 0, 3, 0, 0, "stateStanDark", "1475-Stan Dark", "1475-S~1.IMX"},
{0, 1477, 0, 3, 0, 0, "stateStanLight", "1477-Stan", "1477-S~1.IMX"},
{0, 1480, 0, 3, 0, 0, "stateEggBeach", "1480-Egg Beach", "1480-E~1.IMX"},
{0, 1485, 0, 3, 0, 0, "stateSkullIsland", "1485-Skull Island", "1485-S~1.IMX"},
{0, 1490, 0, 3, 0, 0, "stateSmugglersCave", "1490-Smugglers", "1490-S~1.IMX"},
{0, 1500, 0, 3, 0, 0, "stateLeChuckTalk", "1500-Le Talk", "1500-L~1.IMX"},
{0, 1505, 0, 3, 0, 0, "stateCarnival", "1505-Carnival", "1505-C~1.IMX"},
{0, 1511, 0, 3, 0, 0, "stateHang", "1511-Hang", "1511-H~1.IMX"},
{0, 1512, 0, 3, 0, 0, "stateRum", "1512-Rum", "1512-RUM.IMX"},
{0, 1513, 0, 3, 0, 0, "stateTorture", "1513-Torture", "1513-T~1.IMX"},
{0, 1514, 0, 3, 0, 0, "stateSnow", "1514-Snow", "1514-S~1.IMX"},
{0, 1515, 0, 3, 0, 0, "stateCredits", "1515-Credits (end)", "1515-C~1.IMX"},
{0, 1520, 0, 3, 0, 0, "stateCarnAmb", "1520-Carn Amb", "1520-C~1.IMX"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
static const imuse_music_table _comiSeqMusicTable[] = {
{0, 2000, 0, 0, 0, 0, "SEQ_NULL", "", ""},
{0, 2100, 0, 0, 0, 0, "seqINTRO", "", ""},
{0, 2105, 0, 3, 0, 0, "seqInterlude1", "2105-Interlude1", "2105-I~1.IMX"},
{0, 2110, 0, 8, 1, 0, "seqLastBoat", "", ""},
{0, 2115, 0, 0, 0, 0, "seqSINK_SHIP", "", ""},
{0, 2120, 0, 0, 0, 0, "seqCURSED_RING", "", ""},
{0, 2200, 0, 3, 0, 0, "seqInterlude2", "2200-Interlude2", "2200-I~1.IMX"},
{0, 2210, 0, 3, 0, 0, "seqKidnapped", "2210-Kidnapped", "2210-K~1.IMX"},
{0, 2220, 0, 8, 1, 0, "seqSnakeVomits", "", ""},
{0, 2222, 0, 8, 1, 0, "seqPopBalloon", "", ""},
{0, 2225, 0, 3, 0, 0, "seqDropBalls", "2225-Drop Balls", "2225-D~1.IMX"},
{0, 2232, 0, 4, 0, 0, "seqArriveBarber", "2232-Arrive Barber", "2232-A~1.IMX"},
{0, 2233, 0, 3, 0, 0, "seqAtonal", "2233-Atonal", "2233-A~1.IMX"},
{0, 2235, 0, 3, 0, 0, "seqShaveHead1", "2235-Shave Head", "2235-S~1.IMX"},
{0, 2236, 0, 2, 2, 0, "seqShaveHead2", "2235-Shave Head", "2235-S~1.IMX"},
{0, 2245, 0, 3, 0, 0, "seqCaberLose", "2245-Caber Lose", "2245-C~1.IMX"},
{0, 2250, 0, 3, 0, 0, "seqCaberWin", "2250-Caber Win", "2250-C~1.IMX"},
{0, 2255, 0, 3, 0, 0, "seqDuel1", "2255-Duel", "2255-D~1.IMX"},
{0, 2256, 0, 2, 2, 0, "seqDuel2", "2255-Duel", "2255-D~1.IMX"},
{0, 2257, 0, 2, 3, 0, "seqDuel3", "2255-Duel", "2255-D~1.IMX"},
{0, 2260, 0, 3, 0, 0, "seqBlowUpTree1", "2260-Blow Up Tree", "2260-B~1.IMX"},
{0, 2261, 0, 2, 2, 0, "seqBlowUpTree2", "2260-Blow Up Tree", "2260-B~1.IMX"},
{0, 2275, 0, 3, 0, 0, "seqMonkeys", "2275-Monkeys", "2275-M~1.IMX"},
{0, 2277, 0, 9, 1, 0, "seqAttack", "", ""},
{0, 2285, 0, 3, 0, 0, "seqSharks", "2285-Sharks", "2285-S~1.IMX"},
{0, 2287, 0, 3, 0, 0, "seqTowelWalk", "2287-Towel Walk", "2287-T~1.IMX"},
{0, 2293, 0, 0, 0, 0, "seqNICE_BOOTS", "", ""},
{0, 2295, 0, 0, 0, 0, "seqBIG_BONED", "", ""},
{0, 2300, 0, 3, 0, 0, "seqToBlood", "2300-To Blood", "2300-T~1.IMX"},
{0, 2301, 0, 3, 0, 0, "seqInterlude3", "2301-Interlude3", "2301-I~1.IMX"},
{0, 2302, 0, 3, 0, 0, "seqRott1", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2304, 0, 2, 2, 0, "seqRott2", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2305, 0, 2,21, 0, "seqRott2b", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2306, 0, 2, 3, 0, "seqRott3", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2308, 0, 2, 4, 0, "seqRott4", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2309, 0, 2, 5, 0, "seqRott5", "2302-Rott Attack", "2302-R~1.IMX"},
{0, 2311, 0, 3, 0, 0, "seqVerse1", "2311-Song", "2311-S~1.IMX"},
{0, 2312, 0, 2, 2, 0, "seqVerse2", "2311-Song", "2311-S~1.IMX"},
{0, 2313, 0, 2, 3, 0, "seqVerse3", "2311-Song", "2311-S~1.IMX"},
{0, 2314, 0, 2, 4, 0, "seqVerse4", "2311-Song", "2311-S~1.IMX"},
{0, 2315, 0, 2, 5, 0, "seqVerse5", "2311-Song", "2311-S~1.IMX"},
{0, 2316, 0, 2, 6, 0, "seqVerse6", "2311-Song", "2311-S~1.IMX"},
{0, 2317, 0, 2, 7, 0, "seqVerse7", "2311-Song", "2311-S~1.IMX"},
{0, 2318, 0, 2, 8, 0, "seqVerse8", "2311-Song", "2311-S~1.IMX"},
{0, 2319, 0, 2, 9, 0, "seqSongEnd", "2311-Song", "2311-S~1.IMX"},
{0, 2336, 0, 2, 0, 0, "seqRiposteLose", "2336-Riposte Lose", "2336-R~1.IMX"},
{0, 2337, 0, 2, 0, 0, "seqRiposteWin", "2337-Riposte Win", "2337-R~1.IMX"},
{0, 2338, 0, 2, 0, 0, "seqInsultLose", "2338-Insult Lose", "2338-I~1.IMX"},
{0, 2339, 0, 2, 0, 0, "seqInsultWin", "2339-Insult Win", "2339-I~1.IMX"},
{0, 2340, 0, 3, 0, 0, "seqSwordLose", "1335-Sword Lose", "1335-S~1.IMX"},
{0, 2345, 0, 3, 0, 0, "seqSwordWin", "1340-Sword Win", "1340-S~1.IMX"},
{0, 2347, 0, 3, 0, 0, "seqGetMap", "1345-Get Map", "1345-G~1.IMX"},
{0, 2400, 0, 3, 0, 0, "seqInterlude4", "2400-Interlude4", "2400-I~1.IMX"},
{0, 2405, 0, 0, 0, 0, "seqSHIPWRECK", "", ""},
{0, 2408, 0, 3, 0, 0, "seqFakeCredits", "2408-Fake Credits", "2408-F~1.IMX"},
{0, 2410, 0, 3, 0, 0, "seqPassOut", "2410-Pass Out", "2410-P~1.IMX"},
{0, 2414, 0, 3, 0, 0, "seqGhostTalk", "2414-Ghost Talk", "2414-G~1.IMX"},
{0, 2415, 0, 2, 1, 0, "seqGhostWedding", "2414-Ghost Talk", "2414-G~1.IMX"},
{0, 2420, 0, 3, 0, 0, "seqEruption", "2420-Eruption", "2420-E~1.IMX"},
{0, 2425, 0, 3, 0, 0, "seqSacrifice", "2425-Sacrifice", "2425-S~1.IMX"},
{0, 2426, 0, 2, 1, 0, "seqSacrificeEnd", "2425-Sacrifice", "2425-S~1.IMX"},
{0, 2430, 0, 3, 0, 0, "seqScareDigger", "2430-Scare Digger", "2430-S~1.IMX"},
{0, 2445, 0, 3, 0, 0, "seqSkullArrive", "2445-Skull Arrive", "2445-S~1.IMX"},
{0, 2450, 0, 3, 0, 0, "seqFloat", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2451, 0, 2, 1, 0, "seqFall", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2452, 0, 2, 2, 0, "seqUmbrella", "2450-Cliff Fall", "2450-C~1.IMX"},
{0, 2460, 0, 3, 0, 0, "seqFight", "2460-Fight", "2460-F~1.IMX"},
{0, 2465, 0, 0, 0, 0, "seqLAVE_RIDE", "", ""},
{0, 2470, 0, 0, 0, 0, "seqMORE_SLAW", "", ""},
{0, 2475, 0, 0, 0, 0, "seqLIFT_CURSE", "", ""},
{0, 2500, 0, 3, 0, 0, "seqInterlude5", "2500-Interlude5", "2500-I~1.IMX"},
{0, 2502, 0, 3, 0, 0, "seqExitSkycar", "2502-Exit Skycar", "2502-E~1.IMX"},
{0, 2504, 0, 3, 0, 0, "seqGrow1", "2504-Grow", "2504-G~1.IMX"},
{0, 2505, 0, 2, 1, 0, "seqGrow2", "2504-Grow", "2504-G~1.IMX"},
{0, 2508, 0, 3, 0, 0, "seqInterlude6", "2508-Interlude6", "2508-I~1.IMX"},
{0, 2515, 0, 0, 0, 0, "seqFINALE", "", ""},
{0, 2520, 0, 3, 0, 0, "seqOut", "2520-Out", "2520-OUT.IMX"},
{0, 2530, 0, 3, 0, 0, "seqZap1a", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2531, 0, 2, 1, 0, "seqZap1b", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2532, 0, 2, 2, 0, "seqZap1c", "2530-Zap1", "2530-Z~1.IMX"},
{0, 2540, 0, 3, 0, 0, "seqZap2a", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2541, 0, 2, 1, 0, "seqZap2b", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2542, 0, 2, 2, 0, "seqZap2c", "2540-Zap2", "2540-Z~1.IMX"},
{0, 2550, 0, 3, 0, 0, "seqZap3a", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2551, 0, 2, 1, 0, "seqZap3b", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2552, 0, 2, 2, 0, "seqZap3c", "2550-Zap3", "2550-Z~1.IMX"},
{0, 2560, 0, 3, 0, 0, "seqZap4a", "2560-Zap4", "2560-Z~1.IMX"},
{0, 2561, 0, 2, 1, 0, "seqZap4b", "2560-Zap4", "2560-Z~1.IMX"},
{0, 2562, 0, 2, 2, 0, "seqZap4c", "2560-Zap4", "2560-Z~1.IMX"},
{-1, -1, 0, 0, 0, 0, "", "", ""}
};
#endif
struct imuse_ft_music_table {
int index;
char audioname[15];
int unk1;
int volume;
char name[30];
};
#ifdef __PALM_OS__
// these games are currently not supported under PalmOS so we can save this space
// to prevent full data segement
static const imuse_ft_music_table *_ftStateMusicTable;
static const imuse_ft_music_table *_ftSeqMusicTable;
#else
static const imuse_ft_music_table _ftStateMusicTable[] = {
{0, "", 0, 0, "STATE_NULL" },
{1, "", 4, 127, "stateKstandOutside" },
{2, "kinside", 2, 127, "stateKstandInside" },
{3, "moshop", 3, 64, "stateMoesInside" },
{4, "melcut", 2, 127, "stateMoesOutside" },
{5, "mellover", 2, 127, "stateMellonAbove" },
{6, "radloop", 3, 28, "stateTrailerOutside" },
{7, "radloop", 3, 58, "stateTrailerInside" },
{8, "radloop", 3, 127, "stateTodShop" },
{9, "junkgate", 2, 127, "stateJunkGate" },
{10, "junkover", 3, 127, "stateJunkAbove" },
{11, "gastower", 2, 127, "stateGasTower" },
{12, "", 4, 0, "stateTowerAlarm" },
{13, "melcut", 2, 127, "stateCopsOnGround" },
{14, "melcut", 2, 127, "stateCopsAround" },
{15, "melcut", 2, 127, "stateMoesRuins" },
{16, "melcut", 2, 127, "stateKstandNight" },
{17, "trukblu2", 2, 127, "stateTruckerTalk" },
{18, "stretch", 2, 127, "stateMumblyPeg" },
{19, "kstand", 2, 100, "stateRanchOutside" },
{20, "kinside", 2, 127, "stateRanchInside" },
{21, "desert", 2, 127, "stateWreckedTruck" },
{22, "opening", 2, 100, "stateGorgeVista" },
{23, "caveopen", 2, 127, "stateCaveOpen" },
{24, "cavecut1", 2, 127, "stateCaveOuter" },
{25, "cavecut1", 1, 127, "stateCaveMiddle" },
{26, "cave", 2, 127, "stateCaveInner" },
{27, "corville", 2, 127, "stateCorvilleFront" },
{28, "mines", 2, 127, "stateMineField" },
{29, "bunyman3", 2, 127, "stateBunnyStore" },
{30, "stretch", 2, 127, "stateStretchBen" },
{31, "saveme", 2, 127, "stateBenPleas" },
{32, "", 4, 0, "stateBenConvinces" },
{33, "derby", 3, 127, "stateDemoDerby" },
{34, "fire", 3, 127, "stateLightMyFire" },
{35, "derby", 3, 127, "stateDerbyChase" },
{36, "carparts", 2, 127, "stateVultureCarParts"},
{37, "cavecut1", 2, 127, "stateVulturesInside" },
{38, "mines", 2, 127, "stateFactoryRear" },
{39, "croffice", 2, 127, "stateCorleyOffice" },
{40, "melcut", 2, 127, "stateCorleyHall" },
{41, "", 4, 0, "stateProjRoom" },
{42, "", 4, 0, "stateMMRoom" },
{43, "bumper", 2, 127, "stateBenOnBumper" },
{44, "benump", 2, 127, "stateBenOnBack" },
{45, "plane", 2, 127, "stateInCargoPlane" },
{46, "saveme", 2, 127, "statePlaneControls" },
{47, "", 4, 0, "stateCliffHanger1" },
{48, "", 4, 0, "stateCliffHanger2" },
{-1, "", 0, 0, "" }
};
static const imuse_ft_music_table _ftSeqMusicTable[] = {
{0, "", 2, 127, "SEQ_NULL" },
{1, "opening", 2, 127, "seqLogo" },
{2, "barbeat", 2, 127, "seqOpenFlick" },
{3, "barwarn", 2, 127, "seqBartender" },
{4, "benwakes", 2, 127, "seqBenWakes" },
{5, "barwarn", 2, 127, "seqPhotoScram" },
{6, "swatben", 2, 127, "seqClimbChain" },
{7, "dogattak", 2, 127, "seqDogChase" },
{8, "", 0, 0, "seqDogSquish" },
{9, "", 0, 0, "seqDogHoist" },
{10, "cops2", 2, 127, "seqCopsArrive" },
{11, "cops2", 2, 127, "seqCopsLand" },
{12, "cops2", 2, 127, "seqCopsLeave" },
{13, "", 0, 0, "seqCopterFlyby" },
{14, "bunymrch", 2, 127, "seqCopterCrash" },
{15, "", 0, 0, "seqMoGetsParts" },
{16, "", 0, 0, "seqMoFixesBike" },
{17, "", 0, 0, "seqFirstGoodbye" },
{18, "trucker", 2, 127, "seqCopRoadblock" },
{19, "cops2", 2, 127, "seqDivertCops" },
{20, "barwarn", 2, 127, "seqMurder" },
{21, "corldie", 2, 127, "seqCorleyDies" },
{22, "barwarn", 2, 127, "seqTooLateAtMoes" },
{23, "picture", 2, 127, "seqPicture" },
{24, "ripintro", 2, 127, "seqNewsReel" },
{25, "trucker", 2, 127, "seqCopsInspect" },
{26, "ripdead", 2, 127, "seqHijack" },
{27, "nesranch", 2, 127, "seqNestolusAtRanch" },
{28, "scolding", 2, 127, "seqRipLimo" },
{29, "desert", 2, 127, "seqGorgeTurn" },
{30, "cavecut1", 2, 127, "seqStealRamp" },
{31, "vaceamb", 2, 80, "seqCavefishTalk" },
{32, "castle", 2, 127, "seqArriveCorville" },
{33, "bunymrch", 2, 105, "seqSingleBunny" },
{34, "valkyrs", 2, 127, "seqBunnyArmy" },
{35, "melcut", 2, 127, "seqArriveAtMines" },
{36, "veltures", 2, 127, "seqArriveAtVultures" },
{37, "sorry", 2, 127, "seqMakePlan" },
{38, "makeplan", 2, 127, "seqShowPlan" },
{39, "castle", 2, 127, "seqDerbyStart" },
{40, "fire", 3, 127, "seqLightBales" },
{41, "saveme", 3, 127, "seqNestolusBBQ" },
{42, "cops2", 2, 127, "seqCallSecurity" },
{43, "sorry", 2, 127, "seqFilmFail" },
{44, "sorry", 2, 127, "seqFilmBurn" },
{45, "caveamb", 2, 127, "seqRipSpeech" },
{46, "expose", 2, 127, "seqExposeRip" },
{47, "ripscram", 2, 127, "seqRipEscape" },
{48, "", 0, 0, "seqRareMoment" },
{49, "valkyrs", 2, 127, "seqFanBunnies" },
{50, "ripdead", 2, 127, "seqRipDead" },
{51, "funeral", 2, 127, "seqFuneral" },
{52, "bornbad", 2, 127, "seqCredits" },
{-1, "", 0, 0, "" }
};
#endif
static byte *readCreativeVocFile(byte *ptr, int32 &size, int &rate) {
assert(strncmp((char *)ptr, "Creative Voice File\x1A", 20) == 0);
int32 offset = READ_LE_UINT16(ptr + 20);
int16 version = READ_LE_UINT16(ptr + 22);
int16 code = READ_LE_UINT16(ptr + 24);
assert(version == 0x010A || version == 0x0114);
assert(code == ~version + 0x1234);
bool quit = 0;
byte *ret_sound = 0; size = 0;
int loops = 0;
while (!quit) {
int len = READ_LE_UINT32(ptr + offset);
offset += 4;
code = len & 0xFF;
len >>= 8;
switch(code) {
case 0: quit = 1; break;
case 1: {
int time_constant = ptr[offset++];
int packing = ptr[offset++];
len -= 2;
rate = 1000000L / (256L - time_constant);
debug(9, "VOC Data Bloc : %d, %d, %d", rate, packing, len);
if (packing == 0) {
if (size) {
ret_sound = (byte *)realloc(ret_sound, size + len);
} else {
ret_sound = (byte *)malloc(len);
}
memcpy(ret_sound + size, ptr + offset, len);
size += len;
} else {
warning("VOC file packing %d unsupported", packing);
}
} break;
case 6: // begin of loop
loops = len + 1;
break;
case 7: // end of loop
break;
default:
warning("Invalid code in VOC file : %d", code);
quit = 1;
break;
}
// FIXME some FT samples (ex. 362) has bad length, 2 bytes too short
offset += len;
}
debug(9, "VOC Data Size : %d", size);
return ret_sound;
}
static void imus_digital_handler(void *engine) {
// Avoid race condition
Scumm *scumm = (Scumm *)engine;
if (scumm && scumm->_imuseDigital)
scumm->_imuseDigital->handler();
}
IMuseDigital::IMuseDigital(Scumm *scumm)
: _scumm(scumm) {
memset(_channel, 0, sizeof(Channel) * MAX_DIGITAL_CHANNELS);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
_channel[l]._mixerChannel = -1;
}
_scumm->_timer->installProcedure(imus_digital_handler, 200000);
_pause = false;
}
IMuseDigital::~IMuseDigital() {
_scumm->_timer->releaseProcedure(imus_digital_handler);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (_channel[l]._mixerChannel != -1) {
_scumm->_mixer->stop(_channel[l]._mixerChannel);
_channel[l]._mixerChannel = -1;
}
}
}
void IMuseDigital::handler() {
int l = 0, i = 0;
if (_pause)
return;
for (l = 0; l < MAX_DIGITAL_CHANNELS;l ++) {
if (_channel[l]._used) {
if (_channel[l]._toBeRemoved) {
if (_channel[l]._mixerChannel != -1) {
_scumm->_mixer->endStream(_channel[l]._mixerChannel);
_channel[l]._mixerChannel = -1;
}
free(_channel[l]._data);
_channel[l]._used = false;
continue;
}
if (_channel[l]._delay > 0) {
_channel[l]._delay--;
continue;
}
if (_channel[l]._volumeFade != -1) {
if (_channel[l]._volumeFadeStep < 0) {
if (_channel[l]._volume > _channel[l]._volumeFade) {
_channel[l]._volume += _channel[l]._volumeFadeStep;
_channel[l]._volumeRight += _channel[l]._volumeFadeStep;
if (_channel[l]._volume < _channel[l]._volumeFade) {
_channel[l]._volume = _channel[l]._volumeFade;
}
if (_channel[l]._volumeRight < _channel[l]._volumeFade) {
_channel[l]._volumeRight = _channel[l]._volumeFade;
}
if ((_channel[l]._volume == 0) && (_channel[l]._volumeRight == 0)) {
_channel[l]._toBeRemoved = true;
}
}
} else if (_channel[l]._volumeFadeStep > 0) {
if (_channel[l]._volume < _channel[l]._volumeFade) {
_channel[l]._volume += _channel[l]._volumeFadeStep;
_channel[l]._volumeRight += _channel[l]._volumeFadeStep;
if (_channel[l]._volume > _channel[l]._volumeFade) {
_channel[l]._volume = _channel[l]._volumeFade;
}
if (_channel[l]._volumeRight > _channel[l]._volumeFade) {
_channel[l]._volumeRight = _channel[l]._volumeFade;
}
}
}
}
int32 new_size = _channel[l]._mixerSize;
int32 mixer_size = new_size;
if (_channel[l]._mixerChannel == -1) {
mixer_size *= 2;
new_size *= 2;
}
if (_channel[l]._offset + mixer_size > _channel[l]._size) {
new_size = _channel[l]._size - _channel[l]._offset;
if (_channel[l]._numLoops == 0) {
_channel[l]._toBeRemoved = true;
mixer_size = new_size;
}
}
byte *buf = (byte*)malloc(mixer_size);
memcpy(buf, _channel[l]._data + _channel[l]._offset, new_size);
_channel[l]._offset += mixer_size;
if (_channel[l]._bits == 12) {
for (i = 0; i < (mixer_size / 4); i++) {
byte sample1 = buf[i * 4 + 0];
byte sample2 = buf[i * 4 + 1];
byte sample3 = buf[i * 4 + 2];
byte sample4 = buf[i * 4 + 3];
uint16 sample_a = (uint16)(((int16)((sample1 << 8) | sample2) * _channel[l]._volumeRight) >> 8);
uint16 sample_b = (uint16)(((int16)((sample3 << 8) | sample4) * _channel[l]._volume) >> 8);
buf[i * 4 + 0] = (byte)(sample_a >> 8);
buf[i * 4 + 1] = (byte)(sample_a & 0xff);
buf[i * 4 + 2] = (byte)(sample_b >> 8);
buf[i * 4 + 3] = (byte)(sample_b & 0xff);
}
} else if (_channel[l]._bits == 8) {
for (i = 0; i < (mixer_size / 2); i++) {
buf[i * 2 + 0] = (byte)(((int8)(buf[i * 2 + 0] ^ 0x80) * _channel[l]._volumeRight) >> 8) ^ 0x80;
buf[i * 2 + 1] = (byte)(((int8)(buf[i * 2 + 1] ^ 0x80) * _channel[l]._volume) >> 8) ^ 0x80;
}
}
if (_scumm->_silentDigitalImuse == false) {
if (_channel[l]._mixerChannel == -1) {
_channel[l]._mixerChannel = _scumm->_mixer->newStream(buf, mixer_size,
_channel[l]._freq, _channel[l]._mixerFlags, 100000);
} else {
_scumm->_mixer->appendStream(_channel[l]._mixerChannel, buf, mixer_size);
}
}
free(buf);
}
}
}
void IMuseDigital::startSound(int sound) {
debug(5, "IMuseDigital::startSound(%d)", sound);
int l;
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (_channel[l]._used == false) {
byte *ptr = _scumm->getResourceAddress(rtSound, sound);
byte *s_ptr = ptr;
if (ptr == NULL) {
warning("IMuseDigital::startSound(%d) NULL resource pointer", sound);
return;
}
_channel[l]._idSound = sound;
_channel[l]._offset = 0;
_channel[l]._numRegions = 0;
_channel[l]._numJumps = 0;
_channel[l]._volumeRight = 127;
_channel[l]._volume = 127;
_channel[l]._volumeFade = -1;
_channel[l]._volumeFadeParam = 0;
_channel[l]._delay = 1;
uint32 tag;
int32 size = 0;
int r, t;
if (READ_UINT32(ptr) == MKID('Crea')) {
_channel[l]._bits = 8;
// Always output stereo, because in IMuseDigital::handler the data is expected to be in stereo, and
// different volumes for the left and right channel are being applied.
// That might also be the justification for specifying FLAG_REVERSE_STEREO here. Not sure.
_channel[l]._channels = 2;
_channel[l]._mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO | SoundMixer::FLAG_UNSIGNED;
byte *t_ptr= readCreativeVocFile(ptr, size, _channel[l]._freq);
_channel[l]._numLoops = 0;
if (_channel[l]._freq == 22222) {
_channel[l]._freq = 22050;
} else if (_channel[l]._freq == 10989) {
_channel[l]._freq = 11025;
}
_channel[l]._mixerSize = (_channel[l]._freq / 5) * 2;
size *= 2;
_channel[l]._data = (byte *)malloc(size);
for (t = 0; t < size / 2; t++) {
*(_channel[l]._data + t * 2 + 0) = *(t_ptr + t);
*(_channel[l]._data + t * 2 + 1) = *(t_ptr + t);
}
free(t_ptr);
_channel[l]._size = size;
} else if (READ_UINT32(ptr) == MKID('iMUS')) {
ptr += 16;
for (;;) {
tag = READ_BE_UINT32(ptr); ptr += 4;
switch(tag) {
case MKID_BE('FRMT'):
ptr += 12;
_channel[l]._bits = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._freq = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._channels = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('TEXT'):
size = READ_BE_UINT32(ptr); ptr += size + 4;
break;
case MKID_BE('REGN'):
ptr += 4;
if (_channel[l]._numRegions >= MAX_IMUSE_REGIONS) {
warning("IMuseDigital::startSound(%d) Not enough space for Region", sound);
ptr += 8;
break;
}
_channel[l]._region[_channel[l]._numRegions]._offset = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._region[_channel[l]._numRegions]._length = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._numRegions++;
break;
case MKID_BE('STOP'):
ptr += 4;
_channel[l]._offsetStop = READ_BE_UINT32(ptr); ptr += 4;
break;
case MKID_BE('JUMP'):
ptr += 4;
if (_channel[l]._numJumps >= MAX_IMUSE_JUMPS) {
warning("IMuseDigital::startSound(%d) Not enough space for Jump", sound);
ptr += 16;
break;
}
_channel[l]._jump[_channel[l]._numJumps]._offset = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._jump[_channel[l]._numJumps]._dest = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._jump[_channel[l]._numJumps]._hookId = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._jump[_channel[l]._numJumps]._fadeParam = READ_BE_UINT32(ptr); ptr += 4;
_channel[l]._isJump = true;
_channel[l]._numJumps++;
break;
case MKID_BE('DATA'):
size = READ_BE_UINT32(ptr); ptr += 4;
break;
default:
error("IMuseDigital::startSound(%d) Unknown sfx header %c%c%c%c", sound, (byte)(tag >> 24), (byte)(tag >> 16), (byte)(tag >> 8), (byte)tag);
}
if (tag == MKID_BE('DATA')) break;
}
// if ((sound == 131) || (sound == 123) || (sound == 122)) {
_channel[l]._isJump = false;
_channel[l]._numJumps = 0;
// }
uint32 header_size = ptr - s_ptr;
_channel[l]._offsetStop -= header_size;
if (_channel[l]._bits == 12) {
_channel[l]._offsetStop = (_channel[l]._offsetStop / 3) * 4;
}
for (r = 0; r < _channel[l]._numRegions; r++) {
_channel[l]._region[r]._offset -= header_size;
if (_channel[l]._bits == 12) {
_channel[l]._region[r]._offset = (_channel[l]._region[r]._offset / 3) * 4;
_channel[l]._region[r]._length = (_channel[l]._region[r]._length / 3) * 4;
}
}
if (_channel[l]._numJumps > 0) {
for (r = 0; r < _channel[l]._numJumps; r++) {
_channel[l]._jump[r]._offset -= header_size;
_channel[l]._jump[r]._dest -= header_size;
if (_channel[l]._bits == 12) {
_channel[l]._jump[r]._offset = (_channel[l]._jump[r]._offset / 3) * 4;
_channel[l]._jump[r]._dest = (_channel[l]._jump[r]._dest / 3) * 4;
}
}
}
// Always output stereo, because in IMuseDigital::handler the data is expected to be in stereo, and
// different volumes for the left and right channel are being applied.
// That might also be the justification for specifying FLAG_REVERSE_STEREO here. Not sure.
_channel[l]._mixerFlags = SoundMixer::FLAG_STEREO | SoundMixer::FLAG_REVERSE_STEREO;
_channel[l]._mixerSize = (_channel[l]._freq / 5) * 2;
if (_channel[l]._bits == 12) {
_channel[l]._mixerSize *= 2;
_channel[l]._mixerFlags |= SoundMixer::FLAG_16BITS;
_channel[l]._size = _scumm->_sound->decode12BitsSample(ptr, &_channel[l]._data, size, (_channel[l]._channels == 2) ? false : true);
} else if (_channel[l]._bits == 8) {
_channel[l]._mixerFlags |= SoundMixer::FLAG_UNSIGNED;
if (_channel[l]._channels == 1) {
size *= 2;
_channel[l]._channels = 2;
_channel[l]._data = (byte *)malloc(size);
for (t = 0; t < size / 2; t++) {
*(_channel[l]._data + t * 2 + 0) = *(ptr + t);
*(_channel[l]._data + t * 2 + 1) = *(ptr + t);
}
} else {
_channel[l]._data = (byte *)malloc(size);
memcpy(_channel[l]._data, ptr, size);
}
_channel[l]._size = size;
} else
error("Can't handle %d bit samples in iMuseDigital", _channel[l]._bits);
}
_channel[l]._toBeRemoved = false;
_channel[l]._used = true;
break;
}
}
}
void IMuseDigital::stopSound(int sound) {
debug(5, "IMuseDigital::stopSound(%d)", sound);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l]._idSound == sound) && _channel[l]._used) {
_channel[l]._toBeRemoved = true;
}
}
}
void IMuseDigital::stopAll() {
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if (_channel[l]._used) {
_channel[l]._toBeRemoved = true;
}
}
}
void IMuseDigital::pause(bool p) {
_pause = p;
}
int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, int h) {
int cmd = a;
int sample = b;
int sub_cmd = c;
int chan = -1;
int tmp, l, r;
if (!cmd)
return 1;
switch (cmd) {
case 10:
debug(5, "ImuseStopAllSounds()");
stopAll();
return 0;
case 12: // ImuseSetParam
switch (sub_cmd) {
case 0x500: // volume control (0-127)
case 0x600: // volume control (0-127) with pan
debug(5, "ImuseSetParam (%x), setting volume sample(%d), volume(%d)", sub_cmd, sample, d);
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l]._idSound == sample) && _channel[l]._used) {
chan = l;
break;
}
}
if (chan == -1) {
debug(5, "ImuseSetParam (%x), sample(%d) not exist in channels", sub_cmd, sample);
return 1;
}
_channel[chan]._volume = d;
_channel[chan]._volumeRight = d;
if (_channel[chan]._volumeFade != -1) {
tmp = ((_channel[chan]._volumeFade - _channel[chan]._volume) * 2) / _channel[chan]._volumeFadeParam;
if ((tmp < 0) && (tmp > -2)) {
tmp = -1;
} else if ((tmp > 0) && (tmp < 2)) {
tmp = 1;
} else {
tmp /= 2;
}
_channel[chan]._volumeFadeStep = tmp;
debug(5, "ImuseSetParam: to volume %d, step is %d", d, tmp);
}
return 0;
case 0x700: // right volume control (0-127)
debug(5, "ImuseSetParam (0x700), setting right volume sample(%d), volume(%d)", sample, d);
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l]._idSound == sample) && _channel[l]._used) {
chan = l;
break;
}
}
if (chan == -1) {
debug(5, "ImuseSetParam (0x700), sample(%d) not exist in channels", sample);
return 1;
}
_channel[chan]._volumeRight = d;
return 0;
default:
warning("IMuseDigital::doCommand SetParam DEFAULT command %d", sub_cmd);
return 1;
}
case 14: // ImuseFadeParam
switch (sub_cmd) {
case 0x600: // control volume fade
debug(5, "ImuseFadeParam - fading volume sample(%d), to volume(%d) with speed(%d)", sample, d, e);
for (l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l]._idSound == sample) && _channel[l]._used) {
chan = l;
break;
}
}
if (chan == -1) {
debug(5, "ImuseFadeParam (0x600), sample %d not exist in channels", sample);
return 1;
}
_channel[chan]._volumeFade = d;
_channel[chan]._volumeFadeParam = e;
tmp = ((_channel[chan]._volumeFade - _channel[chan]._volume) * 2) / _channel[chan]._volumeFadeParam;
if ((tmp < 0) && (tmp > -2)) {
tmp = -1;
} else if ((tmp > 0) && (tmp < 2)) {
tmp = 1;
} else {
tmp /= 2;
}
_channel[chan]._volumeFadeStep = tmp;
debug(5, "ImuseFadeParam: to volume %d, step is %d", d, tmp);
return 0;
default:
warning("IMuseDigital::doCommand FadeParam DEFAULT sub command %d", sub_cmd);
return 1;
}
case 0x1000: // ImuseSetState
debug(5, "ImuseSetState (%d)", b);
if (_scumm->_gameId == GID_DIG) {
if (b == 1000) { // STATE_NULL
// FIXME: Fade this out properly, in the same increments as the real engine
_scumm->_sound->stopBundleMusic();
return 0;
}
for (l = 0;; l++) {
if (_digStateMusicMap[l].room == -1) {
return 1;
}
if (_digStateMusicMap[l].room == b) {
int music = _digStateMusicMap[l].table_index;
debug(5, "Play imuse music: %s, %s, %s", _digStateMusicTable[music].name, _digStateMusicTable[music].title, _digStateMusicTable[music].filename);
if ((_digStateMusicTable[music].filename[0] != 0) &&
(strcmp(_digStateMusicTable[_digStateMusicTable[music].unk3].filename, _scumm->_sound->_nameBundleMusic) != 0) ) {
_scumm->_sound->playBundleMusic(_digStateMusicTable[music].filename);
}
return 0;
}
}
} else if (_scumm->_gameId == GID_CMI) {
if (b == 1000) { // STATE_NULL
// FIXME: Fade this out properly, in the same increments as the real engine
_scumm->_sound->stopBundleMusic();
return 0;
}
for (l = 0;; l++) {
if (_comiStateMusicTable[l].id == -1) {
return 1;
}
if ((_comiStateMusicTable[l].id == b)) {
debug(5, "Play imuse music: %s, %s, %s", _comiStateMusicTable[l].name, _comiStateMusicTable[l].title, _comiStateMusicTable[l].filename);
if (_comiStateMusicTable[l].filename[0] != 0) {
_scumm->_sound->playBundleMusic(_comiStateMusicTable[l].filename);
}
return 0;
}
}
} else if (_scumm->_gameId == GID_FT) {
for (l = 0;; l++) {
if (_ftStateMusicTable[l].index == -1) {
return 1;
}
if (_ftStateMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftStateMusicTable[l].name, _ftStateMusicTable[l].audioname);
if (_ftStateMusicTable[l].audioname[0] != 0) {
for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftStateMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
startSound(r);
doCommand(12, r, 1536, _ftStateMusicTable[l].volume, 0, 0, 0, 0);
}
}
}
}
}
}
return 0;
case 0x1001: // ImuseSetSequence
debug(5, "ImuseSetSequence (%d)", b);
if (_scumm->_gameId == GID_DIG) {
for (l = 0;; l++) {
if (_digSeqMusicTable[l].room == -1) {
return 1;
}
if ((_digSeqMusicTable[l].room == b)) {
debug(5, "Play imuse music: %s, %s, %s", _digSeqMusicTable[l].name, _digSeqMusicTable[l].title, _digSeqMusicTable[l].filename);
if (_digSeqMusicTable[l].filename[0] != 0) {
_scumm->_sound->playBundleMusic(_digSeqMusicTable[l].filename);
}
return 0;
}
}
} else if (_scumm->_gameId == GID_CMI) {
for (l = 0;; l++) {
if (_comiSeqMusicTable[l].id == -1) {
return 1;
}
if ((_comiSeqMusicTable[l].id == b)) {
debug(5, "Play imuse music: %s, %s, %s", _comiSeqMusicTable[l].name, _comiSeqMusicTable[l].title, _comiSeqMusicTable[l].filename);
if (_comiSeqMusicTable[l].filename[0] != 0) {
_scumm->_sound->playBundleMusic(_comiSeqMusicTable[l].filename);
}
return 0;
}
}
} else if (_scumm->_gameId == GID_FT) {
for (l = 0;; l++) {
if (_ftSeqMusicTable[l].index == -1) {
return 1;
}
if (_ftSeqMusicTable[l].index == b) {
debug(5, "Play imuse music: %s, %s", _ftSeqMusicTable[l].name, _ftSeqMusicTable[l].audioname);
if (_ftSeqMusicTable[l].audioname[0] != 0) {
for (r = 0; r < _scumm->_numAudioNames; r++) {
if (strcmp(_ftSeqMusicTable[l].audioname, &_scumm->_audioNames[r * 9]) == 0) {
startSound(r);
doCommand(12, r, 1536, _ftSeqMusicTable[l].volume, 0, 0, 0, 0);
}
}
}
}
}
}
return 0;
case 0x1002: // ImuseSetCuePoint
debug(5, "ImuseSetCuePoint (%d)", b);
return 0;
case 0x1003: // ImuseSetAttribute
debug(5, "ImuseSetAttribute (%d, %d)", b, c);
return 0;
case 0x2000: // ImuseSetMasterSFXVolume
debug(5, "ImuseSetMasterSFXVolume (%d)", b);
return 0;
case 0x2001: // ImuseSetMasterVoiceVolume
debug(5, "ImuseSetMasterVoiceVolume (%d)", b);
return 0;
case 0x2002: // ImuseSetMasterMusicVolume
debug(5, "ImuseSetMasterMusicVolume (%d)", b);
return 0;
default:
warning("IMuseDigital::doCommand DEFAULT command %d", cmd);
return 1;
}
}
int IMuseDigital::getSoundStatus(int sound) {
debug(5, "IMuseDigital::getSoundStatus(%d)", sound);
for (int l = 0; l < MAX_DIGITAL_CHANNELS; l++) {
if ((_channel[l]._idSound == sound) && _channel[l]._used) {
return 1;
}
}
return 0;
}
#ifdef __PALM_OS__
#include "scumm_globals.h" // init globals
void IMuseDigital_initGlobals() {
GSETPTR(_digStateMusicMap, GBVARS_DIGSTATEMUSICMAP_INDEX, imuse_music_map , GBVARS_SCUMM)
GSETPTR(_digStateMusicTable, GBVARS_DIGSTATEMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM)
GSETPTR(_comiStateMusicTable, GBVARS_COMISTATEMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM)
GSETPTR(_comiSeqMusicTable, GBVARS_COMISEQMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM)
GSETPTR(_digSeqMusicTable, GBVARS_DIGSEQMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM)
GSETPTR(_ftStateMusicTable, GBVARS_FTSTATEMUSICTABLE_INDEX, imuse_ft_music_table, GBVARS_SCUMM)
GSETPTR(_ftSeqMusicTable, GBVARS_FTSEQMUSICTABLE_INDEX, imuse_ft_music_table, GBVARS_SCUMM)
}
void IMuseDigital_releaseGlobals() {
GRELEASEPTR(GBVARS_DIGSTATEMUSICMAP_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_DIGSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_COMISTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_COMISEQMUSICTABLE_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_DIGSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_FTSTATEMUSICTABLE_INDEX , GBVARS_SCUMM)
GRELEASEPTR(GBVARS_FTSEQMUSICTABLE_INDEX , GBVARS_SCUMM)
}
#endif