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119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef LASTEXPRESS_SCENEMANAGER_H
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#define LASTEXPRESS_SCENEMANAGER_H
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#include "lastexpress/data/scene.h"
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#include "common/hashmap.h"
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#include "common/list.h"
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namespace LastExpress {
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class LastExpressEngine;
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class SceneLoader;
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class Sequence;
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class SequenceFrame;
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class SceneManager {
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public:
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enum CheckPositionType {
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kCheckPositionLookingUp,
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kCheckPositionLookingDown,
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kCheckPositionLookingAtDoors,
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kCheckPositionLookingAtClock
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};
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SceneManager(LastExpressEngine *engine);
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~SceneManager();
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// Scene cache
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void loadSceneDataFile(ArchiveIndex archive);
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Scene *get(SceneIndex sceneIndex) { return _sceneLoader->get(sceneIndex); }
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// Scene loading
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void setScene(SceneIndex sceneIndex);
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void loadScene(SceneIndex sceneIndex);
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void loadSceneFromObject(ObjectIndex object, bool alternate = false);
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void loadSceneFromItem(InventoryItem item);
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void loadSceneFromItemPosition(InventoryItem item);
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void loadSceneFromPosition(CarIndex car, Position position, int param3 = -1);
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// Scene drawing & processing
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void drawScene(SceneIndex sceneIndex);
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void processScene();
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SceneIndex processIndex(SceneIndex sceneIndex);
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// Checks
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bool checkPosition(SceneIndex sceneIndex, CheckPositionType type) const;
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bool checkCurrentPosition(bool doCheckOtherCars) const;
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// Train
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void updateDoorsAndClock();
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void resetDoorsAndClock();
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// Sequence queue
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void drawFrames(bool refreshScreen);
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void addToQueue(SequenceFrame * const frame);
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void removeFromQueue(SequenceFrame *frame);
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void removeAndRedraw(SequenceFrame **frame, bool doRedraw);
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void resetQueue();
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void setCoordinates(SequenceFrame *frame);
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void setCoordinates(const Common::Rect &rect);
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// Helpers
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SceneIndex getSceneIndexFromPosition(CarIndex car, Position position, int param3 = -1);
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void setFlagDrawSequences() { _flagDrawSequences = true; }
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private:
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LastExpressEngine *_engine;
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SceneLoader *_sceneLoader; ///< Scene loader
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// Flags
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bool _flagNoEntity;
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bool _flagDrawEntities;
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bool _flagDrawSequences;
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bool _flagCoordinates;
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Common::Rect _coords;
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// Train sequences
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Common::List<SequenceFrame *> _doors;
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SequenceFrame *_clockHours;
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SequenceFrame *_clockMinutes;
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// Sequence queue
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Common::List<SequenceFrame *> _queue;
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// Scene processing
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void preProcessScene(SceneIndex *index);
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void postProcessScene();
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void resetCoordinates();
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};
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} // End of namespace LastExpress
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#endif // LASTEXPRESS_SCENEMANAGER_H
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