scummvm/engines/lastexpress/game/scenes.h
2012-08-27 21:49:38 -04:00

119 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef LASTEXPRESS_SCENEMANAGER_H
#define LASTEXPRESS_SCENEMANAGER_H
#include "lastexpress/data/scene.h"
#include "common/hashmap.h"
#include "common/list.h"
namespace LastExpress {
class LastExpressEngine;
class SceneLoader;
class Sequence;
class SequenceFrame;
class SceneManager {
public:
enum CheckPositionType {
kCheckPositionLookingUp,
kCheckPositionLookingDown,
kCheckPositionLookingAtDoors,
kCheckPositionLookingAtClock
};
SceneManager(LastExpressEngine *engine);
~SceneManager();
// Scene cache
void loadSceneDataFile(ArchiveIndex archive);
Scene *get(SceneIndex sceneIndex) { return _sceneLoader->get(sceneIndex); }
// Scene loading
void setScene(SceneIndex sceneIndex);
void loadScene(SceneIndex sceneIndex);
void loadSceneFromObject(ObjectIndex object, bool alternate = false);
void loadSceneFromItem(InventoryItem item);
void loadSceneFromItemPosition(InventoryItem item);
void loadSceneFromPosition(CarIndex car, Position position, int param3 = -1);
// Scene drawing & processing
void drawScene(SceneIndex sceneIndex);
void processScene();
SceneIndex processIndex(SceneIndex sceneIndex);
// Checks
bool checkPosition(SceneIndex sceneIndex, CheckPositionType type) const;
bool checkCurrentPosition(bool doCheckOtherCars) const;
// Train
void updateDoorsAndClock();
void resetDoorsAndClock();
// Sequence queue
void drawFrames(bool refreshScreen);
void addToQueue(SequenceFrame * const frame);
void removeFromQueue(SequenceFrame *frame);
void removeAndRedraw(SequenceFrame **frame, bool doRedraw);
void resetQueue();
void setCoordinates(SequenceFrame *frame);
void setCoordinates(const Common::Rect &rect);
// Helpers
SceneIndex getSceneIndexFromPosition(CarIndex car, Position position, int param3 = -1);
void setFlagDrawSequences() { _flagDrawSequences = true; }
private:
LastExpressEngine *_engine;
SceneLoader *_sceneLoader; ///< Scene loader
// Flags
bool _flagNoEntity;
bool _flagDrawEntities;
bool _flagDrawSequences;
bool _flagCoordinates;
Common::Rect _coords;
// Train sequences
Common::List<SequenceFrame *> _doors;
SequenceFrame *_clockHours;
SequenceFrame *_clockMinutes;
// Sequence queue
Common::List<SequenceFrame *> _queue;
// Scene processing
void preProcessScene(SceneIndex *index);
void postProcessScene();
void resetCoordinates();
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SCENEMANAGER_H