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74 lines
2.3 KiB
C++
74 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// TODO: I couldn't come up with a better name than 'Module' so far
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#ifndef NEVERHOOD_MODULE_H
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#define NEVERHOOD_MODULE_H
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#include "neverhood/neverhood.h"
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#include "neverhood/background.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/mouse.h"
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#include "neverhood/palette.h"
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#include "neverhood/screen.h"
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namespace Neverhood {
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class NavigationScene;
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enum SceneType {
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kSceneTypeNormal,
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kSceneTypeSmacker,
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kSceneTypeNavigation
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};
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class Module : public Entity {
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public:
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Module(NeverhoodEngine *vm, Module *parentModule);
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virtual ~Module();
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virtual void draw();
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SceneType getSceneType() { return _sceneType; }
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Entity *_childObject;
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protected:
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Module *_parentModule;
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bool _done;
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uint32 _moduleResult;
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SceneType _sceneType;
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int _navigationAreaType;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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NavigationScene *navigationScene();
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void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
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void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort);
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void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort);
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void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
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void createDemoScene();
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bool updateChild();
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void leaveModule(uint32 result);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE_H */
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