mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-13 21:20:58 +00:00
c2089be660
* Added scaling as a new blt option * Activated scaling for the main character in BRA svn-id: r33985
875 lines
21 KiB
C++
875 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "parallaction/exec.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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#define INST_ON 1
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#define INST_OFF 2
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#define INST_X 3
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#define INST_Y 4
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#define INST_Z 5
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#define INST_F 6
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#define INST_LOOP 7
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#define INST_ENDLOOP 8
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#define INST_SHOW 9
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#define INST_INC 10
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#define INST_DEC 11
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#define INST_SET 12
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#define INST_PUT 13
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#define INST_CALL 14
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#define INST_WAIT 15
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#define INST_START 16
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#define INST_SOUND 17
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#define INST_MOVE 18
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#define INST_ENDSCRIPT 19
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#define SetOpcodeTable(x) table = &x;
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typedef Common::Functor0Mem<void, CommandExec_ns> OpcodeV1;
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#define COMMAND_OPCODE(op) table->push_back(new OpcodeV1(this, &CommandExec_ns::cmdOp_##op))
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#define DECLARE_COMMAND_OPCODE(op) void CommandExec_ns::cmdOp_##op()
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typedef Common::Functor0Mem<void, ProgramExec_ns> OpcodeV2;
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#define INSTRUCTION_OPCODE(op) table->push_back(new OpcodeV2(this, &ProgramExec_ns::instOp_##op))
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#define DECLARE_INSTRUCTION_OPCODE(op) void ProgramExec_ns::instOp_##op()
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extern const char *_instructionNamesRes_ns[];
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DECLARE_INSTRUCTION_OPCODE(on) {
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InstructionPtr inst = *_ctxt.inst;
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inst->_a->_flags |= kFlagsActive;
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inst->_a->_flags &= ~kFlagsRemove;
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}
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DECLARE_INSTRUCTION_OPCODE(off) {
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(*_ctxt.inst)->_a->_flags |= kFlagsRemove;
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}
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DECLARE_INSTRUCTION_OPCODE(loop) {
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InstructionPtr inst = *_ctxt.inst;
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_ctxt.program->_loopCounter = inst->_opB.getValue();
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_ctxt.program->_loopStart = _ctxt.ip;
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}
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DECLARE_INSTRUCTION_OPCODE(endloop) {
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if (--_ctxt.program->_loopCounter > 0) {
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_ctxt.ip = _ctxt.program->_loopStart;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(inc) {
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InstructionPtr inst = *_ctxt.inst;
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int16 _si = inst->_opB.getValue();
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if (inst->_flags & kInstMod) { // mod
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int16 _bx = (_si > 0 ? _si : -_si);
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if (_ctxt.modCounter % _bx != 0) return;
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_si = (_si > 0 ? 1 : -1);
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}
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int16 lvalue = inst->_opA.getValue();
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if (inst->_index == INST_INC) {
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lvalue += _si;
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} else {
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lvalue -= _si;
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}
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inst->_opA.setValue(lvalue);
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}
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DECLARE_INSTRUCTION_OPCODE(set) {
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InstructionPtr inst = *_ctxt.inst;
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inst->_opA.setValue(inst->_opB.getValue());
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}
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DECLARE_INSTRUCTION_OPCODE(put) {
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InstructionPtr inst = *_ctxt.inst;
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Graphics::Surface v18;
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v18.w = inst->_a->width();
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v18.h = inst->_a->height();
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v18.pixels = inst->_a->getFrameData(inst->_a->getF());
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int16 x = inst->_opA.getValue();
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int16 y = inst->_opB.getValue();
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bool mask = (inst->_flags & kInstMaskedPut) == kInstMaskedPut;
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_vm->_gfx->patchBackground(v18, x, y, mask);
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}
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DECLARE_INSTRUCTION_OPCODE(show) {
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_ctxt.suspend = true;
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}
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DECLARE_INSTRUCTION_OPCODE(invalid) {
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error("Can't execute invalid opcode %i", (*_ctxt.inst)->_index);
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}
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DECLARE_INSTRUCTION_OPCODE(call) {
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_vm->callFunction((*_ctxt.inst)->_immediate, 0);
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}
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DECLARE_INSTRUCTION_OPCODE(wait) {
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if (_engineFlags & kEngineWalking) {
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_ctxt.ip--;
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_ctxt.suspend = true;
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}
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}
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DECLARE_INSTRUCTION_OPCODE(start) {
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(*_ctxt.inst)->_a->_flags |= (kFlagsActing | kFlagsActive);
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}
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DECLARE_INSTRUCTION_OPCODE(sound) {
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_vm->_activeZone = (*_ctxt.inst)->_z;
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}
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DECLARE_INSTRUCTION_OPCODE(move) {
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InstructionPtr inst = (*_ctxt.inst);
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int16 x = inst->_opA.getValue();
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int16 y = inst->_opB.getValue();
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_vm->_char.scheduleWalk(x, y);
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}
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DECLARE_INSTRUCTION_OPCODE(endscript) {
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if ((_ctxt.anim->_flags & kFlagsLooping) == 0) {
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_ctxt.anim->_flags &= ~kFlagsActing;
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_vm->_cmdExec->run(_ctxt.anim->_commands, _ctxt.anim);
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_ctxt.program->_status = kProgramDone;
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}
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_ctxt.ip = _ctxt.program->_instructions.begin();
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_ctxt.suspend = true;
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}
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DECLARE_COMMAND_OPCODE(invalid) {
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error("Can't execute invalid command '%i'", _ctxt.cmd->_id);
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}
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DECLARE_COMMAND_OPCODE(set) {
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if (_ctxt.cmd->u._flags & kFlagsGlobal) {
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_ctxt.cmd->u._flags &= ~kFlagsGlobal;
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_globalFlags |= _ctxt.cmd->u._flags;
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} else {
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_vm->setLocationFlags(_ctxt.cmd->u._flags);
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}
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}
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DECLARE_COMMAND_OPCODE(clear) {
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if (_ctxt.cmd->u._flags & kFlagsGlobal) {
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_ctxt.cmd->u._flags &= ~kFlagsGlobal;
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_globalFlags &= ~_ctxt.cmd->u._flags;
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} else {
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_vm->clearLocationFlags(_ctxt.cmd->u._flags);
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}
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}
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DECLARE_COMMAND_OPCODE(start) {
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_ctxt.cmd->u._zone->_flags |= kFlagsActing;
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}
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DECLARE_COMMAND_OPCODE(speak) {
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if ((_ctxt.cmd->u._zone->_type & 0xFFFF) == kZoneSpeak) {
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_vm->enterDialogueMode(_ctxt.cmd->u._zone);
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} else {
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_vm->_activeZone = _ctxt.cmd->u._zone;
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}
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}
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DECLARE_COMMAND_OPCODE(get) {
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_ctxt.cmd->u._zone->_flags &= ~kFlagsFixed;
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_vm->runZone(_ctxt.cmd->u._zone);
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}
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DECLARE_COMMAND_OPCODE(location) {
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_vm->scheduleLocationSwitch(_ctxt.cmd->u._string);
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}
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DECLARE_COMMAND_OPCODE(open) {
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_vm->updateDoor(_ctxt.cmd->u._zone, false);
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}
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DECLARE_COMMAND_OPCODE(close) {
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_vm->updateDoor(_ctxt.cmd->u._zone, true);
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}
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void Parallaction::showZone(ZonePtr z, bool visible) {
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if (!z) {
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return;
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}
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if (visible) {
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z->_flags &= ~kFlagsRemove;
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z->_flags |= kFlagsActive;
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} else {
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z->_flags |= kFlagsRemove;
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}
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if ((z->_type & 0xFFFF) == kZoneGet) {
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_gfx->showGfxObj(z->u.get->gfxobj, visible);
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GetData *data = z->u.get;
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if (data->hasMask && _gfx->_backgroundInfo->hasMask) {
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if (visible) {
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_gfx->_backgroundInfo->mask.bltOr(data->gfxobj->x, data->gfxobj->y, data->_mask[0], 0, 0, data->_mask->w, data->_mask->h);
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} else {
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_gfx->_backgroundInfo->mask.bltCopy(data->gfxobj->x, data->gfxobj->y, data->_mask[1], 0, 0, data->_mask->w, data->_mask->h);
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}
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}
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}
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}
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DECLARE_COMMAND_OPCODE(on) {
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_vm->showZone(_ctxt.cmd->u._zone, true);
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}
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DECLARE_COMMAND_OPCODE(off) {
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_vm->showZone(_ctxt.cmd->u._zone, false);
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}
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DECLARE_COMMAND_OPCODE(call) {
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_vm->callFunction(_ctxt.cmd->u._callable, &_ctxt.z);
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}
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DECLARE_COMMAND_OPCODE(toggle) {
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if (_ctxt.cmd->u._flags & kFlagsGlobal) {
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_ctxt.cmd->u._flags &= ~kFlagsGlobal;
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_globalFlags ^= _ctxt.cmd->u._flags;
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} else {
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_vm->toggleLocationFlags(_ctxt.cmd->u._flags);
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}
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}
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DECLARE_COMMAND_OPCODE(drop){
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_vm->dropItem( _ctxt.cmd->u._object );
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}
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DECLARE_COMMAND_OPCODE(quit) {
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_engineFlags |= kEngineQuit;
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}
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DECLARE_COMMAND_OPCODE(move) {
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_vm->_char.scheduleWalk(_ctxt.cmd->u._move.x, _ctxt.cmd->u._move.y);
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}
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DECLARE_COMMAND_OPCODE(stop) {
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_ctxt.cmd->u._zone->_flags &= ~kFlagsActing;
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}
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void Parallaction_ns::drawAnimations() {
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debugC(9, kDebugExec, "Parallaction_ns::drawAnimations()\n");
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uint16 layer = 0, scale = 100;
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for (AnimationList::iterator it = _location._animations.begin(); it != _location._animations.end(); it++) {
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AnimationPtr anim = *it;
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GfxObj *obj = anim->gfxobj;
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// Validation is performed here, so that every animation is affected, instead that only the ones
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// who *own* a script. In fact, some scripts can change values in other animations.
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// The right way to do this would be to enforce validation when any variable is modified from
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// a script.
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anim->validateScriptVars();
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if ((anim->_flags & kFlagsActive) && ((anim->_flags & kFlagsRemove) == 0)) {
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if (anim->_flags & kFlagsNoMasked)
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layer = LAYER_FOREGROUND;
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else {
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if (getGameType() == GType_Nippon) {
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// Layer in NS depends on where the animation is on the screen, for each animation.
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layer = _gfx->_backgroundInfo->getLayer(anim->getFrameY() + anim->height());
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} else {
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// Layer in BRA is calculated from Z value. For characters it is the same as NS,
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// but other animations can have Z set from scripts independently from their
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// position on the screen.
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layer = _gfx->_backgroundInfo->getLayer(anim->getZ());
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}
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}
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if (getGameType() == GType_BRA) {
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if (anim->_flags & (kFlagsScaled | kFlagsCharacter)) {
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if (anim->getZ() <= _location._zeta0) {
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if (anim->getZ() >= _location._zeta1) {
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scale = ((anim->getZ() - _location._zeta1) * (100 - _location._zeta2)) / (_location._zeta0 - _location._zeta1) + _location._zeta2;
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} else {
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scale = _location._zeta2;
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}
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}
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}
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}
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if (obj) {
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_gfx->showGfxObj(obj, true);
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obj->frame = anim->getF();
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obj->x = anim->getX();
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obj->y = anim->getY();
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obj->z = anim->getZ();
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obj->layer = layer;
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obj->scale = scale;
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}
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}
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if (((anim->_flags & kFlagsActive) == 0) && (anim->_flags & kFlagsRemove)) {
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anim->_flags &= ~kFlagsRemove;
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}
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if ((anim->_flags & kFlagsActive) && (anim->_flags & kFlagsRemove)) {
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anim->_flags &= ~kFlagsActive;
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anim->_flags |= kFlagsRemove;
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if (obj) {
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_gfx->showGfxObj(obj, false);
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}
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}
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}
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debugC(9, kDebugExec, "Parallaction_ns::drawAnimations done()\n");
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return;
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}
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void ProgramExec::runScript(ProgramPtr script, AnimationPtr a) {
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debugC(9, kDebugExec, "runScript(Animation = %s)", a->_name);
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_ctxt.ip = script->_ip;
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_ctxt.anim = a;
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_ctxt.program = script;
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_ctxt.suspend = false;
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_ctxt.modCounter = _modCounter;
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InstructionList::iterator inst;
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for ( ; (a->_flags & kFlagsActing) ; ) {
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inst = _ctxt.ip;
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_ctxt.inst = inst;
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_ctxt.ip++;
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debugC(9, kDebugExec, "inst [%02i] %s\n", (*inst)->_index, _instructionNames[(*inst)->_index - 1]);
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script->_status = kProgramRunning;
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(*_opcodes[(*inst)->_index])();
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if (_ctxt.suspend)
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break;
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}
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script->_ip = _ctxt.ip;
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}
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void ProgramExec::runScripts(ProgramList::iterator first, ProgramList::iterator last) {
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if (_engineFlags & kEnginePauseJobs) {
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return;
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}
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for (ProgramList::iterator it = first; it != last; it++) {
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AnimationPtr a = (*it)->_anim;
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if (a->_flags & kFlagsCharacter)
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a->setZ(a->getFrameY() + a->height());
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if ((a->_flags & kFlagsActing) == 0)
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continue;
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runScript(*it, a);
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if (a->_flags & kFlagsCharacter)
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a->setZ(a->getFrameY() + a->height());
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}
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_modCounter++;
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return;
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}
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void CommandExec::runList(CommandList::iterator first, CommandList::iterator last) {
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uint32 useFlags = 0;
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bool useLocalFlags;
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_ctxt.suspend = false;
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for ( ; first != last; first++) {
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if (_engineFlags & kEngineQuit)
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break;
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CommandPtr cmd = *first;
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if (cmd->_flagsOn & kFlagsGlobal) {
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useFlags = _globalFlags | kFlagsGlobal;
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useLocalFlags = false;
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} else {
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useFlags = _vm->getLocationFlags();
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useLocalFlags = true;
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}
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bool onMatch = (cmd->_flagsOn & useFlags) == cmd->_flagsOn;
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bool offMatch = (cmd->_flagsOff & ~useFlags) == cmd->_flagsOff;
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debugC(3, kDebugExec, "runCommands[%i] (on: %x, off: %x), (%s = %x)", cmd->_id, cmd->_flagsOn, cmd->_flagsOff,
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useLocalFlags ? "LOCALFLAGS" : "GLOBALFLAGS", useFlags);
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if (!onMatch || !offMatch) continue;
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_ctxt.z = _execZone;
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_ctxt.cmd = cmd;
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(*_opcodes[cmd->_id])();
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if (_ctxt.suspend) {
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createSuspendList(++first, last);
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return;
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}
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}
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}
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void CommandExec::run(CommandList& list, ZonePtr z) {
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if (list.size() == 0) {
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debugC(3, kDebugExec, "runCommands: nothing to do");
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return;
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}
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_execZone = z;
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debugC(3, kDebugExec, "runCommands starting");
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runList(list.begin(), list.end());
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debugC(3, kDebugExec, "runCommands completed");
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}
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void CommandExec::createSuspendList(CommandList::iterator first, CommandList::iterator last) {
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if (first == last) {
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return;
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}
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debugC(3, kDebugExec, "CommandExec::createSuspendList()");
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_suspendedCtxt.valid = true;
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_suspendedCtxt.first = first;
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_suspendedCtxt.last = last;
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_suspendedCtxt.zone = _execZone;
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}
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void CommandExec::cleanSuspendedList() {
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debugC(3, kDebugExec, "CommandExec::cleanSuspended()");
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_suspendedCtxt.valid = false;
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_suspendedCtxt.first = _suspendedCtxt.last;
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_suspendedCtxt.zone = nullZonePtr;
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}
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void CommandExec::runSuspended() {
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if (_engineFlags & kEngineWalking) {
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return;
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}
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if (_suspendedCtxt.valid) {
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debugC(3, kDebugExec, "CommandExec::runSuspended()");
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_execZone = _suspendedCtxt.zone;
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runList(_suspendedCtxt.first, _suspendedCtxt.last);
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cleanSuspendedList();
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}
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}
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CommandExec_ns::CommandExec_ns(Parallaction_ns* vm) : _vm(vm) {
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}
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|
|
CommandExec_ns::~CommandExec_ns() {
|
|
|
|
}
|
|
|
|
//
|
|
// ZONE TYPE: EXAMINE
|
|
//
|
|
|
|
void Parallaction::enterCommentMode(ZonePtr z) {
|
|
if (!z) {
|
|
return;
|
|
}
|
|
|
|
_commentZone = z;
|
|
|
|
ExamineData *data = _commentZone->u.examine;
|
|
|
|
if (!data->_description) {
|
|
return;
|
|
}
|
|
|
|
// TODO: move this balloons stuff into DialogueManager and BalloonManager
|
|
if (getGameType() == GType_Nippon) {
|
|
int id;
|
|
if (data->_filename) {
|
|
if (data->_cnv == 0) {
|
|
data->_cnv = _disk->loadStatic(data->_filename);
|
|
}
|
|
|
|
_gfx->setHalfbriteMode(true);
|
|
_balloonMan->setSingleBalloon(data->_description, 0, 90, 0, BalloonManager::kNormalColor);
|
|
Common::Rect r;
|
|
data->_cnv->getRect(0, r);
|
|
id = _gfx->setItem(data->_cnv, 140, (_screenHeight - r.height())/2);
|
|
_gfx->setItemFrame(id, 0);
|
|
id = _gfx->setItem(_char._head, 100, 152);
|
|
_gfx->setItemFrame(id, 0);
|
|
} else {
|
|
_balloonMan->setSingleBalloon(data->_description, 140, 10, 0, BalloonManager::kNormalColor);
|
|
id = _gfx->setItem(_char._talk, 190, 80);
|
|
_gfx->setItemFrame(id, 0);
|
|
}
|
|
} else
|
|
if (getGameType() == GType_BRA) {
|
|
_balloonMan->setSingleBalloon(data->_description, 0, 0, 1, BalloonManager::kNormalColor);
|
|
int id = _gfx->setItem(_char._talk, 10, 80);
|
|
_gfx->setItemFrame(id, 0);
|
|
}
|
|
|
|
_input->_inputMode = Input::kInputModeComment;
|
|
}
|
|
|
|
void Parallaction::exitCommentMode() {
|
|
_input->_inputMode = Input::kInputModeGame;
|
|
|
|
hideDialogueStuff();
|
|
_gfx->setHalfbriteMode(false);
|
|
|
|
_cmdExec->run(_commentZone->_commands, _commentZone);
|
|
_commentZone = nullZonePtr;
|
|
}
|
|
|
|
void Parallaction::runCommentFrame() {
|
|
if (_input->_inputMode != Input::kInputModeComment) {
|
|
return;
|
|
}
|
|
|
|
if (_input->getLastButtonEvent() == kMouseLeftUp) {
|
|
exitCommentMode();
|
|
}
|
|
}
|
|
|
|
|
|
void Parallaction::runZone(ZonePtr z) {
|
|
debugC(3, kDebugExec, "runZone (%s)", z->_name);
|
|
|
|
uint16 subtype = z->_type & 0xFFFF;
|
|
|
|
debugC(3, kDebugExec, "type = %x, object = %x", subtype, (z->_type & 0xFFFF0000) >> 16);
|
|
switch(subtype) {
|
|
|
|
case kZoneExamine:
|
|
enterCommentMode(z);
|
|
return;
|
|
|
|
case kZoneGet:
|
|
pickupItem(z);
|
|
break;
|
|
|
|
case kZoneDoor:
|
|
if (z->_flags & kFlagsLocked) break;
|
|
updateDoor(z, !(z->_flags & kFlagsClosed));
|
|
break;
|
|
|
|
case kZoneHear:
|
|
_soundMan->playSfx(z->u.hear->_name, z->u.hear->_channel, (z->_flags & kFlagsLooping) == kFlagsLooping, 60);
|
|
break;
|
|
|
|
case kZoneSpeak:
|
|
enterDialogueMode(z);
|
|
return;
|
|
}
|
|
|
|
debugC(3, kDebugExec, "runZone completed");
|
|
|
|
_cmdExec->run(z->_commands, z);
|
|
|
|
return;
|
|
}
|
|
|
|
//
|
|
// ZONE TYPE: DOOR
|
|
//
|
|
void Parallaction::updateDoor(ZonePtr z, bool close) {
|
|
z->_flags = close ? (z->_flags |= kFlagsClosed) : (z->_flags &= ~kFlagsClosed);
|
|
|
|
if (z->u.door->gfxobj) {
|
|
uint frame = (close ? 0 : 1);
|
|
// z->u.door->gfxobj->setFrame(frame);
|
|
z->u.door->gfxobj->frame = frame;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
//
|
|
// ZONE TYPE: GET
|
|
//
|
|
|
|
bool Parallaction::pickupItem(ZonePtr z) {
|
|
if (z->_flags & kFlagsFixed) {
|
|
return false;
|
|
}
|
|
|
|
int slot = addInventoryItem(z->u.get->_icon);
|
|
if (slot != -1) {
|
|
showZone(z, false);
|
|
}
|
|
|
|
return (slot != -1);
|
|
}
|
|
|
|
// FIXME: input coordinates must be offseted to handle scrolling!
|
|
bool Parallaction::checkZoneBox(ZonePtr z, uint32 type, uint x, uint y) {
|
|
if (z->_flags & kFlagsRemove)
|
|
return false;
|
|
|
|
debugC(5, kDebugExec, "checkZoneBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y);
|
|
|
|
Common::Rect r;
|
|
z->getBox(r);
|
|
r.right++; // adjust border because Common::Rect doesn't include bottom-right edge
|
|
r.bottom++;
|
|
|
|
r.grow(-1); // allows some tolerance for mouse click
|
|
|
|
if (!r.contains(x, y)) {
|
|
|
|
// out of Zone, so look for special values
|
|
if ((z->getX() == -2) || (z->getX() == -3)) {
|
|
|
|
// WORKAROUND: this huge condition is needed because we made TypeData a collection of structs
|
|
// instead of an union. So, merge->_obj1 and get->_icon were just aliases in the original engine,
|
|
// but we need to check it separately here. The same workaround is applied in freeZones.
|
|
if ((((z->_type & 0xFFFF) == kZoneMerge) && (((x == z->u.merge->_obj1) && (y == z->u.merge->_obj2)) || ((x == z->u.merge->_obj2) && (y == z->u.merge->_obj1)))) ||
|
|
(((z->_type & 0xFFFF) == kZoneGet) && ((x == z->u.get->_icon) || (y == z->u.get->_icon)))) {
|
|
|
|
// special Zone
|
|
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
|
|
return true;
|
|
if (z->_type == type)
|
|
return true;
|
|
if ((z->_type & 0xFFFF0000) == type)
|
|
return true;
|
|
|
|
}
|
|
}
|
|
|
|
if (z->getX() != -1)
|
|
return false;
|
|
if ((int)x < _char._ani->getFrameX())
|
|
return false;
|
|
if ((int)x > (_char._ani->getFrameX() + _char._ani->width()))
|
|
return false;
|
|
if ((int)y < _char._ani->getFrameY())
|
|
return false;
|
|
if ((int)y > (_char._ani->getFrameY() + _char._ani->height()))
|
|
return false;
|
|
|
|
}
|
|
|
|
// normal Zone
|
|
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
|
|
return true;
|
|
if (z->_type == type)
|
|
return true;
|
|
if ((z->_type & 0xFFFF0000) == type)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// FIXME: input coordinates must be offseted to handle scrolling!
|
|
bool Parallaction::checkLinkedAnimBox(ZonePtr z, uint32 type, uint x, uint y) {
|
|
if (z->_flags & kFlagsRemove)
|
|
return false;
|
|
|
|
if ((z->_flags & kFlagsAnimLinked) == 0)
|
|
return false;
|
|
|
|
debugC(5, kDebugExec, "checkLinkedAnimBox for %s (type = %x, x = %i, y = %i)", z->_name, type, x, y);
|
|
|
|
AnimationPtr anim = z->_linkedAnim;
|
|
Common::Rect r(anim->getFrameX(), anim->getFrameY(), anim->getFrameX() + anim->width() + 1, anim->getFrameY() + anim->height() + 1);
|
|
|
|
if (!r.contains(x, y)) {
|
|
return false;
|
|
}
|
|
|
|
// NOTE: the implementation of the following lines is a different in the
|
|
// original... it is working so far, though
|
|
if ((type == 0) && ((z->_type & 0xFFFF0000) == 0))
|
|
return true;
|
|
if (z->_type == type)
|
|
return true;
|
|
if ((z->_type & 0xFFFF0000) == type)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
ZonePtr Parallaction::hitZone(uint32 type, uint16 x, uint16 y) {
|
|
uint16 _di = y;
|
|
uint16 _si = x;
|
|
|
|
for (ZoneList::iterator it = _location._zones.begin(); it != _location._zones.end(); it++) {
|
|
if (checkLinkedAnimBox(*it, type, x, y)) {
|
|
return *it;
|
|
}
|
|
if (checkZoneBox(*it, type, x, y)) {
|
|
return *it;
|
|
}
|
|
}
|
|
|
|
|
|
int16 _a, _b, _c, _d, _e, _f;
|
|
for (AnimationList::iterator ait = _location._animations.begin(); ait != _location._animations.end(); ait++) {
|
|
|
|
AnimationPtr a = *ait;
|
|
|
|
_a = (a->_flags & kFlagsActive) ? 1 : 0; // _a: active Animation
|
|
_e = ((_si >= a->getFrameX() + a->width()) || (_si <= a->getFrameX())) ? 0 : 1; // _e: horizontal range
|
|
_f = ((_di >= a->getFrameY() + a->height()) || (_di <= a->getFrameY())) ? 0 : 1; // _f: vertical range
|
|
|
|
_b = ((type != 0) || (a->_type == kZoneYou)) ? 0 : 1; // _b: (no type specified) AND (Animation is not the character)
|
|
_c = (a->_type & 0xFFFF0000) ? 0 : 1; // _c: Animation is not an object
|
|
_d = ((a->_type & 0xFFFF0000) != type) ? 0 : 1; // _d: Animation is an object of the same type
|
|
|
|
if ((_a != 0 && _e != 0 && _f != 0) && ((_b != 0 && _c != 0) || (a->_type == type) || (_d != 0))) {
|
|
|
|
return a;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return nullZonePtr;
|
|
}
|
|
|
|
|
|
void CommandExec_ns::init() {
|
|
Common::Array<const Opcode*> *table = 0;
|
|
|
|
SetOpcodeTable(_opcodes);
|
|
COMMAND_OPCODE(invalid);
|
|
COMMAND_OPCODE(set);
|
|
COMMAND_OPCODE(clear);
|
|
COMMAND_OPCODE(start);
|
|
COMMAND_OPCODE(speak);
|
|
COMMAND_OPCODE(get);
|
|
COMMAND_OPCODE(location);
|
|
COMMAND_OPCODE(open);
|
|
COMMAND_OPCODE(close);
|
|
COMMAND_OPCODE(on);
|
|
COMMAND_OPCODE(off);
|
|
COMMAND_OPCODE(call);
|
|
COMMAND_OPCODE(toggle);
|
|
COMMAND_OPCODE(drop);
|
|
COMMAND_OPCODE(quit);
|
|
COMMAND_OPCODE(move);
|
|
COMMAND_OPCODE(stop);
|
|
}
|
|
|
|
void ProgramExec_ns::init() {
|
|
|
|
Common::Array<const Opcode*> *table = 0;
|
|
|
|
SetOpcodeTable(_opcodes);
|
|
INSTRUCTION_OPCODE(invalid);
|
|
INSTRUCTION_OPCODE(on);
|
|
INSTRUCTION_OPCODE(off);
|
|
INSTRUCTION_OPCODE(set); // x
|
|
INSTRUCTION_OPCODE(set); // y
|
|
INSTRUCTION_OPCODE(set); // z
|
|
INSTRUCTION_OPCODE(set); // f
|
|
INSTRUCTION_OPCODE(loop);
|
|
INSTRUCTION_OPCODE(endloop);
|
|
INSTRUCTION_OPCODE(show);
|
|
INSTRUCTION_OPCODE(inc);
|
|
INSTRUCTION_OPCODE(inc); // dec
|
|
INSTRUCTION_OPCODE(set);
|
|
INSTRUCTION_OPCODE(put);
|
|
INSTRUCTION_OPCODE(call);
|
|
INSTRUCTION_OPCODE(wait);
|
|
INSTRUCTION_OPCODE(start);
|
|
INSTRUCTION_OPCODE(sound);
|
|
INSTRUCTION_OPCODE(move);
|
|
INSTRUCTION_OPCODE(endscript);
|
|
|
|
}
|
|
|
|
ProgramExec_ns::ProgramExec_ns(Parallaction_ns *vm) : _vm(vm) {
|
|
_instructionNames = _instructionNamesRes_ns;
|
|
}
|
|
|
|
ProgramExec_ns::~ProgramExec_ns() {
|
|
}
|
|
|
|
} // namespace Parallaction
|