scummvm/engines/zvision/single_value_container.cpp

348 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/textconsole.h"
#include "common/str.h"
#include "zvision/single_value_container.h"
namespace ZVision {
SingleValueContainer::SingleValueContainer(ValueType type) : _objectType(type) { }
SingleValueContainer::SingleValueContainer(bool value) : _objectType(BOOL) {
_value.boolVal = value;
}
SingleValueContainer::SingleValueContainer(byte value) : _objectType(BYTE) {
_value.byteVal = value;
}
SingleValueContainer::SingleValueContainer(int16 value) : _objectType(INT16) {
_value.int16Val = value;
}
SingleValueContainer::SingleValueContainer(uint16 value) : _objectType(UINT16) {
_value.uint16Val = value;
}
SingleValueContainer::SingleValueContainer(int32 value) : _objectType(INT32) {
_value.int32Val = value;
}
SingleValueContainer::SingleValueContainer(uint32 value) : _objectType(UINT32) {
_value.uint32Val = value;
}
SingleValueContainer::SingleValueContainer(float value) : _objectType(FLOAT) {
_value.floatVal = value;
}
SingleValueContainer::SingleValueContainer(double value) : _objectType(DOUBLE) {
_value.doubleVal = value;
}
SingleValueContainer::SingleValueContainer(Common::String value) : _objectType(BYTE) {
_value.stringVal = new char[value.size() + 1];
memcpy(_value.stringVal, value.c_str(), value.size() + 1);
}
SingleValueContainer::SingleValueContainer(const SingleValueContainer &other) {
_objectType = other._objectType;
switch (_objectType) {
case BOOL:
_value.boolVal = other._value.boolVal;
break;
case BYTE:
_value.byteVal = other._value.byteVal;
break;
case INT16:
_value.int16Val = other._value.int16Val;
break;
case UINT16:
_value.uint16Val = other._value.uint16Val;
break;
case INT32:
_value.int32Val = other._value.int32Val;
break;
case UINT32:
_value.uint32Val = other._value.uint32Val;
break;
case FLOAT:
_value.floatVal = other._value.floatVal;
break;
case DOUBLE:
_value.doubleVal = other._value.doubleVal;
break;
case STRING:
uint32 length = strlen(other._value.stringVal);
_value.stringVal = new char[length + 1];
memcpy(_value.stringVal, other._value.stringVal, length + 1);
break;
}
}
SingleValueContainer::~SingleValueContainer() {
deleteCharPointer();
}
void SingleValueContainer::deleteCharPointer() {
if (_objectType == STRING)
delete[] _value.stringVal;
}
SingleValueContainer &SingleValueContainer::operator=(const bool &rhs) {
if (_objectType == BOOL) {
_value.boolVal = rhs;
return *this;
}
deleteCharPointer();
_objectType = BOOL;
_value.boolVal = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const byte &rhs) {
if (_objectType == BYTE) {
_value.byteVal = rhs;
return *this;
}
deleteCharPointer();
_objectType = BYTE;
_value.byteVal = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const int16 &rhs) {
if (_objectType == INT16) {
_value.int16Val = rhs;
return *this;
}
deleteCharPointer();
_objectType = INT16;
_value.int16Val = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const uint16 &rhs) {
if (_objectType == UINT16) {
_value.uint16Val = rhs;
return *this;
}
deleteCharPointer();
_objectType = UINT16;
_value.uint16Val = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const int32 &rhs) {
if (_objectType == INT32) {
_value.int32Val = rhs;
return *this;
}
deleteCharPointer();
_objectType = INT32;
_value.int32Val = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const uint32 &rhs) {
if (_objectType == UINT32) {
_value.uint32Val = rhs;
return *this;
}
deleteCharPointer();
_objectType = UINT32;
_value.uint32Val = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const float &rhs) {
if (_objectType == FLOAT) {
_value.floatVal = rhs;
return *this;
}
deleteCharPointer();
_objectType = FLOAT;
_value.floatVal = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const double &rhs) {
if (_objectType == DOUBLE) {
_value.doubleVal = rhs;
return *this;
}
deleteCharPointer();
_objectType = DOUBLE;
_value.doubleVal = rhs;
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const Common::String &rhs) {
if (_objectType != STRING) {
_objectType = STRING;
_value.stringVal = new char[rhs.size() + 1];
memcpy(_value.stringVal, rhs.c_str(), rhs.size() + 1);
return *this;
}
uint32 length = strlen(_value.stringVal);
if (length <= rhs.size() + 1) {
memcpy(_value.stringVal, rhs.c_str(), rhs.size() + 1);
} else {
delete[] _value.stringVal;
_value.stringVal = new char[rhs.size() + 1];
memcpy(_value.stringVal, rhs.c_str(), rhs.size() + 1);
}
return *this;
}
SingleValueContainer &SingleValueContainer::operator=(const SingleValueContainer &rhs) {
switch (_objectType) {
case BOOL:
return operator=(rhs._value.boolVal);
case BYTE:
return operator=(rhs._value.byteVal);
case INT16:
return operator=(rhs._value.int16Val);
case UINT16:
return operator=(rhs._value.uint16Val);
case INT32:
return operator=(rhs._value.int32Val);
case UINT32:
return operator=(rhs._value.uint32Val);
case FLOAT:
return operator=(rhs._value.floatVal);
case DOUBLE:
return operator=(rhs._value.doubleVal);
case STRING:
uint32 length = strlen(rhs._value.stringVal);
_value.stringVal = new char[length + 1];
memcpy(_value.stringVal, rhs._value.stringVal, length + 1);
return *this;
}
return *this;
}
bool SingleValueContainer::getBoolValue(bool *returnValue) const {
if (_objectType != BOOL) {
warning("'Object' is not storing a bool.");
return false;
}
*returnValue = _value.boolVal;
return true;
}
bool SingleValueContainer::getByteValue(byte *returnValue) const {
if (_objectType != BYTE)
warning("'Object' is not storing a byte.");
*returnValue = _value.byteVal;
return true;
}
bool SingleValueContainer::getInt16Value(int16 *returnValue) const {
if (_objectType != INT16)
warning("'Object' is not storing an int16.");
*returnValue = _value.int16Val;
return true;
}
bool SingleValueContainer::getUInt16Value(uint16 *returnValue) const {
if (_objectType != UINT16)
warning("'Object' is not storing a uint16.");
*returnValue = _value.uint16Val;
return true;
}
bool SingleValueContainer::getInt32Value(int32 *returnValue) const {
if (_objectType != INT32)
warning("'Object' is not storing an int32.");
*returnValue = _value.int32Val;
return true;
}
bool SingleValueContainer::getUInt32Value(uint32 *returnValue) const {
if (_objectType != UINT32)
warning("'Object' is not storing a uint32.");
*returnValue = _value.uint32Val;
return true;
}
bool SingleValueContainer::getFloatValue(float *returnValue) const {
if (_objectType != FLOAT)
warning("'Object' is not storing a float.");
*returnValue = _value.floatVal;
return true;
}
bool SingleValueContainer::getDoubleValue(double *returnValue) const {
if (_objectType != DOUBLE)
warning("'Object' is not storing a double.");
*returnValue = _value.doubleVal;
return true;
}
bool SingleValueContainer::getStringValue(Common::String *returnValue) const {
if (_objectType != STRING)
warning("'Object' is not storing a Common::String.");
*returnValue = _value.stringVal;
return true;
}
} // End of namespace ZVision