mirror of
https://github.com/libretro/scummvm.git
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3ed4f388d7
svn-id: r42455
305 lines
7.8 KiB
C++
305 lines
7.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_ARRAY_H
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#define COMMON_ARRAY_H
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#include "common/scummsys.h"
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#include "common/algorithm.h"
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namespace Common {
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/**
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* This class implements a dynamically sized container, which
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* can be accessed similar to a regular C++ array. Accessing
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* elements is performed in constant time (like with plain arrays).
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* In addition, one can append, insert and remove entries (this
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* is the 'dynamic' part). Doing that in general takes time
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* proportional to the number of elements in the array.
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*
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* The container class closest to this in the C++ standard library is
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* std::vector. However, there are some differences. The most important one is
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* that std::vector has a far more sophisticated (and complicated) memory
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* management scheme. There, only elements that 'live' are actually constructed
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* (i.e., have their constructor called), and objects that are removed are
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* immediately destructed (have their destructor called).
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* With Common::Array, this is not the case; instead, it simply uses new[] and
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* delete[] to allocate whole blocks of objects, possibly more than are
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* currently 'alive'. This simplifies memory management, but may have
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* undesirable side effects when one wants to use an Array of complex
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* data types.
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*
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* @todo Improve the storage management of this class.
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* In particular, don't use new[] and delete[], but rather
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* construct/destruct objects manually. This way, we can
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* ensure that storage which is not currently used does not
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* correspond to a live active object.
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* (This is only of interest for array of non-POD objects).
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*/
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template<class T>
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class Array {
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protected:
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uint _capacity;
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uint _size;
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T *_storage;
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public:
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typedef T *iterator;
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typedef const T *const_iterator;
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typedef T value_type;
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public:
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Array() : _capacity(0), _size(0), _storage(0) {}
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Array(const Array<T> &array) : _capacity(array._size), _size(array._size), _storage(0) {
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if (array._storage) {
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_storage = new T[_capacity];
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assert(_storage);
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copy(array._storage, array._storage + _size, _storage);
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}
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}
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/**
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* Construct an array by copying data from a regular array.
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*/
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template<class T2>
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Array(const T2 *data, int n) {
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_capacity = _size = n;
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_storage = new T[_capacity];
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assert(_storage);
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copy(data, data + _size, _storage);
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}
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~Array() {
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delete[] _storage;
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_storage = 0;
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_capacity = _size = 0;
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}
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/** Appends element to the end of the array. */
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void push_back(const T &element) {
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if (_size + 1 <= _capacity)
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_storage[_size++] = element;
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else
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insert_aux(end(), &element, &element + 1);
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}
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void push_back(const Array<T> &array) {
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if (_size + array.size() <= _capacity) {
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copy(array.begin(), array.end(), end());
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_size += array.size();
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} else
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insert_aux(end(), array.begin(), array.end());
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}
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/** Removes the last element of the array. */
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void pop_back() {
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assert(_size > 0);
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_size--;
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}
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/** Returns a reference to the first element of the array. */
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T &front() {
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assert(_size > 0);
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return _storage[0];
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}
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/** Returns a reference to the first element of the array. */
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const T &front() const {
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assert(_size > 0);
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return _storage[0];
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}
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/** Returns a reference to the last element of the array. */
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T &back() {
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assert(_size > 0);
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return _storage[_size-1];
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}
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/** Returns a reference to the last element of the array. */
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const T &back() const {
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assert(_size > 0);
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return _storage[_size-1];
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}
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void insert_at(int idx, const T &element) {
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assert(idx >= 0 && (uint)idx <= _size);
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insert_aux(_storage + idx, &element, &element + 1);
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}
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T remove_at(int idx) {
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assert(idx >= 0 && (uint)idx < _size);
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T tmp = _storage[idx];
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copy(_storage + idx + 1, _storage + _size, _storage + idx);
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_size--;
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return tmp;
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}
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// TODO: insert, remove, ...
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T& operator[](int idx) {
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assert(idx >= 0 && (uint)idx < _size);
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return _storage[idx];
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}
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const T& operator[](int idx) const {
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assert(idx >= 0 && (uint)idx < _size);
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return _storage[idx];
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}
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Array<T>& operator=(const Array<T> &array) {
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if (this == &array)
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return *this;
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delete[] _storage;
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_size = array._size;
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_capacity = _size + 32;
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_storage = new T[_capacity];
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assert(_storage);
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copy(array._storage, array._storage + _size, _storage);
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return *this;
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}
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uint size() const {
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return _size;
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}
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void clear() {
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delete[] _storage;
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_storage = 0;
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_size = 0;
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_capacity = 0;
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}
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bool empty() const {
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return (_size == 0);
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}
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iterator begin() {
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return _storage;
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}
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iterator end() {
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return _storage + _size;
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}
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const_iterator begin() const {
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return _storage;
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}
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const_iterator end() const {
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return _storage + _size;
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}
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void reserve(uint newCapacity) {
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if (newCapacity <= _capacity)
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return;
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T *old_storage = _storage;
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_capacity = newCapacity;
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_storage = new T[newCapacity];
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assert(_storage);
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if (old_storage) {
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// Copy old data
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copy(old_storage, old_storage + _size, _storage);
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delete[] old_storage;
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}
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}
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void resize(uint newSize) {
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reserve(newSize);
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for (uint i = _size; i < newSize; ++i)
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_storage[i] = T();
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_size = newSize;
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}
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protected:
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static uint roundUpCapacity(uint capacity) {
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// Round up capacity to the next power of 2;
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// we use a minimal capacity of 8.
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uint capa = 8;
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while (capa < capacity)
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capa <<= 1;
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return capa;
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}
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/**
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* Insert a range of elements coming from this or another array.
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* Unlike std::vector::insert, this method does not accept
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* arbitrary iterators, mainly because our iterator system is
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* seriously limited and does not distinguish between input iterators,
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* output iterators, forward iterators or random access iterators.
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*
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* So, we simply restrict to Array iterators. Extending this to arbitrary
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* random access iterators would be trivial.
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*
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* Moreover, this method does not handle all cases of inserting a subrange
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* of an array into itself; this is why it is private for now.
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*/
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iterator insert_aux(iterator pos, const_iterator first, const_iterator last) {
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assert(_storage <= pos && pos <= _storage + _size);
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assert(first <= last);
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const uint n = last - first;
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if (n) {
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const uint idx = pos - _storage;
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T *newStorage = _storage;
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if (_size + n > _capacity) {
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// If there is not enough space, allocate more and
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// copy old elements over.
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uint newCapacity = roundUpCapacity(_size + n);
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newStorage = new T[newCapacity];
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assert(newStorage);
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copy(_storage, _storage + idx, newStorage);
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pos = newStorage + idx;
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}
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// Make room for the new elements by shifting back
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// existing ones.
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copy_backward(_storage + idx, _storage + _size, newStorage + _size + n);
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// Insert the new elements.
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copy(first, last, pos);
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// Finally, update the internal state
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if (newStorage != _storage) {
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delete[] _storage;
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_capacity = roundUpCapacity(_size + n);
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_storage = newStorage;
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}
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_size += n;
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}
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return pos;
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}
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};
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} // End of namespace Common
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#endif
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