mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-30 14:14:43 +00:00
a0a44ef498
svn-id: r40501
277 lines
7.3 KiB
C++
277 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef COMMON_KEYBOARD_H
|
|
#define COMMON_KEYBOARD_H
|
|
|
|
#include "common/scummsys.h"
|
|
|
|
namespace Common {
|
|
|
|
enum KeyCode {
|
|
KEYCODE_INVALID = 0,
|
|
|
|
KEYCODE_BACKSPACE = 8,
|
|
KEYCODE_TAB = 9,
|
|
KEYCODE_CLEAR = 12,
|
|
KEYCODE_RETURN = 13,
|
|
KEYCODE_PAUSE = 19,
|
|
KEYCODE_ESCAPE = 27,
|
|
KEYCODE_SPACE = 32,
|
|
KEYCODE_EXCLAIM = 33,
|
|
KEYCODE_QUOTEDBL = 34,
|
|
KEYCODE_HASH = 35,
|
|
KEYCODE_DOLLAR = 36,
|
|
KEYCODE_AMPERSAND = 38,
|
|
KEYCODE_QUOTE = 39,
|
|
KEYCODE_LEFTPAREN = 40,
|
|
KEYCODE_RIGHTPAREN = 41,
|
|
KEYCODE_ASTERISK = 42,
|
|
KEYCODE_PLUS = 43,
|
|
KEYCODE_COMMA = 44,
|
|
KEYCODE_MINUS = 45,
|
|
KEYCODE_PERIOD = 46,
|
|
KEYCODE_SLASH = 47,
|
|
KEYCODE_0 = 48,
|
|
KEYCODE_1 = 49,
|
|
KEYCODE_2 = 50,
|
|
KEYCODE_3 = 51,
|
|
KEYCODE_4 = 52,
|
|
KEYCODE_5 = 53,
|
|
KEYCODE_6 = 54,
|
|
KEYCODE_7 = 55,
|
|
KEYCODE_8 = 56,
|
|
KEYCODE_9 = 57,
|
|
KEYCODE_COLON = 58,
|
|
KEYCODE_SEMICOLON = 59,
|
|
KEYCODE_LESS = 60,
|
|
KEYCODE_EQUALS = 61,
|
|
KEYCODE_GREATER = 62,
|
|
KEYCODE_QUESTION = 63,
|
|
KEYCODE_AT = 64,
|
|
|
|
KEYCODE_LEFTBRACKET = 91,
|
|
KEYCODE_BACKSLASH = 92,
|
|
KEYCODE_RIGHTBRACKET= 93,
|
|
KEYCODE_CARET = 94,
|
|
KEYCODE_UNDERSCORE = 95,
|
|
KEYCODE_BACKQUOTE = 96,
|
|
KEYCODE_a = 97,
|
|
KEYCODE_b = 98,
|
|
KEYCODE_c = 99,
|
|
KEYCODE_d = 100,
|
|
KEYCODE_e = 101,
|
|
KEYCODE_f = 102,
|
|
KEYCODE_g = 103,
|
|
KEYCODE_h = 104,
|
|
KEYCODE_i = 105,
|
|
KEYCODE_j = 106,
|
|
KEYCODE_k = 107,
|
|
KEYCODE_l = 108,
|
|
KEYCODE_m = 109,
|
|
KEYCODE_n = 110,
|
|
KEYCODE_o = 111,
|
|
KEYCODE_p = 112,
|
|
KEYCODE_q = 113,
|
|
KEYCODE_r = 114,
|
|
KEYCODE_s = 115,
|
|
KEYCODE_t = 116,
|
|
KEYCODE_u = 117,
|
|
KEYCODE_v = 118,
|
|
KEYCODE_w = 119,
|
|
KEYCODE_x = 120,
|
|
KEYCODE_y = 121,
|
|
KEYCODE_z = 122,
|
|
KEYCODE_DELETE = 127,
|
|
|
|
// Numeric keypad
|
|
KEYCODE_KP0 = 256,
|
|
KEYCODE_KP1 = 257,
|
|
KEYCODE_KP2 = 258,
|
|
KEYCODE_KP3 = 259,
|
|
KEYCODE_KP4 = 260,
|
|
KEYCODE_KP5 = 261,
|
|
KEYCODE_KP6 = 262,
|
|
KEYCODE_KP7 = 263,
|
|
KEYCODE_KP8 = 264,
|
|
KEYCODE_KP9 = 265,
|
|
KEYCODE_KP_PERIOD = 266,
|
|
KEYCODE_KP_DIVIDE = 267,
|
|
KEYCODE_KP_MULTIPLY = 268,
|
|
KEYCODE_KP_MINUS = 269,
|
|
KEYCODE_KP_PLUS = 270,
|
|
KEYCODE_KP_ENTER = 271,
|
|
KEYCODE_KP_EQUALS = 272,
|
|
|
|
// Arrows + Home/End pad
|
|
KEYCODE_UP = 273,
|
|
KEYCODE_DOWN = 274,
|
|
KEYCODE_RIGHT = 275,
|
|
KEYCODE_LEFT = 276,
|
|
KEYCODE_INSERT = 277,
|
|
KEYCODE_HOME = 278,
|
|
KEYCODE_END = 279,
|
|
KEYCODE_PAGEUP = 280,
|
|
KEYCODE_PAGEDOWN = 281,
|
|
|
|
// Function keys
|
|
KEYCODE_F1 = 282,
|
|
KEYCODE_F2 = 283,
|
|
KEYCODE_F3 = 284,
|
|
KEYCODE_F4 = 285,
|
|
KEYCODE_F5 = 286,
|
|
KEYCODE_F6 = 287,
|
|
KEYCODE_F7 = 288,
|
|
KEYCODE_F8 = 289,
|
|
KEYCODE_F9 = 290,
|
|
KEYCODE_F10 = 291,
|
|
KEYCODE_F11 = 292,
|
|
KEYCODE_F12 = 293,
|
|
KEYCODE_F13 = 294,
|
|
KEYCODE_F14 = 295,
|
|
KEYCODE_F15 = 296,
|
|
|
|
// Key state modifier keys
|
|
KEYCODE_NUMLOCK = 300,
|
|
KEYCODE_CAPSLOCK = 301,
|
|
KEYCODE_SCROLLOCK = 302,
|
|
KEYCODE_RSHIFT = 303,
|
|
KEYCODE_LSHIFT = 304,
|
|
KEYCODE_RCTRL = 305,
|
|
KEYCODE_LCTRL = 306,
|
|
KEYCODE_RALT = 307,
|
|
KEYCODE_LALT = 308,
|
|
KEYCODE_RMETA = 309,
|
|
KEYCODE_LMETA = 310,
|
|
KEYCODE_LSUPER = 311, // Left "Windows" key
|
|
KEYCODE_RSUPER = 312, // Right "Windows" key
|
|
KEYCODE_MODE = 313, // "Alt Gr" key
|
|
KEYCODE_COMPOSE = 314, // Multi-key compose key
|
|
|
|
// Miscellaneous function keys
|
|
KEYCODE_HELP = 315,
|
|
KEYCODE_PRINT = 316,
|
|
KEYCODE_SYSREQ = 317,
|
|
KEYCODE_BREAK = 318,
|
|
KEYCODE_MENU = 319,
|
|
KEYCODE_POWER = 320, // Power Macintosh power key
|
|
KEYCODE_EURO = 321, // Some european keyboards
|
|
KEYCODE_UNDO = 322 // Atari keyboard has Undo
|
|
};
|
|
|
|
/**
|
|
* List of certain special and some fake 'ascii' values used in keyboard events.
|
|
* The values for the function keys listed here are based on what certain SCUMM
|
|
* games expect in their scripts.
|
|
* @todo Get rid of the function key values, and instead enforce that engines use
|
|
* the keycode value to handle these.
|
|
*/
|
|
enum {
|
|
ASCII_BACKSPACE = 8,
|
|
ASCII_TAB = 9,
|
|
ASCII_RETURN = 13,
|
|
ASCII_ESCAPE = 27,
|
|
ASCII_SPACE = 32,
|
|
|
|
ASCII_F1 = 315,
|
|
ASCII_F2 = 316,
|
|
ASCII_F3 = 317,
|
|
ASCII_F4 = 318,
|
|
ASCII_F5 = 319,
|
|
ASCII_F6 = 320,
|
|
ASCII_F7 = 321,
|
|
ASCII_F8 = 322,
|
|
ASCII_F9 = 323,
|
|
ASCII_F10 = 324,
|
|
ASCII_F11 = 325,
|
|
ASCII_F12 = 326
|
|
};
|
|
|
|
/**
|
|
* Keyboard modifier flags, used for Event::kbd::flags.
|
|
*/
|
|
enum {
|
|
KBD_CTRL = 1 << 0,
|
|
KBD_ALT = 1 << 1,
|
|
KBD_SHIFT = 1 << 2
|
|
};
|
|
|
|
/**
|
|
* Keyboard status, as used in the Event struct.
|
|
*/
|
|
struct KeyState {
|
|
/**
|
|
* Abstract key code (will be the same for any given key regardless
|
|
* of modifiers being held at the same time.
|
|
* For example, this is the same for both 'A' and Shift-'A'.
|
|
* @todo Document which values are to be used for non-ASCII keys
|
|
* like F1-F10. For now, let's just say that our primary backend
|
|
* is the SDL one, and it uses the values SDL uses... so until
|
|
* we fix this, your best bet is to get a copy of SDL_keysym.h
|
|
* and look at that, if you want to find out a key code.
|
|
*/
|
|
KeyCode keycode;
|
|
|
|
/**
|
|
* ASCII-value of the pressed key (if any).
|
|
* This depends on modifiers, i.e. pressing the 'A' key results in
|
|
* different values here depending on the status of shift, alt and
|
|
* caps lock.
|
|
*/
|
|
uint16 ascii;
|
|
|
|
/**
|
|
* Status of the modifier keys. Bits are set in this for each
|
|
* pressed modifier
|
|
* @see KBD_CTRL, KBD_ALT, KBD_SHIFT
|
|
*/
|
|
byte flags;
|
|
|
|
KeyState(KeyCode kc = KEYCODE_INVALID) {
|
|
keycode = kc;
|
|
ascii = (uint16)kc;
|
|
flags = 0;
|
|
}
|
|
|
|
KeyState(KeyCode kc, uint16 asc, byte f = 0) {
|
|
keycode = kc;
|
|
ascii = asc;
|
|
flags = f;
|
|
}
|
|
|
|
void reset() {
|
|
keycode = KEYCODE_INVALID;
|
|
ascii = flags = 0;
|
|
}
|
|
|
|
bool operator ==(const KeyState &x) const {
|
|
return keycode == x.keycode && ascii == x.ascii && flags == x.flags;
|
|
}
|
|
};
|
|
|
|
} // End of namespace Common
|
|
|
|
#endif
|