scummvm/graphics/fontman.cpp
2011-07-01 21:10:25 +02:00

181 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "graphics/fontman.h"
#include "graphics/font.h"
#include "graphics/fonts/bdf.h"
#include "common/translation.h"
namespace Common {
DECLARE_SINGLETON(Graphics::FontManager);
}
namespace Graphics {
FORWARD_DECLARE_FONT(g_sysfont);
FORWARD_DECLARE_FONT(g_sysfont_big);
FORWARD_DECLARE_FONT(g_consolefont);
FontManager::FontManager() {
// This assert should *never* trigger, because
// FontManager is a singleton, thus there is only
// one instance of it per time. (g_sysfont gets
// reset to 0 in the desctructor of this class).
assert(g_sysfont == 0);
INIT_FONT(g_sysfont);
INIT_FONT(g_sysfont_big);
INIT_FONT(g_consolefont);
}
FontManager::~FontManager() {
delete g_sysfont;
g_sysfont = 0;
delete g_sysfont_big;
g_sysfont_big = 0;
delete g_consolefont;
g_consolefont = 0;
}
const struct {
const char *name;
FontManager::FontUsage id;
} builtinFontNames[] = {
{ "builtinConsole", FontManager::kConsoleFont },
{ "fixed5x8.bdf", FontManager::kConsoleFont },
{ "fixed5x8-iso-8859-1.bdf", FontManager::kConsoleFont },
{ "fixed5x8-ascii.bdf", FontManager::kConsoleFont },
{ "clR6x12.bdf", FontManager::kGUIFont },
{ "clR6x12-iso-8859-1.bdf", FontManager::kGUIFont },
{ "clR6x12-ascii.bdf", FontManager::kGUIFont },
{ "helvB12.bdf", FontManager::kBigGUIFont },
{ "helvB12-iso-8859-1.bdf", FontManager::kBigGUIFont },
{ "helvB12-ascii.bdf", FontManager::kBigGUIFont },
{ 0, FontManager::kConsoleFont }
};
bool FontManager::assignFontToName(const Common::String &name, const Font *font) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
_fontMap[lowercaseName] = font;
return true;
}
void FontManager::removeFontName(const Common::String &name) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
_fontMap.erase(lowercaseName);
}
const Font *FontManager::getFontByName(const Common::String &name) const {
for (int i = 0; builtinFontNames[i].name; i++)
if (!scumm_stricmp(name.c_str(), builtinFontNames[i].name))
return getFontByUsage(builtinFontNames[i].id);
Common::String lowercaseName = name;
lowercaseName.toLowercase();
if (!_fontMap.contains(lowercaseName))
return 0;
return _fontMap[lowercaseName];
}
const Font *FontManager::getFontByUsage(FontUsage usage) const {
switch (usage) {
case kConsoleFont:
return g_consolefont;
case kGUIFont:
return g_sysfont;
case kBigGUIFont:
return g_sysfont_big;
case kLocalizedFont:
{
// First try to find a kBigGUIFont
Common::String fontName = getLocalizedFontNameByUsage(kBigGUIFont);
if (!fontName.empty()) {
const Font *font = getFontByName(fontName);
if (font)
return font;
}
// Try kGUIFont
fontName = getLocalizedFontNameByUsage(kGUIFont);
if (!fontName.empty()) {
const Font *font = getFontByName(fontName);
if (font)
return font;
}
#ifdef USE_TRANSLATION
// Accept any other font that has the charset in its name
for (Common::HashMap<Common::String, const Font *>::const_iterator it = _fontMap.begin() ; it != _fontMap.end() ; ++it) {
if (it->_key.contains(TransMan.getCurrentCharset()))
return it->_value;
}
#endif
// Fallback: return a non localized kGUIFont.
// Maybe we should return a null pointer instead?
return g_sysfont;
}
}
return 0;
}
Common::String FontManager::getLocalizedFontNameByUsage(FontUsage usage) const {
// We look for a name that matches the usage and that ends in .bdf.
// It should also not contain "-ascii" or "-iso-" in its name.
// We take the first name that matches.
for (int i = 0; builtinFontNames[i].name; i++) {
if (builtinFontNames[i].id == usage) {
Common::String fontName(builtinFontNames[i].name);
if (!fontName.contains("-ascii") && !fontName.contains("-iso-") && fontName.contains(".bdf"))
return genLocalizedFontFilename(fontName);
}
}
return Common::String();
}
Common::String FontManager::genLocalizedFontFilename(const Common::String &filename) const {
#ifndef USE_TRANSLATION
return filename;
#else
// We will transform the font filename in the following way:
// name.bdf
// will become:
// name-charset.bdf
// Note that name should not contain any dot here!
// In the first step we look for the dot. In case there is none we will
// return the normal filename.
Common::String::const_iterator dot = Common::find(filename.begin(), filename.end(), '.');
if (dot == filename.end())
return filename;
// Put the translated font filename string back together.
Common::String result(filename.begin(), dot);
result += '-';
result += TransMan.getCurrentCharset();
result += dot;
return result;
#endif
}
} // End of namespace Graphics