mirror of
https://github.com/libretro/scummvm.git
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88913c0139
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
617 lines
18 KiB
C++
617 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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//
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// Partially based on ffmpeg code.
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//
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// Copyright (c) 2001 Fabrice Bellard.
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// First version by Francois Revol revol@free.fr
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// Seek function by Gael Chardon gael.dev@4now.net
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//
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#include "video/qt_decoder.h"
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#include "audio/audiostream.h"
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#include "common/debug.h"
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#include "common/endian.h"
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#include "common/memstream.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/util.h"
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// Video codecs
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#include "video/codecs/codec.h"
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#include "video/codecs/cinepak.h"
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#include "video/codecs/mjpeg.h"
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#include "video/codecs/qtrle.h"
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#include "video/codecs/rpza.h"
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#include "video/codecs/smc.h"
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#include "video/codecs/cdtoons.h"
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namespace Video {
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////////////////////////////////////////////
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// QuickTimeDecoder
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////////////////////////////////////////////
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QuickTimeDecoder::QuickTimeDecoder() {
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_curFrame = -1;
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_startTime = _nextFrameStartTime = 0;
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_audHandle = Audio::SoundHandle();
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_scaledSurface = 0;
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_dirtyPalette = false;
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_palette = 0;
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}
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QuickTimeDecoder::~QuickTimeDecoder() {
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close();
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}
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uint16 QuickTimeDecoder::getWidth() const {
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if (_videoTrackIndex < 0)
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return 0;
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return (Common::Rational(_tracks[_videoTrackIndex]->width) / getScaleFactorX()).toInt();
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}
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uint16 QuickTimeDecoder::getHeight() const {
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if (_videoTrackIndex < 0)
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return 0;
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return (Common::Rational(_tracks[_videoTrackIndex]->height) / getScaleFactorY()).toInt();
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}
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uint32 QuickTimeDecoder::getFrameCount() const {
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if (_videoTrackIndex < 0)
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return 0;
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return _tracks[_videoTrackIndex]->frameCount;
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}
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Common::Rational QuickTimeDecoder::getScaleFactorX() const {
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if (_videoTrackIndex < 0)
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return 1;
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return (_scaleFactorX * _tracks[_videoTrackIndex]->scaleFactorX);
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}
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Common::Rational QuickTimeDecoder::getScaleFactorY() const {
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if (_videoTrackIndex < 0)
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return 1;
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return (_scaleFactorY * _tracks[_videoTrackIndex]->scaleFactorY);
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}
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uint32 QuickTimeDecoder::getFrameDuration() {
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if (_videoTrackIndex < 0)
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return 0;
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uint32 curFrameIndex = 0;
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for (int32 i = 0; i < _tracks[_videoTrackIndex]->timeToSampleCount; i++) {
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curFrameIndex += _tracks[_videoTrackIndex]->timeToSample[i].count;
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if ((uint32)_curFrame < curFrameIndex) {
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// Ok, now we have what duration this frame has.
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return _tracks[_videoTrackIndex]->timeToSample[i].duration;
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}
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}
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// This should never occur
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error ("Cannot find duration for frame %d", _curFrame);
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return 0;
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}
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Graphics::PixelFormat QuickTimeDecoder::getPixelFormat() const {
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Codec *codec = findDefaultVideoCodec();
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if (!codec)
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return Graphics::PixelFormat::createFormatCLUT8();
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return codec->getPixelFormat();
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}
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uint32 QuickTimeDecoder::findKeyFrame(uint32 frame) const {
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for (int i = _tracks[_videoTrackIndex]->keyframeCount - 1; i >= 0; i--)
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if (_tracks[_videoTrackIndex]->keyframes[i] <= frame)
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return _tracks[_videoTrackIndex]->keyframes[i];
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// If none found, we'll assume the requested frame is a key frame
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return frame;
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}
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void QuickTimeDecoder::seekToFrame(uint32 frame) {
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assert(_videoTrackIndex >= 0);
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assert(frame < _tracks[_videoTrackIndex]->frameCount);
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// Stop all audio (for now)
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stopAudio();
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// Track down the keyframe
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_curFrame = findKeyFrame(frame) - 1;
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while (_curFrame < (int32)frame - 1)
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decodeNextFrame();
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// Map out the starting point
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_nextFrameStartTime = 0;
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uint32 curFrame = 0;
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for (int32 i = 0; i < _tracks[_videoTrackIndex]->timeToSampleCount && curFrame < frame; i++) {
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for (int32 j = 0; j < _tracks[_videoTrackIndex]->timeToSample[i].count && curFrame < frame; j++) {
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curFrame++;
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_nextFrameStartTime += _tracks[_videoTrackIndex]->timeToSample[i].duration;
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}
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}
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// Adjust the video starting point
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const Audio::Timestamp curVideoTime(0, _nextFrameStartTime, _tracks[_videoTrackIndex]->timeScale);
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_startTime = g_system->getMillis() - curVideoTime.msecs();
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resetPauseStartTime();
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// Adjust the audio starting point
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if (_audioTrackIndex >= 0) {
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_audioStartOffset = curVideoTime;
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// Seek to the new audio location
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setAudioStreamPos(_audioStartOffset);
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// Restart the audio
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startAudio();
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}
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}
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void QuickTimeDecoder::seekToTime(Audio::Timestamp time) {
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// Use makeQuickTimeStream() instead
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if (_videoTrackIndex < 0)
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error("Audio-only seeking not supported");
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// Try to find the last frame that should have been decoded
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uint32 frame = 0;
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Audio::Timestamp totalDuration(0, _tracks[_videoTrackIndex]->timeScale);
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bool done = false;
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for (int32 i = 0; i < _tracks[_videoTrackIndex]->timeToSampleCount && !done; i++) {
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for (int32 j = 0; j < _tracks[_videoTrackIndex]->timeToSample[i].count; j++) {
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totalDuration = totalDuration.addFrames(_tracks[_videoTrackIndex]->timeToSample[i].duration);
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if (totalDuration > time) {
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done = true;
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break;
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}
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frame++;
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}
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}
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seekToFrame(frame);
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}
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void QuickTimeDecoder::startAudio() {
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if (_audStream) {
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updateAudioBuffer();
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g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &_audHandle, _audStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
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} // else no audio or the audio compression is not supported
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}
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void QuickTimeDecoder::stopAudio() {
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if (_audStream)
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g_system->getMixer()->stopHandle(_audHandle);
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}
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void QuickTimeDecoder::pauseVideoIntern(bool pause) {
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if (_audStream)
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g_system->getMixer()->pauseHandle(_audHandle, pause);
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}
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Codec *QuickTimeDecoder::findDefaultVideoCodec() const {
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if (_videoTrackIndex < 0 || _tracks[_videoTrackIndex]->sampleDescs.empty())
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return 0;
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return ((VideoSampleDesc *)_tracks[_videoTrackIndex]->sampleDescs[0])->_videoCodec;
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}
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const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() {
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if (_videoTrackIndex < 0 || _curFrame >= (int32)getFrameCount() - 1)
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return 0;
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if (_startTime == 0)
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_startTime = g_system->getMillis();
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_curFrame++;
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_nextFrameStartTime += getFrameDuration();
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// Update the audio while we're at it
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updateAudioBuffer();
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// Get the next packet
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uint32 descId;
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Common::SeekableReadStream *frameData = getNextFramePacket(descId);
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if (!frameData || !descId || descId > _tracks[_videoTrackIndex]->sampleDescs.size())
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return 0;
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// Find which video description entry we want
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VideoSampleDesc *entry = (VideoSampleDesc *)_tracks[_videoTrackIndex]->sampleDescs[descId - 1];
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if (!entry->_videoCodec)
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return 0;
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const Graphics::Surface *frame = entry->_videoCodec->decodeImage(frameData);
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delete frameData;
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// Update the palette
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if (entry->_videoCodec->containsPalette()) {
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// The codec itself contains a palette
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if (entry->_videoCodec->hasDirtyPalette()) {
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_palette = entry->_videoCodec->getPalette();
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_dirtyPalette = true;
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}
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} else {
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// Check if the video description has been updated
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byte *palette = entry->_palette;
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if (palette != _palette) {
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_palette = palette;
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_dirtyPalette = true;
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}
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}
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return scaleSurface(frame);
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}
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const Graphics::Surface *QuickTimeDecoder::scaleSurface(const Graphics::Surface *frame) {
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if (getScaleFactorX() == 1 && getScaleFactorY() == 1)
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return frame;
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assert(_scaledSurface);
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for (int32 j = 0; j < _scaledSurface->h; j++)
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for (int32 k = 0; k < _scaledSurface->w; k++)
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memcpy(_scaledSurface->getBasePtr(k, j), frame->getBasePtr((k * getScaleFactorX()).toInt() , (j * getScaleFactorY()).toInt()), frame->format.bytesPerPixel);
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return _scaledSurface;
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}
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bool QuickTimeDecoder::endOfVideo() const {
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return (!_audStream || _audStream->endOfData()) && (!findDefaultVideoCodec() || SeekableVideoDecoder::endOfVideo());
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}
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uint32 QuickTimeDecoder::getElapsedTime() const {
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if (_audStream)
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return g_system->getMixer()->getSoundElapsedTime(_audHandle) + _audioStartOffset.msecs();
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return SeekableVideoDecoder::getElapsedTime();
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}
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uint32 QuickTimeDecoder::getTimeToNextFrame() const {
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if (endOfVideo() || _curFrame < 0)
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return 0;
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// Convert from the QuickTime rate base to 1000
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uint32 nextFrameStartTime = _nextFrameStartTime * 1000 / _tracks[_videoTrackIndex]->timeScale;
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uint32 elapsedTime = getElapsedTime();
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if (nextFrameStartTime <= elapsedTime)
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return 0;
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return nextFrameStartTime - elapsedTime;
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}
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bool QuickTimeDecoder::loadFile(const Common::String &filename) {
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if (!Common::QuickTimeParser::parseFile(filename))
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return false;
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init();
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return true;
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}
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bool QuickTimeDecoder::loadStream(Common::SeekableReadStream *stream) {
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if (!Common::QuickTimeParser::parseStream(stream))
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return false;
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init();
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return true;
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}
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void QuickTimeDecoder::init() {
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Audio::QuickTimeAudioDecoder::init();
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_videoTrackIndex = -1;
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_startTime = 0;
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// Find video streams
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for (uint32 i = 0; i < _tracks.size(); i++)
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if (_tracks[i]->codecType == CODEC_TYPE_VIDEO && _videoTrackIndex < 0)
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_videoTrackIndex = i;
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// Start the audio codec if we've got one that we can handle
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if (_audStream) {
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startAudio();
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_audioStartOffset = Audio::Timestamp(0);
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}
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// Initialize video, if present
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if (_videoTrackIndex >= 0) {
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for (uint32 i = 0; i < _tracks[_videoTrackIndex]->sampleDescs.size(); i++)
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((VideoSampleDesc *)_tracks[_videoTrackIndex]->sampleDescs[i])->initCodec();
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if (getScaleFactorX() != 1 || getScaleFactorY() != 1) {
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// We have to initialize the scaled surface
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_scaledSurface = new Graphics::Surface();
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_scaledSurface->create(getWidth(), getHeight(), getPixelFormat());
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}
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}
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}
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Common::QuickTimeParser::SampleDesc *QuickTimeDecoder::readSampleDesc(Track *track, uint32 format) {
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if (track->codecType == CODEC_TYPE_VIDEO) {
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debug(0, "Video Codec FourCC: \'%s\'", tag2str(format));
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VideoSampleDesc *entry = new VideoSampleDesc(track, format);
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_fd->readUint16BE(); // version
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_fd->readUint16BE(); // revision level
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_fd->readUint32BE(); // vendor
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_fd->readUint32BE(); // temporal quality
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_fd->readUint32BE(); // spacial quality
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uint16 width = _fd->readUint16BE(); // width
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uint16 height = _fd->readUint16BE(); // height
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// The width is most likely invalid for entries after the first one
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// so only set the overall width if it is not zero here.
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if (width)
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track->width = width;
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if (height)
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track->height = height;
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_fd->readUint32BE(); // horiz resolution
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_fd->readUint32BE(); // vert resolution
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_fd->readUint32BE(); // data size, always 0
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_fd->readUint16BE(); // frames per samples
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byte codecName[32];
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_fd->read(codecName, 32); // codec name, pascal string (FIXME: true for mp4?)
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if (codecName[0] <= 31) {
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memcpy(entry->_codecName, &codecName[1], codecName[0]);
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entry->_codecName[codecName[0]] = 0;
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}
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entry->_bitsPerSample = _fd->readUint16BE(); // depth
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entry->_colorTableId = _fd->readUint16BE(); // colortable id
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// figure out the palette situation
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byte colorDepth = entry->_bitsPerSample & 0x1F;
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bool colorGreyscale = (entry->_bitsPerSample & 0x20) != 0;
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debug(0, "color depth: %d", colorDepth);
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// if the depth is 2, 4, or 8 bpp, file is palettized
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if (colorDepth == 2 || colorDepth == 4 || colorDepth == 8) {
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// Initialize the palette
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entry->_palette = new byte[256 * 3];
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memset(entry->_palette, 0, 256 * 3);
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if (colorGreyscale) {
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debug(0, "Greyscale palette");
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// compute the greyscale palette
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uint16 colorCount = 1 << colorDepth;
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int16 colorIndex = 255;
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byte colorDec = 256 / (colorCount - 1);
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for (byte j = 0; j < colorCount; j++) {
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entry->_palette[j * 3] = entry->_palette[j * 3 + 1] = entry->_palette[j * 3 + 2] = colorIndex;
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colorIndex -= colorDec;
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if (colorIndex < 0)
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colorIndex = 0;
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}
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} else if (entry->_colorTableId & 0x08) {
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// if flag bit 3 is set, use the default palette
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//uint16 colorCount = 1 << colorDepth;
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warning("Predefined palette! %dbpp", colorDepth);
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} else {
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debug(0, "Palette from file");
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// load the palette from the file
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uint32 colorStart = _fd->readUint32BE();
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/* uint16 colorCount = */ _fd->readUint16BE();
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uint16 colorEnd = _fd->readUint16BE();
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for (uint32 j = colorStart; j <= colorEnd; j++) {
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// each R, G, or B component is 16 bits;
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// only use the top 8 bits; skip alpha bytes
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// up front
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_fd->readByte();
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_fd->readByte();
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entry->_palette[j * 3] = _fd->readByte();
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_fd->readByte();
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entry->_palette[j * 3 + 1] = _fd->readByte();
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_fd->readByte();
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entry->_palette[j * 3 + 2] = _fd->readByte();
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_fd->readByte();
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}
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}
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}
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return entry;
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}
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// Pass it on up
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return Audio::QuickTimeAudioDecoder::readSampleDesc(track, format);
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}
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void QuickTimeDecoder::close() {
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stopAudio();
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if (_scaledSurface) {
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_scaledSurface->free();
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delete _scaledSurface;
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_scaledSurface = 0;
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}
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Common::QuickTimeParser::close();
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SeekableVideoDecoder::reset();
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}
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Common::SeekableReadStream *QuickTimeDecoder::getNextFramePacket(uint32 &descId) {
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if (_videoTrackIndex < 0)
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return NULL;
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// First, we have to track down which chunk holds the sample and which sample in the chunk contains the frame we are looking for.
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int32 totalSampleCount = 0;
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int32 sampleInChunk = 0;
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int32 actualChunk = -1;
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for (uint32 i = 0; i < _tracks[_videoTrackIndex]->chunkCount; i++) {
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int32 sampleToChunkIndex = -1;
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for (uint32 j = 0; j < _tracks[_videoTrackIndex]->sampleToChunkCount; j++)
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if (i >= _tracks[_videoTrackIndex]->sampleToChunk[j].first)
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sampleToChunkIndex = j;
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if (sampleToChunkIndex < 0)
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error("This chunk (%d) is imaginary", sampleToChunkIndex);
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totalSampleCount += _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].count;
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if (totalSampleCount > getCurFrame()) {
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actualChunk = i;
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descId = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].id;
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sampleInChunk = _tracks[_videoTrackIndex]->sampleToChunk[sampleToChunkIndex].count - totalSampleCount + getCurFrame();
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break;
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}
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}
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if (actualChunk < 0) {
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warning ("Could not find data for frame %d", getCurFrame());
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return NULL;
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}
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// Next seek to that frame
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_fd->seek(_tracks[_videoTrackIndex]->chunkOffsets[actualChunk]);
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// Then, if the chunk holds more than one frame, seek to where the frame we want is located
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for (int32 i = getCurFrame() - sampleInChunk; i < getCurFrame(); i++) {
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if (_tracks[_videoTrackIndex]->sampleSize != 0)
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_fd->skip(_tracks[_videoTrackIndex]->sampleSize);
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else
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_fd->skip(_tracks[_videoTrackIndex]->sampleSizes[i]);
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}
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// Finally, read in the raw data for the frame
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//printf ("Frame Data[%d]: Offset = %d, Size = %d\n", getCurFrame(), _fd->pos(), _tracks[_videoTrackIndex]->sampleSizes[getCurFrame()]);
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if (_tracks[_videoTrackIndex]->sampleSize != 0)
|
|
return _fd->readStream(_tracks[_videoTrackIndex]->sampleSize);
|
|
|
|
return _fd->readStream(_tracks[_videoTrackIndex]->sampleSizes[getCurFrame()]);
|
|
}
|
|
|
|
void QuickTimeDecoder::updateAudioBuffer() {
|
|
if (!_audStream)
|
|
return;
|
|
|
|
uint32 numberOfChunksNeeded = 0;
|
|
|
|
if (_videoTrackIndex < 0 || _curFrame == (int32)_tracks[_videoTrackIndex]->frameCount - 1) {
|
|
// If we have no video, there's nothing to base our buffer against
|
|
// However, one must ask why a QuickTimeDecoder is being used instead of the nice makeQuickTimeStream() function
|
|
|
|
// If we're on the last frame, make sure all audio remaining is buffered
|
|
numberOfChunksNeeded = _tracks[_audioTrackIndex]->chunkCount;
|
|
} else {
|
|
Audio::QuickTimeAudioDecoder::AudioSampleDesc *entry = (Audio::QuickTimeAudioDecoder::AudioSampleDesc *)_tracks[_audioTrackIndex]->sampleDescs[0];
|
|
|
|
// Calculate the amount of chunks we need in memory until the next frame
|
|
uint32 timeToNextFrame = getTimeToNextFrame();
|
|
uint32 timeFilled = 0;
|
|
uint32 curAudioChunk = _curAudioChunk - _audStream->numQueuedStreams();
|
|
|
|
for (; timeFilled < timeToNextFrame && curAudioChunk < _tracks[_audioTrackIndex]->chunkCount; numberOfChunksNeeded++, curAudioChunk++) {
|
|
uint32 sampleCount = entry->getAudioChunkSampleCount(curAudioChunk);
|
|
assert(sampleCount);
|
|
|
|
timeFilled += sampleCount * 1000 / entry->_sampleRate;
|
|
}
|
|
|
|
// Add a couple extra to ensure we don't underrun
|
|
numberOfChunksNeeded += 3;
|
|
}
|
|
|
|
// Keep three streams in buffer so that if/when the first two end, it goes right into the next
|
|
while (_audStream->numQueuedStreams() < numberOfChunksNeeded && _curAudioChunk < _tracks[_audioTrackIndex]->chunkCount)
|
|
queueNextAudioChunk();
|
|
}
|
|
|
|
QuickTimeDecoder::VideoSampleDesc::VideoSampleDesc(Common::QuickTimeParser::Track *parentTrack, uint32 codecTag) : Common::QuickTimeParser::SampleDesc(parentTrack, codecTag) {
|
|
memset(_codecName, 0, 32);
|
|
_colorTableId = 0;
|
|
_palette = 0;
|
|
_videoCodec = 0;
|
|
_bitsPerSample = 0;
|
|
}
|
|
|
|
QuickTimeDecoder::VideoSampleDesc::~VideoSampleDesc() {
|
|
delete[] _palette;
|
|
delete _videoCodec;
|
|
}
|
|
|
|
void QuickTimeDecoder::VideoSampleDesc::initCodec() {
|
|
switch (_codecTag) {
|
|
case MKTAG('c','v','i','d'):
|
|
// Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this.
|
|
_videoCodec = new CinepakDecoder(_bitsPerSample & 0x1f);
|
|
break;
|
|
case MKTAG('r','p','z','a'):
|
|
// Apple Video ("Road Pizza"): Used by some Myst videos.
|
|
_videoCodec = new RPZADecoder(_parentTrack->width, _parentTrack->height);
|
|
break;
|
|
case MKTAG('r','l','e',' '):
|
|
// QuickTime RLE: Used by some Myst ME videos.
|
|
_videoCodec = new QTRLEDecoder(_parentTrack->width, _parentTrack->height, _bitsPerSample & 0x1f);
|
|
break;
|
|
case MKTAG('s','m','c',' '):
|
|
// Apple SMC: Used by some Myst videos.
|
|
_videoCodec = new SMCDecoder(_parentTrack->width, _parentTrack->height);
|
|
break;
|
|
case MKTAG('S','V','Q','1'):
|
|
// Sorenson Video 1: Used by some Myst ME videos.
|
|
warning("Sorenson Video 1 not yet supported");
|
|
break;
|
|
case MKTAG('S','V','Q','3'):
|
|
// Sorenson Video 3: Used by some Myst ME videos.
|
|
warning("Sorenson Video 3 not yet supported");
|
|
break;
|
|
case MKTAG('j','p','e','g'):
|
|
// Motion JPEG: Used by some Myst ME 10th Anniversary videos.
|
|
_videoCodec = new JPEGDecoder();
|
|
break;
|
|
case MKTAG('Q','k','B','k'):
|
|
// CDToons: Used by most of the Broderbund games.
|
|
_videoCodec = new CDToonsDecoder(_parentTrack->width, _parentTrack->height);
|
|
break;
|
|
default:
|
|
warning("Unsupported codec \'%s\'", tag2str(_codecTag));
|
|
}
|
|
}
|
|
|
|
} // End of namespace Video
|