scummvm/engines/sky/sky.h
Torbjörn Andersson c2424b04a5 Fixed bug #2394861 ("BASS: artifacts if skipping intro on wrong screen"). As an
added bonus, the Intro class is now freed as soon as the intro is over, rather
than at the end of the game.

svn-id: r35280
2008-12-07 17:32:25 +00:00

117 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SKY_H
#define SKY_H
#include "common/events.h"
#include "engines/engine.h"
namespace Sky {
struct SystemVars {
uint32 systemFlags;
uint32 gameVersion;
uint32 mouseFlag;
uint16 language;
uint32 currentPalette;
uint16 gameSpeed;
uint16 currentMusic;
bool pastIntro;
bool paused;
};
struct Compact;
class Sound;
class Disk;
class Text;
class Logic;
class Mouse;
class Screen;
class Control;
class MusicBase;
class Debugger;
class SkyCompact;
class SkyEngine : public Engine {
protected:
Common::KeyState _keyPressed;
Sound *_skySound;
Disk *_skyDisk;
Text *_skyText;
Logic *_skyLogic;
Mouse *_skyMouse;
Screen *_skyScreen;
Control *_skyControl;
SkyCompact *_skyCompact;
Debugger *_debugger;
MusicBase *_skyMusic;
public:
SkyEngine(OSystem *syst);
virtual ~SkyEngine();
static bool isDemo(void);
static bool isCDVersion(void);
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
static void *fetchItem(uint32 num);
static void *_itemList[300];
static SystemVars _systemVars;
protected:
// Engine APIs
virtual Common::Error init();
virtual Common::Error go();
virtual GUI::Debugger *getDebugger();
virtual bool hasFeature(EngineFeature f) const;
byte _fastMode;
void delay(int32 amount);
void handleKey(void);
uint32 _lastSaveTime;
void initItemList();
void initVirgin();
static void timerHandler(void *ptr);
void gotTimerTick();
void loadFixedItems();
};
} // End of namespace Sky
#endif