scummvm/backends/keymapper/remap-dialog.h
Tarek Soliman 06b5299461 KEYMAPPER: Fix re-selecting the top keymap
Re-selecting the top entry would always populate the actions
from the GUI keymap since it is the active keymap (the remap
dialog itself is GUI)

The top keymap was correct during RemapDialog::open() because
the gui keymap had not been pushed to the stack yet.
2012-02-09 02:49:21 -06:00

103 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef REMAP_DIALOG_H
#define REMAP_DIALOG_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "backends/keymapper/keymapper.h"
#include "gui/dialog.h"
namespace GUI {
class ButtonWidget;
class PopUpWidget;
class ScrollBarWidget;
class StaticTextWidget;
}
namespace Common {
class RemapDialog : public GUI::Dialog {
public:
RemapDialog();
virtual ~RemapDialog();
virtual void open();
virtual void close();
virtual void reflowLayout();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleKeyUp(Common::KeyState state);
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleTickle();
protected:
struct ActionWidgets {
GUI::StaticTextWidget *actionText;
GUI::ButtonWidget *keyButton;
GUI::ButtonWidget *clearButton;
};
struct ActionInfo {
Action *action;
bool inherited;
String description;
};
void loadKeymap();
void refreshKeymap();
void clearMapping(uint i);
void startRemapping(uint i);
void stopRemapping();
Keymapper *_keymapper;
Keymap** _keymapTable;
Array<ActionInfo> _currentActions;
int _topAction;
Rect _keymapArea;
GUI::StaticTextWidget *_kmPopUpDesc;
GUI::PopUpWidget *_kmPopUp;
//GUI::ContainerWidget *_container;
GUI::ScrollBarWidget *_scrollBar;
uint _rowCount;
Array<ActionWidgets> _keymapWidgets;
Action *_activeRemapAction;
uint32 _remapTimeout;
static const uint32 kRemapTimeoutDelay = 3000;
bool _changes;
bool _topKeymapIsGui;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef REMAP_DIALOG_H