scummvm/engines/titanic/game_state.h
2016-03-10 18:44:18 -05:00

77 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_GAME_STATE_H
#define TITANIC_GAME_STATE_H
#include "titanic/core/list.h"
#include "titanic/simple_file.h"
#include "titanic/game_state_sub.h"
namespace Titanic {
class CGameManager;
class CGameStateList : public List<ListItem> {
public:
int _field10;
int _field14;
public:
CGameStateList() : List<ListItem>(), _field10(0), _field14(0) {}
};
class CGameState {
public:
CGameManager *_gameManager;
CGameStateSub _sub;
CGameStateList _list;
int _field8;
int _fieldC;
int _field10;
int _field14;
int _field18;
int _field1C;
int _field20;
int _field24;
int _field28;
int _field2C;
int _field30;
int _field34;
int _field38;
public:
CGameState(CGameManager *gameManager);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file) const;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_GAME_STATE_H */