mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
795 lines
22 KiB
C++
795 lines
22 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "mads/mads.h"
|
|
#include "mads/conversations.h"
|
|
#include "mads/scene.h"
|
|
#include "mads/phantom/phantom_scenes.h"
|
|
#include "mads/phantom/phantom_scenes1.h"
|
|
|
|
namespace MADS {
|
|
|
|
namespace Phantom {
|
|
|
|
void Scene1xx::setAAName() {
|
|
_game._aaName = Resources::formatAAName(_globals[kTempInterface]);
|
|
_vm->_palette->setEntry(254, 43, 47, 51);
|
|
}
|
|
|
|
void Scene1xx::sceneEntrySound() {
|
|
if (!_vm->_musicFlag)
|
|
return;
|
|
|
|
if (_globals[kDoneBrieConv203] == 3) {
|
|
_vm->_sound->command(39);
|
|
} else {
|
|
switch (_scene->_nextSceneId) {
|
|
case 101:
|
|
if (!_game._visitedScenes._sceneRevisited)
|
|
_vm->_sound->command(38);
|
|
else
|
|
_vm->_sound->command(16);
|
|
break;
|
|
|
|
case 102:
|
|
if (_scene->_priorSceneId == 104)
|
|
_vm->_sound->command(27);
|
|
else
|
|
_vm->_sound->command(16);
|
|
break;
|
|
|
|
case 103:
|
|
if ((_globals[kJacquesStatus] == 2)) {
|
|
_vm->_sound->command(32);
|
|
_globals[kJacquesStatus] = 3;
|
|
} else
|
|
_vm->_sound->command(16);
|
|
break;
|
|
|
|
case 104:
|
|
if ((_vm->_gameConv->_restoreRunning == 7) || (_scene->_priorSceneId == 301)) {
|
|
_vm->_sound->command(33);
|
|
} else if (!_globals[kRoom103104Transition] && !_globals[kObservedPhan104]) {
|
|
_vm->_sound->command(37);
|
|
_globals[kObservedPhan104] = true;
|
|
} else
|
|
_vm->_sound->command(16);
|
|
break;
|
|
|
|
case 111:
|
|
if (_scene->_priorSceneId == 150)
|
|
_vm->_sound->command(38);
|
|
else if (_globals[kLeaveAngelMusicOn])
|
|
_vm->_sound->command(34);
|
|
else
|
|
_vm->_sound->command(16);
|
|
break;
|
|
case 113:
|
|
if (_globals[kLeaveAngelMusicOn])
|
|
_vm->_sound->command(34);
|
|
else if (_globals[kCurrentYear] == 1993)
|
|
_vm->_sound->command(36);
|
|
else
|
|
_vm->_sound->command(35);
|
|
break;
|
|
|
|
default:
|
|
if ((_scene->_priorSceneId != 204) && (_scene->_nextSceneId != 150))
|
|
_vm->_sound->command(16);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene1xx::setPlayerSpritesPrefix() {
|
|
_vm->_sound->command(5);
|
|
|
|
Common::String oldName = _game._player._spritesPrefix;
|
|
|
|
if (!_game._player._forcePrefix)
|
|
_game._player._spritesPrefix = "RAL";
|
|
|
|
if (oldName != _game._player._spritesPrefix)
|
|
_game._player._spritesChanged = true;
|
|
|
|
_game._player._scalingVelocity = true;}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
Scene101::Scene101(MADSEngine *vm) : Scene1xx(vm) {
|
|
_execute_chan = -1;
|
|
_execute_wipe = -1;
|
|
_brie_calling_position = -1;
|
|
_brie_chandelier_position = -1;
|
|
_brie_calling_frame = -1;
|
|
_brie_chandelier_frame = -1;
|
|
_converse_counter = 0;
|
|
_talk_count = -1;
|
|
_dynamic_brie = 0;
|
|
_dynamic_brie_2 = 0;
|
|
_start_walking = false;
|
|
_start_walking_0 = false;
|
|
_anim_0_running = false;
|
|
_anim_1_running = false;
|
|
_start_sitting_down = false;
|
|
}
|
|
|
|
void Scene101::synchronize(Common::Serializer &s) {
|
|
Scene1xx::synchronize(s);
|
|
s.syncAsSint16LE(_execute_chan);
|
|
s.syncAsSint16LE(_execute_wipe);
|
|
s.syncAsSint16LE(_brie_calling_position);
|
|
s.syncAsSint16LE(_brie_chandelier_position);
|
|
s.syncAsSint16LE(_brie_calling_frame);
|
|
s.syncAsSint16LE(_brie_chandelier_frame);
|
|
s.syncAsSint16LE(_converse_counter);
|
|
s.syncAsSint16LE(_talk_count);
|
|
s.syncAsSint16LE(_dynamic_brie);
|
|
s.syncAsSint16LE(_dynamic_brie_2);
|
|
s.syncAsByte(_start_walking);
|
|
s.syncAsByte(_start_walking_0);
|
|
s.syncAsByte(_anim_0_running);
|
|
s.syncAsByte(_anim_1_running);
|
|
s.syncAsByte(_start_sitting_down);
|
|
}
|
|
|
|
void Scene101::setup() {
|
|
setPlayerSpritesPrefix();
|
|
setAAName();
|
|
_scene->addActiveVocab(NOUN_MONSIEUR_BRIE);
|
|
}
|
|
|
|
void Scene101::enter() {
|
|
_vm->_disableFastwalk = true;
|
|
|
|
if (_scene->_priorSceneId != RETURNING_FROM_DIALOG) {
|
|
_execute_chan = _execute_wipe = -1;
|
|
_start_walking = _start_walking_0 = false;
|
|
_anim_0_running = _anim_1_running = false;
|
|
_start_sitting_down = false;
|
|
}
|
|
|
|
// Load Dialogs
|
|
_vm->_gameConv->get(0);
|
|
_vm->_gameConv->get(1);
|
|
|
|
if (_globals[kCurrentYear] == 1993) {
|
|
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1));
|
|
_globals._sequenceIndexes[0] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[0], false, 1);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
|
|
} else {
|
|
_scene->_hotspots.activate(NOUN_CHANDELIER, false);
|
|
}
|
|
|
|
if (_globals[kBrieTalkStatus] == 0) {
|
|
_game._player.firstWalk(Common::Point(-20, 75), FACING_EAST, Common::Point(18, 79), FACING_EAST, true);
|
|
_brie_calling_position = 0;
|
|
_brie_chandelier_position = 3;
|
|
_game._player.setWalkTrigger(50);
|
|
|
|
_scene->loadAnimation(formAnimName('b', 9), 1, 1);
|
|
_scene->loadAnimation(formAnimName('b', 8), 1, 0);
|
|
|
|
_anim_0_running = true;
|
|
_anim_1_running = true;
|
|
|
|
_dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
|
|
_scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON;
|
|
_scene->_dynamicHotspots.setPosition(_dynamic_brie, Common::Point(490, 119), FACING_NONE);
|
|
_scene->setDynamicAnim(_dynamic_brie, 0, 0);
|
|
_scene->setDynamicAnim(_dynamic_brie, 0, 1);
|
|
_scene->setDynamicAnim(_dynamic_brie, 0, 2);
|
|
_scene->setDynamicAnim(_dynamic_brie, 0, 3);
|
|
_scene->setDynamicAnim(_dynamic_brie, 0, 4);
|
|
|
|
_dynamic_brie_2 = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
|
|
_scene->_dynamicHotspots[_dynamic_brie_2]._articleNumber = PREP_ON;
|
|
_scene->_dynamicHotspots.setPosition(_dynamic_brie_2, Common::Point(25, 80), FACING_NONE);
|
|
_scene->setDynamicAnim(_dynamic_brie_2, 1, 1);
|
|
_scene->setDynamicAnim(_dynamic_brie_2, 1, 2);
|
|
|
|
_talk_count = 0;
|
|
} else if (_globals[kBrieTalkStatus] == 1) {
|
|
_scene->loadAnimation(formAnimName('b', 9), 1, 1);
|
|
_dynamic_brie = _scene->_dynamicHotspots.add(NOUN_MONSIEUR_BRIE, VERB_WALKTO, SYNTAX_SINGULAR_MASC, -1, Common::Rect(0, 0, 0, 0));
|
|
_scene->_dynamicHotspots[_dynamic_brie]._articleNumber = PREP_ON;
|
|
_scene->setDynamicAnim(_dynamic_brie, 1, 1);
|
|
_scene->setDynamicAnim(_dynamic_brie, 1, 2);
|
|
_anim_1_running = true;
|
|
_talk_count = 0;
|
|
_brie_chandelier_position = 3;
|
|
|
|
if (_vm->_gameConv->_restoreRunning == 1) {
|
|
_vm->_gameConv->run(1);
|
|
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
|
|
_brie_chandelier_position = 4;
|
|
if (_scene->_animation[1])
|
|
_scene->_animation[1]->setCurrentFrame(25);
|
|
}
|
|
} else if (_scene->_priorSceneId == 202) {
|
|
if (_globals[kJacquesStatus] == 1)
|
|
_globals[kJacquesStatus] = 2;
|
|
_game._player.firstWalk(Common::Point(-20, 75), FACING_EAST, Common::Point(18, 79), FACING_EAST, true);
|
|
} else if ((_scene->_priorSceneId == 102) || (_scene->_priorSceneId != RETURNING_FROM_LOADING)) {
|
|
_game._player.firstWalk(Common::Point(655, 130), FACING_WEST, Common::Point(625, 127), FACING_WEST, true);
|
|
_scene->setCamera(Common::Point(320, 0));
|
|
}
|
|
|
|
sceneEntrySound();
|
|
}
|
|
|
|
void Scene101::step() {
|
|
if (_anim_0_running)
|
|
handleAnimation0();
|
|
|
|
if ((_globals[kWalkerConverse] == 2) || (_globals[kWalkerConverse] == 3)) {
|
|
++_converse_counter;
|
|
if (_converse_counter > 200)
|
|
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
|
|
}
|
|
|
|
if (_anim_1_running) {
|
|
handleAnimation1();
|
|
|
|
if (_scene->_animation[1]->getCurrentFrame() == 80) {
|
|
_game._player._stepEnabled = true;
|
|
_game._player.setWalkTrigger(55);
|
|
}
|
|
}
|
|
|
|
if (!_start_sitting_down && (_globals[kBrieTalkStatus] != 2)) {
|
|
warning("TODO: Add a check on view port x > 200");
|
|
_start_sitting_down = true;
|
|
_game._player.walk(Common::Point(490, 119), FACING_NORTHEAST);
|
|
_game._player._stepEnabled = false;
|
|
_game._player.setWalkTrigger(55);
|
|
_brie_chandelier_position = 4;
|
|
}
|
|
|
|
if (_game._trigger == 55) {
|
|
_game._player._stepEnabled = true;
|
|
_vm->_gameConv->run(1);
|
|
_vm->_gameConv->exportPointer(&_globals[kPlayerScore]);
|
|
_brie_chandelier_frame = -1;
|
|
_talk_count = 0;
|
|
}
|
|
|
|
if (_game._trigger == 50) {
|
|
_vm->_gameConv->run(0);
|
|
_brie_calling_position = 1;
|
|
}
|
|
}
|
|
|
|
void Scene101::preActions() {
|
|
if (_action.isAction(VERB_EXIT_TO, NOUN_ORCHESTRA_PIT)) {
|
|
if ((_globals[kBrieTalkStatus] == 2) || _start_walking) {
|
|
_game._player._walkOffScreenSceneId = 102;
|
|
_globals[kBrieTalkStatus] = 2;
|
|
} else {
|
|
_vm->_gameConv->run(0);
|
|
_game._player._needToWalk = false;
|
|
}
|
|
} else if (_action.isAction(VERB_EXIT_TO, NOUN_GRAND_FOYER)) {
|
|
if ((_globals[kBrieTalkStatus] == 2) || _start_walking)
|
|
_game._player._walkOffScreenSceneId = 202;
|
|
else {
|
|
_vm->_gameConv->run(0);
|
|
_game._player._needToWalk = false;
|
|
}
|
|
} else if (_action.isAction(VERB_TAKE, NOUN_MONSIEUR_BRIE))
|
|
_vm->_dialogs->show(10121);
|
|
else if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE) && (_globals[kBrieTalkStatus] == 2))
|
|
_game._player._needToWalk = false;
|
|
}
|
|
|
|
void Scene101::actions() {
|
|
if (_vm->_gameConv->_running == 0)
|
|
handleConversation0();
|
|
else if (_vm->_gameConv->_running == 1)
|
|
handleConversation1();
|
|
else if (_action._lookFlag) {
|
|
if (_globals[kCurrentYear] == 1993)
|
|
_vm->_dialogs->show(10110);
|
|
else
|
|
_vm->_dialogs->show(10111);
|
|
} else if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
|
|
if (_action.isObject(NOUN_AISLE)) {
|
|
_vm->_dialogs->show(10112);
|
|
} else if (_action.isObject(NOUN_CHANDELIER)) {
|
|
_vm->_dialogs->show(10113);
|
|
} else if (_action.isObject(NOUN_BACK_WALL)) {
|
|
_vm->_dialogs->show(10114);
|
|
} else if (_action.isObject(NOUN_SIDE_WALL)) {
|
|
_vm->_dialogs->show(10115);
|
|
} else if (_action.isObject(NOUN_SEATS)) {
|
|
if ((_globals[kBrieTalkStatus] > 1) || _start_walking)
|
|
_vm->_dialogs->show(10119);
|
|
else
|
|
_vm->_dialogs->show(10116);
|
|
} else if (_action.isObject(NOUN_GRAND_FOYER)) {
|
|
_vm->_dialogs->show(10117);
|
|
} else if (_action.isObject(NOUN_ORCHESTRA_PIT)) {
|
|
_vm->_dialogs->show(10118);
|
|
} else if (_action.isObject(NOUN_MONSIEUR_BRIE)) {
|
|
_vm->_dialogs->show(10120);
|
|
}
|
|
} else if (_action.isAction(VERB_TALK_TO, NOUN_MONSIEUR_BRIE)) {
|
|
if (_globals[kBrieTalkStatus] == 2)
|
|
_vm->_dialogs->show(10122);
|
|
} else if (!_action.isAction(VERB_TAKE, NOUN_MONSIEUR_BRIE))
|
|
return;
|
|
|
|
_action._inProgress = false;
|
|
}
|
|
|
|
void Scene101::handleConversation0() {
|
|
_vm->_gameConv->setHeroTrigger(90);
|
|
|
|
if (_game._trigger == 90) {
|
|
_globals[kBrieTalkStatus] = 1;
|
|
_start_walking_0 = true;
|
|
}
|
|
}
|
|
|
|
void Scene101::handleConversation1() {
|
|
if ((_action._activeAction._verbId >= 0) && (_action._activeAction._verbId <= 27)) {
|
|
int interlocutorFl = false;
|
|
|
|
if (_game._trigger == 60) {
|
|
switch (_action._activeAction._verbId) {
|
|
case 0:
|
|
_brie_chandelier_position = 6;
|
|
_execute_wipe = 2;
|
|
break;
|
|
|
|
case 1:
|
|
_brie_chandelier_position = 2;
|
|
_execute_chan = 9;
|
|
break;
|
|
|
|
case 4:
|
|
_brie_chandelier_position = 0;
|
|
_execute_chan = -1;
|
|
_execute_wipe = -1;
|
|
break;
|
|
|
|
case 8:
|
|
case 10:
|
|
case 18:
|
|
case 22:
|
|
case 24:
|
|
_start_walking = true;
|
|
_execute_chan = -1;
|
|
_execute_wipe = -1;
|
|
_globals[kWalkerConverse] = 0;
|
|
_vm->_gameConv->setInterlocutorTrigger(105);
|
|
interlocutorFl = true;
|
|
break;
|
|
|
|
case 12:
|
|
_brie_chandelier_position = 5;
|
|
_execute_chan = -1;
|
|
_execute_wipe = -1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!interlocutorFl)
|
|
_vm->_gameConv->setInterlocutorTrigger(60);
|
|
|
|
_vm->_gameConv->setHeroTrigger(70);
|
|
|
|
_talk_count = 0;
|
|
|
|
if (_game._trigger == 60) {
|
|
if (!_start_walking)
|
|
_globals[kWalkerConverse] = _vm->getRandomNumber(1, 4);
|
|
|
|
_brie_chandelier_position = 2;
|
|
} else if ((_game._trigger == 70) && !_start_walking) {
|
|
_brie_chandelier_position = 4;
|
|
_execute_chan = -1;
|
|
_execute_wipe = -1;
|
|
if (!_start_walking)
|
|
_globals[kWalkerConverse] = _vm->getRandomNumber(2, 3);
|
|
|
|
_converse_counter = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene101::handleAnimation0() {
|
|
int random;
|
|
int reset_frame;
|
|
|
|
if (_scene->_animation[0]->getCurrentFrame() != _brie_calling_frame) {
|
|
_brie_calling_frame = _scene->_animation[0]->getCurrentFrame();
|
|
reset_frame = -1;
|
|
switch (_brie_calling_frame) {
|
|
case 1:
|
|
case 9:
|
|
case 12:
|
|
if (_brie_calling_position == 1) {
|
|
if (_brie_calling_frame == 9) {
|
|
if (_start_walking_0) {
|
|
reset_frame = 13;
|
|
_brie_calling_position = 3;
|
|
} else
|
|
_brie_calling_position = 2;
|
|
} else
|
|
reset_frame = 1;
|
|
}
|
|
|
|
if (_brie_calling_position == 0) {
|
|
if (_start_walking_0) {
|
|
reset_frame = 60;
|
|
_brie_calling_position = 3;
|
|
} else
|
|
reset_frame = 0;
|
|
}
|
|
|
|
if (_brie_calling_position == 2) {
|
|
if (_start_walking_0) {
|
|
reset_frame = 13;
|
|
_brie_calling_position = 3;
|
|
} else {
|
|
random = _vm->getRandomNumber(1, 2);
|
|
++_talk_count;
|
|
|
|
if (_talk_count < 18) {
|
|
if (random == 1)
|
|
reset_frame = 7;
|
|
else
|
|
reset_frame = 10;
|
|
} else {
|
|
reset_frame = 54;
|
|
_brie_calling_position = 0;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 53:
|
|
_anim_0_running = false;
|
|
_scene->freeAnimation(0);
|
|
break;
|
|
|
|
case 59:
|
|
if (_start_walking_0) {
|
|
reset_frame = 60;
|
|
_brie_calling_position = 3;
|
|
} else {
|
|
reset_frame = 0;
|
|
_brie_calling_position = 0;
|
|
}
|
|
break;
|
|
|
|
case 66:
|
|
reset_frame = 24;
|
|
break;
|
|
}
|
|
|
|
if (reset_frame >= 0) {
|
|
if (_scene->_animation[0])
|
|
_scene->_animation[0]->setCurrentFrame(reset_frame);
|
|
_brie_calling_frame = reset_frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scene101::handleAnimation1() {
|
|
int random;
|
|
int reset_frame;
|
|
|
|
if (_scene->_animation[1]->getCurrentFrame() != _brie_chandelier_frame) {
|
|
_brie_chandelier_frame = _scene->_animation[1]->getCurrentFrame();
|
|
reset_frame = -1;
|
|
switch (_brie_chandelier_frame) {
|
|
case 1:
|
|
if (_brie_chandelier_position == 3)
|
|
reset_frame = 0;
|
|
break;
|
|
|
|
case 11:
|
|
case 14:
|
|
case 17:
|
|
case 19:
|
|
case 26:
|
|
case 44:
|
|
case 333:
|
|
if (_talk_count == _execute_chan) {
|
|
_brie_chandelier_position = 0;
|
|
++_talk_count;
|
|
_execute_chan = -1;
|
|
}
|
|
|
|
if (_talk_count == _execute_wipe) {
|
|
_brie_chandelier_position = 6;
|
|
++_talk_count;
|
|
_execute_wipe = -1;
|
|
}
|
|
|
|
if (_start_walking) {
|
|
if (_vm->_gameConv->_running == 1) {
|
|
if (_talk_count > 13)
|
|
_brie_chandelier_position = 1;
|
|
} else
|
|
_brie_chandelier_position = 1;
|
|
}
|
|
|
|
switch (_brie_chandelier_position) {
|
|
case 0:
|
|
reset_frame = 27;
|
|
_brie_chandelier_position = 2;
|
|
break;
|
|
|
|
case 1:
|
|
_globals[kBrieTalkStatus] = 2;
|
|
reset_frame = 45;
|
|
if (_vm->_gameConv->_running == 1)
|
|
_vm->_gameConv->stop();
|
|
_scene->_dynamicHotspots.remove(_dynamic_brie);
|
|
_game._player._stepEnabled = false;
|
|
break;
|
|
|
|
case 2:
|
|
random = _vm->getRandomNumber(1, 3);
|
|
++_talk_count;
|
|
if (_talk_count < 15) {
|
|
if (random == 1)
|
|
reset_frame = 12;
|
|
else if (random == 2)
|
|
reset_frame = 14;
|
|
else if (random == 3)
|
|
reset_frame = 17;
|
|
} else {
|
|
_brie_chandelier_position = 4;
|
|
reset_frame = 25;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
reset_frame = 25;
|
|
break;
|
|
|
|
case 5:
|
|
reset_frame = 21;
|
|
_brie_chandelier_position = 2;
|
|
break;
|
|
|
|
case 6:
|
|
reset_frame = 316;
|
|
_brie_chandelier_position = 2;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 315:
|
|
_scene->freeAnimation(1);
|
|
break;
|
|
}
|
|
|
|
if (reset_frame >= 0) {
|
|
if (_scene->_animation[1])
|
|
_scene->_animation[1]->setCurrentFrame(reset_frame);
|
|
_brie_chandelier_frame = reset_frame;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
Scene102::Scene102(MADSEngine *vm) : Scene1xx(vm) {
|
|
_anim0RunningFl = false;
|
|
}
|
|
|
|
void Scene102::synchronize(Common::Serializer &s) {
|
|
Scene1xx::synchronize(s);
|
|
|
|
s.syncAsByte(_anim0RunningFl);
|
|
}
|
|
|
|
void Scene102::setup() {
|
|
setPlayerSpritesPrefix();
|
|
setAAName();
|
|
}
|
|
|
|
void Scene102::enter() {
|
|
_anim0RunningFl = false;
|
|
|
|
_globals._spriteIndexes[2] = _scene->_sprites.addSprites(formAnimName('x', 0));
|
|
_globals._spriteIndexes[3] = _scene->_sprites.addSprites("*RAL86");
|
|
|
|
if (_globals[kCurrentYear] == 1993) {
|
|
_globals._spriteIndexes[0] = _scene->_sprites.addSprites(formAnimName('z', -1));
|
|
_scene->drawToBackground(_globals._sequenceIndexes[0], 1, Common::Point(-32000, -32000), 0, 100);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[0], 14);
|
|
} else {
|
|
_scene->_hotspots.activate(NOUN_CHANDELIER, false);
|
|
}
|
|
|
|
if (_scene->_priorSceneId == 101) {
|
|
_game._player._playerPos = Common::Point(97, 79);
|
|
_game._player._facing = FACING_SOUTHEAST;
|
|
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
|
|
_game._player.walk(Common::Point(83, 87), FACING_SOUTHEAST);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
|
|
} else if (_scene->_priorSceneId == 104) {
|
|
// Player fell from pit -> death
|
|
Common::Point deathPos = Common::Point(0, 0);
|
|
int deathScale = 0;
|
|
int deathDepth = 0;
|
|
_game._player._stepEnabled = false;
|
|
_game._player._visible = false;
|
|
|
|
switch (_globals[36]) {
|
|
case 0:
|
|
deathPos = Common::Point(221, 57);
|
|
deathScale = 50;
|
|
deathDepth = 14;
|
|
break;
|
|
|
|
case 1:
|
|
deathPos = Common::Point(219, 85);
|
|
deathScale = 60;
|
|
deathDepth = 6;
|
|
break;
|
|
|
|
case 2:
|
|
deathPos = Common::Point(257, 138);
|
|
deathScale = 76;
|
|
deathDepth = 1;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
_scene->_userInterface.emptyConversationList();
|
|
_scene->_userInterface.setup(kInputConversation);
|
|
_globals._sequenceIndexes[3] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[3], false, 1);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[3], deathDepth);
|
|
_scene->_sequences.setPosition(_globals._sequenceIndexes[3], deathPos);
|
|
_scene->_sequences.setScale(_globals._sequenceIndexes[3], deathScale);
|
|
_scene->_sequences.setTimingTrigger(120, 65);
|
|
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
|
|
} else if (_scene->_priorSceneId == 103 || _scene->_priorSceneId != -1) {
|
|
_game._player._playerPos = Common::Point(282, 145);
|
|
_game._player._facing = FACING_WEST;
|
|
_anim0RunningFl = true;
|
|
_scene->loadAnimation(formAnimName('d', 1), 60, 0);
|
|
} else if (_scene->_priorSceneId == -1) {
|
|
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
|
|
}
|
|
|
|
sceneEntrySound();
|
|
}
|
|
|
|
void Scene102::step() {
|
|
if (_game._trigger == 60) {
|
|
// Door closes
|
|
_globals._sequenceIndexes[2] = _scene->_sequences.addStampCycle(_globals._spriteIndexes[2], false, 4);
|
|
_scene->_sequences.setDepth(_globals._sequenceIndexes[2], 14);
|
|
_anim0RunningFl = false;
|
|
} else if (_game._trigger == 65) {
|
|
// Death
|
|
if (_globals[kDeathLocation] == 0)
|
|
_vm->_dialogs->show(10232);
|
|
else
|
|
_vm->_dialogs->show(10229);
|
|
|
|
_vm->_sound->command(16);
|
|
_scene->_nextSceneId = 104;
|
|
}
|
|
}
|
|
|
|
void Scene102::preActions() {
|
|
if (_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR) || _action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR)) {
|
|
_game._player.walk(Common::Point(282, 145), FACING_EAST);
|
|
}
|
|
}
|
|
|
|
void Scene102::actions() {
|
|
if (_action.isAction(VERB_WALK_DOWN, NOUN_AISLE)) {
|
|
_scene->_nextSceneId = 101;
|
|
} else if (_action.isAction(VERB_WALK_THROUGH, NOUN_ORCHESTRA_DOOR) ||
|
|
_action.isAction(VERB_PUSH, NOUN_ORCHESTRA_DOOR) ||
|
|
_action.isAction(VERB_OPEN, NOUN_ORCHESTRA_DOOR)) {
|
|
if (_anim0RunningFl) {
|
|
_scene->_sequences.setTimingTrigger(15, 70);
|
|
_game._player._stepEnabled = false;
|
|
} else {
|
|
switch (_game._trigger) {
|
|
case 70: // try again
|
|
case 0:
|
|
_scene->deleteSequence(_globals._sequenceIndexes[2]);
|
|
_scene->loadAnimation(formAnimName('d', 0), 1, 0);
|
|
_game._player._stepEnabled = false;
|
|
_game._player._visible = false;
|
|
break;
|
|
case 1:
|
|
_scene->_nextSceneId = 103;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
} else if (_action._lookFlag)
|
|
_vm->_dialogs->show(10210);
|
|
else if (_action.isAction(VERB_LOOK) || _action.isAction(VERB_LOOK_AT)) {
|
|
if (_action.isObject(NOUN_PIT))
|
|
_vm->_dialogs->show(10211);
|
|
else if (_action.isObject(NOUN_SEATS))
|
|
if (_globals[kCurrentYear] == 1881)
|
|
_vm->_dialogs->show(10212);
|
|
else
|
|
_vm->_dialogs->show(10230);
|
|
else if (_action.isObject(NOUN_ORCHESTRA_DOOR))
|
|
_vm->_dialogs->show(10213);
|
|
else if (_action.isObject(NOUN_CONDUCTORS_STAND))
|
|
_vm->_dialogs->show(10214);
|
|
else if (_action.isObject(NOUN_MUSIC_STAND) || _action.isObject(NOUN_MUSIC_STANDS))
|
|
_vm->_dialogs->show(10215);
|
|
else if (_action.isObject(NOUN_PROMPTERS_BOX))
|
|
_vm->_dialogs->show(10217);
|
|
else if (_action.isObject(NOUN_STAGE))
|
|
_vm->_dialogs->show(10218);
|
|
else if (_action.isObject(NOUN_APRON))
|
|
_vm->_dialogs->show(10219);
|
|
else if (_action.isObject(NOUN_SIDE_WALL))
|
|
_vm->_dialogs->show(10220);
|
|
else if (_action.isObject(NOUN_FOLDING_CHAIRS))
|
|
_vm->_dialogs->show(10221);
|
|
else if (_action.isObject(NOUN_AISLE))
|
|
_vm->_dialogs->show(10222);
|
|
else if (_action.isObject(NOUN_PROSCENIUM_ARCH))
|
|
_vm->_dialogs->show(10223);
|
|
else if (_action.isObject(NOUN_ACT_CURTAIN))
|
|
_vm->_dialogs->show(10224);
|
|
else if (_action.isObject(NOUN_IN_ONE))
|
|
_vm->_dialogs->show(10225);
|
|
else if (_action.isObject(NOUN_IN_TWO))
|
|
_vm->_dialogs->show(10226);
|
|
else if (_action.isObject(NOUN_LEG))
|
|
_vm->_dialogs->show(10227);
|
|
else if (_action.isObject(NOUN_CHANDELIER))
|
|
_vm->_dialogs->show(10231);
|
|
} else if (_action.isAction(VERB_CLOSE, NOUN_ORCHESTRA_DOOR)) {
|
|
_vm->_dialogs->show(10228);
|
|
}
|
|
|
|
_game._player._stepEnabled = false;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
} // End of namespace Phantom
|
|
} // End of namespace MADS
|