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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BBVS_GRAPHICS_H
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#define BBVS_GRAPHICS_H
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#include "bbvs/spritemodule.h"
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#include "common/array.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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namespace Bbvs {
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struct DrawListEntry {
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int index;
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int x, y;
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int priority;
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};
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class DrawList : public Common::Array<DrawListEntry> {
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public:
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void add(int index, int x, int y, int priority);
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};
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class Screen {
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public:
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Screen(OSystem *system);
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~Screen();
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void setPalette(Palette &palette);
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void copyToScreen();
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void drawDrawList(DrawList &drawList, SpriteModule *spriteModule);
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void drawSprite(Sprite &sprite, int x, int y);
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void clear();
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//protected:
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OSystem *_system;
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Graphics::Surface *_surface;
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};
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} // End of namespace Bbvs
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#endif // BBVS_GRAPHICS_H
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