350 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "hypno/grammar.h"
#include "hypno/hypno.h"
#include "common/events.h"
#include "graphics/cursorman.h"
#include "gui/message.h"
namespace Hypno {
static const int oIndexYB[9] = {0, 1, 2, 7, 8, 3, 6, 5, 4};
static const int oIndexYE[9] = {4, 3, 2, 1, 0};
static const int shootOriginIndex[9][2] = {
{41, 3}, {51, 3}, {65, 6}, {40, 16}, {58, 20}, {67, 10}, {37, 14}, {37, 15}, {67, 22}};
void SpiderEngine::runBeforeArcade(ArcadeShooting *arc) {
_health = arc->health;
_maxHealth = _health;
resetStatistics();
_checkpoint = _currentLevel;
assert(!arc->player.empty());
_playerFrames = decodeFrames(arc->player);
_playerFrameSep = 0;
for (Frames::iterator it =_playerFrames.begin(); it != _playerFrames.end(); ++it) {
if ((*it)->getPixel(0, 0) == 255)
break;
if ((*it)->getPixel(0, 0) == 252)
break;
_playerFrameSep++;
}
if (_playerFrameSep == (int)_playerFrames.size()) {
debugC(1, kHypnoDebugArcade, "No player separator frame found in %s! (size: %d)", arc->player.c_str(), _playerFrames.size());
} else
debugC(1, kHypnoDebugArcade, "Separator frame found at %d", _playerFrameSep);
_playerFrameIdx = -1;
_currentPlayerPosition = kPlayerLeft;
_lastPlayerPosition = kPlayerLeft;
}
void SpiderEngine::runAfterArcade(ArcadeShooting *arc) {
if (_health <= 0) {
assert(_score >= _bonus);
_score -= _bonus;
}
for (Frames::iterator it =_playerFrames.begin(); it != _playerFrames.end(); ++it) {
(*it)->free();
delete (*it);
}
_playerFrames.clear();
if (isDemo() && _restoredContentEnabled) {
if (_health == 0)
showScore("Spider-man was defeated!");
else
showScore("Spider-Man saved the day!");
_score = 0;
}
}
void SpiderEngine::initSegment(ArcadeShooting *arc) {
_segmentShootSequenceOffset = 0;
_segmentShootSequenceMax = 0;
uint32 randomSegmentShootSequence = _segmentShootSequenceOffset + _rnd->getRandomNumber(_segmentShootSequenceMax);
SegmentShoots segmentShoots = arc->shootSequence[randomSegmentShootSequence];
_shootSequence = segmentShoots.shootSequence;
_segmentRepetitionMax = segmentShoots.segmentRepetition; // Usually zero
_segmentRepetition = 0;
_segmentOffset = 0;
_segmentIdx = _segmentOffset;
}
void SpiderEngine::findNextSegment(ArcadeShooting *arc) {
_segmentIdx = _segmentIdx + 1;
}
void SpiderEngine::pressedKey(const int keycode) {
if (keycode == Common::KEYCODE_c) {
if (_cheatsEnabled) {
_skipLevel = true;
return;
}
} else if (keycode == Common::KEYCODE_k) { // Added for testing
_health = 0;
} else if (keycode == Common::KEYCODE_LEFT) {
_lastPlayerPosition = _currentPlayerPosition;
_currentPlayerPosition = kPlayerLeft;
} else if (keycode == Common::KEYCODE_DOWN) {
_lastPlayerPosition = _currentPlayerPosition;
_currentPlayerPosition = kPlayerBottom;
} else if (keycode == Common::KEYCODE_RIGHT) {
_lastPlayerPosition = _currentPlayerPosition;
_currentPlayerPosition = kPlayerRight;
} else if (keycode == Common::KEYCODE_UP) {
_lastPlayerPosition = _currentPlayerPosition;
_currentPlayerPosition = kPlayerTop;
}
}
void SpiderEngine::missedTarget(Shoot *s, ArcadeShooting *arc) {
if (_arcadeMode != "YC" && _arcadeMode != "YD")
return;
if ((uint32)(s->name[0]) == _currentPlayerPosition) {
if (!_infiniteHealthCheat)
_health = _health - s->attackWeight;
hitPlayer();
}
}
void SpiderEngine::hitPlayer() {
if (_playerFrameSep < (int)_playerFrames.size()) {
if (_playerFrameIdx < _playerFrameSep)
_playerFrameIdx = _playerFrameSep;
} else {
uint32 c = kHypnoColorRed; // red
_compositeSurface->fillRect(Common::Rect(0, 0, 640, 480), c);
drawScreen();
}
if (!_hitSound.empty())
playSound(_soundPath + _hitSound, 1, 11025);
}
void SpiderEngine::drawShoot(const Common::Point &target) {
uint32 c = kSpiderColorWhite; // white
uint32 ox = 0;
uint32 oy = 0;
if (_arcadeMode == "YC" || _arcadeMode == "YD") {
return; // Nothing to shoot
} else if (_arcadeMode == "YE" || _arcadeMode == "YF") {
ox = _screenW / 2;
oy = _screenH - _playerFrames[0]->h / 2;
} else if (_arcadeMode == "YB") {
uint32 idx = MIN(2, target.x / (_screenW / 3)) + 3 * MIN(2, target.y / (_screenH / 3));
ox = 60 + shootOriginIndex[idx][0];
oy = 129 + shootOriginIndex[idx][1];
} else
error("Invalid arcade mode %s", _arcadeMode.c_str());
_compositeSurface->drawLine(ox, oy, target.x + 2, target.y, c);
_compositeSurface->drawLine(ox, oy, target.x, target.y, c);
_compositeSurface->drawLine(ox, oy, target.x - 2, target.y, c);
playSound(_soundPath + _shootSound, 1);
}
void SpiderEngine::drawPlayer() {
uint32 ox = 0;
uint32 oy = 0;
if (_arcadeMode == "YC" || _arcadeMode == "YD") {
disableCursor(); // Not sure this a good place
ox = 0;
oy = 0;
if (_playerFrameIdx < 0)
_playerFrameIdx = 0;
else if (_lastPlayerPosition != _currentPlayerPosition && (_playerFrameIdx % 4 == 0 || _playerFrameIdx % 4 == 3)) {
switch (_lastPlayerPosition) {
case kPlayerLeft:
switch (_currentPlayerPosition) {
case kPlayerTop:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 1;
break;
case kPlayerBottom:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 13;
break;
case kPlayerRight:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 45;
break;
}
break;
case kPlayerRight:
switch (_currentPlayerPosition) {
case kPlayerTop:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 5;
break;
case kPlayerBottom:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 17;
break;
case kPlayerLeft:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 33;
break;
}
break;
case kPlayerBottom:
switch (_currentPlayerPosition) {
case kPlayerTop:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 9;
break;
case kPlayerLeft:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 29;
break;
case kPlayerRight:
_lastPlayerPosition = _currentPlayerPosition;
_playerFrameIdx = 41;
break;
}
break;
case kPlayerTop:
switch (_currentPlayerPosition) {
case kPlayerBottom:
_playerFrameIdx = 21;
break;
case kPlayerLeft:
_playerFrameIdx = 25;
break;
case kPlayerRight:
_playerFrameIdx = 37;
break;
}
break;
}
_lastPlayerPosition = _currentPlayerPosition;
} else if (_playerFrameIdx < 48 && _playerFrameIdx % 4 != 0 && _playerFrameIdx % 4 != 3) {
_playerFrameIdx++;
_lastPlayerPosition = _currentPlayerPosition;
} else {
if (_arcadeMode == "YD") {
switch (_lastPlayerPosition) {
case kPlayerTop:
if ((_playerFrameIdx <= 11 && (_playerFrameIdx % 4 == 0 || _playerFrameIdx % 4 == 3)) || _playerFrameIdx >= 54)
_playerFrameIdx = 49;
else
_playerFrameIdx++;
break;
case kPlayerBottom:
if ((_playerFrameIdx <= 23 && (_playerFrameIdx % 4 == 0 || _playerFrameIdx % 4 == 3)) || _playerFrameIdx >= 65)
_playerFrameIdx = 60;
else
_playerFrameIdx++;
break;
case kPlayerLeft:
if ((_playerFrameIdx <= 35 && (_playerFrameIdx % 4 == 0 || _playerFrameIdx % 4 == 3)) || _playerFrameIdx >= 77)
_playerFrameIdx = 72;
else
_playerFrameIdx++;
break;
case kPlayerRight:
if ((_playerFrameIdx <= 47 && (_playerFrameIdx % 4 == 0 || _playerFrameIdx % 4 == 3)) || _playerFrameIdx >= 89)
_playerFrameIdx = 84;
else
_playerFrameIdx++;
break;
}
}
}
} else if (_arcadeMode == "YE" || _arcadeMode == "YF") {
if (_arcadeMode == "YF") {
int fraction = _background->decoder->getFrameCount() / (_maxHealth / 2);
if (_background->decoder->getCurFrame() % fraction == 0)
_health = MAX(1, _health - 1);
if (checkArcadeObjectives())
_skipLevel = true;
}
Common::Point mousePos = g_system->getEventManager()->getMousePos();
uint32 idx = mousePos.x / (_screenW / 5);
_playerFrameIdx = oIndexYE[idx];
ox = _screenW / 2 - _playerFrames[0]->w / 2;
oy = _screenH - _playerFrames[0]->h;
} else if (_arcadeMode == "YB") {
ox = 60;
oy = 129;
if (_playerFrameIdx < _playerFrameSep) {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
uint32 idx = MIN(2, mousePos.x / (_screenW / 3)) + 3 * MIN(2, mousePos.y / (_screenH / 3));
_playerFrameIdx = oIndexYB[idx];
} else {
_playerFrameIdx++;
if (_playerFrameIdx >= (int)_playerFrames.size())
_playerFrameIdx = 0;
}
} else
error("Invalid arcade mode %s", _arcadeMode.c_str());
drawImage(*_playerFrames[_playerFrameIdx], ox, oy, true);
}
void SpiderEngine::drawCursorArcade(const Common::Point &mousePos) {
if (_arcadeMode != "YC" && _arcadeMode != "YD") {
HypnoEngine::drawCursorArcade(mousePos);
}
}
void SpiderEngine::drawHealth() {
Common::Rect r;
uint32 c;
int d = (22 * (_maxHealth - _health) / _maxHealth);
if (d >= 22)
return;
r = Common::Rect(256, 152 + d, 272, 174);
if (d >= 11)
c = kHypnoColorRed; // red
else
c = kHypnoColorGreen; // green
_compositeSurface->fillRect(r, c);
r = Common::Rect(256, 152, 272, 174);
c = kSpiderColorBlue; // blue
_compositeSurface->frameRect(r, c);
drawString("block05.fgx", "ENERGY", 248, 180, 38, c);
}
byte *SpiderEngine::getTargetColor(Common::String name, int levelId) {
return getPalette(kHypnoColorRed);
}
} // End of namespace Hypno