mirror of
https://github.com/libretro/scummvm.git
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86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TRECISION_SCHEDULER_H
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#define TRECISION_SCHEDULER_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#define MAXMESSAGE 128
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namespace Trecision {
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class TrecisionEngine;
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struct Message {
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uint8 _class; // message class
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uint8 _event; // message name
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uint8 _priority; // message priority
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uint8 _u8Param;
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uint16 _u16Param1; // byte parameter 1
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uint16 _u16Param2; // byte parameter 2
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uint32 _u32Param; // int parameter
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void set(Message *src) {
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_class = src->_class;
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_event = src->_event;
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_priority = src->_priority;
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_u8Param = src->_u8Param;
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_u16Param1 = src->_u16Param1;
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_u16Param2 = src->_u16Param2;
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_u32Param = src->_u32Param;
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}
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};
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class Scheduler {
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TrecisionEngine *_vm;
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uint8 _token;
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uint8 _counter;
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// Message system
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Message _idleMsg;
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Message _msg;
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Common::List<Message> _gameQueue;
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Common::List<Message> _characterQueue;
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public:
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Scheduler(TrecisionEngine *vm);
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~Scheduler();
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void process();
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void doEvent(uint8 cls, uint8 event, uint8 priority, uint16 u16Param1, uint16 u16Param2, uint8 u8Param, uint32 u32Param);
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void leftClick(uint16 x, uint16 y);
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void rightClick(uint16 x, uint16 y);
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void mouseExamine(uint16 object);
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void mouseOperate(uint16 object);
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void init();
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void resetQueues();
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void initCharacterQueue();
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bool testEmptyQueues();
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};
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} // End of namespace Trecision
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#endif
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