scummvm/engines/trecision/scheduler.h
2021-12-26 18:48:43 +01:00

86 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TRECISION_SCHEDULER_H
#define TRECISION_SCHEDULER_H
#include "common/scummsys.h"
#include "common/list.h"
#define MAXMESSAGE 128
namespace Trecision {
class TrecisionEngine;
struct Message {
uint8 _class; // message class
uint8 _event; // message name
uint8 _priority; // message priority
uint8 _u8Param;
uint16 _u16Param1; // byte parameter 1
uint16 _u16Param2; // byte parameter 2
uint32 _u32Param; // int parameter
void set(Message *src) {
_class = src->_class;
_event = src->_event;
_priority = src->_priority;
_u8Param = src->_u8Param;
_u16Param1 = src->_u16Param1;
_u16Param2 = src->_u16Param2;
_u32Param = src->_u32Param;
}
};
class Scheduler {
TrecisionEngine *_vm;
uint8 _token;
uint8 _counter;
// Message system
Message _idleMsg;
Message _msg;
Common::List<Message> _gameQueue;
Common::List<Message> _characterQueue;
public:
Scheduler(TrecisionEngine *vm);
~Scheduler();
void process();
void doEvent(uint8 cls, uint8 event, uint8 priority, uint16 u16Param1, uint16 u16Param2, uint8 u8Param, uint32 u32Param);
void leftClick(uint16 x, uint16 y);
void rightClick(uint16 x, uint16 y);
void mouseExamine(uint16 object);
void mouseOperate(uint16 object);
void init();
void resetQueues();
void initCharacterQueue();
bool testEmptyQueues();
};
} // End of namespace Trecision
#endif