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3ae52a61af
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later).
73 lines
2.0 KiB
C++
73 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_OSD_MESSAGE_QUEUE_H
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#define COMMON_OSD_MESSAGE_QUEUE_H
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#include "common/events.h"
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#include "common/singleton.h"
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#include "common/str.h"
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#include "common/queue.h"
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#include "common/mutex.h"
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namespace Common {
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/**
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* Queue OSD messages from any thread to be displayed by the graphic thread.
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*/
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class OSDMessageQueue : public Singleton<OSDMessageQueue>, public EventSource {
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public:
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OSDMessageQueue();
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~OSDMessageQueue();
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void registerEventSource();
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enum {
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kMinimumDelay = 1000 /** < Minimum delay between two OSD messages (in milliseconds) */
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};
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/**
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* Add a message to the OSD message queue.
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*/
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void addMessage(const char *msg);
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/**
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* Common::EventSource interface
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*
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* The OSDMessageQueue registers itself as an event source even if it does not
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* actually produce events as a mean to be polled periodically by the GUI or
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* engine code.
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*
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* The periodical polling is used to update the OSD messages.
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*/
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virtual bool pollEvent(Common::Event &event) override;
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private:
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Mutex _mutex;
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Queue<String> _messages;
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uint32 _lastUpdate;
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};
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} // End of namespace Common
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#endif
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