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377 lines
11 KiB
C++
377 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_MANAGED_SURFACE_H
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#define GRAPHICS_MANAGED_SURFACE_H
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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#include "common/types.h"
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namespace Graphics {
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class Font;
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/**
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* A derived graphics surface, which handles automatically managing the allocated
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* surface data block, as well as introducing several new blitting methods
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*/
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class ManagedSurface {
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friend class Font;
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private:
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/**
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* The Graphics::Surface that the managed surface encapsulates
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*/
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Surface _innerSurface;
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/**
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* If set, the inner surface will be freed when the surface is recreated,
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* as well as when the surface is destroyed
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*/
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DisposeAfterUse::Flag _disposeAfterUse;
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/**
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* Stores the owning surface if this If this managed surface represents
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* a sub-section of another
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*/
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ManagedSurface *_owner;
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/**
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* For sub-section areas of an owning parent managed surface, this represents
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* the offset from the parent's top-left corner this sub-surface starts at
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*/
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Common::Point _offsetFromOwner;
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protected:
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/**
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* Clips the given source bounds so the passed destBounds will be entirely on-screen
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*/
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bool clip(Common::Rect &srcBounds, Common::Rect &destBounds);
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/**
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* Base method that descendent classes can override for recording affected
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* dirty areas of the surface
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*/
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virtual void addDirtyRect(const Common::Rect &r);
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public:
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uint16 &w;
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uint16 &h;
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uint16 &pitch;
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PixelFormat &format;
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public:
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/**
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* Create the managed surface
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*/
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ManagedSurface();
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/**
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* Create a managed surface from another one.
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* If the source surface is maintaining it's own surface data, then
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* this surface will create it's own surface of the same size and copy
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* the contents from the source surface
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*/
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ManagedSurface(ManagedSurface &surf);
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/**
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* Create the managed surface
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*/
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ManagedSurface(int width, int height);
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/**
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* Create the managed surface
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*/
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ManagedSurface(int width, int height, const Graphics::PixelFormat &pixelFormat);
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/**
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* Create the managed surface
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*/
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ManagedSurface(ManagedSurface &surf, const Common::Rect &bounds);
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/**
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* Destroy the managed surface
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*/
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virtual ~ManagedSurface();
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/**
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* Implements automatic conversion to a Graphics::Surface by
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* simply returning the inner surface. This must be const,
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* because we don't want changes being done directly to it,
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* since it would bypass dirty rect handling
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*/
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operator const Surface &() const { return _innerSurface; }
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const Surface &rawSurface() const { return _innerSurface; }
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/**
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* Reassign one managed surface to another one
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* Note that if the source has a managed surface, it will be duplicated
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*/
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ManagedSurface &operator=(ManagedSurface &surf);
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/**
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* Returns true if the surface has not yet been allocated
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*/
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bool empty() const { return w == 0 || h == 0 || _innerSurface.getPixels() == nullptr; }
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/**
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* Returns true if the surface is managing its own pixels
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*/
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DisposeAfterUse::Flag disposeAfterUse() const { return _disposeAfterUse; }
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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* @return Pointer to the pixel.
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*/
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inline const void *getBasePtr(int x, int y) const {
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return _innerSurface.getBasePtr(x, y);
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}
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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* @return Pointer to the pixel.
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*/
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inline void *getBasePtr(int x, int y) {
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return _innerSurface.getBasePtr(x, y);
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}
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/**
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* Get a reference to the pixel data
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*/
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inline void *getPixels() { return _innerSurface.getPixels(); }
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inline const void *getPixels() const { return _innerSurface.getPixels(); }
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/**
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* Sets the pixel data.
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*/
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virtual void setPixels(void *newPixels);
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/**
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* Allocate memory for the pixel data of the surface.
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*/
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virtual void create(uint16 width, uint16 height);
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/**
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* Allocate memory for the pixel data of the surface.
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*/
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virtual void create(uint16 width, uint16 height, const PixelFormat &pixelFormat);
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/**
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* Sets up the surface as a sub-section of another passed parent surface. This surface
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* will not own the pixels, and any dirty rect notifications will automatically be
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* passed to the original parent surface.
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* @remarks Note that this differs from Graphics::Surface::getSubArea, in that that
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* method only adds a single initial dirty rect for the whole area, and then none further
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*/
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virtual void create(ManagedSurface &surf, const Common::Rect &bounds);
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/**
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* Release the memory used by the pixels memory of this surface. This is the
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* counterpart to create().
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*/
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virtual void free();
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/**
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* Clears any pending dirty rects that have been generated for the surface
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*/
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virtual void clearDirtyRects() {}
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/**
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* When the managed surface is a sub-section of a parent surface, returns the
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* the offset in the parent surface that the surface starts at
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*/
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const Common::Point getOffsetFromOwner() const { return _offsetFromOwner; }
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/**
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* Return a rect giving the bounds of the surface
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*/
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const Common::Rect getBounds() const {
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return Common::Rect(0, 0, this->w, this->h);
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}
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/**
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* Copies another surface into this one
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*/
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void blitFrom(const Surface &src);
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/**
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* Copies another surface into this one at a given destination position
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*/
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void blitFrom(const Surface &src, const Common::Point &destPos);
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/**
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* Copies another surface into this one at a given destination position
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*/
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void blitFrom(const Surface &src, const Common::Rect &srcRect,
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const Common::Point &destPos);
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/**
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* Copies another surface into this one ignoring pixels of a designated transparent color
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* @param src Source surface
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* @param transColor Transparency color to ignore copying
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* @param flipped Specifies whether to horizontally flip the image
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface
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*/
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void transBlitFrom(const Surface &src, uint transColor = 0, bool flipped = false, uint overrideColor = 0);
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/**
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* Copies another surface into this one ignoring pixels of a designated transparent color
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* @param src Source surface
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* @param destPos Destination position to draw the surface
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* @param transColor Transparency color to ignore copying
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* @param flipped Specifies whether to horizontally flip the image
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface
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*/
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void transBlitFrom(const Surface &src, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0);
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/**
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* Copies another surface into this one ignoring pixels of a designated transparent color
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* @param src Source surface
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* @param srcRect Sub-section of source surface to draw
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* @param destPos Destination position to draw the surface
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* @param transColor Transparency color to ignore copying
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* @param flipped Specifies whether to horizontally flip the image
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface
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*/
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void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Point &destPos,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0);
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/**
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* Copies another surface into this one ignoring pixels of a designated transparent color
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* @param src Source surface
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* @param srcRect Sub-section of source surface to draw
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* @param destRect Destination area to draw the surface in. This can be sized differently
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* then srcRect, allowing for arbitrary scaling of the image
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* @param transColor Transparency color to ignore copying
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* @param flipped Specifies whether to horizontally flip the image
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* @param overrideColor Optional color to use instead of non-transparent pixels from
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* the source surface
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*/
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void transBlitFrom(const Surface &src, const Common::Rect &srcRect, const Common::Rect &destRect,
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uint transColor = 0, bool flipped = false, uint overrideColor = 0);
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/**
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* Clear the entire surface
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*/
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void clear(uint color = 0);
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/**
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* Mark the entire surface as dirty
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*/
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void markAllDirty();
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/**
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* Copies a bitmap to the Surface internal buffer. The pixel format
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* of buffer must match the pixel format of the Surface.
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*/
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void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height) {
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_innerSurface.copyRectToSurface(buffer, srcPitch, destX, destY, width, height);
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}
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/**
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* Copies a bitmap to the Surface internal buffer. The pixel format
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* of buffer must match the pixel format of the Surface.
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*/
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void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect) {
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_innerSurface.copyRectToSurface(srcSurface, destX, destY, subRect);
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}
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/**
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* Copy the data from another Surface, reinitializing the
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* surface to match the dimensions of the passed surface
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*/
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void copyFrom(const ManagedSurface &surf) {
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clearDirtyRects();
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_innerSurface.copyFrom(surf._innerSurface);
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}
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/**
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* Draw a line.
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*/
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void drawLine(int x0, int y0, int x1, int y1, uint32 color) {
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_innerSurface.drawLine(x0, y0, x1, y1, color);
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addDirtyRect(Common::Rect(x0, y0, x1, y1));
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}
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/**
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* Draw a thick line.
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*/
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void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color) {
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_innerSurface.drawThickLine(x0, y0, x1, y1, penX, penY, color);
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addDirtyRect(Common::Rect(x0, y0, x1 + penX, y1 + penY));
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}
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/**
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* Draw a horizontal line.
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*/
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void hLine(int x, int y, int x2, uint32 color) {
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_innerSurface.hLine(x, y, x2, color);
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addDirtyRect(Common::Rect(x, y, x2 + 1, y + 1));
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}
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/**
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* Draw a vertical line.
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*/
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void vLine(int x, int y, int y2, uint32 color) {
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_innerSurface.vLine(x, y, y2, color);
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addDirtyRect(Common::Rect(x, y, x + 1, y2 + 1));
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}
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/**
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* Fill a rect with a given color.
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*/
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void fillRect(Common::Rect r, uint32 color) {
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_innerSurface.fillRect(r, color);
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addDirtyRect(r);
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}
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/**
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* Draw a frame around a specified rect.
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*/
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void frameRect(const Common::Rect &r, uint32 color) {
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_innerSurface.frameRect(r, color);
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addDirtyRect(r);
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}
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/**
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* Returns a sub-area of the screen, but only adds a single initial dirty rect
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* for the retrieved area.
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*/
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Surface getSubArea(const Common::Rect &area) {
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addDirtyRect(area);
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return _innerSurface.getSubArea(area);
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}
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};
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} // End of namespace Graphics
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#endif
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